v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "Stress"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m
Line 48: Line 48:
 
|-
 
|-
 
|{{DFtext|love|3:1}}
 
|{{DFtext|love|3:1}}
|Talking with parent, spouse, or child
+
|Talking with parent, spouse, or child, gaining a sibling
 
|-
 
|-
 
|{{DFtext|caring|3:1}}
 
|{{DFtext|caring|3:1}}
Line 54: Line 54:
 
|-
 
|-
 
|{{DFtext|proud|3:1}}
 
|{{DFtext|proud|3:1}}
|Owning a high quality [[furniture]]
+
|Owning a high quality [[furniture]], being elected as a [[mayor]]
 +
|-
 +
|{{DFtext|gratitude|3:1}}
 +
|Being rescued
 
|-
 
|-
 
|{{DFtext|euphoric|2:1}}
 
|{{DFtext|euphoric|2:1}}
Line 93: Line 96:
 
|-
 
|-
 
|{{DFtext|annoyed|6:0}}
 
|{{DFtext|annoyed|6:0}}
|Being caught in a [[rain]], being caught in a [[weather|snow storm]], being [[cave adaptation|out in the sun]], eating without a [[table]], [[sleep]]ing on ground/rocks/cave floor/in the grass, drinking without a [[goblet]] or [[mug]], drinking water without a [[well]]
+
|Being caught in a [[rain]], being caught in a [[weather|snow storm]], being [[cave adaptation|out in the sun]], eating without a [[table]], [[sleep]]ing on ground/rocks/cave floor/in the grass, drinking without a [[goblet]] or [[mug]], drinking water without a [[well]], suffering a minor [[injury]]
 
|-
 
|-
 
|{{DFtext|grouchy|6:0}}
 
|{{DFtext|grouchy|6:0}}
Line 102: Line 105:
 
|-
 
|-
 
|{{DFtext|irritated|6:0}}
 
|{{DFtext|irritated|6:0}}
|Being [[cave adaptation|out in the sun]], being hungry/thirsty/drowsy for a long time, eating at crowded [[table]]
+
|Being [[cave adaptation|out in the sun]], being hungry/thirsty/drowsy for a long time, eating at crowded [[table]], wearing tattered [[clothes]]
 
|-
 
|-
 
|{{DFtext|bitter|6:0}}
 
|{{DFtext|bitter|6:0}}
Line 120: Line 123:
 
|-
 
|-
 
|{{DFtext|restless|6:0}}
 
|{{DFtext|restless|6:0}}
|Being unable to practice a craft, being unable to practice a martial art, being unable to learn, being unable to use abstract thinking
+
|Being unable to practice a craft, being unable to practice a martial art, being unable to learn, being unable to use abstract thinking, being forced to [[rest]]
 +
|-
 +
|{{DFtext|guilty|6:0}}
 +
|Being [[cage]]d, being forced to [[rest]]
 
|-
 
|-
 
|{{DFtext|frustrated|6:0}}
 
|{{DFtext|frustrated|6:0}}
Line 129: Line 135:
 
|-
 
|-
 
|{{DFtext|embarrassed|6:0}}
 
|{{DFtext|embarrassed|6:0}}
|Sleeping without a [[room]]
+
|Sleeping without a [[room]], wearing tattered [[clothes]]
 +
|-
 +
|{{DFtext|dejected|6:0}}
 +
|Wearing tattered [[clothes]]
 
|-
 
|-
 
|{{DFtext|indignat|6:0}}
 
|{{DFtext|indignat|6:0}}
Line 135: Line 144:
 
|-
 
|-
 
|{{DFtext|shaken|6:1}}
 
|{{DFtext|shaken|6:1}}
|Suffering [[injury]]
+
|Suffering a major [[injury]]
 
|-
 
|-
 
|{{DFtext|disgusted|6:1}}
 
|{{DFtext|disgusted|6:1}}
|Smelling [[miasma]], being [[cave adaptation|nauseated by the sun]], eating [[vermin]], drinking water from [[murky pool]], being caught in a [[evil weather|freakish weather]]
+
|Smelling [[miasma]], being [[cave adaptation|nauseated by the sun]], eating [[vermin]], drinking water from [[murky pool]], being caught in a [[evil weather|freakish weather]], drinking [[vomit]]
 
|-
 
|-
 
|{{DFtext|humiliated|6:1}}
 
|{{DFtext|humiliated|6:1}}
|Eating without a [[table]]
+
|Eating without a [[table]], wearing tattered [[clothes]]
 +
|-
 +
|{{DFtext|sad|6:1}}
 +
|Being away from family, being away from [[friend]]s
 +
|-
 +
|{{DFtext|grieved|6:1}}
 +
|[[Death]] of another dwarf
 
|-
 
|-
 
|{{DFtext|shocked|6:1}}
 
|{{DFtext|shocked|6:1}}
|Being attacked by a hostile [[creature]]
+
|Being attacked by a hostile [[creature]], [[death]] of another dwarf
 
|-
 
|-
 
|{{DFtext|panicked|6:1}}
 
|{{DFtext|panicked|6:1}}
Line 157: Line 172:
 
|{{DFtext|horrified|4:1}}
 
|{{DFtext|horrified|4:1}}
 
|Seeing [[corpse]]s of sapient creatures
 
|Seeing [[corpse]]s of sapient creatures
 +
|-
 +
|{{DFtext|vengeful|4:1}}
 +
|Joining a [[combat|battle]]
 
|-
 
|-
 
|{{DFtext|loathing|4:1}}
 
|{{DFtext|loathing|4:1}}
 
|Being beaten up in course of [[justice|dwarven justice]] or otherwise
 
|Being beaten up in course of [[justice|dwarven justice]] or otherwise
 
|}
 
|}

Revision as of 11:14, 19 December 2015

This article is about the current version of DF.
Note that some content may still need to be updated.

