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  • == a.k.a. Science On Fire == ...turers may also perform ‼Science‼, but if it's not a dwarf, it just isn't ‼Science
    606 bytes (89 words) - 18:56, 13 April 2024
  • ...do blunt impact damage, but only a tiny amount due to the poor [[material science|material properties]] of wood for a combat weapon. While every weapon is ac ...r/dwarffortress/comments/11bh54h/combat_science_iii_fighting_the_undead/ !!Science!!] shows that while axe create a messy pile of reanimated corpse, the axe g
    60 KB (8,739 words) - 05:12, 7 January 2024
  • Ghosts are generally immune to harm (except for a few [[#Science on Ghosts|bugs]]). They can be targeted in the Squad kill screen ({{K|s}},{ == Science on Ghosts ==
    10 KB (1,684 words) - 02:56, 29 April 2024
  • Ghosts are generally immune to harm (except for a few [[#Science on Ghosts|bugs]]). They can be targeted in the Squad kill screen ({{K|s}},{ == Science on Ghosts ==
    10 KB (1,571 words) - 03:25, 20 December 2022
  • The invention of minecarts revolutionized the [[minecart logic|Science of Dwarfputing]] by enabling smaller, faster logic systems to be built. ...ick. [http://www.bay12forums.com/smf/index.php?topic=137557.0 Thread with SCIENCE here].
    95 KB (15,558 words) - 20:25, 8 April 2024
  • == Science on Ghosts ==
    5 KB (865 words) - 20:17, 22 April 2019
  • == Science on Ghosts ==
    5 KB (788 words) - 20:17, 22 April 2019
  • ...el helmets. <sup>[http://www.bay12forums.com/smf/index.php?topic=116151.30 science!]</sup> ...y12forums.com/smf/index.php?topic=92852.msg2601760#msg2601760 Some dwarven science] has also been conducted on the armor values of strange mood armors made fr
    92 KB (14,678 words) - 18:35, 8 May 2024
  • The invention of minecarts revolutionized the [[minecart logic|Science of Dwarfputing]] by enabling smaller, faster logic systems to be built. ...ick. [http://www.bay12forums.com/smf/index.php?topic=137557.0 Thread with SCIENCE here].
    93 KB (15,231 words) - 15:00, 15 December 2023
  • ...'' is a [[Material science|property]] of [[material]]s. As with [[Material science#Mechanical Performance Properties|yield and fracture]], there are six types
    2 KB (304 words) - 00:48, 18 January 2024
  • ...normally make out of wood, but wood melee weapons and armor are [[Material science#Material and item properties|basically useless in combat]]. You can use elv ...alf-competent, metal-clad dwarven militia [see [[Material_science|Material science]] for more info]. However, elves will also employ [[Mercenary|mercenaries]]
    18 KB (2,871 words) - 03:24, 1 May 2024
  • ...el helmets. <sup>[http://www.bay12forums.com/smf/index.php?topic=116151.30 science!]</sup> ...y12forums.com/smf/index.php?topic=92852.msg2601760#msg2601760 Some dwarven science] has also been conducted on the armor values of strange mood armors made fr
    75 KB (12,156 words) - 19:50, 13 February 2023
  • ...game, many through its direct effect on item [[weight]], but as [[material science|material properties]] go, its implementation is sometimes underwhelming - w ...t | Depends on armor type and the race it was crafted for. See [[Material science#Contact Area|here]] for some examples.
