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Difference between revisions of "Map legend"

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(updated symbols, cleaner table)
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{{Quality|Exceptional|18:02, 28 July 2017 (UTC)}}
 
{{Quality|Exceptional|18:02, 28 July 2017 (UTC)}}
 
{{av}}
 
{{av}}
 +
 
==Tile Colors==
 
==Tile Colors==
The [[color]]s of a map tile may give information about that region's predominant [[biome]]: its temperature, alignment, and other handy things. Cyan or blue means the area is "good" aligned. Purple and grey/red areas have "evil" alignment. Light grey, brown, and yellow areas usually are dry and have sparse vegetation. Green tiles have vegetation and are usually moist. White tiles indicate snow.
+
The [[color]]s of a map tile may give information about that region's predominant [[biome]]: its temperature, alignment, and other handy things. Generally, cyan and blue means the area is "good" aligned. Purple, gray, brown, and red areas have "evil" alignment. Light grey, brown, and yellow areas usually are dry and have sparse vegetation. Green tiles have vegetation and are usually moist. White and cyan tiles indicate snow or ice. The color of trees that change season to season can tell about the tree's current [[tree#Growths|growth]].
  
 
==Legend==
 
==Legend==
 
 
Tiles are listed in by alignment, with regular tiles first, then good aligned tiles, and then evil tiles.
 
Tiles are listed in by alignment, with regular tiles first, then good aligned tiles, and then evil tiles.
  
{|
+
{| style="border-spacing: 5px 0px;"
 
! Name
 
! Name
 
! Regular
 
! Regular
Line 14: Line 14:
 
! Evil
 
! Evil
 
|-
 
|-
| '''''Forests'''''
+
| '''''[[Forest]]s'''''
 
|-
 
|-
|'''[[Forest|Broadleaf Forest]]'''
+
| '''Temperate Broadleaf Forest'''
Broadleaf forests change tiles with the seasons.
+
Trees change with the seasons.
||
+
| {{Biome|♠|♣|7:0:1|5:0:1|altc}} {{Biome|♠|♣|2:0:0|2:0:0}} {{Biome|||6:0:1|4:0:1|altc}} {{Biome|||6:0:0|7:0:1}}
{|
+
| {{Biome|♠|♣|2:0:0|7:0:1|altc}}
|{{Biome|♠|♣|2:0:1|2:0:1}}
+
| {{Biome|♠|♣|5:0:0|5:0:1}} {{Biome|♠||0:0:1|4:0:0}}
|{{Biome|♠|♣|6:0:1|4:0:1}}
 
|{{Biome|||6:0:0|6:0:0}}
 
|{{Biome|||7:0:1|7:0:1}}
 
|{{Biome|♠|♣|4:0:0|0:0:1}}
 
|}
 
||
 
{|
 
|{{Biome|♠|♣|3:0:1|2:0:1}}
 
|}
 
||
 
{|
 
|{{Biome|♠||5:0:0|5:0:1}}
 
|}
 
 
|-
 
|-
|'''[[Tropical]] [[Forest|Broadleaf Rainforest]]'''
+
| '''Tropical Broadleaf Forest'''
||
+
| {{Biome|♠|2:0:0|2:0:0}}
{|
+
| {{Biome|Γ||2:0:0|7:0:1|altc}}
|{{Biome|♠|2:0:1|2:0:1}}
+
| {{Biome|♠|5:0:0|5:0:1}} {{Biome|Γ||0:0:1|4:0:0}}
|{{Biome||Γ|4:0:0|0:0:1}}
 
|}
 
||
 
{|
 
|{{Biome|♠|Γ|2:0:1|3:0:1}}
 
|}
 
||
 
{|
 
|{{Biome||Γ|5:0:0|5:0:1}}
 
|}
 
 
|-
 
|-
|'''[[Forest|Coniferous Forest]]'''
+
| '''Coniferous Forest'''
||
+
| {{Biome|↑|↨|2:0:0|2:0:0}}
{|
+
| {{Biome|↑||2:0:0|7:0:1|altc}}
|{{Biome|↑|↨|2:0:1|2:0:1}}
+
| {{Biome|↑|↨|5:0:0|5:0:1}} {{Biome|↑||0:0:1|4:0:0}}
|{{Biome|↑||4:0:0|0:0:1}}
 
