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Difference between revisions of "Preferences"

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m (Creating page for DF2014 (170/214))
 
(It's not the rat-lovers who engrave images of rats, it's the rat-haters usually. Preferences limiting the happy thoughts from food and drink are observable.)
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==Food==
 
==Food==
Every dwarf will like at least one type of booze and may like none to several food ingredients. It has been claimed that a dwarf will only get a happy thought from eating food and drinking booze he likes.{{verify}}
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Every dwarf will like at least one type of booze and may like none to several food ingredients. It has been claimed that a dwarf will only get a happy thought from eating food and drinking booze he likes.
  
 
==Work==
 
==Work==
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==Benefits to Productivity==
 
==Benefits to Productivity==
A dwarf working with a material they like will produce higher [[quality]] goods, and gain a happy [[thought]] for being satisfied at work. For example, a [[mechanic]] that likes olivine will generally make better [[olivine]] mechanisms than [[granite]] ones. This is most important during [[embark]], when individual personality profiles and skills can be best matched up according to your specifications.  
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A dwarf working with a material they like or creating items they like will produce higher [[quality]] goods, and gain a happy [[thought]] for being satisfied at work. For example, a [[mechanic]] that likes olivine will generally make better [[olivine]] mechanisms than [[granite]] ones. This is most important during [[embark]], when individual personality profiles and skills can be best matched up according to your specifications.  
  
 
For example, make the dwarf that likes [[bed]]s your [[carpenter]] and the dwarf that likes gold your [[blacksmith]]. [[armorsmith|Urist McLikesbreastplates]] would be a good candidate for Armorsmith.
 
For example, make the dwarf that likes [[bed]]s your [[carpenter]] and the dwarf that likes gold your [[blacksmith]]. [[armorsmith|Urist McLikesbreastplates]] would be a good candidate for Armorsmith.
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==Value Considerations==
 
==Value Considerations==
It has been noted that preferences have an effect on how dwarves perceive the value of a [[room]] and [[furniture]], though the exact details are not yet known. This can be both a blessing and a curse.  
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It has been noted that preferences have an effect on how dwarves perceive the value of a [[room]] and [[furniture]], though the exact details are not yet known.  
  
 
A mason who likes horses will often make statues of one or two horses, or even statues of themselves admiring horses. This can be great if the mason is chronically depressed: surround their bed with images they like, and they will be happier.  
 
A mason who likes horses will often make statues of one or two horses, or even statues of themselves admiring horses. This can be great if the mason is chronically depressed: surround their bed with images they like, and they will be happier.  
  
If your [[monarch]] absolutely detests large roaches, a ☼[[platinum]] [[statue]] of a [[large roach]]☼ in their [[bedroom]] will actually give them ''negative'' thoughts about their [[bedroom]]. This problem can be avoided by carefully selecting the statue that is going to be built by e{{k|x}}panding the material selection menu.  
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If your [[monarch]] absolutely detests large roaches, a ☼[[platinum]] [[statue]] of a [[large roach]]☼ in their [[bedroom]] will actually give them ''negative'' thoughts about their [[bedroom]]{{verify}}. This problem can be avoided by carefully selecting the statue that is going to be built by e{{k|x}}panding the material selection menu.  
  
This phenomenon is particularly important when choosing an [[engraver]]: although rare, some dwarves '''like''' types of [[vermin]] that others detest, which can result in things like your rat-phobic [[mayor]]'s [[office]] being filled with masterfully designed images of [[rat]]s.
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Since images will feature both objects the worker likes and dislikes, engravings and other images featuring various vermin can't be avoided entirely, but they're generally not frequent enough to cause notable problems.
  
 
{{Category|Thoughts}}
 
{{Category|Thoughts}}

Revision as of 13:23, 5 August 2014

This article is about the current version of DF.
Note that some content may still need to be updated.

Preferences are materials, creatures, or objects described as being liked by a dwarf in their 'thoughts and preferences' tab, accessible for example with u-v-enter.

Food

Every dwarf will like at least one type of booze and may like none to several food ingredients. It has been claimed that a dwarf will only get a happy thought from eating food and drinking booze he likes.

Work

A dwarf's preferences (and disliked vermin) tend to feature in artwork the dwarf makes more often than subjects not listed in a dwarf's profile. For example, a mason that likes cows for their haunting moos and absolutely detests bats will make statues of both. This is presumably out of love for cows and horrified fascination for bats.

Benefits to Productivity

A dwarf working with a material they like or creating items they like will produce higher quality goods, and gain a happy thought for being satisfied at work. For example, a mechanic that likes olivine will generally make better olivine mechanisms than granite ones. This is most important during embark, when individual personality profiles and skills can be best matched up according to your specifications.

For example, make the dwarf that likes beds your carpenter and the dwarf that likes gold your blacksmith. Urist McLikesbreastplates would be a good candidate for Armorsmith.

This works less well later with immigrants as it is usually more advantageous to train up the great armorsmith than the novice armorsmith who likes steel.

Value Considerations

It has been noted that preferences have an effect on how dwarves perceive the value of a room and furniture, though the exact details are not yet known.

A mason who likes horses will often make statues of one or two horses, or even statues of themselves admiring horses. This can be great if the mason is chronically depressed: surround their bed with images they like, and they will be happier.

If your monarch absolutely detests large roaches, a ☼platinum statue of a large roach☼ in their bedroom will actually give them negative thoughts about their bedroom[Verify]. This problem can be avoided by carefully selecting the statue that is going to be built by expanding the material selection menu.

Since images will feature both objects the worker likes and dislikes, engravings and other images featuring various vermin can't be avoided entirely, but they're generally not frequent enough to cause notable problems.