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- 23:00, 10 December 2008 diff hist +289 Talk:Main Page/archive2 →"Meeting Hall' page for general questions.: forums really are best for that.
- 22:50, 10 December 2008 diff hist -509 40d Talk:Reclaim fortress mode →Can't get them to do anything...: two birds with one stone
- 22:48, 10 December 2008 diff hist +66 40d Talk:Clothing →Seperating Dwarves from Rotten Clothing: unhelpful answer
- 22:33, 10 December 2008 diff hist +3 m 40d:King →Requirements: fix
- 22:25, 10 December 2008 diff hist +346 40d Talk:Location Elevation changes and inaccessibility
- 18:13, 9 December 2008 diff hist +6 40d Talk:Item quality →Are preferences really more helpful with novices?: tweak for clarity
- 18:12, 9 December 2008 diff hist +290 40d Talk:Item quality →Are preferences really more helpful with novices?: further thoughts
- 17:19, 9 December 2008 diff hist +932 40d Talk:Item quality →Are preferences really more helpful with novices?: reply
- 16:56, 9 December 2008 diff hist +410 40d Talk:Reclaim fortress mode →Can't get them to do anything...: reply
- 04:17, 9 December 2008 diff hist +316 40d Talk:Labor it is odd.
- 04:07, 9 December 2008 diff hist +518 40d Talk:Trap →weapon trap: I do 2-3 weapons, seems just fine.
- 03:59, 9 December 2008 diff hist +3 m 40d Talk:Reclaim fortress mode →Can't get them to do anything...: more formatting. Confusing the other way
- 03:58, 9 December 2008 diff hist +116 40d Talk:Reclaim fortress mode →Can't get them to do anything...: labors?
- 03:56, 9 December 2008 diff hist +67 40d Talk:Strange mood →Confusing macabre mood: doh.
- 03:55, 9 December 2008 diff hist +713 40d Talk:Glass →Glass furniture made by a Mason?: way too complicated
- 02:48, 9 December 2008 diff hist +64 User talk:Senso →Remove main page heading: huzzah
- 02:46, 9 December 2008 diff hist -18 m Main Page still need the margin-top now that "main page" is gone?
- 04:18, 8 December 2008 diff hist 0 m 40d:Meat industry →Meat and fat: sand isn't used to make lye
- 04:16, 8 December 2008 diff hist +523 40d Talk:Glass →Glass furniture made by a Mason?: reply
- 04:03, 8 December 2008 diff hist -68 40d:Legendary artifact →Quality: Dead wrong. A platinum plate suit plus 9 rare gem decorations should go over a million.
- 03:50, 8 December 2008 diff hist +158 40d Talk:Strange mood →Confusing macabre mood: pretty odd.
- 03:47, 8 December 2008 diff hist +288 40d Talk:Item quality →Are preferences really more helpful with novices?: totally confused about what you're saying
- 03:40, 7 December 2008 diff hist +201 40d Talk:Item quality →Are preferences really more helpful with novices?: needs formal testing, really.
- 03:37, 7 December 2008 diff hist +1 m 40d Talk:Immigration →Migrant caps: indenting
- 03:36, 7 December 2008 diff hist +153 40d Talk:Immigration →Migrant caps: the cap just controls whether you'll get a new wave of immigrants
- 03:33, 7 December 2008 diff hist +163 40d Talk:Sturgeon I don't doubt it
- 00:17, 7 December 2008 diff hist +12 m 40d:Dungeon master "normal" isn't quite the right word... not that this is perfect either.
- 00:14, 7 December 2008 diff hist +303 40d Talk:Strange mood →Confusing macabre mood: questions
- 23:31, 6 December 2008 diff hist +19 m 40d:Item quality →Skill and quality levels: Clearer column heading. Not sure how useful this column is anyway, but, shrug.
- 04:50, 6 December 2008 diff hist +156 Template talk:CreatureInfo 40d →Skulls: drop 'em?
- 17:03, 5 December 2008 diff hist +137 40d Talk:Vomit →Mood penalty?: nope
- 03:16, 5 December 2008 diff hist +244 40d Talk:Magma →Export the local map: isn't that the region map?
- 03:11, 5 December 2008 diff hist +178 40d Talk:Siege →Goblin Moral: squad leader?
