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Difference between revisions of "Trap component token"

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m (Changed quality rating from "Unrated" to "Superior" using the rating script)
 
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{{Quality|Superior|12:22, 18 May 2015 (UTC)}}
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{{Quality|Superior}}
 
{{av}}
 
{{av}}
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{{Modding}}
  
For use on trap components.
+
'''Trap component tokens''' are used on [[trap]] components.
 +
{{clear}}
  
 +
==Tokens==
 
{| {{prettytable}}
 
{| {{prettytable}}
 
|- bgcolor="#ddd"
 
|- bgcolor="#ddd"
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|-
 
|-
| NAME
+
| {{text anchor|NAME}}
 
| singular:plural
 
| singular:plural
| What this item will be called ingame.
+
| What this item will be called in-game.
  
 
|-
 
|-
| ADJECTIVE
+
| {{text anchor|ADJECTIVE}}
 
| adjective
 
| adjective
 
| Appears before the name of the weapon's material. E.g. "menacing steel spike"
 
| Appears before the name of the weapon's material. E.g. "menacing steel spike"
  
 
|-
 
|-
| SIZE / WEIGHT
+
| {{text anchor|SIZE}} / {{text anchor|WEIGHT}}
 
| value
 
| value
 
| How large the item is. Defaults to 100.
 
| How large the item is. Defaults to 100.
  
 
|-
 
|-
| HITS
+
| {{text anchor|HITS}}
 
| value
 
| value
 
| Number of times it hits. Defaults to 1
 
| Number of times it hits. Defaults to 1
  
 
|-
 
|-
| MATERIAL_SIZE
+
| {{text anchor|MATERIAL_SIZE}}
 
| value
 
| value
| How much material is needed to make the item. Is most important with bars. The number of bars needed is the value divided by three. <font color="red">Required</font>.
+
| How much material is needed to make the item. Is most important with bars. The number of bars needed is the value divided by three. <font color="red">Required.</font>
  
 
|-  
 
|-  
| IS_SCREW
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| {{text anchor|IS_SCREW}}
 
|
 
|
 
| Weapon may be installed in a screw pump.
 
| Weapon may be installed in a screw pump.
  
 
|-
 
|-
| IS_SPIKE
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| {{text anchor|IS_SPIKE}}
 
|
 
|
 
| Weapon may be installed in a spike trap.
 
| Weapon may be installed in a spike trap.
  
 
|-
 
|-
| WOOD
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| {{text anchor|WOOD}}
 
|
 
|
 
| Weapon may be made out of wood.
 
| Weapon may be made out of wood.
  
 
|-
 
|-
| METAL
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| {{text anchor|METAL}}
 
|
 
|
 
| Weapon may be made out of metal.
 
| Weapon may be made out of metal.
  
 
|-
 
|-
| ATTACK
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| {{text anchor|ATTACK}}
 
|  
 
|  
 
* attacktype:EDGE (or BLUNT?)
 
* attacktype:EDGE (or BLUNT?)
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{{Category|Modding}}
 
{{Category|Modding}}
 
{{Category|Tokens}}
 
{{Category|Tokens}}
 +
[[ru:Trap component token]]

Latest revision as of 16:21, 2 April 2024

This article is about the current version of DF.
Note that some content may still need to be updated.


Trap component tokens are used on trap components.

Tokens[edit]

Token Arguments Description
NAME singular:plural What this item will be called in-game.
ADJECTIVE adjective Appears before the name of the weapon's material. E.g. "menacing steel spike"
SIZE / WEIGHT value How large the item is. Defaults to 100.
HITS value Number of times it hits. Defaults to 1
MATERIAL_SIZE value How much material is needed to make the item. Is most important with bars. The number of bars needed is the value divided by three. Required.
IS_SCREW Weapon may be installed in a screw pump.
IS_SPIKE Weapon may be installed in a spike trap.
WOOD Weapon may be made out of wood.
METAL Weapon may be made out of metal.
ATTACK
  • attacktype:EDGE (or BLUNT?)
  • contact_area:value
  • penetration_size:value
  • verb2nd:string
  • verb3rd:string
  • noun:string
  • velocity_multiplier:value
Sets the attack characteristics of the weapon