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23a:Elf
E | |
Portrait | |
---|---|
Biome | |
Special | |
Attributes | |
Cannot be tamed
| |
Age | |
Child at: | 1 |
Adult at: | 12 |
Max age: | Immortal |
Rotting leaves | |
Bones | 7 |
Skulls | 1 |
This article is about an older version of DF. |
Elves are intelligent Template:L Template:Ls who live in Template:Ls. They are one of the races playable in Template:L. Their retreats have no buildings, but the Template:Ls in the area are named. They love nature and are ready to defend it, typically with Template:Ls. They may invade a fortress which violates their tree-cutting limit.
Elves in Fortress Mode
Elves are a Template:L race and send small Template:Ls without Template:Ls in Template:L, bringing Template:L and various Template:Ls.
They are very picky about what they will accept in return: Elves will not accept anything made from or decorated using a previously living creature (bone, shell, leather, or meat), Template:L (including Template:L, Template:L, Template:L, Template:L, clear and crystal Template:L items, and Template:L short swords), or dairy products (Template:L and Template:L)[Verify]. Even offering them something wood-related will make them unhappy, potentially causing them to immediately pack up and leave.
Template:L items are acceptable, even when Template:L is used in their production. Items made from Template:L are acceptable, as are all non-wooden plant-based products such as Template:Ls, seeds, and ☼Dwarven syrup biscuits[45]☼. You can also transport your goods to the Template:L in a wooden Template:L, as long as you do not try to sell the bin. In order to sell food and booze, however, your Template:Ls will need to be made of metal. Living Template:L are acceptable, as long as the Template:L or Template:L is not made of Template:L.
Although Template:Ls are giant mushrooms, they are considered Template:L by the elves and thus are not acceptable.
Diplomacy
Once the Template:L Template:L arrives in your fortress, an elven Template:L will accompany the caravan. If you have cut down lots of trees (which is rather likely on a standard map) he will first warn you and then try to negotiate an annual quota on your woodcutting activities. Note that growing tower-caps does not exempt you from the woodcutting quota; evidently, elves don't like you cutting down giant mushrooms, either. Your remaining quota is viewable on the civilizations menu; select the elves, and hit tab a few times to cycle through the available information. The quota counts down towards zero as you cut more trees.
If your ignore their demands, the peace-loving elves are all but too happy to take up arms. While they consider it barbaric to harm living creatures for food or craft, they consider it perfectly acceptable to massacre sentient dwarves and their pets in ambush. Being that they're all highly skilled markselves, you'll be in for a world of hurt. Just a handful of markselves will appear and start mowing down anything they see. However, it isn't a siege, and after a certain amount of damage is done, they'll leave the map, leaving you to deal with the aftermath of their hippie carnage. Unless you have some highly trained marksdwarves of your own, your best move is to simply get everyone inside the fortress, as you'll not be able to get them out of the open and inside the fort where dwarven prowess would have the advantage.
Elves in Adventure Mode
Elven forest retreats are represented by yellow symbols in Template:Ls on the world map. They do not have any Template:Ls, but they seem to have a great amount of elite marksmen to recruit. The leader and quest giver of a retreat is called the "druid", who can be found wandering the forest floor with the other elves.
Elven characters start with a wooden Template:L and a set of basic wooden Template:L. This limitation often leads to a quick death. They do have some advantages, however: they're one Template:L larger than Template:L, which makes them hit harder and absorb more damage, though they also have a natural armor penalty which causes them to take slightly more damage than normal. Their main redeeming quality is their speed, being roughly 20% faster than the other playable races.
[CREATURE:ELF]
[NAME:elf:elves:elven]
[TILE:'E'][COLOR:3:0:0]
[SPEED:700][GRASSTRAMPLE:0]
[GENPOWER:3]
[BUTCHERABLE_NONSTANDARD]
[INTELLIGENT]
[CANOPENDOORS]
[PREFSTRING:grace]
[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:5FINGERS:5TOES:MOUTH]
[NARROW]
[DAMBLOCK:-1]
[SIZE:7]
[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
[ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:1:GORE][ATTACKFLAG_CANLATCH]
[CHILD:12][BABY:1][MULTIPLE_LITTER_RARE]
[FAT:1]
[EQUIPS]
[DIURNAL]
[SPEECH:elf.txt]
[STANDARD_FLESH]
[HOMEOTHERM:10067] |
Races | |
---|---|
Animals |
Alligator • Beak dog • Black bear • Bonobo • Cat • Cave crocodile • Cheetah • Chimpanzee • Cougar • Cow • Deer • Dog • Elephant • Elk • Fox • Gazelle • Giant bat • Giant cave spider • Giant cheetah • Giant desert scorpion • Giant jaguar • Giant leopard • Giant lion • Giant mole • Giant rat • Giant tiger • Giant toad • Gorilla • Gremlin • Grimeling • Grizzly bear • Groundhog • Harpy • Hippo • Hoary marmot • Horse • Ice wolf • Jaguar • Large rat • Leopard • Lion • Mandrill • Mule • Musk ox • Naked mole dog • Nightwing • Polar bear • Raccoon • Rhesus macaque • Saltwater crocodile • Sasquatch • Tiger • Unicorn • Warthog • Wolf |
Aquatic | |
Humanoids | |
Semi-Megabeasts | |
Megabeasts | |
Nonexistent |