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Difference between revisions of "v0.31:Jail"

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A jail is a type of area used by the {{l|justice}} system within your dwarven community, often referred as a prison. In order to designate areas for use with {{l|chain|chains}}, {{l|cage|cages}}, or {{l|rope|ropes}} (as are the only current things used), a {{l|restraint}} must be built ({{k|b}} + {{k|v}}), and prepared for your dwarven justice ({{k|q}} + get the X to it, {{k|r}} to size up the room space, and {{k|j}} to set it to be used for justice).
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A '''jail''' is a [[room]] used by the [[justice]] system within your dwarven community, also known as a prison. They are designated from a constructed [[restraint]], by {{k|q}}uerying the restraint, designating it as a {{k|r}}oom, and then setting it to be used for {{k|j}}ustice.
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As your dwarves break the law, your [[Sheriff]]/[[Captain of the guard|Captain of the Guard]], or any [[Fortress guard|Fortress Guard]], will place them in one of the designated restraints. However, should they be unable to (no jail, jail is full, or if the crime is terrible enough, AND if you have one already...), the [[Hammerer]] will come to give them a severe hammer beating, which will cause quite a [[tantrum spiral|commotion]].
  
As your dwarves break the law, your {{l|Sheriff}}/{{l|Captain of the guard|Captain of the Guard}}, or any {{l|fortress guard|Fortress Guard}}, will place them in one of the designated chains. However, should they be unable to (no jail, jail is full, or if the crime is terrible enough, AND if you have one already...), the {{l|Hammerer}} will come to give them a severe hammer beating, which will cause quite a {{l|tantrum spiral|commotion}}.
 