|}
 
||
 
{|
 
|{{Biome|↑|↨|3:0:1|3:0:0}}
 
|}
 
||
 
{|
 
|{{Biome|↑||5:0:0|5:0:1}}
 
|}  
 
 
|-
 
|-
|'''''[[Mountain|Mountains]]'''''
+
| '''''[[Mountain]]s'''''
 
|-
 
|-
|'''[[Hills]]'''
+
| '''[[Hills]]'''
||
+
| {{Biome|n|∩|2:0:1|2:0:1}} {{Biome|n||6:0:1|6:0:1}}
{|
+
| {{Biome|n|∩|3:0:0|3:0:1}}
|{{Biome|n|∩|2:0:1|2:0:1}}
+
| {{Biome|n|∩|5:0:0|5:0:1}} {{Biome|n|∩|0:0:1|4:0:0}}
|}
 
||
 
{|
 
|{{Biome|n|∩|3:0:1|3:0:0}}
 
|}
 
||
 
{|
 
|{{Biome|n|∩|5:0:0|5:0:1}}
 
|}
 
 
|-
 
|-
|'''[[Mountain|Low Mountain]]'''
+
| '''Low Mountain'''
||
+
| {{Biome|⌂|⌂|7:0:0|7:0:0}} {{Biome|⌂|⌂|7:0:1|7:0:1}}
{|
+
| {{Biome|⌂|⌂|6:0:1|6:0:1}}
|{{Biome|⌂|⌂|0:0:1|0:0:1}}
+
| {{Biome|⌂|⌂|5:0:0|5:0:1}}
|{{Biome|⌂|⌂|7:0:1|7:0:1}}
 
|}
 
||
 
{|
 
|{{Biome|⌂|⌂|6:0:1|6:0:1}}
 
|}
 
||
 
{|
 
|{{Biome|⌂|⌂|5:0:0|5:0:1}}
 
|}
 
 
|-
 
|-
|'''[[Mountain]]'''
+
| '''Mountain'''
||
+
| {{Biome|▲|▲|0:0:1|0:0:1}} {{Biome|▲|▲|7:0:1|7:0:1}}
{|
+
| {{Biome|▲|▲|6:0:1|6:0:1}}
|{{Biome|▲|▲|0:0:1|0:0:1}}
+
| {{Biome|▲|▲|5:0:0|5:0:1}}
|{{Biome|▲|▲|7:0:1|7:0:1}}
 
|}
 
||
 
{|
 
|{{Biome|▲|▲|6:0:1|6:0:1}}
 
|}
 
||
 
{|
 
|{{Biome|▲|▲|5:0:0|5:0:1}}
 
|}
 
 
|-
 
|-
|'''[[Mountain|High Mountain]]'''
+
| '''High Mountain'''
||
+
| {{Biome|▲|▲|7:0:0|7:0:0}} {{Biome|▲|▲|3:0:1|3:0:1}}
{|
+
| {{Biome|▲|▲|6:0:1|6:0:1}}
|{{Biome|▲|▲|7:0:0|7:0:0}}
+
| {{Biome|▲|▲|5:0:0|5:0:1}}
|{{Biome|▲|▲|3:0:1|3:0:1}}
 
|}
 
||
 
{|
 
|{{Biome|▲|▲|6:0:1|6:0:1}}
 
|}
 
||
 
{|
 
|{{Biome|▲|▲|5:0:0|5:0:1}}
 
|}
 
 
|-
 
|-
|'''[[Mountain|Peak]]'''
+
| '''Peak'''
||
+
| {{Raw Tile|^|7:0:0}} {{Raw Tile|^|7:0:1}}
{|
+
| {{Raw Tile|^|6:0:1}}
|{{Raw Tile|^|0:0:1}}
+
| {{Raw Tile|^|5:0:0}} {{Raw Tile|^|5:0:1}}
|{{Raw Tile|^|7:0:1}}
 
