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Difference between revisions of "v0.31:Release information/0.31.14"

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(Created page with '{| style="border:0px; font-size: 85%" |- | style="width:60px" | '''Windows''' | style="width:60px" |[http://www.bay12games.com/dwarves/df_31_14_win.zip SDL] | [http://alopex.li/…')
 
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{| style="border:0px; font-size: 85%"
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{{release notes}}
|-
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==Major bug fixes==
| style="width:60px" | '''Windows'''
+
*fixed problems with immigrants having strange unit types and erroneous announcements about terrifying forts
| style="width:60px" |[http://www.bay12games.com/dwarves/df_31_14_win.zip SDL]
+
*allowed raw adamantine to be diggable now by adding a new tag to slade for the time being. There is a side effect -- slade in old saves will be diggable. Add [UNDIGGABLE] to slade in the save's raws in inorganic_stone_mineral.txt in your save to fix that. If you choose to dig through the slade, please don't report any associated bugs. The game likely won't be able to deal with it properly.
| [http://alopex.li/dfmirror/df_31_14_win.zip 1]
+
 
| [http://df.rag.no/df_31_14_win.zip 2]
+
==Other bug fixes/tweaks==
| [http://df.nucleardog.com/df_31_14_win.zip 3]
+
*fixed plant text in food preferences and stopped generated forgotten beasts etc. from being chosen
| style="width:60px" |[http://www.bay12games.com/dwarves/df_31_14_win_s.zip Small]
+
 
|-
+
==New stuff==
|
+
*added site cap option to world gen parameters
| [http://www.bay12games.com/dwarves/df_31_14_legacy.zip Legacy]
+
*added beast cap options to world gen parameters
| [http://alopex.li/dfmirror/df_31_14_legacy.zip 1]
+
*added a few options to "create world now"
| [http://df.rag.no/df_31_14_legacy.zip 2]
 
| [http://df.nucleardog.com/df_31_14_legacy.zip 3]
 
| [http://www.bay12games.com/dwarves/df_31_14_legacy_s.zip Small]
 
|-
 
| '''Linux'''
 
| [http://www.bay12games.com/dwarves/df_31_14_linux.tar.bz2 SDL]
 
|-
 
| '''Mac'''
 
| [http://www.bay12games.com/dwarves/df_31_14_osx.tar.bz2 SDL]
 
|}
 

Latest revision as of 12:46, 12 March 2014

Major bug fixes[edit]

  • fixed problems with immigrants having strange unit types and erroneous announcements about terrifying forts
  • allowed raw adamantine to be diggable now by adding a new tag to slade for the time being. There is a side effect -- slade in old saves will be diggable. Add [UNDIGGABLE] to slade in the save's raws in inorganic_stone_mineral.txt in your save to fix that. If you choose to dig through the slade, please don't report any associated bugs. The game likely won't be able to deal with it properly.

Other bug fixes/tweaks[edit]

  • fixed plant text in food preferences and stopped generated forgotten beasts etc. from being chosen

New stuff[edit]

  • added site cap option to world gen parameters
  • added beast cap options to world gen parameters
  • added a few options to "create world now"