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Difference between revisions of "v0.31:Tanner's shop"

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(random edit, removed outdated info about not being able to add jobs directly via the workshop queue.)
(Fixing links within namespace (2499/2808))
 
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{{Quality|Exceptional|19:15, 25 June 2010 (UTC)}}{{Workshop|name=Tanner's shop|key=n|job=Tanning
 
{{Quality|Exceptional|19:15, 25 June 2010 (UTC)}}{{Workshop|name=Tanner's shop|key=n|job=Tanning
 
|construction=
 
|construction=
1 of
+
* [[Building material]] (non-[[economic]])
* {{L|Block}}
 
* {{L|Stone}}
 
* {{L|Wood}}
 
 
|construction_job=
 
|construction_job=
* {{L|Tanner|Tanning}}
+
* [[Tanner|Tanning]]
 
|use=
 
|use=
* {{L|Skin|Hide}}
+
* [[Skin|Hide]]
 
|production=
 
|production=
* {{L|Leather}}
+
* [[Leather]]
 
}}{{av}}
 
}}{{av}}
  
A '''tanner's shop''' is used to make {{L|leather}} from a {{L|Butcher's shop|butchered}} animal skin.  A tanner's shop is operated by any dwarf with the 'tanning' {{L|labor}} enabled.
+
A '''tanner's shop''' is used to make [[leather]] from a [[Butcher's shop|butchered]] animal skin.  A tanner's shop is operated by any dwarf with the 'tanning' [[labor]] enabled.
  
 
==Menu==
 
==Menu==
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==Notes==
 
==Notes==
 
*The 'tan a hide' job to perform this is automatically triggered after the game notices that there is a skin to be tanned within a certain distance of the tanner's shop.  The player can turn off this behaviour by going into the {{K|o}}rders menu, choosing {{K|W}}orkshop Orders, and then turning Auto {{K|t}}an off.
 
*The 'tan a hide' job to perform this is automatically triggered after the game notices that there is a skin to be tanned within a certain distance of the tanner's shop.  The player can turn off this behaviour by going into the {{K|o}}rders menu, choosing {{K|W}}orkshop Orders, and then turning Auto {{K|t}}an off.
*If you have turned Auto Tan off your {{L|manager}} ({{K|u}}nits, {{K|m}}anager) can manually queue "Tan a Hide" jobs. This is also useful if for some reason Auto Tan ignores a skin.
+
*If you have turned Auto Tan off your [[manager]] ({{K|u}}nits, {{K|m}}anager) can manually queue "Tan a Hide" jobs. This is also useful if for some reason Auto Tan ignores a skin.
 
*Currently a single hide of a large animal can cause massive clutter in a workshop {{bug|231}}.
 
*Currently a single hide of a large animal can cause massive clutter in a workshop {{bug|231}}.
  
 
{{Workshops}}
 
{{Workshops}}

Latest revision as of 17:31, 8 December 2011

Tanner's shop

b-w-n

X X X
X X X
X X X
Job Requirement

Tanning

Construction
Materials Jobs
Materials Used
Goods Created
This article is about an older version of DF.

A tanner's shop is used to make leather from a butchered animal skin. A tanner's shop is operated by any dwarf with the 'tanning' labor enabled.

Menu[edit]

Tanner's Shop

  • t Tan a hide.

Notes[edit]

  • The 'tan a hide' job to perform this is automatically triggered after the game notices that there is a skin to be tanned within a certain distance of the tanner's shop. The player can turn off this behaviour by going into the orders menu, choosing Workshop Orders, and then turning Auto tan off.
  • If you have turned Auto Tan off your manager (units, manager) can manually queue "Tan a Hide" jobs. This is also useful if for some reason Auto Tan ignores a skin.
  • Currently a single hide of a large animal can cause massive clutter in a workshop Bug:231.
Workshops
Furnaces
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