v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "DF2014:Kiln"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(LethosorBot moved page DF2014:Kiln to Kiln: Migrating v50 page (2300/4618) (content))
Tag: New redirect
 
(Migrating v50 page (2300/4618) (content))
Tag: Removed redirect
 
Line 1: Line 1:
#REDIRECT [[Kiln]]
+
{{Quality|Superior|18:46, 21 November 2016 (UTC)}}
 +
{{Furnace|name=Kiln|key=k
 +
|job=
 +
*[[Furnace operator]]
 +
*[[Potter]]
 +
*[[Glazer]]
 +
|construction=
 +
* [[Fire-safe]] [[building material]] (non-[[economic]])
 +
|construction_job=
 +
* [[Architecture]]
 +
* [[Masonry]] or [[Metalsmithing]]
 +
|use=
 +
* [[Coke]] or [[Charcoal]] ([[Fuel]])
 +
* [[Potash]]
 +
* [[Gypsum]]
 +
* [[Alabaster]]
 +
* [[Selenite]]
 +
* [[Satinspar]]
 +
* [[Kaolinite]]
 +
* [[Clay]]
 +
* [[Silty clay]]
 +
* [[Sandy clay]]
 +
* [[Clay loam]]
 +
* [[Fire clay]]
 +
* [[Ash]]
 +
* [[Cassiterite]]
 +
|production=
 +
* [[Pearlash]]
 +
* [[Gypsum plaster]]
 +
* [[Ceramic]] [[Jug]]
 +
* [[Ceramic]] [[Block|Brick]]s
 +
* [[Ceramic]] [[Statue]]
 +
* [[Ceramic]] [[Large pot|Large Pot]]
 +
* [[Ceramic]] [[Trade_good#Crafts|Crafts]]
 +
* [[Glaze]]d clay/stone items
 +
* [[Ceramic]] [[Hive]]
 +
* [[Quicklime]]{{version|0.42.01}}
 +
* [[Instruments]]{{version|0.42.01}}
 +
* [[Instrument piece|Instrument pieces]]{{version|0.42.01}}
 +
}}{{av}}
 +
 
 +
A '''kiln''' is a specialized form of [[furnace]] designed for use in the [[ceramic industry]].
 +
 
 +
==Uses==
 +
Kilns are central to a surprisingly broad array of [[labor]]s, the most obvious of which is the making of [[pottery]] and [[clay]] goods. All clay and porcelain items are produced at a kiln. This includes [[brick]]s, [[jug]]s, [[large pot]]s, [[hive]]s, [[statue]]s, and general [[trade goods|crafts]], as well as [[instrument]]s and instrument pieces if your particular [[world gen]] happens to generate them. You can enhance the value of these [[earthenware]] products by [[glazing]] them at a kiln, though this requires [[ash]] or [[cassiterite]]. Fresh clay can be acquired for use at a kiln with the "Collect Clay" order, assuming you have [[activity zone#Clay_Collection|clay collection zones]] assigned.
 +
 
 +
Although kilns are not used in the production of [[glass]] itself, they are necessary for converting [[potash]] into [[pearlash]], a necessary ingredient for making [[clear glass|clear]] and [[crystal glass]] goods. Likewise, your [[hospital]] can benefit from a kiln's ability to turn [[gypsum]], [[alabaster]], [[selenite]], or [[satinspar]] into [[plaster powder]], though this also requires you possess an empty [[bag]] for each unit you wish to produce. If you want to make [[parchment]] for [[codex]] and [[scroll]] production, the [[calcium carbonate]] stones ([[calcite]], [[chalk]], [[limestone]], and [[marble]]) may be processed into [[quicklime]] at a kiln, though this also requires spare bags.
 +
 
 +
Each action taken at a kiln consumes one unit of [[fuel]]. The specific skill used depends on the action taken. Creating earthenware items requires the [[potter]] skill. Glazing those items instead uses the [[glazer]] skill. Producing pearlash, plaster powder, and quicklime all use [[furnace operator]]. Collecting clay can be done by any dwarf with the [[DF2014:Hauling|item hauling]] labor active.
 +
 
 +
Finally, as with all buildings that require an [[architect]], passing dwarves may admire kilns and receive a good [[thought]].
 +
 
 +
==Construction==
 +
Kilns can be built from any [[fire-safe]] material. Once you designate a spot for your kiln to be built, a [[building designer]] will bring the material to the site and design the building before the actual [[mason]] (for stone and glass kilns) or [[Metalsmith#Metalsmith_profession|metalworker]] (for metal kilns) comes along and builds it. Strangely enough, [[charcoal]] and [[coke]] are valid mason's materials for building a kiln, since their ignition point is above the cutoff for fire safety.
 +
 
 +
The overall value of the kiln building helps determine the strength of the good thought dwarves receive when admiring it. This value is determined by both the value of the material used in its construction, as well as the quality of both the architect's and builder's efforts.
 +
[[File:kiln_preview.jpg|thumb|220px|center|Where clay goes to suffer.<br><small>''Photographed by Ron Sanderson''</small>]]
 +
{{Workshops}}
 +
[[Ru:Kiln]]

Latest revision as of 03:37, 20 December 2022

Kiln

b-e-k

]
=
o
X X X
X X X
X X X
Job Requirement
Construction
Materials Jobs
Materials Used
Goods Created
This article is about an older version of DF.

A kiln is a specialized form of furnace designed for use in the ceramic industry.

Uses[edit]

Kilns are central to a surprisingly broad array of labors, the most obvious of which is the making of pottery and clay goods. All clay and porcelain items are produced at a kiln. This includes bricks, jugs, large pots, hives, statues, and general crafts, as well as instruments and instrument pieces if your particular world gen happens to generate them. You can enhance the value of these earthenware products by glazing them at a kiln, though this requires ash or cassiterite. Fresh clay can be acquired for use at a kiln with the "Collect Clay" order, assuming you have clay collection zones assigned.

Although kilns are not used in the production of glass itself, they are necessary for converting potash into pearlash, a necessary ingredient for making clear and crystal glass goods. Likewise, your hospital can benefit from a kiln's ability to turn gypsum, alabaster, selenite, or satinspar into plaster powder, though this also requires you possess an empty bag for each unit you wish to produce. If you want to make parchment for codex and scroll production, the calcium carbonate stones (calcite, chalk, limestone, and marble) may be processed into quicklime at a kiln, though this also requires spare bags.

Each action taken at a kiln consumes one unit of fuel. The specific skill used depends on the action taken. Creating earthenware items requires the potter skill. Glazing those items instead uses the glazer skill. Producing pearlash, plaster powder, and quicklime all use furnace operator. Collecting clay can be done by any dwarf with the item hauling labor active.

Finally, as with all buildings that require an architect, passing dwarves may admire kilns and receive a good thought.

Construction[edit]

Kilns can be built from any fire-safe material. Once you designate a spot for your kiln to be built, a building designer will bring the material to the site and design the building before the actual mason (for stone and glass kilns) or metalworker (for metal kilns) comes along and builds it. Strangely enough, charcoal and coke are valid mason's materials for building a kiln, since their ignition point is above the cutoff for fire safety.

The overall value of the kiln building helps determine the strength of the good thought dwarves receive when admiring it. This value is determined by both the value of the material used in its construction, as well as the quality of both the architect's and builder's efforts.

Where clay goes to suffer.
Photographed by Ron Sanderson
Workshops
Furnaces
Related articles