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Difference between revisions of "40d:Wall"

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(→‎Construction: It's the little things!)
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== Construction ==
 
== Construction ==
  
As of v0.28.181.39a, walls can be built ''en masse''. To do this, use the {{K|b}}uild -> {{K|C}}onstruction -> {{K|w}}all command. The keys {{K|u}},{{K|m}},{{K|k}} and {{K|h}} are used to change size. There was no way to build more than one at a time in previous versions. Walls may be built on any square which does not already contain a structure, provided your dwarves can reach that square (this does not allow for your dwarves to build it diagonally); however any structure which cannot draw support from an adjacent construction (including walls 1 z-level lower) or any unchanneled adjacent floors will collapse. This means it is important to be careful when building around bridges since a bridge will not support a structure, and any mason/carpenter who builds a structure off a bridge is likely to sustain [[wounds]] often requiring a few months' bed rest. It is however possible to build walls on top of doors if there is a supporting wall on the same level. Walls made of wood must be built by a carpenter, stone walls by a mason, and metal walls by any metalworker.
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As of v0.28.181.39a, walls can be built ''en masse''. To do this, use the {{K|b}}uild -> {{K|C}}onstruction -> {{K|w}}all command. The keys {{K|u}},{{K|m}},{{K|k}} and {{K|h}} are used to change size. )In earlier versions without this feature, constructions were placed as single tiles.) Walls may be built on any square which does not already contain a structure, provided your dwarves can reach an adjacent square. Diagonals can neither be built from, nor will they support constructions.
Building a wall will create a floor of the same type as the wall on the layer above it, provided there is no floor there.
 
  
Constructed walls cannot be engraved, but can be carved into fortifications ({{K|d}}esignate - c{{K|a}}rve fortifications).
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Ot is important to be careful when building around bridges. Dwarves consider constructions adjacent to bridges to be accessible for the purpose of building them, even though upon completion the wall will suddenly turn Wile E. Coyote and plummet in a cloud of dust, which can both directly injure any dwarves nearby and sweep them off the bridge and into oblivion.
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Floors below and walls or floors up, down, left or right from a construction are the only ways to support one. Beware, as collapsing constructions will smash though every floor underneath them, even natual ones, until hitting a z-level occupied by solid stone or soil. Walls made of wood must be built by a carpenter, metal walls by any metalworker, and all other wall types (stone, charcoal, soap, etc.) use masonry.
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Constructed walls cannot be engraved, but can be carved into fortifications ({{K|d}}esignate - c{{K|a}}rve fortifications). This is faster than deconstructing them, and they can still be deconstructed and then reconstructed to become walls again. If the floor under a wall is engraved, the engraving will be placed upon the wall, instead, and will be restored to its original position if the wall is deconstructed.
  
 
An unsupported wall will fall down and cause a [[cave-in]], even punching through any floor tile in its way before smashing into solid ground and deconstructing.
 
An unsupported wall will fall down and cause a [[cave-in]], even punching through any floor tile in its way before smashing into solid ground and deconstructing.
  
Walls can be constructed using [[blocks]] instead of raw stone or logs, which changes the description from "rough felsite block wall" to "felsite block wall", and increases the value of the construction.  This can be important when trying to maximize the value of a [[noble]]'s bedroom. Also carving blocks is a good way to train the [[masonry]] skill before switching the mason to building high quality [[furniture]].
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Normal walls are considered 'rough'. By using stone, wood, metal, or glass blocks, higher quality constructions can be built with increased value.  This can be particularly important when trying to maximize the value of a [[noble]]'s room. Carving blocks is a good way to train the [[masonry]], [[carpentry]], [[metalsmithing]] and [[glassmaking] skills, as blocks have no quality modifer. Raw materials, on the other hand, are ideal for temporary or makeshift constructions as they can be taken down with no loss of resources, whereas blocks can only be used for construction.
  
 
== Removing Walls ==
 
== Removing Walls ==

Revision as of 02:59, 22 November 2008

A wall is a either a map tile or a construction that blocks access to creatures. The appearence of a constructed wall is similar to that of a smoothed wall but it works the same as any filled tile composed of mountain rock, clay or soil. Walls either occur naturally (e.g. a Rough-hewn Andesite Wall), or can be constructed. With constructed walls it is possible to create multi-level buildings such as towers complete with roofs by creating floors on the layer above. A wall fills the tile it is in and creates a walkable space above it.

Digging

As explained on the digging page, naturally occuring walls can be dug out using the designations dig command, or h channel command. These tasks are carried out by dwarves with the mining labor activated.

Natural walls can be designated for smoothing and engraving to improve the appearance and value of the wall. These tasks are carried out by dwarves with the stone detailing labor activated.

Construction

As of v0.28.181.39a, walls can be built en masse. To do this, use the build -> Construction -> wall command. The keys u,m,k and h are used to change size. )In earlier versions without this feature, constructions were placed as single tiles.) Walls may be built on any square which does not already contain a structure, provided your dwarves can reach an adjacent square. Diagonals can neither be built from, nor will they support constructions.

Ot is important to be careful when building around bridges. Dwarves consider constructions adjacent to bridges to be accessible for the purpose of building them, even though upon completion the wall will suddenly turn Wile E. Coyote and plummet in a cloud of dust, which can both directly injure any dwarves nearby and sweep them off the bridge and into oblivion.

Floors below and walls or floors up, down, left or right from a construction are the only ways to support one. Beware, as collapsing constructions will smash though every floor underneath them, even natual ones, until hitting a z-level occupied by solid stone or soil. Walls made of wood must be built by a carpenter, metal walls by any metalworker, and all other wall types (stone, charcoal, soap, etc.) use masonry.

Constructed walls cannot be engraved, but can be carved into fortifications (designate - carve fortifications). This is faster than deconstructing them, and they can still be deconstructed and then reconstructed to become walls again. If the floor under a wall is engraved, the engraving will be placed upon the wall, instead, and will be restored to its original position if the wall is deconstructed.

An unsupported wall will fall down and cause a cave-in, even punching through any floor tile in its way before smashing into solid ground and deconstructing.

Normal walls are considered 'rough'. By using stone, wood, metal, or glass blocks, higher quality constructions can be built with increased value. This can be particularly important when trying to maximize the value of a noble's room. Carving blocks is a good way to train the masonry, carpentry, metalsmithing and [[glassmaking] skills, as blocks have no quality modifer. Raw materials, on the other hand, are ideal for temporary or makeshift constructions as they can be taken down with no loss of resources, whereas blocks can only be used for construction.

Removing Walls

To remove a wall, open the designations menu and select n Remove Construction.

See also


Rooms
Furniture
Animal trapAnvilArmor standBedBinBucketCabinetCageCoffinContainerRestraintSeatStatueTableWeapon rack

Access
DoorFloodgateBarsGrateFloor hatchBridgeRoadWindow
Constructions
Machine & Trap parts
Other Buildings
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