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Difference between revisions of "Map legend"

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(lead section, rocky wasteland/badlands correction)
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{{av}}
 
{{av}}
  
==Tile Colors==
+
Dwarf Fortress uses [[tileset]]s to draw the game, including maps. This '''map legend''' explains what the [[character table|characters]] and [[color]]s represent in the pre-start embark map.
The [[color]]s of a map tile may give information about that region's predominant [[biome]]: its temperature, alignment, and other handy things. Generally, cyan and blue means the area is "good" aligned. Purple, gray, brown, and red areas have "evil" alignment. Light grey, brown, and yellow areas usually are dry and have sparse vegetation. Green tiles have vegetation and are usually moist. White and cyan tiles indicate snow or ice. The color of trees that change season to season can tell about the tree's current [[tree#Growths|growth]].
+
 
 +
== Tile colors ==
 +
 
 +
The colors of a map tile may give information about that region's predominant [[biome]] and [[surroundings]]; its temperature, alignment, and other handy things. Generally, cyan and blue means the area is "good" aligned. Purple, gray, brown, and red areas have "evil" alignment. Light grey, brown, and yellow areas usually are dry and have sparse vegetation. Green tiles have vegetation and are usually moist. White and cyan tiles indicate snow or ice. The color of trees that change season to season can tell about the tree's current [[tree#Growths|growth]].
 +
 
 +
== Biome/Region key ==
  
==Legend==
 
 
Tiles are listed in by alignment, with regular tiles first, then good aligned tiles, and then evil tiles.
 
Tiles are listed in by alignment, with regular tiles first, then good aligned tiles, and then evil tiles.
  
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|-
 
|-
 
| '''Rocky Wasteland'''
 
| '''Rocky Wasteland'''
| {{Biome|,|´|7:0|6:0|altc}}
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| {{Biome|,|´|7:0|6:0|altc}} {{Biome|n|∩|7:0|6:0|altc}}
| {{Biome|,|´|3:0|3:1}}
+
| {{Biome|,|´|3:0|3:1}} {{Biome|n|∩|3:0|3:1}}
| {{Biome|,|´|0:1|4:0}}
+
| {{Biome|,|´|0:1|4:0}} {{Biome|n|∩|0:1|4:0}}
 
|-
 
|-
 
| '''Badlands'''
 
| '''Badlands'''
| {{Biome|V|√|6:0|6:0}} {{Biome|n|∩|7:0|6:0|altc}}
+
| {{Biome|V|√|6:0|6:0}}
| {{Biome|V|√|3:0|3:1}} {{Biome|n|∩|3:0|3:1}}
+
| {{Biome|V|√|3:0|3:1}}
| {{Biome|V|√|0:1|4:0}} {{Biome|n|∩|0:1|4:0}}
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| {{Biome|V|√|0:1|4:0}}
 
|-
 
|-
 
| '''''[[Wetland]]s'''''
 
| '''''[[Wetland]]s'''''
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=== Trees ===
 
=== Trees ===
 +
 
Forests and swamps will use the map tiles of the [[tree]]s they contain. The tiles below are used to specify generic forests, even if no trees that use that tile exist in that forest. Whether the game uses the generic tiles or the tile of the actual tree they contain is randomized on a tile-by-tile basis.
 
Forests and swamps will use the map tiles of the [[tree]]s they contain. The tiles below are used to specify generic forests, even if no trees that use that tile exist in that forest. Whether the game uses the generic tiles or the tile of the actual tree they contain is randomized on a tile-by-tile basis.
  
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|}
 
|}
  
=== Sites ===
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== Site key ==
 +
 
 
:''Note: for forest retreats, dark fortresses, and towns, population increases from left to right.
 
:''Note: for forest retreats, dark fortresses, and towns, population increases from left to right.
  
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|}
 
|}
  
=== Other ===
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== Other ==
 +
 
 
{|
 
{|
 
|-
 
|-

Revision as of 03:21, 13 February 2018

This article is about the current version of DF.
Note that some content may still need to be updated.

