v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Search results

Jump to navigation Jump to search

Page title matches

  • #redirect [[Template:DFtext]]
    29 bytes (3 words) - 18:09, 18 November 2019

Page text matches

  • | {{DFtext|The world has passed into The Dwarven Age.|7:1}} | {{DFtext|You have discovered an expansive cavern deep underground.|7:1}}
    46 KB (6,443 words) - 08:34, 4 November 2023
  • {{dftext|He was |0:1}}{{dftext|frustrated|6:0}}{{dftext| after being kept from alcohol for too long.|0:1}}<br> {{dftext|She was |0:1}}{{dftext|resentful|6:0}}{{dftext| after getting into an argument.|0:1}}<br>
    16 KB (1,486 words) - 03:21, 20 December 2022
  • | {{DFtext|The world has passed into The Dwarven Age.|7:1}} | {{DFtext|You have discovered an expansive cavern deep underground.|7:1}}
    30 KB (4,215 words) - 03:44, 26 April 2023
  • |style="background-color:#000000"|{{DFtext|Anything|7:0}} |style="background-color:#000000"|{{DFtext|Acceptance|7:0}}
    16 KB (1,452 words) - 08:00, 28 March 2024
  • ...ersions. It will cause the dwarf to flash with a downward red arrow, and {{DFtext|Over the long term, Urist McStressed has been under a great deal of stress. ...warves will become Harrowed, their thoughts and preferences tab reading: {{DFtext|Urist McStressed has been utterly harrowed by the nightmare that is his tra
    31 KB (4,802 words) - 02:58, 26 February 2024
  • ...ersions. It will cause the dwarf to flash with a downward red arrow, and {{DFtext|Over the long term, Urist McStressed has been under a great deal of stress. ...warves will become Harrowed, their thoughts and preferences tab reading: {{DFtext|Urist McStressed has been utterly harrowed by the nightmare that is his tra
    40 KB (5,759 words) - 05:56, 3 January 2023
  • ...t=right|titlebg=#0a0|For your first game...|'''Generate a world using''' {{DFtext|Create&nbsp;New&nbsp;World!|7:1}} '''with:''' * {{DFtext|World Size|7:1}} as {{DFtext|Small|3:1}} or {{DFtext|Medium|3:1}}
    43 KB (7,415 words) - 07:36, 17 May 2023
  • ...t=right|titlebg=#0a0|For your first game...|'''Generate a world using''' {{DFtext|Create&nbsp;New&nbsp;World!|7:1}} '''with:''' * {{DFtext|World Size|7:1}} as {{DFtext|Small|3:1}} or {{DFtext|Medium|3:1}}
    43 KB (7,414 words) - 02:51, 20 December 2022
  • ...h)}} worth 50. This increases imports by 50. You then make this into a {{DFtext|rope reed bag|6:0}} worth 100. This reduces imports by 50 (since it is no This screen is separated into two tabs ({{DFtext|Creatures|7:1}} and {{DFtext|Overall Training|7:1}}). They can be switched between using {{k|→}} and {
    14 KB (2,265 words) - 03:59, 20 December 2022
  • ...ave you talking with everyone in earshot, or talk to your deity, or even {{DFtext|Begin Performance}} which includes such things as reciting poetry, telling ...n with you. If you want to talk to someone else during this time, simply {{DFtext|Start a new conversation}}.
    12 KB (2,021 words) - 04:01, 20 December 2022
  • ...ave you talking with everyone in earshot, or talk to your deity, or even {{DFtext|Begin Performance}} which includes such things as reciting poetry, telling ...n with you. If you want to talk to someone else during this time, simply {{DFtext|Start a new conversation}}.
    12 KB (2,006 words) - 14:43, 5 March 2024
  • #Select {{DFtext|Grab with right upper arm|7:1}} or with some other body part #Select {{DFtext|Grab upper body with right upper arm |7:1}} or some other part of the body.
    14 KB (2,267 words) - 04:09, 20 December 2022
  • #Select {{DFtext|Grab with right upper arm|7:1}} or with some other body part #Select {{DFtext|Grab upper body with right upper arm |7:1}} or some other part of the body.