Stress is a condition that is similar to unhappiness in earlier versions. It will cause the dwarf to flash with a downward red arrow, and "Over the long term, Urist McStressed has been under a great deal of stress" will show on the personality trait tab.

Dwarves under stress for long periods of time will develop worse symptoms of stress level: "Urist McReallyStressed has become haggard and drawn due to the tremendous amounts of stresses placed upon him". In the short term, excessive levels of stress will lead to temporary emotional breakdowns - throwing tantrums, slipping into depression, or stumbling around obliviously. In the long term, excessive levels of stress will lead to insanity.

Animals can also be stressed, which seems to happen when an animal has been constrained for a long time.

Stress levels are given as a number, where a negative number is good, and a positive number is bad.

You may want to check on keeping your dwarves unstressed


Stress factors

Stress is affected by the emotions a dwarf experiences upon encountering certain circumstances; these encounters are temporarily shown as thoughts in the dwarf's profile, though the resulting stress can linger long after the thoughts are gone. The strength of the emotions (and the resulting stress values) vary based on the dwarf's personality.

Being out in the sun seems to affect dwarves quite strongly in terms of stress.

Moving past corpses seems to trigger unhappy "horrified" thoughts which are wrongly labelled "seeing XXX die". If you see such a thought, make sure to clean up corpses and place in a (deep) dump.

Emotions and the level of stress or stress relief they cause presumably have numerical values under the hood, but in game their effect can only be determined by color. Note that in many instances the same things cause different emotions. The exact mechanisms of how it's decided what emotions are to follow are as of yet unclear, but there's a general consensus that it depends on both severity of factors and the personality of dwarf in question.

Here is a start of table of emotions and what they can be caused by:

Emotion Cause
enraptured Communing with a deity
pleasure Being next to high quality furniture, acquiring well-crafted items, putting on exceptional items
admiration Being next to very high quality furniture
fondness Making a new friend, talking with friend
sympathy Giving somebody water
affection Playing with a pet, forming a bond with the trained animal
adoration Giving birth to a baby
love Talking with parent, spouse, or child, gaining a sibling
caring Giving somebody food
proud Owning a high quality furniture, being elected as a mayor
gratitude Being rescued
euphoric Drinking
enjoyment Performing
blissful Dining in a legendary dining room, sleeping in great bedroom
delighted Watching a performance, eating a truly decent meal, putting on an exceptional item
content Being able to rest after injury, eating a fine meal, putting on a well-crafted item, discussing or pondering a topic, being near to waterfall
satisfied Receiving food while sick, being successful at work, improving a skill, teaching a skill, producing a masterwork, creating an artifact
elated Committing a crime and having punishment delayed
expectant Discussing or pondering a topic
triumph Being elected as a mayor
interested Being next to high quality furniture, watching a performance, being taught a skill
astonished Being sentenced by dwarven justice and having punishment reduced
wonder Being taught a skill
annoyed Being caught in a rain, being caught in a snow storm, being out in the sun, eating without a table, sleeping on ground/rocks/cave floor/in the grass, drinking without a goblet or mug, drinking water without a well, suffering a minor injury
grouchy Being caught in a rain, being caught in a snow storm, being out in the sun
exasperated Being caught in a rain
irritated Being out in the sun, being hungry/thirsty/drowsy for a long time, eating at crowded table, wearing tattered clothes
bitter Getting into an argument, wearing tattered clothes
resentful Getting into an argument
lonely Being away from family, being away from friends
uneasy Being unable to pray to deity, lack of decent meals, being caught in a freakish weather
worried Lack of decent meals
restless Being unable to practice a craft, being unable to practice a martial art, being unable to learn, being unable to use abstract thinking, being forced to rest
guilty Being caged, being forced to rest
frustrated Being unable to practice a craft, being unable to practice a martial art, being unable to pray to a deity, generally living an unexciting life
bored Being unable to practice a craft, being unable to practice a martial art, being unable to learn, being unable to use abstract thinking, being unable to wander, generally living an unexciting life
embarrassed Sleeping without a room, wearing tattered clothes
dejected Wearing tattered clothes
indignat Unburied corpse of a dead friend
shaken Suffering a major injury
disgusted Smelling miasma, being nauseated by the sun, eating vermin, drinking water from murky pool, being caught in a freakish weather, drinking vomit
humiliated Eating without a table, wearing tattered clothes
sad Being away from family, being away from friends
grieved Death of another dwarf
shocked Being attacked by a hostile creature, death of another dwarf
panicked Being attacked by a hostile creature
angry Getting into an argument
afraid Experiencing trauma
horrified Seeing corpses of sapient creatures
vengeful Joining a battle
loathing Being beaten up in course of dwarven justice or otherwise