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  • # After claiming a workshop, the dwarf will set about collecting the required materials for their artifact. If the dwarf remains idle inside the workshop, it's be # Once all materials have been gathered, the game will once again pause and center, and the mood
    33 KB (5,122 words) - 15:05, 11 March 2024
  • ''Dirt roads are very quick to construct'' and require neither materials nor any skill on the part of the builder, but will disappear each spring an ...f using rough stone, as you cannot see which stone is which when selecting materials for your road, but using blocks can make this significantly simpler.
    9 KB (1,589 words) - 15:41, 17 December 2014
  • ...s''' are the wide array of base items needed to create objects. Different materials have different base [[Value#Material multipliers|value multipliers]] which ...nto [[weapon]]s and [[armor]]. This (alone) doesn't necessarily give these materials a higher base value, but it may make them worth more to you and your fortre
    2 KB (377 words) - 12:22, 19 July 2012
  • ...{{k|w}}orkshop, then choose which workshop you would like to build and the materials you would like to use in its construction. Your cursor will now change into ...uling]] jobs for those materials set. Dwarves work more efficiently if the materials for their workshop are nearby.
    7 KB (1,225 words) - 21:57, 6 January 2014
  • ====Raw materials==== ...rtle produces [[shell]] and [[bone]]s when eaten, which can be used as raw materials for other things you need, including armor, crossbows, and crossbow bolts.
    41 KB (7,264 words) - 22:15, 28 July 2021
  • ...ves will spend more time in their [[workshop]]s and less time dragging raw materials or finished products to the appropriate '''[[stockpile]]'''. * A dwarf working at a workshop will gather the raw materials needed to produce wanted goods. However, produced goods require the appropr
    8 KB (1,366 words) - 15:45, 8 December 2011
  • ...ps and smelters, catapults, and impending construction projects have their materials close at hand. Be aware that these things can use up a lot of stone very q With custom stockpiles you can change which types of materials, goods, etc, can be stored in that pile. Any types of things can be mixed,
    18 KB (2,989 words) - 14:21, 24 June 2022
  • Each dwarf prefers particular materials, objects, animals, and foods. These types may or may not be generally thou * Various materials:
    9 KB (1,365 words) - 23:37, 27 July 2020
  • ...ed to construct the artifact, you can also use {{k|t}} to see exactly what materials have been tasked (although some may be tasked to be [[haul]]ed away). It's worth noting that artifacts ''can'' be made out of materials that normally could not produce the base [[furniture]] or item in question.
    8 KB (1,330 words) - 14:01, 4 August 2020
  • ...ion against [[damage]], including damage from heat and cold weather. Some materials have a better protection value than others - metal is better than leather ( ==Materials==
    11 KB (1,864 words) - 10:24, 11 May 2018
  • ...es that require architecture, it is the architect who carries the building materials to the site and clears it of debris. The architect's time can be minimised ...ot]] or a [[support]]) will all be built at the same rate, once the needed materials are all assembled.
    5 KB (700 words) - 22:17, 4 March 2014
  • ...ial]]s that surround it plus improvements (such as [[engraving]]) to those materials. See [[room]] for a more complete discussion of these values, and [[How do ===Items with no quality, made of special materials===
    13 KB (1,650 words) - 21:41, 11 May 2022
  • ==Magma-proof Materials== ...are immune to magma. [[Artifact]]s cannot be destroyed, regardless of what materials they are made of.