    14 KB (2,267 words) - 00:52, 21 December 2022
  • ...f the screen will show statistics about the fortress wealth, measured in {{DFtext|☼|yellow}}, informally called [[currency|dwarf bucks]]. ...hen it is an exact amount. If it's {{DFtext|olive|olive}} and ends in a {{DFtext|?|olive}} then it's an approximate number. Numbers are approximate if your
    15 KB (2,563 words) - 17:13, 29 June 2012
  • To save and quit back to the main menu, select {{DFtext|Save Game}}. Note that there is no "save and continue" option, but saves ca ...t select either}} {{DFtext|Retire the Fortress (for the time being)}} or {{DFtext|Abandon the Fortress to Ruin}}! These will essentially cause you to lose yo
    94 KB (16,288 words) - 19:50, 3 January 2023
  • ...}''' page for now, because you want to make the right '''{{DFtext|n|2:1}}{{DFtext|: Uniforms|7:1}}''' for your marksdwarves. # {{K|A}}rmor to show the {{DFtext|&nbsp;|7:7:1}}{{dftext|SELECTION|7:7:1}}{{DFtext|&nbsp;|7:7:1}} list of Armor items
    17 KB (2,712 words) - 21:07, 19 June 2023
  • #Select {{DFtext|Grab with right upper arm|7:1}} or with some other body part #Select {{DFtext|Grab upper body with right upper arm |7:1}} or some other part of the body.
    11 KB (1,763 words) - 06:37, 14 April 2013
  • For your first game, [[World generation|generate a new world]] using the {{DFtext|Create new world}} option in the main menu with the following options: * {{DFtext|World map size}} at {{DFtext|Medium|3:1}}
    86 KB (14,760 words) - 04:47, 17 March 2024
  • #Select {{DFtext|Grab with right upper arm|7:1}} or with some other body part #Select {{DFtext|Grab upper body with right upper arm |7:1}} or some other part of the body.
    11 KB (1,920 words) - 02:27, 8 August 2014
  • ...}''' page for now, because you want to make the right '''{{DFtext|n|2:1}}{{DFtext|: Uniforms|7:1}}''' for your marksdwarves. # {{K|A}}rmor to show the {{DFtext|&nbsp;|7:7:1}}{{dftext|SELECTION|7:7:1}}{{DFtext|&nbsp;|7:7:1}} list of Armor items
    17 KB (2,763 words) - 20:20, 11 January 2023
  • For your first game, [[World generation|generate a new world]] using the {{DFtext|Create New World!}} option in the main menu with the following options: * {{DFtext|World Size}} is {{DFtext|Medium|3:1}}
    82 KB (14,401 words) - 12:46, 20 June 2018
  • *{{DFtext|W|6:1}}{{Verify|Premium version icons}} - This animal is semi-wild. *{{DFtext|T|7:1}}{{Verify|Premium version icons}} - This animal is trained.
    9 KB (1,344 words) - 02:37, 4 March 2023
  • ...t|Light|6:1}} or {{DFtext|Dark|0:1}}, and {{DFtext|Above Ground|2:1}} or {{DFtext|Subterranean|0:1}}. These attributes can be observed from the {{k|k}} menu, * {{DFtext|Outside |3:1}}{{DFtext|Light |6:1}}{{DFtext|Above Ground|2:1}} - Outdoors, or within outdoor-like conditions (such as b
    4 KB (561 words) - 04:03, 20 December 2022
  • ...t|Light|6:1}} or {{DFtext|Dark|0:1}}, and {{DFtext|Above Ground|2:1}} or {{DFtext|Subterranean|0:1}}. These attributes can be observed from the {{k|k}} menu, * {{DFtext|Outside |3:1}}{{DFtext|Light |6:1}}{{DFtext|Above Ground|2:1}} - Outdoors
    3 KB (421 words) - 21:56, 28 June 2014
  • ...t|Light|6:1}} or {{DFtext|Dark|0:1}}, and {{DFtext|Above Ground|2:1}} or {{DFtext|Subterranean|0:1}}. Unlike in versions prior to v50, these attributes can n * {{DFtext|Outside |3:1}}{{DFtext|Light |6:1}}{{DFtext|Above Ground|2:1}} - Outdoors, or within outdoor-like conditions (such as b
    4 KB (571 words) - 14:51, 9 January 2023
  • ...t|Light|6:1}} or {{DFtext|Dark|0:1}}, and {{DFtext|Above Ground|2:1}} or {{DFtext|Subterranean|0:1}}. These keywords can be observed from the {{k|k}} menu, w # {{DFtext|Outside |3:1}}{{DFtext|Light |6:1}}{{DFtext|Above Ground|2:1}} - outdoors
    4 KB (667 words) - 23:45, 8 November 2023
  • ...d {{DFtext|X|purple}}, with the screen showing {{DFtext|Hidden|red}} and {{DFtext|Blocked|red}}. Maneuver the square so it's inside of one of the 3x3 rooms ...queeze through the diagonal opening into the workshop, but sometimes the {{DFtext|X|green}}'s will entirely wall off the workshop from the hall. If you build
    12 KB (2,241 words) - 18:45, 8 December 2011
  • ...n moved there yet. When the item arrives at the depot it will change to {{DFtext|[TRADING]|yellow}}. ...↓}}, and select an item for trading with {{K|Enter}}, which will cause a {{DFtext|[T]}} to appear next to it, marking it as part of the deal you're planning
    22 KB (3,995 words) - 18:43, 8 December 2011
  • ...turers can join existing squads by speaking to a commander and selecting {{DFtext|Ask to become a <squad>}}. Adventurers must have a reputable status as a ki ...quest can be checked in the agreements log; quests are identifiable with {{DFtext|Order:}}.