- 03:08, 5 December 2008 diff hist +173 40d Talk:Bridge →Bridges and wagons?: hafta spot them first though
- 03:03, 5 December 2008 diff hist +381 40d Talk:Bedroom design →Bitmap designs: reply
- 22:33, 4 December 2008 diff hist +62 40d Talk:Ramp →Wagon torque / horsepower?: yep
- 22:32, 4 December 2008 diff hist +287 40d Talk:Bedroom design →Bitmap designs: I don't see the problem
- 06:02, 2 December 2008 diff hist +98 40d Talk:Metalsmith's forge yep, toy.
- 06:01, 2 December 2008 diff hist +37 40d:Size "Speed may not be a factor"? What does that mean? Also changing table rows to rows (<tr>) instead of headers (<th>) & adding a few domestics.
- 16:13, 1 December 2008 diff hist -1 m 40d:Giant toad these values all default to size
- 15:07, 1 December 2008 diff hist +54 40d:Labor →Noble endeavors and child labor: +trade at depot... true for children? Known for nobles.
- 15:00, 1 December 2008 diff hist +116 40d Talk:Philosopher →URGENT!! PHILOSOPHER DOING WORK!!: how about children?
- 07:40, 30 November 2008 diff hist +351 User talk:Senso Remove main page heading
- 07:25, 30 November 2008 diff hist +299 Talk:Main Page/archive2 →Notice box at the top of Main Page: not needed
- 06:06, 30 November 2008 diff hist +247 40d Talk:Legendary →Posessed?: they got legendary some other way
- 03:19, 30 November 2008 diff hist +111 User:Destor →help: yeah, it's in the latest version
- 23:09, 29 November 2008 diff hist +230 User talk:Maximus →For pictures: fuck
- 06:30, 29 November 2008 diff hist +1 m 40d:Building designer tweak
- 06:17, 29 November 2008 diff hist +349 40d:Building designer final part of rewrite
- 06:07, 29 November 2008 diff hist +11 40d:Armorsmith →Training armorsmiths: tweak
- 06:05, 29 November 2008 diff hist -146 40d:Armorsmith →Training armorsmiths: hmm, it doesn't drop stuff onto channel squares.
- 05:15, 29 November 2008 diff hist +72 40d:Room →Furniture: copyediting
- 05:06, 29 November 2008 diff hist -4 40d:Room →Furniture: Mmmnope. I'm on 40d, and everything's still base value 10.
- 05:01, 29 November 2008 diff hist +143 40d Talk:Crossbow-making →Crossbow type: yes...?
- 04:59, 29 November 2008 diff hist +108 40d Talk:Stockpile →Clear stone to replace with stockpile?: try dumping.
- 04:58, 29 November 2008 diff hist +355 User talk:Maximus →Gairabad's shameless self-promotion: reply
- 04:07, 29 November 2008 diff hist +515 40d Talk:Magma →Regarding Boatmurdered: reply
- 03:49, 29 November 2008 diff hist +1,159 User talk:Maximus →Gairabad's shameless self-promotion: reply
- 21:36, 28 November 2008 diff hist +661 40d Talk:Magma →Regarding Boatmurdered: reply
- 11:58, 28 November 2008 diff hist +48 40d:Building designer →Speed of construction: slightly more clarity
- 11:54, 28 November 2008 diff hist +1,385 40d:Building designer news flash: building designer sucks
- 06:08, 28 November 2008 diff hist +48 m 40d:Armorsmith +labor name
- 04:24, 28 November 2008 diff hist -1 m 40d:Building designer minor fixes
- 23:04, 27 November 2008 diff hist +1,255 40d:Building designer rewrite, part 1
- 22:54, 27 November 2008 diff hist +165 40d:Construction removing constructions is an "all dwarves" job
- 22:45, 27 November 2008 diff hist +817 40d:Trading →Wagons: rewrite this section
- 17:19, 27 November 2008 diff hist +100 40d Talk:Building designer →Quality of buildings and efficiency: belated answer: no
- 17:04, 27 November 2008 diff hist +2 m 40d Talk:Cistern formatting (thread levels)
- 17:01, 27 November 2008 diff hist +442 40d Talk:Stockpile →Clear stone to replace with stockpile?: reply
- 16:56, 27 November 2008 diff hist -107 40d:Experience Good point. I don't see anything in the article that is out-of-date, and there's nothing to indicate the numbers have changed.