    13 KB (1,767 words) - 06:00, 22 April 2024
  • ...'' is a [[Material science|property]] of [[material]]s. As with [[Material science#Mechanical Performance Properties|yield and fracture]], there are six types
    2 KB (231 words) - 05:41, 1 September 2016
  • ...protection.<sup>[http://www.bay12forums.com/smf/index.php?topic=116151.30 science!]</sup> ...y12forums.com/smf/index.php?topic=92852.msg2601760#msg2601760 Some dwarven science] has also been conducted on the armor values of strange mood armors made fr
    64 KB (10,487 words) - 21:31, 24 November 2014
  • ...'' is a [[Material science|property]] of [[material]]s. As with [[Material science#Mechanical Performance Properties|yield and fracture]], there are six types
    2 KB (229 words) - 05:41, 1 September 2016
  • ...are: mathematics, philosophy, history, geography, medical science, natural science, astronomy, engineering, and chemistry. These all have their own sub-catego
    3 KB (362 words) - 03:37, 20 December 2022
  • ...s on mathematics, philosophy, history, geography, medical science, natural science, astronomy, engineering, and chemistry. They are referred to as ''manuals''
    20 KB (3,119 words) - 16:46, 18 October 2023
  • ...do blunt impact damage, but only a tiny amount due to the poor [[material science|material properties]] of wood for a combat weapon. While every weapon is ac ...calculated is currently not fully understood, and this area begs for more !SCIENCE!.
    56 KB (8,131 words) - 13:05, 6 January 2024
  • * '''Science''': Doing experiments to figure out how the game works. * '''‼SCIENCE‼''': Like '''science''', but involving more blood and fire.
    3 KB (406 words) - 05:25, 17 February 2012
  • ...are: mathematics, philosophy, history, geography, medical science, natural science, astronomy, engineering, and chemistry. These all have their own sub-catego
    3 KB (429 words) - 22:05, 18 February 2023
  • ...'' is a [[Material science|property]] of [[material]]s. As with [[Material science#Mechanical Performance Properties|yield and fracture]], there are six types
    2 KB (231 words) - 04:00, 20 December 2022
  • ...s on mathematics, philosophy, history, geography, medical science, natural science, astronomy, engineering, and chemistry.
    20 KB (3,168 words) - 14:07, 21 February 2024
  • ...ed since the bug has been fixed, even in the Premium version 50.11. More !!SCIENCE!! is needed to determine the trigger.
    54 KB (9,409 words) - 23:54, 13 January 2024
  • ...ly factors in this are the [[weight]] of the ammunition and the [[material science|physical properties of the material]] in combat. The type of ammunition and
    3 KB (496 words) - 02:52, 20 December 2022
  • ...able splat at the bottom), interfere with the reproducibility of dwarven !!SCIENCE!!, and be [[exploit]]ed as the key mechanic in [[#Coinstar training|coinsta
    20 KB (3,327 words) - 05:23, 3 March 2024
  • ...The surgeon skill is also used by [[scholars]] when thinking about medical science-related [[topics]]:
    2 KB (290 words) - 04:01, 20 December 2022
  • ...The suturer skill is also used by [[scholars]] when thinking about medical science-related [[topics]]:
    1 KB (175 words) - 04:01, 20 December 2022
  • ...: [http://www.bay12forums.com/smf/index.php?topic=118751.0 Room Values - !!SCIENCE!!] - The mathematics to help calculate room value.
    9 KB (1,543 words) - 03:54, 20 December 2022
  • No one has yet done Science on the possibility of using [[minecart]]s to transport paralyzed dwarves. W
    18 KB (3,071 words) - 04:09, 20 December 2022
  • ...und dresser skill is also used by [[scholars]] when thinking about medical science-related [[topics]]:<br>
    1 KB (159 words) - 04:09, 20 December 2022
  • ...: [http://www.bay12forums.com/smf/index.php?topic=118751.0 Room Values - !!SCIENCE!!] - The mathematics to help calculate room value.
    7 KB (1,145 words) - 19:06, 10 March 2014
  • ...ly factors in this are the [[weight]] of the ammunition and the [[material science|physical properties of the material]] in combat. The type of ammunition and
    3 KB (490 words) - 19:35, 24 July 2014
  • Through the use of the latest magma-powered and minecart-driven science, we have solved the riddle of whether a dwarf carrying a ◄gold ring► ca
    2 KB (334 words) - 13:37, 12 March 2024
  • * Have a science lab. Use living creatures and people as test subjects.
    51 KB (8,717 words) - 12:51, 19 August 2018
  • ...h easier, as well as simplifying the [[pump stack]]s for applications in !!SCIENCE!!.