    21 KB (3,341 words) - 12:48, 26 August 2023
  • ...turers can join existing squads by speaking to a commander and selecting {{DFtext|Ask to become a <squad>}}. Adventurers must have a reputable status as a ki ...quest can be checked in the agreements log; quests are identifiable with {{DFtext|Order:}}.
    21 KB (3,336 words) - 03:51, 20 December 2022
  • {{TipBox2|titlebg=#0a0|For your first game...|'''Generate a world using''' {{DFtext|Create New World!}} '''with:''' * {{DFtext|World Size}} is {{DFtext|Medium|3:1}}
    24 KB (4,160 words) - 19:28, 25 April 2016
  • {{TipBox2|titlebg=#0a0|For your first game...|'''Generate a world using''' {{DFtext|Create New World!}} '''with:''' * {{DFtext|World Size}} is {{DFtext|Medium|3:1}}
    21 KB (3,696 words) - 18:29, 3 April 2015
  • ...ame}} to save your game. You can then come back to it later by using the {{DFtext|Continue Playing}} option in the main menu. Eventually, your character will become {{DFtext|Drowsy|1:0}}, and this will get worse until you get sufficient sleep.
    50 KB (8,736 words) - 18:42, 14 April 2024
  • ...inside the building with {{K|t}}. The first few lines, which contain a {{DFtext|[B]|white}} on the right hand side, are the items the building is made from * Bracketing with {{DFtext|-}}, {{DFtext|+}}, {{DFtext|*}}, {{DFtext|≡}} or {{DFtext|☼}} indicates that the item is of higher than normal [[quality]].
    11 KB (1,882 words) - 18:44, 8 December 2011
  • ...ming/Related|Grey}}, press {{K|Enter}}, scroll up with {{K|-}} to select {{DFtext|Cooking|Grey}}, hit {{K|Enter}} again, then {{K|Esc}} twice to return to th ...you three different types of meal to prepare, and the currently unusable {{DFtext|Render fat|red}}. "Easy meal" produces a meal with two ingredients, "fine
    10 KB (1,758 words) - 18:39, 8 December 2011
  • ...ame}} to save your game. You can then come back to it later by using the {{DFtext|Continue Playing}} option in the main menu. Eventually, your character will become {{DFtext|Drowsy|1:0}}, and this will get worse until you get sufficient sleep.
    50 KB (8,737 words) - 02:51, 20 December 2022
  • ...ilt by opening the [[building|{{k|b}}uilding]] menu and either selecting {{DFtext|Hive|7:1}} or pressing {{k|Alt + h}}. They can be built on any hard surface ...ce anything. Hives are marked as having either {{DFtext|Outdoor|2:1}} or {{DFtext|No outdoor|4:1}} access; this is referring to the above ground and subterra
    13 KB (2,169 words) - 03:09, 20 December 2022
  • ...{{DFtext|X|yellow}} cursor, with the closest dwarf marked by a flashing {{DFtext|+|LimeGreen}}; you can move the cursor around to look at different dwarves. * The fourth line shows whatever job the dwarf is currently engaged in, or {{DFtext|No Job|yellow}} if there is no job.