|}
 
||
 
{|
 
|{{Raw Tile|^|6:0:1}}
 
|}
 
||
 
{|
 
|{{Raw Tile|^|5:0:1}}
 
|{{Raw Tile|^|5:0:0}}
 
|}
 
 
|-
 
|-
|'''[[Volcano]]'''
+
| '''[[Volcano]]'''
||
+
| {{Raw Tile|^|4:0:1}}
{|
 
|{{Raw Tile|^|4:0:1}}
 
|}
 
 
|-
 
|-
|'''''Plains'''''
+
| '''''Plains'''''
 
|-
 
|-
|'''[[Grassland]]'''
+
| '''[[Grassland]]'''
||
+
| {{Biome|.|ⁿ|2:0:1|2:0:1}} {{Biome|.|ⁿ|6:0:1|6:0:1}}
{|
+
| {{Biome|.|ⁿ|3:0:0|3:0:1}}
|{{Biome|.|ⁿ|2:0:1|2:0:1}}
+
| {{Biome|.|ⁿ|5:0:0|5:0:1}} {{Biome|.|ⁿ|0:0:1|4:0:0}}
|{{Biome|.|ⁿ|6:0:1|6:0:1}}
 
|{{Biome|.|ⁿ|0:0:1|4:0:1}}
 
|}
 
||
 
{|
 
|{{Biome|.|ⁿ|3:0:1|3:0:1}}
 
|}
 
||
 
{|
 
|{{Biome|.|ⁿ|5:0:0|5:0:1}}
 
|}
 
 
|-
 
|-
|'''[[Savanna]]'''
+
| '''[[Savanna]]'''
||
+
| {{Biome|"|ⁿ|2:0:1|2:0:1}} {{Biome|"|ⁿ|6:0:1|6:0:1}}
{|
+
| {{Biome|"|ⁿ|3:0:0|3:0:1}}
|{{Biome|"|ⁿ|2:0:1|2:0:1}}
+
| {{Biome|"|ⁿ|5:0:0|5:0:1}} {{Biome|"|ⁿ|0:0:1|4:0:0}}
|{{Biome|"|ⁿ|6:0:1|6:0:1}}
 
|{{Biome|"|ⁿ|0:0:1|4:0:1}}
 
|}
 
||
 
{|
 
|{{Biome|"|ⁿ|3:0:1|3:0:1}}
 
|}
 
||
 
{|
 
|{{Biome|"|ⁿ|5:0:0|5:0:1}}
 
|}
 
 
|-
 
|-
|'''[[Shrubland]]'''
+
| '''[[Shrubland]]'''
||
+
| {{Biome|"|τ|2:0:1|2:0:1}} {{Biome|"|τ|6:0:1|6:0:1}}
{|
+
| {{Biome|"|τ|3:0:0|3:0:1}}
|{{Biome|"|τ|2:0:1|2:0:1}}
+
| {{Biome|"|τ|5:0:0|5:0:1}} {{Biome|"|τ|0:0:1|4:0:0}}
|{{Biome|"|τ|6:0:1|6:0:1}}
 
|{{Biome|"|τ|0:0:1|4:0:1}}
 
|}
 
||
 
{|
 
|{{Biome|"|τ|3:0:0|3:0:1}}
 
|}
 
||
 
{|
 
|{{Biome|"|τ|5:0:0|5:0:1}}
 
|}
 
 
|-
 
|-
|'''''Deserts'''''
+
| '''''[[Desert]]s'''''
 
|-
 
|-
|'''[[Sand]] [[Desert]]'''
+
| '''Sand Desert'''
||
+
Color depends on the type of sand.
{|
+
| {{Biome|~|≈|6:0:1|6:0:1}} {{Biome|~|≈|0:0:1|0:0:1}} {{Biome|~||4:0:1|4:0:1}} {{Biome|~|≈|7:0:1|7:0:1}}
|{{Biome|~|≈|6:0:1|6:0:1}}
+
| {{Biome|~|≈|3:0:0|3:0:0}}
|}
+
| {{Biome|~|≈|5:0:0|5:0:1}}
||
 