    2 KB (352 words) - 03:40, 20 December 2022
  • see '''[[Material science]]''' for an explanation of what the yield/fracture/elasticity terminology m
    34 KB (5,534 words) - 19:32, 21 February 2023
  • ...e]]s of equal parity to, say, [[granite]]. Although the precise [[material science|material properties]] of ash are unknown, it is [[fire-safe]] and (somehow)
    1 KB (159 words) - 20:01, 11 July 2013
  • ...stry]]. The skill is also used by [[scholars]] when thinking about medical science-related [[topics]].
    2 KB (325 words) - 14:53, 29 January 2024
  • ...The suturer skill is also used by [[scholars]] when thinking about medical science-related [[topics]]:
    1 KB (206 words) - 23:59, 24 February 2024
  • ...ronze, iron or silver is a good use for these low-grade materials. Dwarven science advances have, however, determined that [[silver]] is, due to its high dens
    3 KB (485 words) - 03:07, 20 December 2022
  • ...ints on the [[material]]s in the game, and dictates a number of [[material science|material properties]] related to states of matter and heat/cold [[wear|dama
    11 KB (1,632 words) - 21:44, 6 February 2024
  • ...short swords out of any weapon-grade [[metal]], but those with [[material science|superior edge properties]] are more effective. "Rock short swords" are a sp
    3 KB (409 words) - 14:23, 26 June 2023
  • Dwarven science continues to research improvements in the milling process. Dwarven historie
    3 KB (436 words) - 22:33, 27 October 2013
  • ...e]]s of equal parity to, say, [[granite]]. Although the precise [[material science|material properties]] of ash are unknown, it is [[fire-safe]], (somehow) [[
    2 KB (230 words) - 03:07, 20 December 2022
  • ...game, many of them through its affect on overall weight, but as [[material science|material properties]] go, its implementation in the game is somewhat underw
    8 KB (1,134 words) - 00:49, 16 January 2014
  • Again, those familiar with traditional science may recognize the phrase, where it normally means, "The more the better." H
    15 KB (2,474 words) - 17:42, 7 July 2014
  • ...and general bloodsucking. This makes them ideal test subjects for dwarven science.
    2 KB (228 words) - 07:15, 25 April 2024
  • ...s a high [[weight|mass]] and [[density]] are the most important [[material science|material properties]] (for this reason the best blunt weapons tend to be bo
    6 KB (978 words) - 03:07, 20 December 2022
  • Adamantine has extreme [[material science|material properties]]: it is nigh-weightless (weighing about as much as [[w
    13 KB (2,059 words) - 08:13, 13 May 2024
  • ...h easier, as well as simplifying the [[pump stack]]s for applications in !!SCIENCE!!.
    2 KB (340 words) - 23:51, 13 June 2014
  • Laying out your workshops in the most efficient way possible is quite a science. There are several points that should be considered.
    4 KB (690 words) - 09:56, 31 July 2021
  • :''For information on the physical properties of materials, see [[Material science]]
    3 KB (427 words) - 15:49, 3 December 2013
  • :''For information on the physical properties of materials, see [[Material science]].
    3 KB (456 words) - 03:41, 20 December 2022
  • Recent dwarven !!SCIENCE!! has shown that certain visitors react badly to being trapped in a vault o
    18 KB (2,976 words) - 02:58, 19 October 2023
  • ...y is a primitive precursor to chemistry, mingling some legitimate material science with a great deal of occultism. Alchemists were preoccupied with, among oth
    3 KB (399 words) - 09:02, 8 May 2024
  • Again, those familiar with traditional science may recognize the phrase, where it normally means, "The more the better." H
    15 KB (2,303 words) - 17:04, 22 March 2024
  • '''WARNING!''' Altering map tiles is not an exact science. Backup your save file just in case you run into nasty surprises.
    19 KB (3,078 words) - 21:45, 12 June 2014
  • More science remains to be done to see if creating a mission but not sending out a squad
    7 KB (1,229 words) - 03:34, 20 December 2022
  • ...of libraries, your fortress can even have a quaternary sector "industry" (science, information generation and sharing).
