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Difference between revisions of "v0.31:Release information/0.31.22"

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(Created page with 'Major bug fixes * Fixed a linux crash from units leaving the map with a kill order on them * Fixed a crash from tileless burrows * Fixed adv mode crash on service co…')
 
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Major bug fixes
+
{{release notes}}
 +
==Major bug fixes==
 +
* Fixed a linux crash from units leaving the map with a kill order on them
 +
* Fixed a crash from tileless burrows
 +
* Fixed adv mode crash on service conversation option
 +
* Made healthcare work for dwarves that need crutches
 +
* Made healthcare/hospitals handle plaster/casts properly
 +
* Stopped creatures from attacking across several Z levels
 +
* Stopped hospitals from stocking everything, ignoring the item caps
 +
* Stopped pots from storing almost infinite numbers of items
 +
* Stopped inaccessible spam from cleaning jobs with soap
 +
* Made fish appear in many situation where they were erroneous missing (old forts will still be off, unfortunately)
 +
* Stopped massive lag from certain ghosts
 +
* Fixed up bone artifacts
 +
* Cleaned up persistent activities and squads that were lingering
 +
* Sorted out an issue with combat/training bolts
  
    * Fixed a linux crash from units leaving the map with a kill order on them
+
==Other bug fixes/tweaks==
    * Fixed a crash from tileless burrows
+
* Made pots show up in the trade depot list
    * Fixed adv mode crash on service conversation option
+
* Better stockpile options for stone, blocks, metal clothing, etc. and fixed some broken existing options
    * Made healthcare work for dwarves that need crutches
+
* Cleaned up some issues with glass items
    * Made healthcare/hospitals handle plaster/casts properly
+
* Wooden/bone crossbows specifically selectable from uniform screen now
    * Stopped creatures from attacking across several Z levels
+
* Made migrant hunters recognize their crossbows properly
    * Stopped hospitals from stocking everything, ignoring the item caps
+
* Changed how skills are applied to job products -- attributes are accounted for properly and skills should work in adv mode now, but you'll notice a different distribution of qualities in the final product, especially for no/low skill when differing attributes are involved
    * Stopped pots from storing almost infinite numbers of items
+
* Stopped surgery cancellations over patient not resting in some circumstances
    * Stopped inaccessible spam from cleaning jobs with soap
+
* Ungummed up the hauling system from certain stale jobs
    * Made fish appear in many situation where they were erroneous missing (old forts will still be off, unfortunately)
+
* Made lavish etc. meals take the proper number of item piles
    * Stopped massive lag from certain ghosts
+
* Made magma forges available more regularly to mood dwarves
    * Fixed up bone artifacts
+
* Stopped raw processing from including backup files
    * Cleaned up persistent activities and squads that were lingering
+
* Fixed some capybara and panda typos and tweaked giraffe and reptile eggs
    * Sorted out an issue with combat/training bolts
+
* Cleaned some trouble with grass regrowth and generic "grass" tiles
 +
* Made recentering hotkeys work in other dwarf modes (ones with x cursors)
 +
* Fixed broken readout for completed jobs in unit health screen
 +
* Cleaned up spam from rest jobs from webbed dwarves
 +
* Fixed broken key in hospital zone mode
 +
* Moved underground camp creatures from civ list and stopped their items from being counted in fortress wealth
 +
* Stopped underground theft announcements in hidden areas from being displayed
 +
* Fixed various ugly blank "" names in legends mode
 +
* Fixed a random number overflow from creatures with no attacks
  
 
+
==New stuff==
Other bug fixes/tweaks
+
* Sponsored animals included: penguin, platypus, badger, moose, along with related buddies
 
+
* Rodent men underground
    * Made pots show up in the trade depot list
+
* Invader mounts/monsters have first names
    * Better stockpile options for stone, blocks, metal clothing, etc. and fixed some broken existing options
 