{|
 
|{{Biome|~|≈|3:0:0|3:0:0}}
 
|}
 
||
 
{|
 
|{{Biome|~|≈|4:0:0|0:0:1}}
 
|}
 
 
|-
 
|-
|'''[[Desert|Rocky Wasteland]]'''
+
| '''Rocky Wasteland'''
||
+
| {{Biome|,|´|7:0:0|6:0:0|altc}}
{|
+
| {{Biome|,|´|3:0:0|3:0:1}}
|{{Biome|,|´|6:0:0|0:0:1}}
+
| {{Biome|,|´|0:0:1|4:0:0}}
|}
 
||
 
{|
 
|{{Biome|,|´|3:0:1|3:0:0}}
 
|}
 
||
 
{|
 
|{{Biome|,|´|4:0:0|0:0:1}}
 
|}
 
 
|-
 
|-
|'''[[Desert|Badlands]]'''
+
| '''Badlands'''
||
+
| {{Biome|V|√|6:0:0|6:0:0}} {{Biome|n|∩|7:0:0|6:0:0|altc}}
{|
+
| {{Biome|V|√|3:0:0|3:0:1}} {{Biome|n||3:0:0|3:0:1}}
|{{Biome|V|√|6:0:0|6:0:0}}
+
| {{Biome|V|√|0:0:1|4:0:0}} {{Biome|n|∩|0:0:1|4:0:0}}
|{{Biome|n|∩|0:0:1|6:0:0}}
 
|}
 
||
 
{|
 
|{{Biome|V|√|3:0:1|3:0:0}}
 
|}
 
||
 
{|
 
|{{Biome|V|√|4:0:0|0:0:1}}
 
|}
 
 
|-
 
|-
|'''''Wetlands'''''
+
| '''''[[Wetland]]s'''''
 
|-
 
|-
|'''[[Wetland|Swamp]]'''
+
| '''Swamp'''
||
+
| {{Biome|"|⌠|2:0:0|2:0:0}}
{|
+
| {{Biome|"|⌠|1:0:0|1:0:1}}
|{{Biome|"|⌠|2:0:0|2:0:0}}
+
| {{Biome|"|⌠|5:0:0|5:0:1}} {{Biome|"|⌠|0:0:1|4:0:0}}
|}
 
||
 
{|
 
|{{Biome|"|⌠|1:0:1|1:0:1}}
 
|}
 
||
 
{|
 
|{{Biome|"|⌠|5:0:0|5:0:1}}
 
|}
 
 
|-
 
|-
|'''[[Wetland|Marsh]]'''
+
| '''Marsh'''
||
+
| {{Biome|"|ⁿ|2:0:0|2:0:0}}
{|
+
| {{Biome|"|ⁿ|1:0:0|1:0:1}}
|{{Biome|"|ⁿ|2:0:1|2:0:1}}  
+
| {{Biome|"|ⁿ|5:0:0|5:0:1}} {{Biome|"|ⁿ|0:0:1|4:0:0}}
|}
 
||
 
{|
 
|{{Biome|"|ⁿ|1:0:1|1:0:1}}  
 
|}
 
||
 
{|
 
|{{Biome|"|ⁿ|5:0:0|5:0:1}}
 
|}
 
 
|-
 
|-
|'''''Ice Biomes'''''
+
| '''''Ice Biomes'''''
|-
 
|'''[[Tundra]]'''
 
||
 
{|
 
|{{Biome|∙|·|3:0:0|3:0:0}}
 
|}
 
||
 
{|
 
|{{Biome|∙|·|3:0:1|3:0:1}}
 
|}
 
||
 
{|
 
|{{Biome|∙|·|5:0:0|5:0:0}}
 
|}
 
 
|-
 
|-
|'''[[Glacier]]'''
+
| '''[[Tundra]]'''
||
+
| {{Biome||·|3:0:1|3:0:1}}
{|
+
| {{Biome||·|3:0:0|3:0:0}}
|{{Biome|||3:0:1|3:0:1}}
+
| {{Biome||·|5:0:0|5:0:1}}
|}
 
||
 
{|
 
|{{Biome|||3:0:1|3:0:1}}
 
|}
 
||
 
{|
 
|{{Biome|||5:0:0|5:0:0}}
 
|}
 
 
|-
 
|-
|'''''Water'''''
+
| '''[[Glacier]]'''
 +
| {{Biome|▓|▒|3:0:1|3:0:1}}
 +
| {{Biome|▓|▒|3:0:0|3:0:0}}
 +
| {{Biome|▓|▒|5:0:0|5:0:1}}
 
|-
 
|-
|'''[[River]]'''
+
| '''''Water'''''
||
 
{|
 
|style="border-spacing: 0; background: black; padding: 0.2em; border: 1px solid white;"|{{Raw Tile|─╗|1:0:1}}
 