- 08:56, 27 November 2008 diff hist -5 40d:Metalsmith's forge →Weapons, trap components, and siege equipment: tweaking
- 08:52, 27 November 2008 diff hist -113 m 40d:Metalsmith's forge →Workshop labors and skills: come to think of it, I'm not sure this was ever true. It certainly isn't now.
- 08:46, 27 November 2008 diff hist +160 40d Talk:Hammerer I'm doubtful of that anecdote
- 03:44, 27 November 2008 diff hist +620 40d:Experience →Gaining experience: details about architecture & building construction; adding to table, resorting
- 03:38, 27 November 2008 diff hist +18 m v0.34:Meal redir to kitchen
- 03:37, 27 November 2008 diff hist +5 m 40d:Kitchen touchup
- 03:06, 27 November 2008 diff hist +16 m Template:Skills +thrower
- 03:06, 27 November 2008 diff hist +32 m 40d:Thrower {{skills}}
- 03:04, 27 November 2008 diff hist -2 m 40d:Block Changing style of disambig header to Wikipedia style. Again, not necessarily the "right" way to format it, but I think it's a time-tested layout.
- 01:14, 27 November 2008 diff hist -113 40d:Metalsmith's forge man, so much of this was out of date/wrong/redundant/etc.
- 00:45, 27 November 2008 diff hist +1 m Template:Workshop formatting to allow for multiple job requirements in a bulletted list
- 00:38, 27 November 2008 diff hist -1 m 40d:Metalsmith whitespace
- 00:37, 27 November 2008 diff hist +675 40d:Metalsmith merging material in from blacksmith, partial rewrite
- 00:17, 27 November 2008 diff hist -902 40d:Blacksmith "blacksmith", per se, doesn't exist, so merging with metalsmith
- 00:12, 27 November 2008 diff hist -254 Template:Skill "speciality" field indistinct from "skill", so dropping it.
- 23:59, 26 November 2008 diff hist 0 m Template:Skills metalsmith is the skill, blacksmith the labor
- 23:58, 26 November 2008 diff hist +437 40d:Skill →List of fortress mode skills: skills vs. labors table; I think this is all the important ones.
- 23:49, 26 November 2008 diff hist -4 m 40d:Bars Wikipedia-style disambig header. Not that we have to do it that way, but there's something to be said for it.
- 23:31, 26 November 2008 diff hist 0 m 40d:Skill →List of fortress mode skills: Metalsmith is the skill, blacksmith the labor
- 23:14, 26 November 2008 diff hist +25 40d:Melt item →Yield: finally tested this stuff
- 21:35, 26 November 2008 diff hist +28 40d:Block one bar for a block
- 21:17, 26 November 2008 diff hist 0 m 40d:Strange mood →Skills and workshops: d'oh. Metalsmith is the skill, blacksmith the labor.
- 18:50, 26 November 2008 diff hist +240 Talk:Dev logs can't hurt
- 18:48, 26 November 2008 diff hist +570 40d:Sand →Sand in fortress mode: this info should really be merged with glassmaker and a pointer left in place, but right now I'm lazy
- 18:35, 26 November 2008 diff hist 0 m 40d:Ambusher →Free equipment: tweak
- 17:50, 26 November 2008 diff hist +413 User talk:Maximus →For pictures: apply the reason, not the rule
- 10:47, 26 November 2008 diff hist +13 m 40d:Ambusher →Free equipment: tweak
- 09:54, 26 November 2008 diff hist +243 User talk:Maximus →For pictures: still don't see the problem
- 08:17, 26 November 2008 diff hist -23 40d:Site Is the tileset I'm using actually unclear?
- 08:12, 26 November 2008 diff hist +419 40d:Changes in v0.27 Undo revision 36384 by Random832 (Talk) I'm assuming that last edit was accidental.
- 08:06, 26 November 2008 diff hist -5 40d:Sand overlinking & c.
- 07:55, 26 November 2008 diff hist +25 m 40d:Site →Roads: limited sample set, so {{verify}}
- 07:53, 26 November 2008 diff hist +733 40d:Site more stuff
- 07:30, 26 November 2008 diff hist +63 N File:Tunnel in local view.png A tunnel connected to a goblin dark fortress in the local view.
- 07:29, 26 November 2008 diff hist +63 N File:Human roads.png A pair of roads passing through a human city in the local view.