    11 KB (1,764 words) - 04:39, 3 March 2024
  • <!-- Reference: "Jurassic Park" science fiction media franchise -->
    2 KB (286 words) - 21:58, 7 May 2024
  • ...unknown how "Badly distracted" needs contribute to focus, pending further science, but it is likely that they contribute 2 points each to the numerator.
    14 KB (2,065 words) - 21:06, 22 April 2024
  • Again, those familiar with traditional science may recognize the phrase, where it normally means, "The more the better." H
    16 KB (2,599 words) - 03:49, 20 December 2022
  • ...ly factors in this are the [[weight]] of the ammunition and the [[material science|physical properties of the material]] in combat. The type of ammunition and
    3 KB (487 words) - 03:07, 19 August 2023
  • ...rld alchemy is a precursor to chemistry, mingling some legitimate material science with a great deal of occultism. Alchemists were preoccupied with, among oth
    3 KB (369 words) - 03:57, 12 March 2015
  • * Have a science lab. Use living creatures and people as test subjects.
    63 KB (10,704 words) - 20:24, 15 January 2023
  • ...short swords out of any weapon-grade [[metal]], but those with [[material science|superior edge properties]] are more effective. "Rock short swords" are a sp
    3 KB (424 words) - 08:38, 14 January 2023
  • ...attle axes out of any weapon-grade [[metal]], though those with [[material science|superior edge properties]] are more effective. Almost all dwarves can equip
    2 KB (369 words) - 03:08, 20 December 2022
  • ...of libraries, your fortress can even have a quaternary sector "industry" (science, information generation and sharing).
    7 KB (1,105 words) - 03:35, 20 December 2022
  • ...ints on the [[material]]s in the game, and dictates a number of [[material science|material properties]] related to states of matter and heat/cold [[wear|dama
    11 KB (1,629 words) - 07:23, 20 April 2024
  • Dwarven science continues to research improvements in the milling process. Dwarven historie
    2 KB (339 words) - 16:51, 8 December 2011
  • ...t information'' is used internally by the game to determine the [[material science|combat properties]] of weapons and armor made from this metal:
    24 KB (3,054 words) - 22:11, 22 December 2022
  • Adamantine has extreme [[material science|material properties]]: it is nigh weightless (weighing about as much as [[w
    11 KB (1,757 words) - 12:47, 8 May 2014
  • Recent dwarven !!SCIENCE!! has shown that certain visitors react badly to being trapped in a vault o
    18 KB (3,023 words) - 03:22, 20 December 2022
  • Again, those familiar with traditional science may recognize the phrase, where it normally means, "The more the better." H
    16 KB (2,637 words) - 10:19, 24 March 2023
  • [http://www.bay12forums.com/smf/index.php?topic=118751.0 Recent science] has established that having any "holes" in a room's walls reduces the appa
    32 KB (4,681 words) - 23:19, 22 December 2022
  • ...hey are to spar. However, sparring management is still a poorly understood science.
    8 KB (1,361 words) - 04:04, 20 December 2022
  • ...ints on the [[material]]s in the game, and dictates a number of [[material science|material properties]] related to states of matter and heat/cold [[wear|dama
    8 KB (1,241 words) - 21:44, 6 February 2024
  • ...ions as we understood them had faded away under the increasing pressure of science and reason (not to mention the Empire's designs to remove any higher loyalt
    35 KB (5,764 words) - 12:20, 6 December 2023
  • ...ie. They are also remarkably resistant to [[fire]] and [[magma]] - Dwarven Science Experiments have shown that they can live for several seasons while submerg
    3 KB (494 words) - 03:49, 20 December 2022
  • ...game, many through its direct effect on item [[weight]], but as [[material science|material properties]] go, its implementation is sometimes underwhelming - w
    8 KB (1,103 words) - 07:21, 2 December 2023
  • ...weapons a high [[mass]] and [[density]] are the most important [[material science|material properties]] (for this reason the best blunt weapons tend to be bo
    3 KB (541 words) - 22:59, 6 July 2013
  • Plump Helmet Men are extremely magma and fire resistant - Dwarven Science Experiments have shown that they can live for several seasons while submerg
    2 KB (286 words) - 12:34, 21 March 2022
  • * Have a science lab. Use living creatures and people as test subjects.