{{Raw Tile|┌╝|1:0:1}}
 
|}
 
||
 
{|
 
|style="border-spacing: 0; background: black; padding: 0.2em; border: 1px solid white;"|{{Raw Tile|─╗|3:0:1}}
 
{{Raw Tile|┌╝|3:0:1}}
 
|}
 
||
 
{|
 
|style="border-spacing: 0; background: black; padding: 0.2em; border: 1px solid white;"|{{Raw Tile|─╗|4:0:1}}
 
{{Raw Tile|┌╝|6:0:0}}
 
|}
 
 
|-
 
|-
|'''[[Ocean]]'''
+
| '''[[River]]'''
||
+
| {{Raw Tile|┬┴|3:0:1}} {{Raw Tile|┬┴|1:0:1}} {{Raw Tile|┬┴|1:0:0}} {{Raw Tile|╦╩|1:0:0}}
{|
+
| {{Raw Tile|┬┴|3:0:1}} {{Raw Tile|┬┴|1:0:1}} {{Raw Tile|┬┴|1:0:0}} {{Raw Tile|╦╩|1:0:0}}
|{{Biome|≈|≈|1:0:0|1:0:0}}
+
| {{Raw Tile||6:0:0}}{{Raw Tile||4:0:0}} {{Raw Tile|╦|6:0:0}}{{Raw Tile|╩|4:0:0}}
|}
 
||
 
{|
 
|{{Biome||≈|3:0:1|3:0:1}}
 
|}
 
||
 
{|
 
|{{Biome|≈|≈|4:0:0|6:0:0}}
 
|}
 
 
|-
 
|-
|'''[[Lake]]'''
+
| '''[[Ocean]]'''
||
+
| {{Biome|≈|≈|1:0:0|1:0:0}} {{Biome|▒|░|3:0:1|3:0:1}}
{|
+
| {{Biome|||3:0:1|3:0:1}} {{Biome|▒|░|3:0:1|3:0:1}}
|{{Biome|~|~|1:0:1|1:0:1}}
+
| {{Biome|≈|≈|6:0:0|4:0:0}} {{Biome|▒|░|6:0:0|4:0:0}}
|}
 
 
|-
 
|-
|'''Delta'''
+
| '''[[Lake]]'''
||
+
| {{Biome|~|~|1:0:1|1:0:1}}
{|
+
| {{Biome|~|~|3:0:1|3:0:1}}
|{{Raw Tile|≈─|1:0:1|1:0:1}}
+
| {{Biome|~|~|6:0:0|4:0:0}}
|}
 
 
|-
 
|-
||
+
| '''Delta'''
 +
| {{Raw Tile|►|1:0:0}}
 +
| {{Raw Tile|►|3:0:1}}
 +
| {{Raw Tile|►|6:0:0}} {{Raw Tile|►|4:0:0}}
 
|-
 
|-
|'''''Constructions'''''
+
| '''''Constructions'''''
 
|-
 
|-
|'''[[Road#World_Gen_Roads|Road]]s'''
+
| '''[[Road#World_Gen_Roads|Road]]s'''
||
+
| {{Raw Tile|┬┴|6:0:0}} {{Raw Tile|┬┴|0:0:1}} {{Raw Tile|┬┴|7:0:0}} {{Raw Tile|┬┴|7:0:1}}
{|
 
|style="border-spacing: 0; background: black; padding: 0.2em; border: 1px solid white;"|{{Raw Tile|─┐|0:0:1}}
 
{{Raw Tile|┌┘|6:0:0}}
 
|}
 
 
|}
 
|}
  
=== Forests ===
+
=== Trees ===
 +
Forests and swamps will use the map tiles of the [[tree]]s they contain. The tiles below are used to specify generic forests, even if no trees that use that tile exist in that forest. Whether the game uses the generic tiles or the tile of the actual tree they contain is randomized on a tile-by-tile basis.
 +
 
 +
Tiles can vary significantly in forests due to the variety of trees that can be generated.
  