- 07:15, 26 November 2008 diff hist +245 40d:Site putting "tunnels" into its own section, since it can be a dwarven or goblin feature; making all headings L2 instead of L3
- 07:04, 26 November 2008 diff hist +26 Nm Tunnels Redirecting to Site#Tunnels current
- 07:03, 26 November 2008 diff hist +496 40d:Ambusher Some restructuring, rewriting, equipment details extensively tested. Still kind of a jumble of information, needs more rewriting.
- 06:37, 26 November 2008 diff hist +1 40d:Tunnel moved tunnels to its own heading, since they're found in mountain halls and dark fortresses
- 06:29, 26 November 2008 diff hist +4 m Template:Skill link labor
- 06:28, 26 November 2008 diff hist +121 N File:Tunnel crossing chasm.png Image of an underground tunnel crossing a chasm via a bridge. This one connected a couple of goblin fortresses together.
- 05:19, 26 November 2008 diff hist +286 40d:Changes in v0.27 →Rivers, Fluids and Flooding: the effect of miner skill on breach-flooding was never verified, better to just skip over that detail. Other fixups.
- 05:02, 26 November 2008 diff hist +171 40d:Mason Just tested all this. Some surprising results.
- 03:47, 26 November 2008 diff hist +169 User talk:Maximus →"coal worked the same way it does now": ah, yes, ore.
- 03:42, 26 November 2008 diff hist +265 User talk:Maximus →"coal worked the same way it does now": ore, I think
- 03:38, 26 November 2008 diff hist +68 Main Page/Quote Jush won mor...
- 23:02, 25 November 2008 diff hist +374 40d Talk:Clothing →Coats Anyone?: no problem here.
- 22:55, 25 November 2008 diff hist -177 m 40d:Changes in v0.27 →Miscellaneous: this is documented above, in the post-3D versions
- 22:54, 25 November 2008 diff hist -63 40d:Changes in v0.27 →The 2D version: Features: coal worked the same way as it does now, it's just there was only one type of it ("coal")
- 22:49, 25 November 2008 diff hist -259 40d:Changes in v0.27 →Adamantine: let's keep to generalities here -- we're drawing comparisons, not documenting every detail of the 2D version
- 18:09, 25 November 2008 diff hist -16 m 40d:Changes in v0.27 →Terrain layout: awkward to have this as the only L4 heading on the entire page
- 18:08, 25 November 2008 diff hist +20 40d:Changes in v0.27 →Terrain layout: more specific
- 18:06, 25 November 2008 diff hist +596 40d Talk:Trade agreement requests do result in those goods
- 01:00, 25 November 2008 diff hist +255 Dwarf Fortress Wiki talk:Community Portal →Creature articles of little significance: benefit?
- 17:22, 24 November 2008 diff hist +3 m 40d:Item value copyedit
- 17:07, 24 November 2008 diff hist +186 40d Talk:Trap →Crossbow Trap?: whatever's available?
- 06:23, 24 November 2008 diff hist 0 m 40d:Wood lc
- 06:23, 24 November 2008 diff hist +164 40d:Wood rewrite
- 06:18, 24 November 2008 diff hist +53 m 40d:Armor →Weight: add stone, wood defaults
- 06:00, 24 November 2008 diff hist -1 m 40d:Axle remove whitespace
- 05:59, 24 November 2008 diff hist +19 40d:Wood copyedit
- 05:53, 24 November 2008 diff hist +329 Template talk:Machine component naw. current
- 05:51, 24 November 2008 diff hist +19 m Template:Machine component a <br clear> for readability
- 05:47, 24 November 2008 diff hist -78 m Template:Machine component the last of the mofixans?
- 05:41, 24 November 2008 diff hist -459 Template:Machine component more tinkerfixing
- 05:34, 24 November 2008 diff hist +11 m 40d:Axle copyedit "power" field
- 05:26, 24 November 2008 diff hist -19 m Template:Machine component fix example
- 05:25, 24 November 2008 diff hist +20 m Template:Machine component centering {{{power}}}
- 05:21, 24 November 2008 diff hist +116 40d:Trade agreement more info
- 05:19, 24 November 2008 diff hist +1,392 40d:Armorsmith more advice
- 04:48, 24 November 2008 diff hist +1,283 40d:Armorsmith rewrite
- 04:10, 24 November 2008 diff hist +66 m 40d:Equipment and encumbrance →Individual item weights: fix & add link
- 03:53, 24 November 2008 diff hist -26 40d:Axle formatting, copyediting
- 03:47, 24 November 2008 diff hist 0 m Template:Machine component ah so.