    41 KB (7,106 words) - 22:48, 22 February 2016
  • ...h easier, as well as simplifying the [[pump stack]]s for applications in !!SCIENCE!!.
    2 KB (352 words) - 00:37, 21 December 2022
  • ...ronze, iron or silver is a good use for these low-grade materials. Dwarven science advances have, however, determined that [[silver]] is, due to its high dens
    3 KB (495 words) - 22:23, 13 September 2023
  • ...aterial]] properties on combat are somewhat understood (see the [[Material science]] page.
    28 KB (4,610 words) - 03:16, 20 December 2022
  • ...nce of themselves or humanity that they underwent the uploading process, a science deemed taboo during the genetically-focused Imperial era. The descendants o
    29 KB (4,124 words) - 03:03, 28 March 2023
  • ...s a high [[weight|mass]] and [[density]] are the most important [[material science|material properties]] (for this reason the best blunt weapons tend to be bo
    6 KB (978 words) - 00:19, 21 December 2022
  • ...und cabochons, when [[magma|properly heated]], are an excellent tool for !!SCIENCE!! involving the flammability of [[elf|various substances]].
    1 KB (170 words) - 13:49, 3 May 2024
  • ...le, they are also remarkably resistant to [[fire]] and [[magma]] - Dwarven Science Experiments have shown that they can live for several seasons while submerg
    4 KB (634 words) - 21:03, 11 March 2024
  • Here's a link to the DF forum, where some SCIENCE on Nobles in Squads has been conducted.
    31 KB (4,600 words) - 16:35, 4 February 2024
  • ...rf's final words after encountering this very creature.<br><small>''Art by Science Photo Library''</small>]]
    1 KB (182 words) - 00:44, 26 April 2024
  • ...able splat at the bottom), interfere with the reproducibility of dwarven !!SCIENCE!!, and be [[exploit]]ed as the key mechanic in [[#Coinstar training|coinsta
    14 KB (2,333 words) - 12:57, 30 June 2018
  • ...need more if multiple raw ingredients are needed. [[Workshop design]] is a science in of itself but one efficient arrangement is to place output stockpiles di
    21 KB (3,495 words) - 02:43, 18 January 2023
  • No one has yet done Science on the possibility of using [[minecart]]s to transport paralyzed dwarves. W
    19 KB (3,127 words) - 11:07, 1 May 2024
  • ...und dresser skill is also used by [[scholars]] when thinking about medical science-related [[topics]]:<br>
    1 KB (159 words) - 21:56, 24 February 2024
  • Again, those familiar with traditional science may recognize the phrase, where it normally means, "The more the better." H
    14 KB (2,276 words) - 22:26, 26 March 2012
  • ...agnostician skill is also used by [[scholars]] when thinking about medical science-related [[topics]]:
    1 KB (159 words) - 14:52, 29 January 2024
  • Dwarven science continues to research improvements in the milling process. Dwarven historie
    5 KB (889 words) - 03:24, 20 December 2022
  • ...attle axes out of any weapon-grade [[metal]], though those with [[material science|superior edge properties]] are more effective. Almost all dwarves can equip
    2 KB (362 words) - 04:53, 20 May 2023
  • ...ress mode. They do little blunt impact damage, due to the poor [[material science|material properties]] of wood. They were intended for avoiding injuries to
    34 KB (4,681 words) - 21:56, 30 March 2015
  • ...rs you might've heard, fly men are not that great at quantum teleportation science.
    1 KB (172 words) - 00:40, 25 April 2024
  • ...and general bloodsucking. This makes them ideal test subjects for dwarven science.
    1 KB (220 words) - 03:44, 20 December 2022
  • ...rs you might've heard, fly men are not that great at quantum teleportation science.
