DF2014:Map legend

From Dwarf Fortress Wiki
Revision as of 21:52, 15 September 2019 by Silverwing235 (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
This article is about the current version of DF.

Dwarf Fortress uses tilesets to draw the game, including maps. This map legend explains what the characters and colors represent in the pre-start embark map.

Tile colors[edit]

The colors of a map tile may give information about that region's predominant biome and surroundings; its temperature, alignment, and other handy things. Generally, cyan and blue means the area is "good" aligned. Purple, gray, brown, and red areas have "evil" alignment. Light grey, brown, and yellow areas usually are dry and have sparse vegetation. Green tiles have vegetation and are usually moist. White and cyan tiles indicate snow or ice. The color of trees that change season to season can tell about the tree's current growth.

Biome/Region key[edit]

Tiles are listed in by alignment, with regular tiles first, then good aligned tiles, and then evil tiles.

Name Regular Good Evil
Forests
Temperate Broadleaf Forest

Trees change with the seasons.

Tropical Broadleaf Forest
Γ
Γ
Γ
Γ
Γ
Γ
Γ
Γ
Coniferous Forest
Mountains
Hills
n
n
n
n
n
n
n
n
n
n
Low Mountain
Mountain
High Mountain
Peak ^ ^ ^ ^ ^
Volcano ^
Plains
Grassland
.
.
.
.
.
.
.
.
.
.
Savanna
"
"
"
"
"
"
"
"
"
"
Shrubland
" τ
τ "
" τ
τ "
" τ
τ "
" τ
τ "
" τ
τ "
Deserts
Sand Desert

Color depends on the type of sand.

~
~
~
~
~
~
~
~
~
~
~
~
Rocky Wasteland
, ´
´ ,
n
n
, ´
´ ,
n
n
, ´
´ ,
n
n
Badlands
V
V
V
V
V
V
Wetlands
Swamp
"
"
"
"
"
"
"
"
Marsh
"
"
"
"
"
"
"
"
Ice Biomes
Tundra
·
·
·
·
·
·
Glacier
Water
River ┬┴ ┬┴ ┬┴ ╦╩ ┬┴ ┬┴ ┬┴ ╦╩
Ocean
Lake
~ ~
~ ~
~ ~
~ ~
~ ~
~ ~
Delta
Constructions
Roads ┬┴ ┬┴ ┬┴ ┬┴

Trees[edit]

Forests and swamps will use the map tiles of the trees they contain. The tiles below are used to specify generic forests, even if no trees that use that tile exist in that forest. Whether the game uses the generic tiles or the tile of the actual tree they contain is randomized on a tile-by-tile basis.

Tiles can vary significantly in forests due to the variety of trees that can be generated.

Tile Terrain
Swamp
Conifer Forest
Broadleaf Forest
Γ Tropical Forest

Site key[edit]

Note: for forest retreats, dark fortresses, and towns, population increases from left to right.
Name Regular Ruins
Dwarven
Mountain halls Ω μ
Hillocks Ω μ
Fortress Ω μ
Elven
Forest retreats î μ
Goblin
Dark fortresses Π Π μ μ
Dark pits º º
Human
Towns + * # μ μ
Hamlets = æ Æ = æ Æ
= æ Æ
= æ Æ
Other sites
Camps
Caves
Labyrinths #
Lairs
Shrines Å
Tombs 0
Necromancer towers I

Other[edit]

Adventurer @
Any group or individual traveling *