    9 KB (1,654 words) - 17:48, 26 July 2021
  • ...ion|0.47.01}} To add another adventurer, press {{k|N}} on the last page ({{DFtext|Mounts and pets}}) of creating the current one. ...s. The stronger your faith, the more likely you will get the [[need]] to {{DFtext|Pray}} to your deity.
    40 KB (6,140 words) - 15:47, 7 September 2023
  • For your first game, [[World generation|generate a new world]] using the {{DFtext|Create New World!}} option in the main menu with the following options: * {{DFtext|World Size}} is {{DFtext|Medium|3:1}}
    54 KB (9,560 words) - 12:51, 18 May 2013
  • ...ion|0.47.01}} To add another adventurer, press {{k|N}} on the last page ({{DFtext|Mounts and pets}}) of creating the current one. ...s. The stronger your faith, the more likely you will get the [[need]] to {{DFtext|Pray}} to your deity.
    40 KB (6,135 words) - 12:05, 10 January 2023
  • ...ists the number of each ingredient currently possessed. The last column ({{DFtext|Permissions|7:1}}) is subdivided into two additional columns, cooking and b ...led_icon.png|18px]] ({{DFtext|+|6:1}}{{DFtext|C|4:1}} or {{DFtext|+|6:1}}{{DFtext|B|5:0}} in ASCII mode) - This item could be used for the task, but is curre
    22 KB (3,326 words) - 22:05, 13 March 2024
  • ...rvesting experience gain. You can change this via {{K|o}} to select the {{DFtext|Set Orders}} command: {{K|h}} will toggle {{DFtext|Dwarves All Harvest|white}} to {{DFtext|Only Farmers Harvest|white}}, so your farmer will gain farming experience m
    11 KB (1,975 words) - 18:46, 28 July 2021
  • ...t|Light|6:1}} or {{DFtext|Dark|0:1}}, and {{DFtext|Above Ground|2:1}} or {{DFtext|Subterranean|0:1}}. These keywords can be observed from the {{k|k}} menu, w # {{DFtext|Outside |3:1}}{{DFtext|Light |6:1}}{{DFtext|Above Ground|2:1}}
    2 KB (323 words) - 18:00, 13 December 2012
  • ...ou try to place more beds than are available for placing, you'll be told {{DFtext|Needs bed|red}}, since you can't order a piece of furniture to be placed be ...in. If you try to look at the beds with {{K|k}} it will simply tell you {{DFtext|Bed|cyan}}. This is because once a bed is installed the game treats it as a
    17 KB (3,136 words) - 19:10, 12 November 2020
  • ...t|Light|6:1}} or {{DFtext|Dark|0:1}}, and {{DFtext|Above Ground|2:1}} or {{DFtext|Subterranean|0:1}}. Unlike in later versions, these keywords '''cannot''' b # {{DFtext|Outside |3:1}}{{DFtext|Light |6:1}}{{DFtext|Above Ground|2:1}} - Outdoor tiles
    1 KB (156 words) - 23:00, 12 March 2013
  • * {{DFtext|Install Colony In Hive|3:0}} – when a beekeeper installs a colony to a ne * {{DFtext|Collect Hive Products|3:0}} – when a beekeeper gathers the products from
    13 KB (2,091 words) - 22:02, 14 March 2024
  • ...x|right|{{DFtext|Urist McSwingdeath felt|7:0}}{{DFtext| satisfied|2:0:1}}{{DFtext| striking his enemies with perfect poise.|7:0}}]]'''Combat''' in ''Dwarf Fo ...ting with the weapon in inventory, choosing the weapon, and choosing the {{DFtext|Gain possession}} option. Other ways include; doing a non-aimed attack can
    28 KB (4,610 words) - 03:16, 20 December 2022
  • ...y|2:1}}), or high-priority (magenta text with an exclamation point, e.g. {{DFtext|Pray to Lorsïth!|5:1}}). Low-priority jobs may be cancelled to undertake | {{DFtext|Very focused|2:1}}|| + 140% (?)
    14 KB (2,065 words) - 21:06, 22 April 2024
  • ...e}}, which can be selected with {{K|↑}} and {{K|↓}}. The one you want, {{DFtext|Continue Playing|white}}, is the one you want, since a pre-existing game ha ...st screen you saw. You can then use {{K|↑}} or {{K|Page Down}} to select {{DFtext|Quit|white}} and then {{K|Enter}} to exit the game.