    1 KB (164 words) - 03:24, 20 December 2022
  • ...forge]] spears out of any weapon-grade [[metal]] but those with [[material science|superior edge properties]] are more effective. For the purposes of building
    1 KB (211 words) - 14:26, 26 June 2023
  • ...forge]] spears out of any weapon-grade [[metal]] but those with [[material science|superior edge properties]] are more effective. For the purposes of building
    1 KB (217 words) - 03:58, 20 December 2022
  • :''For information on the physical properties of materials, see [[Material science]].
    4 KB (576 words) - 05:32, 20 April 2024
  • ...to inspirational - it is a place of humor, revelry, fun, and occasional !!SCIENCE!! alike.
    8 KB (1,282 words) - 14:00, 24 December 2022
  • [http://www.bay12forums.com/smf/index.php?topic=118751.0 Recent science] has established that having any "holes" in a room's walls reduces the appa
    32 KB (4,786 words) - 18:37, 26 March 2024
  • In addition, dwarven science<sup>[Citation needed]</sup> has proven that the violence between goblins an
    8 KB (1,287 words) - 03:24, 1 May 2024
  • * Have a science lab. Use living creatures and people as test subjects.
    49 KB (8,248 words) - 16:33, 26 July 2021
  • In addition, dwarven science has proven that the violence between Goblins and Dwarves does, in fact, sta
    5 KB (789 words) - 12:47, 5 November 2020
  • ...eir weapons and armor out of [[wood]], which will serve dwarves [[Material science#Material and item properties|just as poorly as it served the previous owner
    13 KB (2,048 words) - 14:30, 15 December 2023
  • ...t information'' is used internally by the game to determine the [[material science|combat properties]] of weapons and armor made from this metal:
    22 KB (2,743 words) - 11:37, 30 June 2014
  • Laying out your workshops in the most efficient way possible is quite a science. There are several points that should be considered.
    15 KB (2,151 words) - 01:40, 26 June 2014
  • In addition, dwarven science<sup>[Citation needed]</sup> has proven that the violence between goblins an
    8 KB (1,204 words) - 03:31, 20 December 2022
  • No one has yet done Science on the possibility of using [[minecart]]s to transport paralyzed dwarves. W
    13 KB (2,237 words) - 12:11, 8 November 2015
  • ...rms and armor sold by caravans, as wooden weapons and armor are [[Material science#Material and item properties|basically useless in combat]]. Even metal-poor
    36 KB (5,948 words) - 09:14, 9 April 2024
  • Dwarven science continues to research improvements in the milling process. Dwarven historie
    6 KB (1,041 words) - 11:30, 23 March 2024
  • ...aterial]] properties on combat are somewhat understood (see the [[Material science]] page.
    28 KB (4,740 words) - 05:27, 14 May 2024
  • ...cally]] improve weapons and armor have been shut down by extensive Dwarven science.
    8 KB (1,215 words) - 15:36, 3 May 2024
  • ...forge]] spears out of any weapon-grade [[metal]] but those with [[material science|superior edge properties]] are more effective. For purposes of building a r
    1 KB (206 words) - 22:05, 16 January 2014
  • * Have a science lab. Use living creatures and people as test subjects.
    64 KB (10,833 words) - 17:15, 29 February 2024
  • ...hey are to spar. However, sparring management is still a poorly understood science.
    10 KB (1,670 words) - 02:06, 9 March 2024
  • ...able splat at the bottom), interfere with the reproducibility of dwarven !!SCIENCE!!, and be [[exploit]]ed as the key mechanic in [[#Coinstar training|coinsta
    20 KB (3,307 words) - 03:11, 20 December 2022
  • ...aterial]] properties on combat are somewhat understood (see the [[Material science]] page).
