v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d:Metalsmith's forge"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m (→‎Trap Components: stray link formatting)
(→‎Skills Used: Crossbow-making uses weaponsmith at a forge)
Line 138: Line 138:
 
* [[Metalsmith]]: All [[furniture]] except [[chain]]s and [[animal trap]]s; [[anvil]]s
 
* [[Metalsmith]]: All [[furniture]] except [[chain]]s and [[animal trap]]s; [[anvil]]s
 
* [[Skills#Metal_Crafter|Metal Crafter]]: Chains; everything in the "all other objects" category except anvils.
 
* [[Skills#Metal_Crafter|Metal Crafter]]: Chains; everything in the "all other objects" category except anvils.
* [[Skills#Weaponsmith|Weaponsmith]]: All weapons and ammunition except for [[Crossbow|crossbows]]; [[Trap|trap components]]; [[Siege equipment]]?
+
* [[Skills#Weaponsmith|Weaponsmith]]: All weapons and ammunition (including [[crossbows]]s); [[Trap|trap components]]; [[Siege equipment]]?
* [[Skills#Bowyer|Bowyer]]: [[Crossbow|Crossbow]]
 
 
* [[Skills#Armorsmith|Armorsmith]]:  All [[armor]]
 
* [[Skills#Armorsmith|Armorsmith]]:  All [[armor]]
 
* [[Skills#Trapper|Trapper]]: [[Animal trap]]s
 
* [[Skills#Trapper|Trapper]]: [[Animal trap]]s

Revision as of 17:54, 10 May 2008

Metalsmith's forge

b-w-f

σ
X X X
X X X
X X X
Job Requirement

Weaponsmith, Armorsmith, Metalsmith, Crossbow-making

Construction
Materials Jobs
Materials Used
Goods Created

The metalsmith's forge is a workshop used by dwarves to turn metal bars into useful objects such as weapons, armor, furniture, coins, ammunition for siege equipment, trap components, and other finished goods. To build a forge, you must have an anvil, which you start with by default, using 1000 starting points. If you don't bring an anvil, you are usually able to trade for one with the dwarven (autumn) and human caravan that often carry iron anvils at a cost of 1000☼, and steel anvils at a cost of 3000☼. If not, you may also request one from the dwarven liaison or human guild representative, if you are willing to pay an increased price to guarantee that at least one anvil arrives in the second year/third year. Note that it is presently useless to request the more-expensive steel anvil as there is no difference in productivity.

Workshop Skills

The metalsmith's forge supports multiple skills, so dwarves will need the correct skill for the item you want them to create. The skills available are:

Weapons

Weapons can be forged from copper, iron, bronze, bismuth bronze, steel, silver and adamantine, for one metal bar each. The weapons that can be forged are:

However, note that crossbows and picks cannot be forged out of silver.

Armor

Armor can be forged from copper, iron, bronze, bismuth bronze, steel and adamantine. Available armor types include:

Each piece of armor requires one metal bar to forge, except where noted.

Furniture

Furniture can forged from any non brittle metal -- in short, all metals except for pig iron and Bismuth. You can forge:

All metal furniture requires 3 bars to forge except for chains, animal traps, buckets and blocks.

Siege Equipment

Siege equipment can be forged from copper, iron, bronze, bismuth bronze, steel, silver and adamantine. Only one piece of siege equipment can be forged: the Ballista arrowhead, which requires 3 metal bars. These arrowheads must then be mated with a wooden log at a siege workshop to form a complete Ballista arrow. It is also possible to make pure wooden ballista arrows at the siege workshop, which are assumed to do less damage. The siege engines themselves are also built at the siege workshop, out of three siege engine parts made of wood. Smithing arrowheads seems to require both the Weapon smithing and Metal Crafting skills turned on.

Trap Components

Trap components can be forged from copper, iron, bronze, and steel. These include:

Note that each requires 2 bars of metal to forge.

Corkscrews, menacing spikes and spiked balls can also be made from wood at a carpenter's workshop, requiring 1 log each.

Finished Goods

Other objects can be forged from all metals except pig iron. They are:

Each of the above objects requires one bar of metal to make, including studding. Like other decorations (such as encrusting with gems, decorating with bone or decorating with shell), you cannot specify which object to stud: the smithy will generally take the nearest available object and stud it. Note that unlike all other metalsmithing operations, studding items does not require fuel.

In addition, 3 bars of either iron or steel can be used to forge anvils, which are used in the construction of additional forges.

Metal Clothing

Adamantine can be used to make anything, even lightweight clothing. All the clothing items that can be made at the clothier's shop can be forged from adamantine if you have it.

Skills Used

Note: This section is a work in progress; it needs further data and correction.

Links

Workshops
Furnaces
Related articles