Forests and swamps will use the tiles of the trees they contain. In addition, the following tiles are used to specify generic forests, even if no trees that use that tile exist in that forest.
 
Whether the game uses the generic tiles below or the tile of the actual tree they contain is randomized on a tile-by-tile basis.
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
! Tile !! Terrain  
 
! Tile !! Terrain  
 
|-
 
|-
| {{Raw Tile|⌠|2:0:0}} || Swamp
+
| {{Raw Tile|⌠|2:0:0}} || Swamp
 
|-
 
|-
| {{Raw Tile|"|2:0:0}} || Swamp. also used for shrubland, savanna, and marsh
+
| {{Raw Tile||2:0:0}} || Conifer Forest
 
|-
 
|-
| {{Raw Tile||2:0:1}} || Conifer Forest  
+
| {{Raw Tile||2:0:0}} || Broadleaf Forest
 
|-
 
|-
| {{Raw Tile||2:0:1}} || Broadleaf Forest
+
| {{Raw Tile|Γ|2:0:0}} || Tropical Forest
|-
 
| {{Raw Tile|Γ|2:0:1}} || Tropical Forest
 
 
|}
 
|}
  
 
=== Sites ===
 
=== Sites ===
:''Note: for multiple symbols in one row, population increases from left to right.
+
:''Note: for forest retreats, dark fortresses, and towns, population increases from left to right.
{|
+
 
|'''[[Elf|Elven]]'''
+
{| style="border-spacing: 5px 0px;"
 +
! Name
 +
! Regular
 +
! [[Ruin]]s
 +
|-
 +
| '''[[Dwarf|Dwarven]]'''
 +
|-
 +
| [[Mountain halls]]
 +
| {{Raw Tile|Ω|0:0:1}}
 +
| {{Raw Tile|μ|0:0:1}}
 +
|-
 +
| [[Hillock]]s
 +
| {{Raw Tile|Ω|7:0:0}}
 +
| {{Raw Tile|μ|7:0:0}}
 +
|-
 +
| [[Fortress]]
 +
| {{Raw Tile|Ω|7:0:1}}
 +
| {{Raw Tile|μ|7:0:1}}
 
|-
 
|-
|[[Forest retreat]]s
+
| '''[[Elf|Elven]]'''
||
 
{|
 
|{{Raw Tile|î|6:0:1}}
 
|{{Raw Tile|¶|6:0:1}}
 
|}
 
 
|-
 
|-
|'''[[Human]]'''
+
| [[Forest retreat]]s
 +
| {{Raw Tile|î|6:0:1}} {{Raw Tile|¶|6:0:1}}
 +
| {{Raw Tile|μ|6:0:1}}
 
|-
 
|-
| [[Town]]s
+
| '''[[Goblin]]'''
||
 
{|
 
|{{Raw Tile|+|0:0:1}}
 
|{{Raw Tile|*|0:0:1}}
 
|{{Raw Tile|#|0:0:1}}
 
|{{Raw Tile|☼|7:0:1}}
 
|}
 
 
|-
 
|-
|[[Hamlet]]s
+
| [[Dark fortress]]es
||
+
| {{Raw Tile|Π|0:0:1}} {{Raw Tile|Π|5:0:1}}
{|
+
| {{Raw Tile|μ|0:0:1}} {{Raw Tile|μ|5:0:1}}
|{{Raw Tile|=|2:0:0}}
 
|{{Raw Tile||2:0:0}}
 
|{{Raw Tile|æ|2:0:0}}
 
|{{Raw Tile|Æ|2:0:0}}
 
|}
 
 
|-
 
|-
|Human Fortress
+
| [[Dark pit]]s
||
+
| {{Raw Tile|º|5:0:0}}
{|
+
| {{Raw Tile|º|0:0:1}}
|{{Raw Tile||7:0:1}}
 
|}
 
 
|-
 
|-
|'''[[Dwarf|Dwarven]]'''
+
| '''[[Human]]'''
 
