|This article is about an older version of DF.|
The still allows you to do two tasks:
- Brew a drink
- Extract plant essence
Brewing alcohol requires a brewable item (most crops from your farms as well as most gathered plants can be used) and an empty barrel. You can define which plants may be brewed from the Overall Status menu () under kitchen. Note that when making barrels for brewing, they will often be taken for use as food storage instead. Thus, it may be best to wait until winter, when food production drops, to produce barrels for brewing. It may also be helpful to reserve a few barrels in the stockpiles menu ().
Every unit of plant brewed at a still produces 5 units of alcohol. A single stack of plants will be brewed for each task, and the resulting booze will be placed into a single barrel - a stack of Plump helmet  will produce Dwarven wine  and will only occupy a single barrel. Skilled growers, who tend to plant seeds more skillfully and produce larger stacks, can therefore reduce the number of barrels required to store alcohol, which in turn minimizes the required stockpile size.
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|Workshops||Alchemist - Ashery - Bowyer - Butcher - Carpenter - Clothes - Craftsdwarf - Dyer - Farmer - Fishery - Jeweler - Kitchen - Leather - Loom - Magma forge - Mason - Mechanic - Metalsmith's forge - Mill - Siege - Still - Tanner|
|Furnaces||Glass furnace - Kiln - Magma glass furnace - Magma kiln - Magma smelter - Smelter - Wood furnace|
|Related Articles||Clutter - Kennel - Shop - Trade depot|