    9 KB (1,481 words) - 14:52, 22 February 2015
  • ...onally reported with a "/R" at the end, and joblessness is reported with {{DFtext|No Job|6:1}}. Any [[administrator]]s will appear in purple where they would | {{DFtext|Wild animal|2:0}}
    4 KB (636 words) - 04:05, 20 December 2022
  • Use {{K|f}} to pick {{DFtext|Food|white}}, since seeds count as a type of food. To lay out the stockpil .... This will choose the "building" (including stockpiles) closest to the {{DFtext|X|yellow}} cursor, so you don't need to move it. {{K|s}} will let you chan
    7 KB (1,302 words) - 18:39, 8 December 2011
  • ...y|2:1}}), or high-priority (magenta text with an exclamation point, e.g. {{DFtext|Pray to Lorsïth!|5:1}}). Low-priority jobs may be cancelled to undertake | {{DFtext|Very focused|2:1}}|| + 140% (?)
    14 KB (2,180 words) - 10:54, 27 May 2023
  • *{{DFtext|autodump|white}} Useful for mass dumping or destroying items. Use {{DFtext|help autodump|white}} for options. ...t|cleanowned|white}} Confiscates and dumps garbage owned by dwarves. Use {{DFtext|help cleanowned|white}} for options. Can cause unhappy thoughts if no repla
    15 KB (2,380 words) - 18:50, 28 July 2021
  • ...n {{DFtext|red|red}}, and if there is one which ''is'' met is will be in {{DFtext|white|white}}; the colors for mandates are different and will be dealt with ...}} at the bottom of the screen will be {{DFtext|white|white}} instead of {{DFtext|grey|grey}}, and you can replace the filled position with {{K|r}}. When ap
    11 KB (1,946 words) - 01:02, 18 November 2013
  • ...ting with the weapon in inventory, choosing the weapon, and choosing the {{DFtext|Gain possession}} option. Other ways include; doing a non-aimed attack can ...acquired powers which can be used with {{k|x}} then {{k|a}} or {{k|p}}. {{DFtext|Spit}} is a common ability, but is not very effective.
    28 KB (4,740 words) - 05:27, 14 May 2024
  • ...in {{DFtext|Others}} on the [[unit list|{{k|u}}nit list]] and labeled as {{DFtext|Guest|2:1}} on the right side of their names, along with their current acti ...yers wanting to remain an isolated fortress should restrict locations to {{DFtext|Citizens only|6:1}} to prevent people from visiting them, and shouldn't rev
    11 KB (1,804 words) - 04:06, 20 December 2022
  • ...fs made of [[grate]]s or [[glass]] still cause the tile to be treated as {{DFtext|Inside|6:0}}. What will work is building a retractable drawbridge over wher ...diers for surface threats and convert their training and living areas to {{DFtext|Light|6:1}} tiles, they should be safe from cave adaptation going forward,
    8 KB (1,239 words) - 03:13, 20 December 2022
  • ...isfied|2:0:1}}{{DFtext| at work. He felt|7:0}}{{DFtext| satisfied|2:0:1}}{{DFtext| upon improving mining.|7:0}}<br /> {{DFtext|He was|7:0}}{{DFtext| uneasy|6:0}}{{DFtext| after seeing a human's dead body.|7:0}}<br />
    23 KB (3,607 words) - 04:02, 20 December 2022
  • *{{DFtext|autodump|white}} Useful for mass dumping or destroying items. Use {{DFtext|help autodump|white}} for options. ...t|cleanowned|white}} Confiscates and dumps garbage owned by dwarves. Use {{DFtext|help cleanowned|white}} for options. Can cause unhappy thoughts if no repla
    25 KB (4,057 words) - 03:41, 20 December 2022
  • ...isfied|2:0:1}}{{DFtext| at work. He felt|7:0}}{{DFtext| satisfied|2:0:1}}{{DFtext| upon improving mining.|7:0}}<br /> {{DFtext|He was|7:0}}{{DFtext| uneasy|6:0}}{{DFtext| after seeing a human's dead body.|7:0}}<br />
    23 KB (3,615 words) - 01:32, 25 February 2024
  • ...in {{DFtext|Others}} on the [[unit list|{{k|u}}nit list]] and labeled as {{DFtext|Guest|2:1}} on the right side of their names, along with their current acti ...yers wanting to remain an isolated fortress should restrict locations to {{DFtext|Citizens only|6:1}} to prevent people from visiting them, and shouldn't rev