    6 KB (1,013 words) - 17:31, 1 March 2014
  • ...short swords out of any weapon-grade [[metal]], but those with [[material science|superior edge properties]] are more effective. "Rock short swords" are a sp
    1 KB (231 words) - 22:07, 16 January 2014
  • Through the use of the latest magma-powered and minecart driven science, we have solved the riddle of whether a dwarf carrying a ◄gold ring► ca
    2 KB (360 words) - 13:38, 12 March 2024
  • Adamantine has extreme [[material science|material properties]]: it is nigh-weightless (weighing about as much as [[w
    12 KB (1,916 words) - 02:09, 13 March 2024
  • ...unknown how "Badly distracted" needs contribute to focus, pending further science, but it is likely that they contribute 2 points each to the numerator.
    14 KB (2,180 words) - 10:54, 27 May 2023
  • ...attle axes out of any weapon-grade [[metal]], though those with [[material science|superior edge properties]] are more effective. Almost all dwarves can equip
    2 KB (299 words) - 22:15, 16 January 2014
  • :''For information on the physical properties of materials, see [[Material science]]
    3 KB (422 words) - 01:05, 5 February 2013
  • ...eapon teaching. However, sparring management is still a poorly understood science.
    6 KB (981 words) - 13:44, 14 December 2015
  • ...und cabochons, when [[magma|properly heated]], are an excellent tool for !!SCIENCE!! involving the flammability of [[elf|various substances]].
    1 KB (155 words) - 03:45, 20 December 2022
  • [http://www.bay12forums.com/smf/index.php?topic=118751.0 Recent science] has established that having any "holes" in a room's walls reduces the appa
    31 KB (4,417 words) - 20:54, 15 November 2021
  • ...t information'' is used internally by the game to determine the [[material science|combat properties]] of weapons and armor made from this metal:
    25 KB (3,229 words) - 09:21, 31 October 2023
  • More science remains to be done to see if creating a mission but not sending out a squad
    7 KB (1,231 words) - 00:34, 21 December 2022
  • ...ronze, iron or silver is a good use for these low-grade materials. Dwarven science advances have, however, determined that [[silver]] is, due to its high dens
    3 KB (482 words) - 19:07, 20 August 2013
  • Here's a link to the DF forum, where some SCIENCE on Nobles in Squads has been conducted.
    27 KB (4,155 words) - 03:45, 20 December 2022
  • Here's a link to the DF forum, where some SCIENCE on Nobles in Squads has been conducted.
    15 KB (2,213 words) - 21:11, 1 August 2014
  • Portal and ''Dwarf Fortress'' share a mystical trend. It is !!Science!!.
    59 KB (10,061 words) - 07:47, 24 April 2024
  • ...y is a primitive precursor to chemistry, mingling some legitimate material science with a great deal of occultism. Alchemists were preoccupied with, among oth
    3 KB (395 words) - 02:51, 20 December 2022
  • Plump Helmet Men are extremely magma and fire resistant - Dwarven Science Experiments have shown that they can live for several seasons while submerg
    1 KB (198 words) - 17:17, 8 December 2011
  • The invention of minecarts revolutionized the [[minecart logic|Science of Dwarfputing]] by enabling smaller, faster logic systems to be built.
    47 KB (7,730 words) - 19:15, 16 November 2014
  • ...cally]] improve weapons and armor have been shut down by extensive Dwarven science.
    6 KB (975 words) - 03:46, 20 December 2022
  • ...need more if multiple raw ingredients are needed. [[Workshop design]] is a science in of itself but one efficient arrangement is to place output stockpiles di
    21 KB (3,516 words) - 02:21, 13 January 2023
  • ...agnostician skill is also used by [[scholars]] when thinking about medical science-related [[topics]]:
    979 bytes (122 words) - 03:19, 20 December 2022
  • Through the use of the latest magma-powered and minecart-driven science, we have solved the riddle of whether a dwarf carrying a ◄gold ring► ca
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  • ...rf's final words after encountering this very creature.<br><small>''Art by Science Photo Library''</small>]]
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  • ...e popular belief, giant earthworms will not exist within the foundation of science research centers in Greenland during 2000 and 2001. They are also not known
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  • <!-- Reference: "Jurassic Park" science fiction media franchise -->
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