|-
 
|-
|[[Mountain halls]]
+
| [[Town]]s
||
+
| {{Raw Tile|+|7:0:0}} {{Raw Tile|*|7:0:0}} {{Raw Tile|#|7:0:0}} {{Raw Tile|☼|7:0:1}}
{|
+
| {{Raw Tile|μ|7:0:0}} {{Raw Tile|μ|7:0:1}}
|{{Raw Tile|Ω|0:0:1}}
 
|}
 
 
|-
 
|-
|[[Hillock]]s
+
|rowspan="3"| [[Hamlet]]s
||
+
| {{Raw Tile|=|2:0:0}} {{Raw Tile|≡|2:0:0}} {{Raw Tile|æ|2:0:0}} {{Raw Tile|Æ|2:0:0}}
{|
+
|rowspan="3"| {{Raw Tile|=|6:0:0}} {{Raw Tile|≡|6:0:0}} {{Raw Tile|æ|6:0:0}} {{Raw Tile|Æ|6:0:0}}
|{{Raw Tile|Ω|7:0:0}}
 
|}
 
 
|-
 
|-
|[[Fortress|Dwarf fortress]]
+
| {{Raw Tile|=|3:0:1}} {{Raw Tile||3:0:1}} {{Raw Tile|æ|3:0:1}} {{Raw Tile|Æ|3:0:1}}
||
 
{|
 
|{{Raw Tile|Ω|7:0:1}}
 
|}
 
 
|-
 
|-
|'''[[Goblin]]'''
+
| {{Raw Tile|=|1:0:0}} {{Raw Tile|≡|1:0:0}} {{Raw Tile|æ|1:0:0}} {{Raw Tile|Æ|1:0:0}}
 
|-
 
|-
|[[Dark fortress]]es
+
| Human Fortresses
||
+
| {{Raw Tile||7:0:1}}
{|
 
|{{Raw Tile|Π|0:0:1}}
 
|{{Raw Tile|Π|5:0:0}}
 
|{{Raw Tile|Π|5:0:1}}
 
|}
 
 
|-
 
|-
|[[Dark pit]]s
+
| '''Other sites'''
||
 
{|
 
|{{Raw Tile|º|0:0:1}}
 
|{{Raw Tile|º|5:0:0}}
 
|{{Raw Tile|º|5:0:1}}
 
|}
 
 
|-
 
|-
|'''[[Cave]]s and [[Lair]]s'''
+
| [[Camp]]s
||
+
| {{Raw Tile||6:0:1}}
{|
 
|{{Raw Tile||0:0:1}}
 
|}
 
 
|-
 
|-
|'''[[Ruin]]s'''
+
| [[Cave]]s
||
+
| {{Raw Tile||0:0:1}}
{|
 
|{{Raw Tile|μ|0:0:1}}
 
|}
 
||''Takes the color from its former site (yellow for elven ruin, green for abandoned hamlet, etc)''{{verify}}
 
 
|-
 
|-
|'''[[Camp]]s'''
+
| [[Labyrinth]]s
||
+
| {{Raw Tile|#|0:7:0}}
{|
 
|{{Raw Tile||6:0:1}}
 
|}
 
 
|-
 
|-
|'''[[Labyrinth]]s'''
+
| [[Lair]]s
||
+
| {{Raw Tile||0:0:1}} {{Raw Tile||2:0:1}}
{|
 
|{{Raw Tile|#|0:7:0}}
 
|}
 
 
|-
 
|-
|'''[[Shrine]]s'''
+
| [[Shrine]]s
||
+
| {{Raw Tile|Å|7:0:0}}
{|
 
|{{Raw Tile|Å|7:0:0}}
 
|}
 
 
|-
 
|-
|'''[[Tomb]]s'''
+
| [[Tomb]]s
||
+
| {{Raw Tile|0|0:0:1}}
{|
 
|{{Raw Tile|0|0:0:1}}
 
|}
 
 
|-
 
|-
|'''[[Tower (necromancy)|Necromancer towers]]'''
+
| [[Tower (necromancy)|Necromancer towers]]
||
+
| {{Raw Tile|I|5:0:0}}
{|
 
|{{Raw Tile|I|5:0:0}}
 
|}
 
 
|}
 
|}
  
 
=== Other ===
 
=== Other ===
 
{|
 
{|
|'''Any group or individual traveling'''
+
|-
||
+
| '''Adventurer'''
{|
+
| {{Raw Tile|@|7:0:0}}
|{{Raw Tile|*|7:0:0}}
+
|-
|}
+
| '''Any group or individual traveling'''
 +
| {{Raw Tile|*|7:0:0}}
 
|}
 
|}
  
 
{{World}}
 
{{World}}

Revision as of 05:43, 23 August 2017

This article is about the current version of DF.
Note that some content may still need to be updated.

