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Difference between revisions of "40d:Cook"
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'''Cooks''' combine ingredients at {{L|kitchen}}s to produce finished meals. {{L|Dwarves}} with more {{L|skill}} at cooking work faster, and produce higher {{L|quality}} meals. | '''Cooks''' combine ingredients at {{L|kitchen}}s to produce finished meals. {{L|Dwarves}} with more {{L|skill}} at cooking work faster, and produce higher {{L|quality}} meals. | ||
− | Dwarven cooks use two, three, or four ingredients per meal, adding their quantities to produce the quantity of the finished product. This does have the potential to increase the total amount of food a fortress has access to, since some cookable items are not edible raw. {{L|Quarry bush}} leaves, {{L|flour}}, and {{L| | + | Dwarven cooks use two, three, or four ingredients per meal, adding their quantities to produce the quantity of the finished product. This does have the potential to increase the total amount of food a fortress has access to, since some cookable items are not edible raw. {{L|Quarry bush}} leaves, {{L|flour}}, and {{L|seed}}s are examples. Since cooking your last {{L|Plump helmet|Plump Helmet}} {{L|Seed|Spawn}} could mean disaster, seed cooking is disabled by default. Cooking such ingredients is an excellent way to cater to the tastes of dwarves who prefer foods that are inedible when raw. {{L|Alcohol}} can be used as food in cooking too, and is enabled by default. Examining a finished meal will allow you to view the ingredients it contains. |
Preparing easy meals (Biscuits) will combine two ingredients, preparing fine meals (Stews) will combine three, and lavish meals (Roasts) require four ingredients to prepare. If you want your dwarves to gain skill as cooks you should only prepare easy meals, since this gives them the most practice per ingredient used. If you want to maximize your {{L|stockpile|storage}} space, use lavish meals, since these combine a large number of ingredients into a single stack. | Preparing easy meals (Biscuits) will combine two ingredients, preparing fine meals (Stews) will combine three, and lavish meals (Roasts) require four ingredients to prepare. If you want your dwarves to gain skill as cooks you should only prepare easy meals, since this gives them the most practice per ingredient used. If you want to maximize your {{L|stockpile|storage}} space, use lavish meals, since these combine a large number of ingredients into a single stack. | ||
− | If food supplies are tight, {{L|Brewer|brewing}} plants into alcohol and subsequently cooking the alcohol will effectively multiply food stocks fivefold. Brewing the {{L| | + | If food supplies are tight, {{L|Brewer|brewing}} plants into alcohol and subsequently cooking the alcohol will effectively multiply food stocks fivefold. Brewing the {{L|plant}}s first will also yield seeds, which cooking plants destroys. |
Cooking can also turn raw ingredients, which never have quality, into high-quality meals, which increase dwarven happiness and often have a high monetary {{L|Item value|value}}. | Cooking can also turn raw ingredients, which never have quality, into high-quality meals, which increase dwarven happiness and often have a high monetary {{L|Item value|value}}. | ||
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===Hauling and Kitchens=== | ===Hauling and Kitchens=== | ||
− | When cooks have large stacks of ingredients to work with, {{L|kitchen}}s get {{L|clutter}}ed quickly. (When cooking large stacks of alcohol brewed from starting supplies or from skilled {{L|grower}}s' {{L| | + | When cooks have large stacks of ingredients to work with, {{L|kitchen}}s get {{L|clutter}}ed quickly. (When cooking large stacks of alcohol brewed from starting supplies or from skilled {{L|grower}}s' {{L|crop}}s, it is not uncommon to end up with quantities such as "Dwarven Wine Stew [75].") If they stay in the kitchen, finished meals like this will slow down your cooks' work, and may {{L|rot}} if left too long. It is worthwhile to keep an eye on kitchen clutter levels, and to micromanage {{L|food hauler}}s if necessary, to ensure that everything ends up in a {{L|food stockpile}} quickly. |
==See also== | ==See also== |
Revision as of 16:47, 21 March 2011
Association | ||
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Profession | Template:L | |
Job Title | Cook | |
Labor | Cooking | |
Tasks | ||
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Workshop | ||
This article is about an older version of DF. |
Cooks combine ingredients at Template:Ls to produce finished meals. Template:L with more Template:L at cooking work faster, and produce higher Template:L meals.
Dwarven cooks use two, three, or four ingredients per meal, adding their quantities to produce the quantity of the finished product. This does have the potential to increase the total amount of food a fortress has access to, since some cookable items are not edible raw. Template:L leaves, Template:L, and Template:Ls are examples. Since cooking your last Template:L Template:L could mean disaster, seed cooking is disabled by default. Cooking such ingredients is an excellent way to cater to the tastes of dwarves who prefer foods that are inedible when raw. Template:L can be used as food in cooking too, and is enabled by default. Examining a finished meal will allow you to view the ingredients it contains.
Preparing easy meals (Biscuits) will combine two ingredients, preparing fine meals (Stews) will combine three, and lavish meals (Roasts) require four ingredients to prepare. If you want your dwarves to gain skill as cooks you should only prepare easy meals, since this gives them the most practice per ingredient used. If you want to maximize your Template:L space, use lavish meals, since these combine a large number of ingredients into a single stack.
If food supplies are tight, Template:L plants into alcohol and subsequently cooking the alcohol will effectively multiply food stocks fivefold. Brewing the Template:Ls first will also yield seeds, which cooking plants destroys.
Cooking can also turn raw ingredients, which never have quality, into high-quality meals, which increase dwarven happiness and often have a high monetary Template:L.
Cooked meals are immune to Template:L, while Template:L is not.
The cooking skill is also used to turn Template:L into Template:L.
Use the z-status' kitchen menu to allow or forbid items for cooking (or Template:L). Useful for a ton of things, like making sure your meat is cooked first, or preventing milk from being cooked that you want to make cheese out of instead.
Hauling and Kitchens
When cooks have large stacks of ingredients to work with, Template:Ls get Template:Led quickly. (When cooking large stacks of alcohol brewed from starting supplies or from skilled Template:Ls' Template:Ls, it is not uncommon to end up with quantities such as "Dwarven Wine Stew [75].") If they stay in the kitchen, finished meals like this will slow down your cooks' work, and may Template:L if left too long. It is worthwhile to keep an eye on kitchen clutter levels, and to micromanage Template:Ls if necessary, to ensure that everything ends up in a Template:L quickly.
See also
Miner | |||||||
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Woodworker | |||||||
Stoneworker | |||||||
Ranger | |||||||
Farmer |
Brewer · Butcher · Cheese maker · Cook · Dyer · Grower · Herbalist · Lye maker · Milker · Miller · Potash maker · Soaper · Tanner · Thresher · Wood burner | ||||||
Fishery worker | |||||||
Metalsmith | |||||||
Jeweler | |||||||
Craftsdwarf | |||||||
Engineer | |||||||
Administrator | |||||||
Military |
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Social |
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Other/Peasant | |||||||
Unused |