v50 Steam/Premium information for editors
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- 10:05, 3 November 2016 diff hist +81 Temple →Architecture: Added some more architecture-sphere relations.
- 09:17, 15 August 2016 diff hist +42 m Temple →Architecture
- 11:28, 13 August 2016 diff hist +1,639 Temple →Adventure mode: Architectural elements are taken from the string dump. Some anon on /dfg/ had info on the sphere connections. Info on razing are from my own experiments.
- 13:16, 12 August 2016 diff hist +43 Language Being one of the five "real" languages, the divine language deserves a link on this page.
- 13:08, 12 August 2016 diff hist +608 Angel The divine languages needed a mention in the wiki, yet there isn't enough to say to require a new page.
- 11:39, 12 August 2016 diff hist +146 Entity token →Flavor: My experiments showed that this was the case. A double check with gm-editor showed that the words in entities given this token did indeed belong to the divine language.
- 10:30, 10 August 2016 diff hist +1,324 Library Added some info on procedurally generated libraries.
- 10:17, 10 August 2016 diff hist +44 N File:Humanlibrary2 43.PNG An upper floor of a library in a human town. current
- 10:14, 10 August 2016 diff hist +52 N File:Humanlibrary 43.PNG The ground level of a library found in a human town. current
- 07:44, 3 August 2016 diff hist +45 Werebeast →Infection: Infection doesn't necessarily occur every time a bite breaks the skin.
- 09:00, 29 July 2016 diff hist +12 m Fortress →Navigating a procedurally generated fortress
- 08:59, 29 July 2016 diff hist +1,931 Fortress →Procedurally generated
- 08:44, 29 July 2016 diff hist +49 N File:Fortress map 43.png Map showing a typical world gen dwarven fortress. current
- 16:35, 28 July 2016 diff hist +321 Mountain halls
- 16:29, 28 July 2016 diff hist +39 N File:Mountain halls map 43.png Map of a typical dwarven mountain hall. current
- 16:28, 28 July 2016 diff hist +260 Hillocks
- 16:22, 28 July 2016 diff hist +33 N File:Hillocks map 43.png Map of a typical dwarven hillock. current
- 16:18, 28 July 2016 diff hist +334 Dark pits
- 16:14, 28 July 2016 diff hist +34 N File:Dark pits map 43.png Map of a typical goblin dark pits. current
- 16:13, 28 July 2016 diff hist +410 Dark fortress
- 16:06, 28 July 2016 diff hist +38 N File:Dark fortress map 43.png Map of a well-developed dark fortress. current
- 16:04, 28 July 2016 diff hist +233 Hamlet
- 16:01, 28 July 2016 diff hist +16 N File:Hamlet map 43.png Map of a hamlet. current
- 16:00, 28 July 2016 diff hist +423 Town →Adventure mode
- 15:29, 28 July 2016 diff hist +35 N File:Town map 43.png Map of a well-developed human town. current
- 09:34, 28 July 2016 diff hist +384 Bogeyman →Avoiding bogeymen
- 09:21, 28 July 2016 diff hist +85 Creature token →N
- 21:30, 26 July 2016 diff hist +152 Restraint
- 10:59, 24 July 2016 diff hist +98 Dark fortress Linked a guide on Dark Fortresses in a major spoiler section.
- 10:44, 24 July 2016 diff hist +97 N File:Dark Fortress guide.png A simple infographic describing how dark fortresses work. It contains a major spoiler at the end. current
- 10:43, 24 July 2016 diff hist +365 Angel Their size varies wildly between each vault.
- 10:19, 24 July 2016 diff hist -209 Dark pits "Living pits" and "work pits" are the terms used it the site map key file. Additionally, large towers are irrelevant to dark pits.
- 10:11, 24 July 2016 diff hist +62 Dark fortress "Living pits" and "work pits" are the terms used it the site map key file.