Tile Colors

The colors of a map tile may give information about that region's predominant biome: its temperature, alignment, and other handy things. Generally, cyan and blue means the area is "good" aligned. Purple, gray, brown, and red areas have "evil" alignment. Light grey, brown, and yellow areas usually are dry and have sparse vegetation. Green tiles have vegetation and are usually moist. White and cyan tiles indicate snow or ice. The color of trees that change season to season can tell about the tree's current growth.

Legend

Tiles are listed in by alignment, with regular tiles first, then good aligned tiles, and then evil tiles.

Name Regular Good Evil
Forests
Temperate Broadleaf Forest

Trees change with the seasons.

Tropical Broadleaf Forest
Γ
Γ
Γ
Γ
Γ
Γ
Γ
Γ
Coniferous Forest
Mountains
Hills
n
n
n
n
n
n
n
n
n
n
Low Mountain
Mountain
High Mountain
Peak ^ ^ ^ ^ ^
Volcano ^
Plains
Grassland
.
.
.
.
.
.
.
.
.
.
Savanna
"
"
"
"
"
"
"
"
"
"
Shrubland
" τ
τ "
" τ
τ "
" τ
τ "
" τ
τ "
" τ
τ "
Deserts
Sand Desert

Color depends on the type of sand.

~
~
~
~
~
~
~
~
~
~
~
~
Rocky Wasteland
, ´
´ ,
, ´
´ ,
, ´
´ ,
Badlands
V
V
n
n
V
V
n
n
V
V
n
n
Wetlands
Swamp
"
"
"
"
"
"
"
"
Marsh
"
"
"
"
"
"
"
"
Ice Biomes
Tundra
·
·
·
·
·
·
Glacier
Water
River ┬┴ ┬┴ ┬┴ ╦╩ ┬┴ ┬┴ ┬┴ ╦╩
Ocean
Lake
~ ~
~ ~
~ ~
~ ~
~ ~
~ ~
Delta
Constructions
Roads ┬┴ ┬┴ ┬┴ ┬┴

Trees

Forests and swamps will use the map tiles of the trees they contain. The tiles below are used to specify generic forests, even if no trees that use that tile exist in that forest. Whether the game uses the generic tiles or the tile of the actual tree they contain is randomized on a tile-by-tile basis.

Tiles can vary significantly in forests due to the variety of trees that can be generated.

Tile Terrain
Swamp
Conifer Forest
Broadleaf Forest
Γ Tropical Forest

Sites

Note: for forest retreats, dark fortresses, and towns, population increases from left to right.
Name Regular Ruins
Dwarven
Mountain halls Ω μ
Hillocks Ω μ
Fortress Ω μ
Elven
Forest retreats î μ
Goblin
Dark fortresses Π Π μ μ
Dark pits º º
Human
Towns + * # μ μ
Hamlets = æ Æ = æ Æ
= æ Æ
= æ Æ
Human Fortresses
Other sites
Camps
Caves
Labyrinths #
Lairs
Shrines Å
Tombs 0
Necromancer towers I

Other

Adventurer @
Any group or individual traveling *
Worlds
General
Map
Biomes
Chasm · Desert · Forest · Glacier · Grassland · Lake · Mountain · Murky pool · Ocean · River · Savanna · Shrubland · Tundra · Wetland
Features
Aquifer · Brook · Deep pit · Island · Magma pool · Passage · Road · Tunnel · Volcano · Waterfall
Underground
Civilization
Sites
Camp · Castle · Cave · Dark fortress · Dark pits · Forest retreat · Fort · Fortress · Hamlet · Hillocks · Labyrinth · Lair · Monastery · Mountain halls · Ruins · Shrine · Tomb · Tower · Town · Vault
Structures
Other