    4 KB (706 words) - 21:15, 5 December 2013
  • ...e''' is an umbrella term for different [[workshop]]s that are used to heat materials, and that often produce only intermediary products, items that are then use :*''Materials used:'' [[wood]]
    2 KB (299 words) - 15:44, 8 December 2011
  • Materials : Allow No Materials
    123 KB (19,038 words) - 13:55, 10 November 2022
  • ==Materials== Most materials can be used to make trade goods. On occasion, a [[dwarf]] in a [[strange m
    7 KB (1,065 words) - 17:52, 17 May 2013
  • ...ial]]s that surround it plus improvements (such as [[engraving]]) to those materials. See [[room]] for a more complete discussion of these values, and [[How do ...s ([[furniture]], [[armor]], [[bolts]], etc.) – but not intermediate materials ([[bar]]s, [[block]]s, etc. except [[cloth]], which does have quality level
    18 KB (2,023 words) - 17:12, 13 December 2023
  • Better materials provide better protection, according to the following table: ...nd any other material not listed). The net effect of non-standard "other" materials used to create artifact armors (and weapons) during strange moods is not kn
    18 KB (2,742 words) - 13:58, 2 November 2021
  • An object may be decorated with any number of materials, provided the materials are of different types. For example, you can decorate an object with turtl ...den doors) your artisan Rumpelstiltskin style, complete with workshop, the materials you want him to use and the objects you want decorated to ensure proper con
    4 KB (636 words) - 21:39, 15 June 2012
  • == Density of Materials ==
    1 KB (125 words) - 22:29, 13 March 2014
  • ...d potentially rare materials. Some furniture can only be made from certain materials. For example, [[bed]]s can only be made of wood. A few unusual types of fur
    7 KB (1,129 words) - 15:44, 8 December 2011
  • [[Stone]]s which are classified as '''flux''' materials can be used in the creation of [[pig iron]] and [[steel]] at a [[smelter]]. Note that [[block]]s made out of flux materials cannot be used in the production of pig iron or steel.
    599 bytes (102 words) - 17:52, 3 March 2014
  • In order to make steel from scratch, the following materials are needed: The following steps are performed to produce two steel bars from the above materials at a normal smelter:
    3 KB (396 words) - 12:45, 22 October 2019
  • ...e more prone to clutter than others. A highly-skilled dwarf with plenty of materials nearby can clutter a workshop rapidly, even if you have many haulers employ ...tyle. As a workshop's production is slowed, so is their consumption of raw materials and their output if there is little demand. If there is sudden spike of dem
    4 KB (631 words) - 02:48, 2 July 2012
  • ...]s and [[well]]s. They can also be used in place of raw [[stone]] or other materials to construct nearly any other type of building. {{Category|Materials}}
    4 KB (780 words) - 16:13, 17 September 2021
  • ...s in [[dwarves]] utilizing these rooms. If a room contains items made from materials a [[dwarf]] favors, the room will have a higher perceived quality to that d ...rade good]]s waiting to be sold to a caravan, unused furniture, or obscure materials saved for [[strange mood]]s. Careful and timely placement of storage rooms
    11 KB (1,809 words) - 14:55, 30 August 2021
  • ...furniture/siege ammo submenu of the stockpile settings menu) but with all materials still permitted. It may be useful to construct several glass furnaces so th {{Category|Materials}}
    2 KB (305 words) - 15:52, 8 December 2011
  • ...nnot be used to directly make items made of stone, gem, plant, or creature materials. It is, however, possible to create creature/plant items (such as meat, fis
    7 KB (1,169 words) - 16:43, 9 May 2022
  • ...he ore into '''bars'''* of pure metal. It is sometimes combined with other materials to form an '''alloy''' metal, which is also measured by the bar. An alloy u <!-- [[Category:Metals]][[Category:Materials]] -->
    5 KB (749 words) - 21:36, 11 May 2022
  • | All other materials ([[wood]], [[silver]], etc.) || 50 ...and any other material not listed. The net effect of non-standard "other" materials on artifact weapons is not known.''