    * Cleaned up some issues with glass items
 
    * Wooden/bone crossbows specifically selectable from uniform screen now
 
    * Made migrant hunters recognize their crossbows properly
 
    * Changed how skills are applied to job products -- attributes are accounted for properly and skills should work in adv mode now, but you'll notice a different distribution of qualities in the final product, especially for no/low skill when differing attributes are involved
 
    * Stopped surgery cancellations over patient not resting in some circumstances
 
    * Ungummed up the hauling system from certain stale jobs
 
    * Made lavish etc. meals take the proper number of item piles
 
    * Made magma forges available more regularly to mood dwarves
 
    * Stopped raw processing from including backup files
 
    * Fixed some capybara and panda typos and tweaked giraffe and reptile eggs
 
    * Cleaned some trouble with grass regrowth and generic "grass" tiles
 
    * Made recentering hotkeys work in other dwarf modes (ones with x cursors)
 
    * Fixed broken readout for completed jobs in unit health screen
 
    * Cleaned up spam from rest jobs from webbed dwarves
 
    * Fixed broken key in hospital zone mode
 
    * Moved underground camp creatures from civ list and stopped their items from being counted in fortress wealth
 
    * Stopped underground theft announcements in hidden areas from being displayed
 
    * Fixed various ugly blank "" names in legends mode
 
    * Fixed a random number overflow from creatures with no attacks
 
 
 
 
 
New stuff
 
 
 
    * Sponsored animals included: penguin, platypus, badger, moose, along with related buddies
 
    * Rodent men underground
 
    * Invader mounts/monsters have first names
 

Latest revision as of 12:48, 12 March 2014

Major bug fixes[edit]

  • Fixed a linux crash from units leaving the map with a kill order on them
  • Fixed a crash from tileless burrows
  • Fixed adv mode crash on service conversation option
  • Made healthcare work for dwarves that need crutches
  • Made healthcare/hospitals handle plaster/casts properly
  • Stopped creatures from attacking across several Z levels
  • Stopped hospitals from stocking everything, ignoring the item caps
  • Stopped pots from storing almost infinite numbers of items
  • Stopped inaccessible spam from cleaning jobs with soap
  • Made fish appear in many situation where they were erroneous missing (old forts will still be off, unfortunately)
  • Stopped massive lag from certain ghosts
  • Fixed up bone artifacts
  • Cleaned up persistent activities and squads that were lingering
  • Sorted out an issue with combat/training bolts

Other bug fixes/tweaks[edit]

  • Made pots show up in the trade depot list
  • Better stockpile options for stone, blocks, metal clothing, etc. and fixed some broken existing options
  • Cleaned up some issues with glass items
  • Wooden/bone crossbows specifically selectable from uniform screen now
  • Made migrant hunters recognize their crossbows properly
  • Changed how skills are applied to job products -- attributes are accounted for properly and skills should work in adv mode now, but you'll notice a different distribution of qualities in the final product, especially for no/low skill when differing attributes are involved
  • Stopped surgery cancellations over patient not resting in some circumstances
  • Ungummed up the hauling system from certain stale jobs
  • Made lavish etc. meals take the proper number of item piles
  • Made magma forges available more regularly to mood dwarves
  • Stopped raw processing from including backup files
  • Fixed some capybara and panda typos and tweaked giraffe and reptile eggs
  • Cleaned some trouble with grass regrowth and generic "grass" tiles
  • Made recentering hotkeys work in other dwarf modes (ones with x cursors)
  • Fixed broken readout for completed jobs in unit health screen
  • Cleaned up spam from rest jobs from webbed dwarves
  • Fixed broken key in hospital zone mode
  • Moved underground camp creatures from civ list and stopped their items from being counted in fortress wealth
  • Stopped underground theft announcements in hidden areas from being displayed
  • Fixed various ugly blank "" names in legends mode
  • Fixed a random number overflow from creatures with no attacks

New stuff[edit]

  • Sponsored animals included: penguin, platypus, badger, moose, along with related buddies
  • Rodent men underground
  • Invader mounts/monsters have first names