 
== Jail 101 ==
 
== Jail 101 ==
It's very easy to make a successful jail, that could later end in a {{l|dwarf}} becoming {{l|berserk}}, or otherwise {{l|insanity|differently insane}} if his happiness isn't in well enough check, which can lead to quite a lot of different things. However, is easily avoidable if certain conditions are met.
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Constructing a jail is simple. Build a few restraints, such as [[cage]]s, [[chain]]s, and [[rope]]s. Designate them as jail cells. Ta-dah, you have a jail.
=== Keeping your prisoners manageable ===
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As you know, they're prone to throwing a tantrum, and sometimes, able to break free from ropes, and perhaps later, lead to being a very angry dwarf. There are ways to try and keep their happiness in check. For starters, building a bed would help give them somewhere to {{l|sleep}} rather than complaining about being sleepy, aswell as adding {{l|stockpile|stockpiles}} to make sure they don't get angry over being boozeless, and hungered from waiting for {{l|food}}.{{verify}} However, annoyingly enough would be if they break free from their prison sentence by breaking their ropes. This will instead make it easier to make your jail cells have chains instead of rope, as they can't break chains. Should all else fail, there are many ways to have {{l|fun}} with them.
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Unfortunately, being imprisoned tends to make dwarves unhappy... and unhappy dwarves throw [[tantrum]]s, if they don't go outright [[berserk]] or otherwise [[Insanity|insane]].
=== Giving them something to look at ===
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Improving their {{l|Thought|happiness}} with proper management is one thing, but you should give them something else that will help improve their mood even more. If their doors were set as internal, they will be able to admire the door, giving them a happy thought, and they will even admire their own chains too. However, there are other ways of happiness. For example, you can engrave your prison, which will give them a lot more to look at, and more happy thoughts. This can help lessen their tantrums even more.
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=== Keeping your prisoners secure ===
=== Noble in the prison ===
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The first thing to consider is the type of restraint:
You are bound to have a {{l|noble}} sent to prison sooner or later. Should such a thing happen, you should learn what kind of noble the dwarf is. For example, you get your bookkeeper imprisoned, and he can no longer work on anything. It's easy to give him something to work with, by building a chair inside a jail cell. Should your {{l|Expedition Leader|expedition leader}}/{{l|Mayor|mayor}} be imprisoned, he will still be able to conduct the meeting, regardless if he is chained up or not. Remember, when a noble is in the prison, it's easy to figure out what to do.
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* Ropes, being made of [[plant]] fiber and therefore weaker than [[metal]] chains, can sometimes be broken by strong dwarves,''{{verify}}'' thus letting them escape and wreak more havoc.
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* Cages, strong as they are, don't permit the dwarf within to move around and make use of the surroundings. A caged dwarf, therefore, is forced to sleep on the bottom of the cage, has to be given [[food]] and [[water]], and can't do anything besides wait for his prison term to end.
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The best choice of restraint is therefore a good strong metal chain. A high-quality chain will also let the prisoner admire it, giving him a boost to his [[Thought|happiness]].
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=== Give them something to look at ===
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With the choice of restraint made, now we worry about the surroundings. A chained dwarf, like a chained [[animal]], can move around in a 3x3 square centered on the chain. This allows him to use things in that space and look at items bordering it:
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* A [[bed]] gives the dwarf a comfortable place to sleep.
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* A small stockpile of good food, such as [[Kitchen|prepared meals]], lets the prisoner eat when he's hungry, instead of when your haulers are free to feed them, and lets you provide high-quality stuff instead of whatever random item the hauler grabs.  You won't need barrels for this stockpile, so turn 'em off ({{k|q}} -> {{k|E}}).
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* Likewise, a small stockpile of [[alcohol]] lets the prisoner drink that, instead of being forced to drink water. Make it at least two squares, or your haulers will tease prisoners with just an empty barrel.
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* And, of course, a [[Throne|chair]] and [[table]] give him a place to eat and drink. Bonus points if you designate a private [[dining room]] and assign it to the prisoner.
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* Building all this out of high-[[Item quality|quality]] [[furniture]] will let the prisoner admire it, gaining happiness every time.
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* [[Smoothing]] and [[engraving]] the jail's surroundings will also give the prisoner something to look at.
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* If you enclose the restraint in [[wall]]s with a [[door]], setting the door(s) to internal will let the prisoner admire those too.
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* A dwarf can admire its own restraint, so try a high quality bone and jewel encrusted [[steel]] or [[platinum]] chain.
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* Adding a [[well]] to each jail cell guarantees that your prisoners will never die of thirst if the jailer is a bit slow restocking their booze. And making the well from high-quality materials allows them to admire it, too!
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=== Imprisoned Nobles ===
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Eventually, save with the greatest of care and micromanagement, one or another of your [[noble]]s will run afoul of the justice system, and be imprisoned.  As with a regular dwarf, this means they will be unable to make use of their regular [[office]]s and other rooms. If it turns out to be your [[bookkeeper]], for example, then you can build a chair within his reach and designate it as his office, and that will let him continue to work. Similarly, an [[expedition leader]] or [[mayor]], if imprisoned by a chain, can hold meetings with your [[liaison]], and if you designate an office for him, might even be happy to do so.
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=== Alternately... ===
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You may decide that providing luxurious accommodations, jewel covered chains and fine dining to criminals while haulers sleep on the dining room floor does not meet your standards of dwarven justice. In such circumstances, chaining a dwarf atop a tower exposed to the elements will provide a useful lookout post. Dwarves chained in narrow hallways can also help detect ambushers, while those locked up in your dining hall make for excellent examples to the others. Should you desire to enforce capital punishment from time to time, place your prison chains inside small rooms with doors and a hole in the ceiling accessed by other dwarves. This will allow bucket-by-bucket water torture and drowning executions of any murderers or prisoners with elves in their preferences. Alternately, just lock them in a hideous dungeon to eat rats and drink from mud holes until a giant cave spider comes along and covers them in precious, precious silk.
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{{buildings}}
 
{{buildings}}
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{{Category|Justice}}

Latest revision as of 17:01, 8 December 2011

This article is about an older version of DF.

A jail is a room used by the justice system within your dwarven community, also known as a prison. They are designated from a constructed restraint, by querying the restraint, designating it as a room, and then setting it to be used for justice.

