- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "DF2014:Trapper"
LethosorBot (talk | contribs) (LethosorBot moved page DF2014:Trapper to Trapper: Migrating v50 page (4274/4618) (content)) Tag: New redirect |
LethosorBot (talk | contribs) (Migrating v50 page (4274/4618) (content)) Tag: Removed redirect |
||
Line 1: | Line 1: | ||
− | # | + | {{Quality|Superior|12:21, 18 May 2015 (UTC)}} |
+ | {{Skill | ||
+ | | color = #080 | ||
+ | | skill = Trapper | ||
+ | | profession = [[Ranger]] | ||
+ | | job name = [[Trapping]] | ||
+ | | tasks = | ||
+ | * Capture a live land animal | ||
+ | * Trap construction | ||
+ | * Bait trap | ||
+ | | workshop = | ||
+ | * [[Kennel]] | ||
+ | * [[Butcher's shop]] | ||
+ | | attributes = | ||
+ | * Agility | ||
+ | * Analytical Ability | ||
+ | * Creativity | ||
+ | * Spatial Sense | ||
+ | }} | ||
+ | {{av}} | ||
+ | '''Trapper''' is the skill associated with the '''trapping''' labor. Trappers are involved in trapping [[vermin]] through the use of [[animal trap|animal traps]]. | ||
+ | |||
+ | To trap an animal, either {{k|q}}uery a [[kennel]] or [[Butcher's shop]] and {{k|a}}dd the {{k|a}} 'Capture a live land animal' task, or {{k|b}} - {{k|m}} build an animal trap, which must then be baited with meat or fish. Many vermin animals are tameable and can be [[animal training|tamed]] at the kennel. | ||
+ | |||
+ | Trappers will pursue and catch tame vermin that's outside of a container. | ||
+ | |||
+ | The trapper skill is also used in creating animal traps. Wooden traps are made at the [[carpenter's workshop]], while metal ones are constructed at a [[metalsmith's forge]], or a [[magma forge]]. | ||
+ | |||
+ | Trappers can be used to control the vermin population and/or acquire fancy creatures to put in cages and place in your fortress. In the first function, they are easily outperformed by cats (although cats will create vermin remains that need a Refuse Hauling task), and the second is mainly attractive to boost dwarf mood if they encounter an animal they particularity like. Of course many vermin are hateable so it is questionable how effective this may be. There are also a few vermin such as [[fire snake]]s that can be used to make extracts, but extracts currently have no use except as a trade good. [[Creepy crawler]]s are the only vermin that can be [[butcher]]ed so trapping a lot of them can help train your butchers. As one of the Ranger professions, skilled trappers often have other, more useful skills such as marksdwarf or [[ambusher]]. | ||
+ | |||
+ | Successfully completing the 'capture a live land animal' task fulfills a dwarf's 'do something exciting' [[need]] | ||
+ | [[File:trapping_preview.png|thumb|300px|center|Humans trapping animals in the ancient times.]] | ||
+ | {{skills}} |
Latest revision as of 04:04, 20 December 2022
Association | ||
---|---|---|
Profession | Ranger | |
Job Title | Trapper | |
Labor | Trapping | |
Tasks | ||
| ||
Workshop | ||
Attributes | ||
|
This article is about an older version of DF. |
Trapper is the skill associated with the trapping labor. Trappers are involved in trapping vermin through the use of animal traps.
To trap an animal, either query a kennel or Butcher's shop and add the a 'Capture a live land animal' task, or b - m build an animal trap, which must then be baited with meat or fish. Many vermin animals are tameable and can be tamed at the kennel.
Trappers will pursue and catch tame vermin that's outside of a container.
The trapper skill is also used in creating animal traps. Wooden traps are made at the carpenter's workshop, while metal ones are constructed at a metalsmith's forge, or a magma forge.
Trappers can be used to control the vermin population and/or acquire fancy creatures to put in cages and place in your fortress. In the first function, they are easily outperformed by cats (although cats will create vermin remains that need a Refuse Hauling task), and the second is mainly attractive to boost dwarf mood if they encounter an animal they particularity like. Of course many vermin are hateable so it is questionable how effective this may be. There are also a few vermin such as fire snakes that can be used to make extracts, but extracts currently have no use except as a trade good. Creepy crawlers are the only vermin that can be butchered so trapping a lot of them can help train your butchers. As one of the Ranger professions, skilled trappers often have other, more useful skills such as marksdwarf or ambusher.
Successfully completing the 'capture a live land animal' task fulfills a dwarf's 'do something exciting' need
Miner | |||||||||
---|---|---|---|---|---|---|---|---|---|
Woodworker | |||||||||
Stoneworker | |||||||||
Ranger | |||||||||
Doctor | |||||||||
Farmer | |||||||||
Fishery worker | |||||||||
Metalsmith | |||||||||
Jeweler | |||||||||
Craftsdwarf |
Bookbinder · Bone carver · Clothier · Glassmaker · Glazer · Leatherworker · Papermaker · Potter · Stone crafter · Strand extractor · Wax worker · Weaver · Wood crafter | ||||||||
Engineer | |||||||||
Administrator | |||||||||
Military |
| ||||||||
Social |
| ||||||||
Performance |
| ||||||||
Scholar |
Critical thinker · Logician · Mathematician · Astronomer · Chemist · Geographer · Optics engineer · Fluid engineer · Wordsmith · Writer | ||||||||
Other/Peasant | |||||||||
Unused |