- 03:44, 24 November 2008 diff hist 0 m Template:Machine component should probably sandbox instead of testing/fixing live, though I'm not sure why it didn't work
- 03:39, 24 November 2008 diff hist +207 40d:Axle add machine component template
- 03:32, 24 November 2008 diff hist +53 Template:Machine component customize for axles, since there are two different types
- 03:04, 24 November 2008 diff hist -3 m 40d:Changes in v0.27 →Miscellaneous: more specific
- 01:37, 24 November 2008 diff hist -1 m 40d:Social skills fix links & sp
- 23:39, 23 November 2008 diff hist +1 m Template:Skills woodcutter is the profession, wood cutter the skill.
- 22:16, 23 November 2008 diff hist +158 40d:Giant eagle a bit of D for dwarf and some formatting
- 21:18, 23 November 2008 diff hist +3 m Main Page/Quote Undo revision 36242 by Deekin (Talk) vandalism and/or not helpful
- 21:14, 23 November 2008 diff hist +101 User:Demaster72 FYI
- 17:31, 23 November 2008 diff hist -1 m 40d Talk:Challenges →Genesis: oh hell.
- 17:30, 23 November 2008 diff hist +1,476 40d Talk:Challenges →Genesis: several suggestions
- 17:15, 23 November 2008 diff hist +333 40d:Adamantine →Uses: make all this more explicit
- 17:10, 23 November 2008 diff hist +28 Nm Economic stones Redirecting to Economic stone
- 00:21, 23 November 2008 diff hist +2 m 40d:Weapon →Item quality: That sorts it first in the list on the category:weapons page, identifying it as the lead article in the category. We don't have to take that approach but I think it's sensible.
- 00:12, 23 November 2008 diff hist +1,280 40d Talk:How to safely start fortress mode →Thoughts on Revising this Page: agreed
- 21:57, 22 November 2008 diff hist +97 40d Talk:Challenges →Genesis: will they actually mate?
- 21:36, 22 November 2008 diff hist +74 User talk:Maximus shoulda made this joke earlier
- 21:33, 22 November 2008 diff hist +279 User talk:Maximus you would think so, but.
- 21:25, 22 November 2008 diff hist +312 40d Talk:Undead Run away! Run away!
- 21:06, 22 November 2008 diff hist +183 User talk:Maximus butchered?
- 08:23, 22 November 2008 diff hist 0 m 40d:Wall actually, I missed two ;-)
- 04:49, 22 November 2008 diff hist +123 40d:Crossbow →Bow: but the problem is you can't make arrows
- 04:41, 22 November 2008 diff hist +2 m 40d:Wall →Construction: Ot is, yes.
- 23:06, 21 November 2008 diff hist +89 Talk:Main Page/Quote →Okay wtf who broke shit where.: yoink.
- 22:34, 21 November 2008 diff hist +202 User talk:Maximus yep
- 17:55, 21 November 2008 diff hist -4 m 40d:Sand oops
- 17:53, 21 November 2008 diff hist +14 40d:Sand What I've witnessed suggests the story is more complicated than this.
- 17:50, 21 November 2008 diff hist +258 40d Talk:Sand →Sand suddenly appeared: and yet
- 09:22, 21 November 2008 diff hist +192 40d Talk:Biome good question
- 09:09, 21 November 2008 diff hist +223 Talk:Main Page/Quote →Okay wtf who broke shit where.: suggestion
- 21:30, 20 November 2008 diff hist +191 40d Talk:Meat industry are they still in cages?
- 20:55, 20 November 2008 diff hist +284 40d:Archery target →Using an Archery range: reusing bolts is just a bad idea.
- 20:45, 20 November 2008 diff hist 0 m 40d:Unfortunate accident →Sacred pulpit: sp
- 20:42, 20 November 2008 diff hist +4 m 40d:Unfortunate accident →Sacred pulpit: muhaha.
- 18:41, 20 November 2008 diff hist +83 40d:Your first fortress →Civilization screen: gobbo resettlement thought to not occur.