As your dwarves break the law, your Sheriff/Captain of the Guard, or any Fortress Guard, will place them in one of the designated restraints. However, should they be unable to (no jail, jail is full, or if the crime is terrible enough, AND if you have one already...), the Hammerer will come to give them a severe hammer beating, which will cause quite a commotion.

Jail 101[edit]

Constructing a jail is simple. Build a few restraints, such as cages, chains, and ropes. Designate them as jail cells. Ta-dah, you have a jail.

Unfortunately, being imprisoned tends to make dwarves unhappy... and unhappy dwarves throw tantrums, if they don't go outright berserk or otherwise insane.

Keeping your prisoners secure[edit]

The first thing to consider is the type of restraint:

  • Ropes, being made of plant fiber and therefore weaker than metal chains, can sometimes be broken by strong dwarves,[Verify] thus letting them escape and wreak more havoc.
  • Cages, strong as they are, don't permit the dwarf within to move around and make use of the surroundings. A caged dwarf, therefore, is forced to sleep on the bottom of the cage, has to be given food and water, and can't do anything besides wait for his prison term to end.

The best choice of restraint is therefore a good strong metal chain. A high-quality chain will also let the prisoner admire it, giving him a boost to his happiness.

Give them something to look at[edit]

With the choice of restraint made, now we worry about the surroundings. A chained dwarf, like a chained animal, can move around in a 3x3 square centered on the chain. This allows him to use things in that space and look at items bordering it:

  • A bed gives the dwarf a comfortable place to sleep.
  • A small stockpile of good food, such as prepared meals, lets the prisoner eat when he's hungry, instead of when your haulers are free to feed them, and lets you provide high-quality stuff instead of whatever random item the hauler grabs. You won't need barrels for this stockpile, so turn 'em off (q -> E).
  • Likewise, a small stockpile of alcohol lets the prisoner drink that, instead of being forced to drink water. Make it at least two squares, or your haulers will tease prisoners with just an empty barrel.
  • And, of course, a chair and table give him a place to eat and drink. Bonus points if you designate a private dining room and assign it to the prisoner.
  • Building all this out of high-quality furniture will let the prisoner admire it, gaining happiness every time.
  • Smoothing and engraving the jail's surroundings will also give the prisoner something to look at.
  • If you enclose the restraint in walls with a door, setting the door(s) to internal will let the prisoner admire those too.
  • A dwarf can admire its own restraint, so try a high quality bone and jewel encrusted steel or platinum chain.
  • Adding a well to each jail cell guarantees that your prisoners will never die of thirst if the jailer is a bit slow restocking their booze. And making the well from high-quality materials allows them to admire it, too!

Imprisoned Nobles[edit]

Eventually, save with the greatest of care and micromanagement, one or another of your nobles will run afoul of the justice system, and be imprisoned. As with a regular dwarf, this means they will be unable to make use of their regular offices and other rooms. If it turns out to be your bookkeeper, for example, then you can build a chair within his reach and designate it as his office, and that will let him continue to work. Similarly, an expedition leader or mayor, if imprisoned by a chain, can hold meetings with your liaison, and if you designate an office for him, might even be happy to do so.

Alternately...[edit]

You may decide that providing luxurious accommodations, jewel covered chains and fine dining to criminals while haulers sleep on the dining room floor does not meet your standards of dwarven justice. In such circumstances, chaining a dwarf atop a tower exposed to the elements will provide a useful lookout post. Dwarves chained in narrow hallways can also help detect ambushers, while those locked up in your dining hall make for excellent examples to the others. Should you desire to enforce capital punishment from time to time, place your prison chains inside small rooms with doors and a hole in the ceiling accessed by other dwarves. This will allow bucket-by-bucket water torture and drowning executions of any murderers or prisoners with elves in their preferences. Alternately, just lock them in a hideous dungeon to eat rats and drink from mud holes until a giant cave spider comes along and covers them in precious, precious silk.


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