    13 KB (2,080 words) - 04:10, 15 March 2024
  • *{{DFtext|autodump|white}} Useful for mass dumping or destroying items. Use {{DFtext|help autodump|white}} for options. ...t|cleanowned|white}} Confiscates and dumps garbage owned by dwarves. Use {{DFtext|help cleanowned|white}} for options. Can cause unhappy thoughts if no repla
    23 KB (3,796 words) - 20:37, 9 May 2024
  • :''Turn on [[note]]s mode ({{K|N}}) to reveal flashing {{DFtext|*|cyan}} notes to show you were the 3x3 workshop spaces should be centered' Designate a downstairs ({{K|d}}-{{K|j}}) where the flashing {{DFtext|>|cyan}} note is, an upstairs ({{K|d}}-{{K|u}}) right under it a level down
    25 KB (4,489 words) - 18:43, 8 December 2011
  • :Including {{DFtext|Calm|7:0}}, {{DFtext|Wilderness|2:0}} and {{DFtext|Untamed Wilds|6:1}} :Including {{DFtext|Serene|1:1}}, {{DFtext|Mirthful|2:1}} and {{DFtext|Joyous Wilds|3:1}}
    11 KB (1,758 words) - 04:01, 20 December 2022
  • :Including {{DFtext|Serene|1:1}}, {{DFtext|Mirthful|2:1}} and {{DFtext|Joyous Wilds|3:1}} :Including {{DFtext|Calm|7:0}}, {{DFtext|Wilderness|2:0}} and {{DFtext|Untamed Wilds|6:1}}
    13 KB (2,011 words) - 15:01, 5 March 2024
  • ! {{DFtext|Brown|6:0}} ! {{DFtext|Gray|7:0}}
    28 KB (4,584 words) - 04:04, 20 December 2022
  • ...glass]] for this to work). A plot with mixed {{DFtext|Light|6:0:1}} and {{DFtext|Dark|0:0:1}} tiles may show plants as "available" when only a tiny fraction ...entirely with a red warning message (either {{DFtext|Blocked|4:0:1}} or {{DFtext|Needs soil or mud|4:0:1}}). See the article on [[crop]]s for details on the
    29 KB (4,713 words) - 01:43, 16 October 2023
  • ! {{DFtext|Brown|6:0}} ! {{DFtext|Gray|7:0}}
    36 KB (5,948 words) - 09:14, 9 April 2024
  • ...a bit as it autosaves your progress, and then it will pause and announce {{DFtext|It is now summer|yellow}}. If you were to save and the continue/restore yo ...afts}} labor group to get the leather works built. Then add a repeating {{DFtext|Construct leather Bag}} job ({{K|q}}-{{K|a}}-{{K|n}}-{{K|r}}) to make as ma
    5 KB (944 words) - 18:38, 8 December 2011
  • :{{DFtext|unhurt|#fff}} :{{DFtext|lightly wounded|#c0c0c0}}
    16 KB (2,577 words) - 19:44, 17 June 2014
  • ...ated or nauseated by the sun will instantly cure them. Any tile with the {{DFtext|Outside|3:1}} trait will suffice (as long as it isn't raining). ...diers for surface threats and convert their training and living areas to {{DFtext|Light|6:1}} tiles, they should be safe from cave adaptation going forward,
    5 KB (861 words) - 19:09, 25 April 2024
  • ...glass]] for this to work). A plot with mixed {{DFtext|Light|6:0:1}} and {{DFtext|Dark|0:0:1}} tiles may show plants as "available" when only a tiny fraction ...entirely with a red warning message (either {{DFtext|Blocked|4:0:1}} or {{DFtext|Needs soil or mud|4:0:1}}). See the article on [[crop]]s for details on the
    29 KB (4,659 words) - 02:40, 29 April 2024
  • :{{DFtext|unhurt|#fff}} :{{DFtext|lightly wounded|#c0c0c0}}
    17 KB (2,740 words) - 20:30, 23 June 2017
  • ...({{K|d}}-{{K|i}}). However, instead of using the arrow keys to move the {{DFtext|X|yellow}} cursor around, move the mouse pointer over the center stair, hol ...view will show some new scenery, and a message box will show the message {{DFtext|You have discovered an expansive cavern deep underground|white}}. Press {{
    12 KB (2,122 words) - 18:45, 8 December 2011
  • ...is determined by the parameters {{DFtext|Number of Mountain Caves}} and {{DFtext|Number of Non-Mountain Caves}}. Both parameters can be configured in [[adva ...advanced world gen, setting the option {{DFtext|Make Caves Visible}} to {{DFtext|Yes}} will make caves visible from the start.
