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Difference between revisions of "v0.34:Ocean"

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(Importing content from v0.31 (381/614))
 
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Since ocean waves do not actually move the water in the tiles below them, they do not create [[flow]].  Thus, waves ''cannot'' power a [[water wheel]], making tidal energy generation much more difficult.
 
Since ocean waves do not actually move the water in the tiles below them, they do not create [[flow]].  Thus, waves ''cannot'' power a [[water wheel]], making tidal energy generation much more difficult.
  
== Ocean Floor Geology ==
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== Ocean floor geology ==
  
 
The ocean floor will be made up of entire layers, or combinations of the following:
 
The ocean floor will be made up of entire layers, or combinations of the following:
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Most of these layers also support [[aquifer]]s, which are usually [[Water#Salt_Water|saltwater]] like the surrounding ocean, making the extraction of these materials rather difficult in [[fortress mode]].  Limestone is the one the notable exception, making it ideal for excavation from below since it is also a [[flux]] material.
 
Most of these layers also support [[aquifer]]s, which are usually [[Water#Salt_Water|saltwater]] like the surrounding ocean, making the extraction of these materials rather difficult in [[fortress mode]].  Limestone is the one the notable exception, making it ideal for excavation from below since it is also a [[flux]] material.
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== Resources ==
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Almost all tiles next to oceans have [[aquifer]]s, which require fairly complicated schemes to sidestep. In addition oceans are salt water resources, requiring desalination with a [[water pump]] into a [[cistern]] to use for drinking. On the other hand you have an inexhaustible source of water for fishing, drowning chambers, and so forth, as well as a spawning point for some very big and very meat-profitable [[creature]]s: [[whale]]s, [[orca]]s, and the like.
  
 
== Fauna ==
 
== Fauna ==

Revision as of 04:33, 26 April 2012

This article is about an older version of DF.

An ocean is an immense volume of saltwater. They are often bordered by sandy beaches where driftwood can be found. Marshes and swamps also tend to form around oceanic coastlines, especially near rivers. The land surrounding oceans also tends to have a high water table, resulting in aquifers close to the surface.

It is not possible to found a fort solely in an oceanic biome; some land is needed.

There are three varieties of oceans, based on temperature, which affects the sea life found there: Arctic, Temperate and Tropical. Oceans in a freezing climate (usually Arctic oceans) will freeze, just like rivers and pools, acting like a glacier.

Ocean Waves

Waves will periodically wash over the coast. The tiles will not get wet. However, if it washes over a staircase, the floors below it will be slowly flooded. This may be a good way to irrigate tiles. The wave moves over all natural tiles, and seem to move independently of constructed tiles like walls and floors. Be mindful not to carve away natural walls and allow tide to enter your fort, and cause excess slowdown. Sea walls can be built to block waves and protect beach areas, but need to be completely closed off to be effective. Waves also have a tendency to move items left on the beach, so it is inadvisable to place stockpiles too close to the shore.

Since ocean waves do not actually move the water in the tiles below them, they do not create flow. Thus, waves cannot power a water wheel, making tidal energy generation much more difficult.

Ocean floor geology

The ocean floor will be made up of entire layers, or combinations of the following:

Most of these layers also support aquifers, which are usually saltwater like the surrounding ocean, making the extraction of these materials rather difficult in fortress mode. Limestone is the one the notable exception, making it ideal for excavation from below since it is also a flux material.

Resources

Almost all tiles next to oceans have aquifers, which require fairly complicated schemes to sidestep. In addition oceans are salt water resources, requiring desalination with a water pump into a cistern to use for drinking. On the other hand you have an inexhaustible source of water for fishing, drowning chambers, and so forth, as well as a spawning point for some very big and very meat-profitable creatures: whales, orcas, and the like.

Fauna

Oceans are an excellent source of food for a new fortress, usually having tons of fish, and containing shell-bearing creatures like oysters and mussels.

In evil oceans sea monsters can be found. Likewise, in good oceans merpersons can be observed.

Arctic Ocean

Note that, in an Arctic Ocean with a completely freezing climate, none of the Vermin or the underwater Creatures will be present. This pretty much leaves walruses and the three varieties of penguins, since they are able to move about on land.

Creatures

Vermin

Temperate Ocean

Creatures

Vermin


Tropical Ocean

Creatures

Vermin

Worlds




Chasm · Desert · Forest · Glacier · Grassland · Lake · Mountain · Murky pool · Ocean · River · Savanna · Shrubland · Tundra · Wetland