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Difference between revisions of "23a:Gremlin"
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(Further research/testing is required - do Gremlins perform a single "mischief" action and then flee, or do will they grab a lever and then ''repeatedly'' pull it?) |
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{{av}} | {{av}} | ||
− | The Gremlin is an evil, mischievous critter that can potentially live in the [[chasm]]. Upon emerging, either from the chasm itself or from a nearby [[well]], it will seek out the nearest [[lever]]. [[pressure plate]], non-empty [[cage]], or in-use [[restraint]], then perform its mischief on it - cages will be emptied, restraints will be undone, levers will be pulled, and pressure plates will be triggered (which you probably ''want'' to happen, since that's what they're there for). | + | The Gremlin is an evil, mischievous critter that can potentially live in the [[chasm]]. |
+ | |||
+ | Upon emerging, either from the chasm itself or from a nearby [[well]], it will seek out the nearest [[lever]]. [[pressure plate]], non-empty [[cage]], or in-use [[restraint]], then perform its mischief on it - cages will be emptied, restraints will be undone, levers will be pulled, and pressure plates will be triggered (which you probably ''want'' to happen, since that's what they're there for). Once its mischief is complete, it will attempt to flee back to the chasm. | ||
{{gamedata}} | {{gamedata}} | ||
{{Creatures}} | {{Creatures}} | ||
{{Category|Humanoids}} | {{Category|Humanoids}} |
Revision as of 17:14, 18 August 2021
g | |
Portrait | |
---|---|
Biome | |
Special | |
Attributes | |
Alignment: | Evil |
Tamed Attributes | |
Pet value | 0 |
Not hunting/war trainable | |
Age | |
Adult at: | Birth |
Max age: | 800-1000 |
Rotting leaves | |
Bones | 6 |
Skulls | 1 |
This article is about an older version of DF. |
The Gremlin is an evil, mischievous critter that can potentially live in the chasm.
Upon emerging, either from the chasm itself or from a nearby well, it will seek out the nearest lever. pressure plate, non-empty cage, or in-use restraint, then perform its mischief on it - cages will be emptied, restraints will be undone, levers will be pulled, and pressure plates will be triggered (which you probably want to happen, since that's what they're there for). Once its mischief is complete, it will attempt to flee back to the chasm.
[CREATURE:GREMLIN]
[NAME:gremlin:gremlins:gremlin]
[TILE:'g'][COLOR:2:0:1]
[LARGE_CHASM]
[LOCKPICKER][MISCHIEVIOUS][EVIL]
[GENPOWER:5]
[BUTCHERABLE_NONSTANDARD]
[INTELLIGENT][PET_EXOTIC]
[BONECARN]
[CANOPENDOORS]
[PREFSTRING:mischief]
[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:5FINGERS:5TOES:MOUTH]
[MAXAGE:800:1000]
[ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH]
[ATTACK:SECOND:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
[RIVERATTACK:1:1:1:1:1:1][RIVERATTACK_CANUSEWELL]
[FAT:1]
[EQUIPS]
[ALL_ACTIVE]
[STANDARD_FLESH]
[HOMEOTHERM:10067] |
Races | |
---|---|
Animals |
Alligator • Beak dog • Black bear • Bonobo • Cat • Cave crocodile • Cheetah • Chimpanzee • Cougar • Cow • Deer • Dog • Elephant • Elk • Fox • Gazelle • Giant bat • Giant cave spider • Giant cheetah • Giant desert scorpion • Giant jaguar • Giant leopard • Giant lion • Giant mole • Giant rat • Giant tiger • Giant toad • Gorilla • Gremlin • Grimeling • Grizzly bear • Groundhog • Harpy • Hippo • Hoary marmot • Horse • Ice wolf • Jaguar • Large rat • Leopard • Lion • Mandrill • Mule • Musk ox • Naked mole dog • Nightwing • Polar bear • Raccoon • Rhesus macaque • Saltwater crocodile • Sasquatch • Tiger • Unicorn • Warthog • Wolf |
Aquatic | |
Humanoids | |
Semi-Megabeasts | |
Megabeasts | |
Nonexistent |