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Difference between revisions of "Blowgun"

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:''For a comparison of different weapons, see [[Weapon]].''
 
:''For a comparison of different weapons, see [[Weapon]].''
  
[[File:blowgun_sprite_preview.png|right]]A '''blowgun''' is a ranged [[weapon]] that fires projectiles called [[blowdart]]s. Blowguns are relatively rare, being used primarily by certain bands of [[animal people]]. Currently it is not possible for your dwarves to add a poison or toxin to a weapon without significant workarounds (and a bit of luck), making blowguns even more underwhelming.
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[[File:blowgun_sprite_preview.png|right]]
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A '''blowgun''' is a ranged [[weapon]] that fires projectiles called [[blowdart]]s. Blowguns are relatively rare, being used primarily by subterranean [[animal people]].
  
 
As ranged weapons, blowguns use and train the [[blowgunner]] skill; as melee weapons, blowguns use and train the [[swordsdwarf]] skill, instead. Dwarves cannot normally [[forge]] blowguns nor darts, limiting supply to whatever low-[[quality]] specimens can be wrested from indigenous populations. During a [[strange mood]], however, an aspiring yet misguided [[bowyer]] may create an [[artifact]] blowgun at a [[bowyer's workshop]]. Even if you do manage to get your hands on a blowgun, the severe lack of ammunition will make it nearly impossible to field an effective blowgun-dwarf. All dwarves can equip blowguns.
 
As ranged weapons, blowguns use and train the [[blowgunner]] skill; as melee weapons, blowguns use and train the [[swordsdwarf]] skill, instead. Dwarves cannot normally [[forge]] blowguns nor darts, limiting supply to whatever low-[[quality]] specimens can be wrested from indigenous populations. During a [[strange mood]], however, an aspiring yet misguided [[bowyer]] may create an [[artifact]] blowgun at a [[bowyer's workshop]]. Even if you do manage to get your hands on a blowgun, the severe lack of ammunition will make it nearly impossible to field an effective blowgun-dwarf. All dwarves can equip blowguns.
  
Units from other civilizations spawned as blowgunners are hardcoded to special behaviour. Unlike other ranged weapon users, they lack quivers, but their ammunition will be covered in any animal extract that is available to the civilization and causes an injected or contact syndrome.
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Units from other [[civilization]]s spawned as blowgunners are hardcoded to special behaviour. Unlike other ranged weapon users, they lack [[quiver]]s, but their ammunition will be covered in any animal [[extract]] that is available to the civilization and causes an injected or contact [[syndrome]]. Currently, it is not possible for your dwarves to add a poison or toxin to a weapon without significant workarounds (and a bit of luck), making blowguns even more underwhelming.
  
 
==Bugs==
 
==Bugs==
 
* If squad is assigned multiple ammo types, dwarves with "individual choice ranged" may carry wrong ammo{{bug|1374}}.
 
* If squad is assigned multiple ammo types, dwarves with "individual choice ranged" may carry wrong ammo{{bug|1374}}.
 
  
 
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{{gamedata}}
 
{{Weapons}}
 
{{Weapons}}
 
{{Category|Weapons}}
 
{{Category|Weapons}}

Revision as of 14:09, 24 June 2023

This article is about the current version of DF.
Note that some content may still need to be updated.

For a comparison of different weapons, see Weapon.
Blowgun sprite preview.png

A blowgun is a ranged weapon that fires projectiles called blowdarts. Blowguns are relatively rare, being used primarily by subterranean animal people.

As ranged weapons, blowguns use and train the blowgunner skill; as melee weapons, blowguns use and train the swordsdwarf skill, instead. Dwarves cannot normally forge blowguns nor darts, limiting supply to whatever low-quality specimens can be wrested from indigenous populations. During a strange mood, however, an aspiring yet misguided bowyer may create an artifact blowgun at a bowyer's workshop. Even if you do manage to get your hands on a blowgun, the severe lack of ammunition will make it nearly impossible to field an effective blowgun-dwarf. All dwarves can equip blowguns.

Units from other civilizations spawned as blowgunners are hardcoded to special behaviour. Unlike other ranged weapon users, they lack quivers, but their ammunition will be covered in any animal extract that is available to the civilization and causes an injected or contact syndrome. Currently, it is not possible for your dwarves to add a poison or toxin to a weapon without significant workarounds (and a bit of luck), making blowguns even more underwhelming.

Bugs

  • If squad is assigned multiple ammo types, dwarves with "individual choice ranged" may carry wrong ammoBug:1374.
Ranged and ammunition
Blowgun and blowdart · Bow and arrow · Crossbow and bolt
Blunt
Edged (slashing)
Edged (piercing)
Dagger · Morningstar · Pick · Pike · Spear
See also: Attack types · Tool · Material science