Dwarf Fortress uses tilesets to draw the game, including maps. This map legend explains what the characters and colors represent in the pre-start embark map.

Tile colors

The colors of a map tile may give information about that region's predominant biome and surroundings; its temperature, alignment, and other handy things. Generally, cyan and blue means the area is "good" aligned. Purple, gray, brown, and red areas have "evil" alignment. Light grey, brown, and yellow areas usually are dry and have sparse vegetation. Green tiles have vegetation and are usually moist. White and cyan tiles indicate snow or ice. The color of trees that change season to season can tell about the tree's current growth.

Biome/Region key

Tiles are listed in by alignment, with regular tiles first, then good aligned tiles, and then evil tiles.

Name Regular Good Evil
Forests
Temperate Broadleaf Forest

Trees change with the seasons.

Tropical Broadleaf Forest
Γ
Γ
Γ
Γ
Γ
Γ
Γ
Γ
Coniferous Forest
Mountains
Hills
n
n
n
n
n
n
n
n
n
n
Low Mountain
Mountain
High Mountain
Peak ^ ^ ^ ^ ^
Volcano ^
Plains
Grassland
.
.
.
.
.
.
.
.
.
.
Savanna
"
"
"
"
"
"
"
"
"
"
Shrubland
" τ
τ "
" τ
τ "
" τ
τ "
" τ
τ "
" τ
τ "
Deserts
Sand Desert

Color depends on the type of sand.

~
~
~
~
~
~
~
~
~
~
~
~
Rocky Wasteland
, ´
´ ,
n
n
, ´
´ ,
n
n
, ´
´ ,
n
n
Badlands
V
V
V
V
V
V
Wetlands
Swamp
"
"
"
"
"
"
"
"
Marsh
"
"
"
"
"
"
"
"
Ice Biomes
Tundra
·
·
·
·
·
·
Glacier
Water
River ┬┴ ┬┴ ┬┴ ╦╩ ┬┴ ┬┴ ┬┴ ╦╩
Ocean
Lake
~ ~
~ ~
~ ~
~ ~
~ ~
~ ~
Delta
Constructions
Roads ┬┴ ┬┴ ┬┴ ┬┴

Trees

Forests and swamps will use the map tiles of the trees they contain. The tiles below are used to specify generic forests, even if no trees that use that tile exist in that forest. Whether the game uses the generic tiles or the tile of the actual tree they contain is randomized on a tile-by-tile basis.

Tiles can vary significantly in forests due to the variety of trees that can be generated.

Tile Terrain
Swamp
Conifer Forest
Broadleaf Forest
Γ Tropical Forest

Site key

Note: for forest retreats, dark fortresses, and towns, population increases from left to right.
Name Regular Ruins
Dwarven
Mountain halls Ω μ
Hillocks Ω μ
Fortress Ω μ
Elven
Forest retreats î μ
Goblin
Dark fortresses Π Π μ μ
Dark pits º º
Human
Towns + * # μ μ
Hamlets = æ Æ = æ Æ
= æ Æ
= æ Æ
Other sites
Camps
Caves
Labyrinths #
Lairs
Shrines Å
Tombs 0
Necromancer towers I

Other

Adventurer @
Any group or individual traveling *
Worlds
General
Map
Biomes
Chasm · Desert · Forest · Glacier · Grassland · Lake · Mountain · Murky pool · Ocean · River · Savanna · Shrubland · Tundra · Wetland
Features
Aquifer · Brook · Deep pit · Island · Magma pool · Passage · Road · Tunnel · Volcano · Waterfall
Underground
Civilization
Sites
Camp · Castle · Cave · Dark fortress · Dark pits · Forest retreat · Fort · Fortress · Hamlet · Hillocks · Labyrinth · Lair · Monastery · Mountain halls · Ruins · Shrine · Tomb · Tower · Town · Vault
Structures
Other