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Difference between revisions of "DF2014:Halberd"
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A '''halberd''' is an [[attack types|edged]] [[weapon]] that is essentially a long axe or a short pole-arm. Halberds are 50% greater in size than dwarven [[battle axe]]s and gain a piercing stab attack, but lose the axe's blunt pommel strike. Additionally, the halberd's blade has half the contact area and 33% greater penetration, meaning this slashing weapon is ''much'' more effective vs. armor than its smaller cousins. Attack range is not currently modeled, so halberds are neither granted distance attack bonuses nor rendered useless as enemies advance to close combat range. | A '''halberd''' is an [[attack types|edged]] [[weapon]] that is essentially a long axe or a short pole-arm. Halberds are 50% greater in size than dwarven [[battle axe]]s and gain a piercing stab attack, but lose the axe's blunt pommel strike. Additionally, the halberd's blade has half the contact area and 33% greater penetration, meaning this slashing weapon is ''much'' more effective vs. armor than its smaller cousins. Attack range is not currently modeled, so halberds are neither granted distance attack bonuses nor rendered useless as enemies advance to close combat range. | ||
− | Halberds use and train the [[Axeman]] / Axedwarf skill. As foreign weapons, dwarves cannot [[forge]] halberds, limiting supply to whatever low-[[quality]] specimens can be traded from human [[caravan]]s or scavenged from invaders. | + | Halberds use and train the [[Axeman]] / Axedwarf skill. As foreign weapons, dwarves cannot [[forge]] halberds, limiting supply to whatever low-[[quality]] specimens can be traded from human [[caravan]]s or scavenged from invaders. Interestingly, halberds can also be used to fell trees. |
[[Weapon#Size|Due to the size of halberds]], most dwarves are unable to equip them. With height and broadness modifiers, some dwarves ''should'' be able to use a halberd, and a select few might manage to do so one-handed. Unfortunately, due to a [[#Bugs|bug]], halberds cannot currently be equipped by any dwarves in fortress mode. | [[Weapon#Size|Due to the size of halberds]], most dwarves are unable to equip them. With height and broadness modifiers, some dwarves ''should'' be able to use a halberd, and a select few might manage to do so one-handed. Unfortunately, due to a [[#Bugs|bug]], halberds cannot currently be equipped by any dwarves in fortress mode. |
Latest revision as of 00:26, 20 June 2023
This article is about an older version of DF. |
- For a comparison of different weapons, see Weapon.
A halberd is an edged weapon that is essentially a long axe or a short pole-arm. Halberds are 50% greater in size than dwarven battle axes and gain a piercing stab attack, but lose the axe's blunt pommel strike. Additionally, the halberd's blade has half the contact area and 33% greater penetration, meaning this slashing weapon is much more effective vs. armor than its smaller cousins. Attack range is not currently modeled, so halberds are neither granted distance attack bonuses nor rendered useless as enemies advance to close combat range.
Halberds use and train the Axeman / Axedwarf skill. As foreign weapons, dwarves cannot forge halberds, limiting supply to whatever low-quality specimens can be traded from human caravans or scavenged from invaders. Interestingly, halberds can also be used to fell trees.
Due to the size of halberds, most dwarves are unable to equip them. With height and broadness modifiers, some dwarves should be able to use a halberd, and a select few might manage to do so one-handed. Unfortunately, due to a bug, halberds cannot currently be equipped by any dwarves in fortress mode.
Bugs[edit]
In fortress mode, one-handed vs. two-handed checks are performed correctly, but can wield vs. can't wield ignores height and broadness modifiers, so dwarves cannot equip halberds.Bug:0005812 See this forum post for details.
[ITEM_WEAPON:ITEM_WEAPON_HALBERD]
[NAME:halberd:halberds]
[SIZE:1200]
[SKILL:AXE]
[TWO_HANDED:77500]
[MINIMUM_SIZE:62500]
[MATERIAL_SIZE:5]
[ATTACK:EDGE:20000:8000:slash:slashes:NO_SUB:1250]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK:EDGE:50:2000:stab:stabs:NO_SUB:1000]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK:BLUNT:20000:6000:bash:bashes:shaft:1250]
[ATTACK_PREPARE_AND_RECOVER:3:3] |
Ranged and ammunition | |
---|---|
Blunt | |
Edged (slashing) | |
Edged (piercing) | |
See also: Attack types |