    7 KB (1,273 words) - 03:13, 20 December 2022
  • ...r unpause the game without entering a menu use {{K|Space}}. You will see {{DFtext|*PAUSED*|3:3:1}} appear in the upper left corner of the window when the gam *{{DFtext|Return to Game}} &ndash; Exits the options menu. You can also just press {{
    26 KB (4,340 words) - 03:20, 20 December 2022
  • ...differs depending on the attacking race, and the main screen showing the {{DFtext|SIEGE|6:4:1}} tag at the top for the duration of the siege. In the premium ...d from. Once all of the remaining attackers have decided to retreat, the {{DFtext|SIEGE|6:4:1}} tag will go away.
    15 KB (2,568 words) - 14:36, 30 April 2024
  • ...is determined by the parameters {{DFtext|Number of Mountain Caves}} and {{DFtext|Number of Non-Mountain Caves}}. Both parameters can be configured in [[adva ...advanced world gen, setting the option {{DFtext|Make Caves Visible}} to {{DFtext|Yes}} will make caves visible from the start.
    7 KB (1,276 words) - 23:49, 29 February 2024
  • ...differs depending on the attacking race, and the main screen showing the {{DFtext|SIEGE|6:4:1}} tag at the top for the duration of the siege. A siege's objec ...d from. Once all of the remaining attackers have decided to retreat, the {{DFtext|SIEGE|6:4:1}} tag will go away.
    15 KB (2,541 words) - 03:56, 20 December 2022
  • * ({{k|p}}) {{DFtext|Process Plants|7:0:1}} - make [[thread]] from plants ([[pig tail]]s, [[rop * ({{k|l}}) {{DFtext|Process Plants (Barrel)|7:0:1}} - with an empty [[barrel]], turn [[sweet po
    3 KB (407 words) - 03:22, 20 December 2022
  • ...For this reason new stops might get marked by yellow exclamation marks ({{DFtext|!|#ff0}}) due to invalid directions. One important thing to note is that as ...f0}} symbol by each of them. In the lower right corner, we see what the {{DFtext|!|#ff0}} means. Also, note that the second stop is labeled in white, while
    93 KB (15,231 words) - 15:00, 15 December 2023
  • ...rs|in the game]]‡ via {{K|v}}-{{K|p}}-{{K|l}} (architecture is under the {{DFtext|Stoneworking}} labor group). ...n architecture labor for some of the migrants (architecture is under the {{DFtext|Other Jobs}} labor group) and let them build.
    10 KB (1,855 words) - 18:45, 8 December 2011
  • :{{DFtext|NONE: No recorded active wounds on the part.|#fff}} :{{DFtext|MINOR: Any damage that doesn't have functional/structural consequences (mig
    18 KB (3,071 words) - 04:09, 20 December 2022
  • ...able items on tiles that are {{DFtext|Outside |3:1}}{{DFtext|Light |6:1}}{{DFtext|Above Ground|2:1}} do not generate miasma. If placed on a {{DFtext|Subterranean|0:1}} tile, decaying items will generate miasma, which will sp
    30 KB (4,990 words) - 14:26, 24 June 2022
  • ...able items on tiles that are {{DFtext|Outside |3:1}}{{DFtext|Light |6:1}}{{DFtext|Above Ground|2:1}} do not generate miasma. If placed on a {{DFtext|Subterranean|0:1}} tile, decaying items will generate miasma, which will sp
    22 KB (3,621 words) - 14:25, 24 June 2022
  • :{{DFtext|NONE: No recorded active wounds on the part.|#fff}} :{{DFtext|MINOR: Any damage that doesn't have functional/structural consequences (mig
    19 KB (3,127 words) - 11:07, 1 May 2024
  • ...able items on tiles that are {{DFtext|Outside |3:1}}{{DFtext|Light |6:1}}{{DFtext|Above Ground|2:1}} do not generate miasma. If placed on a {{DFtext|Subterranean|0:1}} tile, decaying items will generate miasma, which will sp
