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Revision as of 05:47, 7 February 2020
This article is about the current version of DF. Note that some content may still need to be updated.
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Dwarf Fortress uses tilesets to draw the game, including maps. This map legend explains what the characters and colors represent in the pre-start embark map.
Tile colors
The colors of a map tile may give information about that region's predominant biome and surroundings; its temperature, alignment, and other handy things. Generally, cyan and blue means the area is "good" aligned. Purple, gray, brown, and red areas have "evil" alignment. Light grey, brown, and yellow areas usually are dry and have sparse vegetation. Green tiles have vegetation and are usually moist. White and cyan tiles indicate snow or ice. The color of trees that change season to season can tell about the tree's current growth.
Biome/Region key
Tiles are listed in by alignment, with regular tiles first, then good aligned tiles, and then evil tiles.
Trees
Forests and swamps will use the map tiles of the trees they contain. The tiles below are used to specify generic forests, even if no trees that use that tile exist in that forest. Whether the game uses the generic tiles or the tile of the actual tree they contain is randomized on a tile-by-tile basis.
Tiles can vary significantly in forests due to the variety of trees that can be generated.
Tile |
Terrain
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⌠ |
Swamp
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↑ |
Conifer Forest
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♠ |
Broadleaf Forest
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Γ |
Tropical Forest
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Site key
For forest retreats, dark fortresses, and towns, population increases from left to right.
Other
Adventurer
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@
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Any group or individual traveling
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*
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