- 18:28, 20 November 2008 diff hist -80 40d:Island →Starting your fortress on an island: um, missed this.
- 18:26, 20 November 2008 diff hist -55 40d:Island →Starting your fortress on an island: unlikely to be true
- 18:24, 20 November 2008 diff hist +87 40d Talk:Unfortunate accident →Should that really be here?: sire.
- 18:23, 20 November 2008 diff hist -629 40d:Unfortunate accident →Walk the plank: dwarfyfied, per talk page
- 17:44, 20 November 2008 diff hist +165 40d Talk:Utilities →Regional Prospector?: plus worldgen variables
- 17:36, 20 November 2008 diff hist +930 Dwarf Fortress Wiki talk:Community Portal →Redirects with potential: agree, mostly.
- 07:36, 20 November 2008 diff hist -3 40d:Shrub I know the "spores" can come from underground rivers... can they also come from pools or chasms?
- 07:36, 20 November 2008 diff hist +184 40d Talk:Block →Blocks -> Stone: interesting!
- 07:32, 20 November 2008 diff hist -61 40d:Region features →[[Underground river]]: Is the risk of flooding that bad? You get a warning of damp stone before breaching it.
- 07:29, 20 November 2008 diff hist +227 40d Talk:Island →Rewrote the page.: there goes the neighborhood?
- 06:22, 20 November 2008 diff hist +6 m 40d:Starting builds →Skills: important technicality
- 05:45, 20 November 2008 diff hist -8 m 40d:Activity zone format tweak
- 05:43, 20 November 2008 diff hist +116 40d:Alchemist's laboratory slight rewrite
- 05:38, 20 November 2008 diff hist +948 40d:Activity zone rewrite the first few sections
- 05:32, 20 November 2008 diff hist +2,066 N 40d:Revealed tile Blorp.
- 04:58, 20 November 2008 diff hist +73 40d:Region features →Hidden features: include 'em all
- 04:58, 20 November 2008 diff hist +18 Nm 40d:Underground pool redirect to lake for now, but this should probably have its own article at some point
- 04:55, 20 November 2008 diff hist +239 40d:Pool on second thought, disambiguate between murky pool and underground pool
- 04:51, 20 November 2008 diff hist +34 40d:Lake →Underground Lakes: aka pool -- this is what they're called in worldgen parameters
- 04:40, 20 November 2008 diff hist +66 m 40d:Eerie glowing pit adding bottomless pit to the disambiguation header
- 04:33, 20 November 2008 diff hist +35 m 40d:Tile attributes see also revealed tile
- 04:10, 20 November 2008 diff hist +4 m Reveal gonna make a new article about revealed tiles, redirecting this to it current
- 03:48, 20 November 2008 diff hist +24 Nm 40d:Pool Redirecting to Murky pool
- 21:55, 19 November 2008 diff hist +80 40d Talk:Item designations →Text Color?: stocks.
- 18:31, 19 November 2008 diff hist +423 User:Twiggie →Undersea Map: copy your save folder
- 18:25, 19 November 2008 diff hist +235 40d:Chasm Slight rewrite. Change "tributary chasm" to "standard chasm" since they're called just "chasms" in-game; "vents" are "pits" in-game.
- 17:56, 19 November 2008 diff hist -274 40d:Tunnel redirecting to site#tunnel, where we have a description of tunnels
- 17:55, 19 November 2008 diff hist +66 m 40d:Site →Mountain halls: adding anchor link
- 17:47, 19 November 2008 diff hist +391 40d Talk:Tunnel turning it into a redirect
- 17:23, 19 November 2008 diff hist +176 40d:Meat industry →Breeding: fix-ups
- 07:05, 19 November 2008 diff hist +142 40d Talk:Mandate →Who gets punished?: partial verify
- 06:55, 19 November 2008 diff hist +2,017 40d Talk:Soldier →Restructure military articles?: reply
- 06:17, 19 November 2008 diff hist +229 40d Talk:Hauling →Does harvesting require food hauling?: unfortunately...