    14 KB (1,953 words) - 18:03, 27 January 2014
  • ...g the rest of his materials and produce an artifact using '''all''' of the materials gathered. It is suspected that this method is what resulted in the creation
    6 KB (959 words) - 20:08, 19 October 2023
  • ...w]]s. While they do much less [[damage]] in melee than crossbows of better materials, they are very easy to make and great for marksdwarf practice. {{Category|Materials}}
    3 KB (496 words) - 19:43, 13 August 2020
  • Unlike most intermediate materials, [[cloth]] has [[quality]] values. Higher [[skill|ranks]] in the [[weaver]] {{Category|Materials}}
    2 KB (401 words) - 02:07, 8 July 2013
  • ...different color across it (e.g. {{Raw Tile|┼|0:7:1}}). Doors of different materials use different tiles. Glass doors (or portals) use the symbol {{Raw Tile|O|2
    5 KB (922 words) - 15:41, 8 December 2011
  • These tokens are types of materials, used to specify for example what material an item is made of. Unless noted For materials with no subtype, use NO_RACEGLOSS or NO_MATGLOSS; otherwise, use USE_RACEGL
    3 KB (377 words) - 22:26, 27 December 2011
  • Nobles with extraordinary preferences or preferences for items or materials that are too hard to produce (particularly rare [[gem]]s) will be a problem
    6 KB (996 words) - 13:38, 26 June 2016
  • ...terial, "glass" as such does not appear in a pre-processed form like other materials can, such as wood logs or mined stones - the game only knows finished produ {{Category|Materials}}
    4 KB (687 words) - 10:50, 19 December 2018
  • ...e files can be looked through to discover various specifics of game items, materials, and creatures, and can be changed to alter how the game behaves. They are *MATGLOSS - defines materials.
    4 KB (612 words) - 04:45, 6 January 2023
  • *Stores the following materials:
    4 KB (625 words) - 14:31, 11 July 2022
  • * [[Preferences]] - along with materials, creatures, and plants, dwarves can also like certain shapes.
    394 bytes (59 words) - 15:38, 11 April 2012
  • Note that the meat industry involves many materials which can [[rot]] and so requires slightly more micromanagement than other
    15 KB (2,489 words) - 15:17, 25 March 2014
  • {{Category|Materials}}
    1 KB (175 words) - 15:53, 8 December 2011
  • {{Category|Materials}}
    1 KB (231 words) - 22:10, 17 June 2012
  • * Crafts of various materials - bone, leather, wood, [[jade]], [[amber]], and/or [[coral]] (depending on
    4 KB (622 words) - 05:01, 9 April 2014
  • ...rves]] to eat [[food]] in comfort. They can be made from a wide variety of materials, including [[wood]], [[stone]], [[metal]], and [[glass]]. Tables can be use
    642 bytes (99 words) - 15:55, 8 December 2011
  • ...arves leave their current activity (sometimes in mid-[[job]], dropping any materials where they stand) and walk to where they can take their "break", in whateve
    2 KB (312 words) - 14:51, 3 August 2020
  • The "allowed items" and "allowed materials" settings do not serve any function, having been rendered obsolete by weapo
    704 bytes (113 words) - 15:56, 8 December 2011
  • {{Category|Materials}}
    650 bytes (101 words) - 14:46, 13 April 2012
  • The "allowed items" and "allowed materials" settings do not serve any function, having been rendered obsolete by armor
    734 bytes (111 words) - 21:03, 27 July 2012
  • ...aren't butcherable and, aside from milking purring maggots, provide no raw materials. A few vermin can have substances extracted from them, and others can be ta
    4 KB (736 words) - 21:25, 26 July 2012
  • 1 KB (188 words) - 15:55, 8 December 2011
  • ...an also be useful because, although jobs will still be canceled if the raw materials aren't currently available, they will be added back to the workshop queue r
    2 KB (314 words) - 19:55, 11 November 2023
  • Most buildings are made from raw materials or blocks, although some [[workshop]]s require some additional finished ite
    1,006 bytes (160 words) - 15:38, 8 December 2011
  • ...fession relating to the creation of [[craft]]s and [[clothing]] of various materials.
