v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.34:Release information/0.34.05"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(formatting)
(Adding {{release notes}})
 
Line 1: Line 1:
 +
{{release notes}}
 
<blockquote>The necromancer crash was coming up so often in crash reports that I figured now was a good time for another release.  Here it is!  Note that any old vanilla saves you move over will have a short error log on load for their broken eyelid raws.  This isn't a big deal, and you can either update the body detail plan file or just leave it.  New saves won't have this problem.</blockquote>
 
<blockquote>The necromancer crash was coming up so often in crash reports that I figured now was a good time for another release.  Here it is!  Note that any old vanilla saves you move over will have a short error log on load for their broken eyelid raws.  This isn't a big deal, and you can either update the body detail plan file or just leave it.  New saves won't have this problem.</blockquote>
 
:::-- [[Main:Toady One|Toady One]], 06 March 2012
 
:::-- [[Main:Toady One|Toady One]], 06 March 2012

Latest revision as of 23:18, 3 March 2014

The necromancer crash was coming up so often in crash reports that I figured now was a good time for another release. Here it is! Note that any old vanilla saves you move over will have a short error log on load for their broken eyelid raws. This isn't a big deal, and you can either update the body detail plan file or just leave it. New saves won't have this problem.

-- Toady One, 06 March 2012

Major bug fixes[edit]

  • fixed crash from necromancers in dwarf mode
  • fixed crash from seed traders that only have access to wool bags
  • stopped adv mode sleeping from sticking you on rooftops and teleporting you outside of castles (underground case not done yet)
  • removed many effects and secret identity from ghosts (vampirism/lycanthropy/necromancer status etc.)

Other bug fixes/tweaks[edit]

  • traded adv mode items will go to backpack/quiver first depending on type
  • dwarves won't get unhappy thoughts from dead/rotting relatives if their deaths are not known
  • made various animals non-threatening (new saves only -- BENIGN tag can be added to old save raws, see file_changes.txt)
  • stopped untowered necromancers from losing their zombie pops in their camps
  • fixed broken names for bones and other butcher products
  • removed items from abandoned houses/shops
  • allowed adv mode abilities/powers to page through targets
  • vampires no longer blame children/babies
  • fixed broken companion paging/viewing for large numbers of companions
  • stopped undead cats from adopting dwarves
  • messed with crabs/horseshoe crab water behavior
  • disallowed animation of bogeymen (new saves only)
  • changed mule/muskox color
  • fixed a few animal descriptions
  • eyes/eyelids were broken in various ways
  • tweaked appearance of nearly empty sleep bar