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Difference between revisions of "v0.34:Hatch cover"

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(Removed paragraph on hatch covers with garbage dumps - can dump straight on to a normal tile on the same Z level, so the function being described was completely redundant.)
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Like doors, they can be linked with mechanisms, locked, and kept tightly closed to keep out water, pets and foes alike.  They can be set as internal, but as [[room]]s cannot occupy multiple Z-levels, this has no effect at this time.
 
Like doors, they can be linked with mechanisms, locked, and kept tightly closed to keep out water, pets and foes alike.  They can be set as internal, but as [[room]]s cannot occupy multiple Z-levels, this has no effect at this time.
  
When closed, hatches appear as {{Raw Tile|¢|0:7:1}} and are not visible when open. A Hatch cover's color is determined by the [[material]] it is made from.
+
When closed, hatches appear as {{Raw Tile|¢|0:7:1}} and are not visible when open. A hatch cover's color is determined by the [[material]] it is made from.
  
As [[building destroyer]]s can only destroy buildings on other z-levels under [[Building destroyer#Destroying from underneath|certain conditions]], Hatch covers can be quite effective at keeping out enemies if used properly.
+
As [[building destroyer]]s can only destroy buildings on other z-levels under [[Building destroyer#Destroying from underneath|certain conditions]], hatch covers can be quite effective at keeping out enemies if used properly.
  
 
They can be constructed from a [[Mason's workshop]], [[Metalsmith's forge]], [[Carpenter's workshop]], or [[Glass furnace]] from [[stone]], [[metal]], [[wood]], or [[glass]] respectively. Once {{k|b}}uilt, they may be placed with {{k|H}}.
 
They can be constructed from a [[Mason's workshop]], [[Metalsmith's forge]], [[Carpenter's workshop]], or [[Glass furnace]] from [[stone]], [[metal]], [[wood]], or [[glass]] respectively. Once {{k|b}}uilt, they may be placed with {{k|H}}.
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A dwarf falling down stairs will be stopped by a closed floor hatch.
 
A dwarf falling down stairs will be stopped by a closed floor hatch.
  
Using a hatch cover, a garbage dump can be designed to drop items on the same Z level as the dwarf doing the dumping, thus removing risk of falling items causing injuries. This is done by channeling one square, and then constructing the hatch over the hole.  Designate a dump zone over the hatch, and haulers will neglect to open the hatch, leaving the hauled items on the floor nearby instead.
 
  
 
{{buildings}}
 
{{buildings}}
 
{{Category|Furniture}}
 
{{Category|Furniture}}

Revision as of 00:56, 15 October 2012

This article is about an older version of DF.

A hatch cover (also called a floor hatch or just hatch) is, in effect, a door, but controlling the passage between Z-levels instead of along the same Z-level. They can be placed over downward stairs or ramp or open space, as long as they are supported by an adjacent floor tile.

Like doors, they can be linked with mechanisms, locked, and kept tightly closed to keep out water, pets and foes alike. They can be set as internal, but as rooms cannot occupy multiple Z-levels, this has no effect at this time.

When closed, hatches appear as ¢ and are not visible when open. A hatch cover's color is determined by the material it is made from.

As building destroyers can only destroy buildings on other z-levels under certain conditions, hatch covers can be quite effective at keeping out enemies if used properly.

They can be constructed from a Mason's workshop, Metalsmith's forge, Carpenter's workshop, or Glass furnace from stone, metal, wood, or glass respectively. Once built, they may be placed with H.

A dwarf falling down stairs will be stopped by a closed floor hatch.



Rooms
Furniture
Animal trapAnvilArmor standBedBinBoxBucketCabinetCageCoffinRestraintSeatStatueTableWeapon rack

Access
BarsBridgeDoorFloodgateGrateHatchRoadWindow
Constructions
Machine & Trap parts
Other Buildings

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