    552 bytes (63 words) - 15:26, 15 September 2014
  • ...gendary''' ability. Tasks which do not involve time-consuming gathering of materials, especially [[mining]] and [[engraving]], are easy to develop quite rapidly
    5 KB (857 words) - 15:47, 8 December 2011
  • ...op]]. They're made of stone, so you should have no problems in getting the materials. You'll need two mechanisms for each item you connect a lever to, and one m
    16 KB (2,124 words) - 20:32, 6 February 2014
  • ...7:1}} '''[[Strange mood|Fey Mood]]:''' The dwarf will find a workshop, get materials, and make an artifact. After this, it will have a skill increase to [[Legen
    7 KB (1,171 words) - 02:54, 13 October 2021
  • {{Category|Materials}}
    5 KB (750 words) - 21:20, 13 March 2014
  • {{Category|Materials}}
    437 bytes (54 words) - 15:52, 8 December 2011
  • {{Category|Materials}}
    1 KB (187 words) - 15:53, 8 December 2011
  • * made towns use local materials
    4 KB (645 words) - 14:23, 13 March 2014
  • {{Category|Materials}}
    1 KB (187 words) - 15:53, 8 December 2011
  • {{Category|Materials}}
    3 KB (443 words) - 13:44, 2 July 2012
  • * fixed problem with artifact materials being blank or nonsensical
    4 KB (709 words) - 14:49, 13 March 2014
  • {{Category|Materials}}
    890 bytes (140 words) - 04:14, 3 July 2012
  • {{Category|Materials}}
    1 KB (184 words) - 16:01, 11 August 2012
  • * allowed currency materials to vary in dwarf mode
    1 KB (182 words) - 14:51, 13 March 2014
  • {{Category|Materials}}
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  • {{Category|Materials}}
    347 bytes (51 words) - 19:43, 31 July 2012
  • ...bridge in such a way that it would cover inaccessible loose rock or other materials that the architect would need to move out of the way. This often happens wh
    6 KB (951 words) - 14:15, 25 March 2024
  • {{Category|Materials}}
    1 KB (231 words) - 15:53, 8 December 2011
  • ...and their equipment gets lost/destroyed/unrecoverable, ''and'' you have no materials to make more picks, you will be at a severe handicap until the problem is s
    8 KB (1,428 words) - 20:46, 28 May 2014
  • 5 KB (824 words) - 22:38, 30 June 2021
  • ...[labor]] used to catch [[fish]]. It is a good source of food (and some raw materials) in the early game, though somewhat dangerous. Its usefulness diminishes so
    2 KB (374 words) - 14:58, 14 June 2014
  • {{Category|Materials}}
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  • {{Category|Materials}}
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  • {{Category|Materials}}
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  • {{Category|Materials}}
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  • ...s furnishings and workshops and happily un-construct them, leaving the raw materials lying nearby. They come in two varieties, the first being definitely annoyi
    2 KB (241 words) - 22:29, 25 February 2014
  • ...l. This allows them to make an abundance of meals without consuming costly materials.
    3 KB (554 words) - 15:53, 8 December 2011
  • {{Category|Materials}}
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  • {{Category|Materials}}
    4 KB (644 words) - 15:57, 8 December 2011
  • ...[[bed]]s, as every other essential item in the game can be made from other materials. However, on '''[[Forest]]''' maps or maps where wood is more common, they
    2 KB (225 words) - 15:39, 8 December 2011
  • {{Category|Materials}}
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  • {{Category|Materials}}
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  • {{Category|Materials}}
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  • *Job-related materials are unavailable or unreachable (this is usually [[announcements|announced]]
    12 KB (1,557 words) - 15:47, 8 December 2011
  • Bone and shell, like all non-[[metal]] materials, has 50% of the standard protection of [[iron]] when used to create [[armor
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  • {{Category|Materials}}
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  • {{Category|Materials}}
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  • ..., skulls, shells, raw hides, silk thread, and anything made from these raw materials, including prepared food, soap, and leather or silk clothing. The modvalue
    2 KB (208 words) - 17:23, 27 March 2012
  • :* [[Material token]]s are used to refer to materials, similar to item tokens.
    2 KB (326 words) - 13:04, 4 January 2023
  • ...the stock gets filled with high-quality items or items made from expensive materials, there is a risk that the shop can become far too expensive for any dwarf t
    2 KB (344 words) - 15:53, 8 December 2011
  • | Civ members will wear things made of spider silk and other subterranean materials.
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  • {{Category|Materials}}
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  • ...g to encrust a bundle of [[bolt]]s will create enormous value, as the same materials are used for a whole stack or a single bolt. Some players consider this as
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