- 06:11, 19 November 2008 diff hist +297 40d Talk:Liaison →404 meeting not found: reply
- 05:48, 19 November 2008 diff hist +409 40d Talk:Liaison →404 meeting not found: guesses
- 05:32, 19 November 2008 diff hist +1,400 40d Talk:Meat industry reply
- 02:55, 19 November 2008 diff hist +42 40d:Maximizing framerate →Non-factors: "use of graphics" is confusing
- 02:29, 19 November 2008 diff hist +142 40d:Maximizing framerate →Game options: partial print details
- 02:27, 19 November 2008 diff hist +143 40d:Technical tricks →Game Changers and Performance Enhancers: partial_print tip
- 02:16, 19 November 2008 diff hist -41 40d:Animal trap ooh, shiny.
- 02:14, 19 November 2008 diff hist +258 N User talk:Stinhad Limarezum question about your artifact
- 02:13, 19 November 2008 diff hist +247 40d Talk:Animal trap →Artifact Traps: good question
- 02:06, 19 November 2008 diff hist +8 m 40d Talk:Strange mood →Two missing labors: meh, did it myself
- 02:05, 19 November 2008 diff hist -127 m 40d:Strange mood →Skills and workshops: blacksmith was there but misnamed. Verify on strand extractor, since we don't actually know.
- 02:01, 19 November 2008 diff hist +255 40d Talk:Strange mood →Two missing labors: yes to blacksmith
- 23:46, 18 November 2008 diff hist +7 m 40d:Tree →List of Trees: noting that default density is 1000
- 07:03, 18 November 2008 diff hist +8 m 40d:Stories →Urdim's blowgun: sure, and then I fail to reformat mine. Maximus, you are a freaking idiot.
- 07:01, 18 November 2008 diff hist +535 40d:Stories add one, fix up all headers/separators to match the formatting of the first several stories
- 06:57, 18 November 2008 diff hist +138 40d:Status icons suggest "airborne" instead of "soaring", some expansion; also, "tired" and "drowsy" are entirely different things; restructure into blinking & not.
- 06:15, 18 November 2008 diff hist +1,029 40d Talk:Miasma →What do I need to wall off?: reply
- 04:16, 18 November 2008 diff hist +25 Template:Skills Kind of confusing to have a horizontal separator used in two different ways; suggesting an alternative arrangement. Added separator for "other", though I'm not married to it.
- 04:03, 18 November 2008 diff hist +907 40d Talk:Miasma →What do I need to wall off?: reply
- 03:20, 18 November 2008 diff hist +359 40d Talk:Miasma →What do I need to wall off?: other advice
- 09:30, 17 November 2008 diff hist +649 40d Talk:Strange mood →Getting More Strange Moods: reply
- 05:34, 17 November 2008 diff hist +545 40d Talk:Strange mood →Getting More Strange Moods: followup
- 05:09, 17 November 2008 diff hist +835 40d Talk:Strange mood →Getting More Strange Moods: reply
- 04:34, 17 November 2008 diff hist +506 40d Talk:Before you unpause sometimes
- 04:27, 17 November 2008 diff hist +194 40d:Graphite I think it's worth noting the differences and similarities in-game between graphite and the other carbon/coals
- 23:18, 16 November 2008 diff hist +1,158 40d:Statue complete rewrite, expansion
- 23:14, 16 November 2008 diff hist +1 m 40d:ETHIC double redir
- 23:13, 16 November 2008 diff hist -10 m Magma-proof double redir
- 23:13, 16 November 2008 diff hist -10 m Magmaproof double redir current
- 23:13, 16 November 2008 diff hist +1 m 40d Talk:ETHIC double redir
- 23:13, 16 November 2008 diff hist -10 m Magma proof double redir current
- 23:13, 16 November 2008 diff hist -10 m Magma safe double redir
- 23:13, 16 November 2008 diff hist -10 m Fire safe double redir current
- 23:13, 16 November 2008 diff hist -10 m Firesafe double redir current
- 23:10, 16 November 2008 diff hist +23 N 40d:Fire-safe materials Fire-safe materials moved to Fire-safe: Simpler, more versatile article name
- 23:10, 16 November 2008 diff hist 0 m 40d Talk:Fire-safe Talk:Fire-safe materials moved to Talk:Fire-safe: Simpler, more versatile article name
- 23:10, 16 November 2008 diff hist 0 m 40d:Fire-safe Fire-safe materials moved to Fire-safe: Simpler, more versatile article name
- 23:09, 16 November 2008 diff hist +24 N 40d:Magma-safe materials Magma-safe materials moved to Magma-safe: Simpler, more versatile article name