    35 KB (5,825 words) - 19:58, 21 October 2023
  • ...collapsed!|4:1}}<br>{{DFtext|The miner slams into an obstacle!|6:1}}<br>{{DFtext|The two-legged rhino lizard Remains strikes the miner in the neck and the i {{DFtext|Zasit Dastotamud, Diagnoser cancels Clean: Dangerous terrain|4:1}}
    59 KB (10,061 words) - 07:47, 24 April 2024
  • ...r unpause the game without entering a menu use {{K|Space}}. You will see {{DFtext|*PAUSED*|3:3:1}} appear in the upper left corner of the window when the gam *{{DFtext|Save and return to title menu}} &ndash; Saves the game, unloads the fortres
    24 KB (4,039 words) - 19:59, 19 February 2024
  • ...able items on tiles that are {{DFtext|Outside |3:1}}{{DFtext|Light |6:1}}{{DFtext|Above Ground|2:1}} do not generate miasma. If placed on a {{DFtext|Subterranean|0:1}} tile, decaying items will generate miasma, which will sp
    34 KB (5,560 words) - 18:23, 16 March 2024
  • ...For this reason new stops might get marked by yellow exclamation marks ({{DFtext|!|#ff0}}) due to invalid directions. One important thing to note is that as '''Symptom:''' {{DFtext|! Set dir/connect track|6:1}} message appears to the right of one or more s
    95 KB (15,558 words) - 20:25, 8 April 2024
  • :{{DFtext|NONE: No recorded active wounds on the part.|#fff}} :{{DFtext|MINOR: Any damage that doesn't have functional/structural consequences (mig
    19 KB (3,043 words) - 03:33, 20 December 2022
  • ...xt|Install colony when ready|7:1}}) by default. Changing the settings to {{DFtext|Do not install colony|7:1}} will not allow the hive to accept new colonies. ...{{DFtext|Gather any products|7:1}}) by default. Changing the settings to {{DFtext|Do not gather products|7:1}} will prevent beekeepers from gathering the pro
    7 KB (1,078 words) - 03:34, 20 December 2022
  • ...es an emotional reaction {{dftext|Urist is |0:1}}{{dftext|<emotion>|6:0}}{{dftext| due to <your_syn_name>.|0:1}} ...eature is in the {{DFtext|Dark|0:1}}, and decreases by 10 each tick when {{DFtext|Outside|3:1}}. The counter is removed if it decreases to 0. See [[cave adap
    72 KB (11,256 words) - 06:53, 21 May 2024
  • ...sfied|2:0:1}}{{DFtext| at work. She felt|7:0}}{{DFtext| satisfied|2:0:1}}{{DFtext| upon improving mining.|7:0}}<br /> {{DFtext|He felt|7:0}}{{DFtext| satisfied|2:0:1}}{{DFtext| after teaching striking.|7:0}}
    5 KB (754 words) - 22:04, 13 October 2023
  • * {{DFtext|No Quarter|5:0:1}} * {{DFtext|Lethal|4:0:1}}
    4 KB (693 words) - 14:10, 21 March 2023
  • ...sfied|2:0:1}}{{DFtext| at work. She felt|7:0}}{{DFtext| satisfied|2:0:1}}{{DFtext| upon improving mining.|7:0}}<br /> {{DFtext|He felt|7:0}}{{DFtext| satisfied|2:0:1}}{{DFtext| after teaching striking.|7:0}}
    5 KB (727 words) - 03:22, 20 December 2022
  • :{{DFtext|NONE: No recorded active wounds on the part.|#fff}} :{{DFtext|MINOR: Any damage that doesn't have functional/structural consequences (mig
    17 KB (2,759 words) - 16:07, 17 March 2024
  • ...one tile to the east. Where you pressed {{K|Enter}} will be a blinking {{DFtext|+|limegreen}}, which is the '''anchor''' for the designation. Now move the ...e or changed your mind you can undo a designation with {{K|x}} to select {{DFtext|Remove Designation|white}}. Since the stairs designation we just did was o
    9 KB (1,575 words) - 18:43, 8 December 2011

View (previous 100 | next 100) (20 | 50 | 100 | 250 | 500)