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Difference between revisions of "40d:Pet"

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(ALL pets require matching preferences, baby animals follow their mother (not their mother's owner), and I'm pretty sure there's no unhappy thought from caged pets)
 
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Tame [[Animal]]s can be adopted as pets by dwarves.
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{{Quality|Superior|11:02, 18 May 2015 (UTC)}}
On the animals screen {{K|z}}-Animals, you can mark each animal as Available/Unavailable by selecting it and pressing {{K|Enter}}.
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{{av}}
Available large animals may be adopted by any dwarf, but tame vermin will only be adopted by dwarves who like that animal.
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'''Pets''' are [[tame]] [[animal]]s that have been adopted by a [[dwarf]].
Unavailable animals are treated as livestock, and you can ready them for slaughter at the same screen.
 
Once an animal has been adopted as a pet, it will be given a name, and can no longer be slaughtered.
 
  
[[Cat]]s are shown as "Uninterested", because cats choose their owners. 
+
On the animals screen ({{K|z}}-Animals), you can mark most animals as Available/Unavailable by selecting them and pressing {{K|Enter}}. Available pets, whether large animals or [[vermin]], will only be adopted by dwarves who explicitly like that animal.
All cats will eventually adopt a dwarf if not slaughtered for {{Tile|+Kitten Tallow Biscuits+}}.
 
  
[[Dog]]s can be trained at the [[kennel]].
+
Once an animal has been adopted as a pet, it will be given a name, and can no longer be slaughtered. It will also mostly stop hanging out in meeting area [[zone]]s and [[room]]s, preferring instead to follow their owner. If a '''pet''' dies, its corpse can not be processed; it cannot be butchered, its meat and skin can not be salvaged. Even when the corpse rots away, its bones and skull can not be used to make objects.
Trained dogs can be assigned to specific dwarves via that dwarf's [[preference]] menu.
 
  
[[Immigrant]]s often arrive with pet animals, even if they are livestock animals such as horses.
+
[[Cat]]s are shown as "Uninterested", because cats choose their owners. They will not choose an owner if kept in a [[cage]], although they might choose one in the midst of being transferred to the cage. Another way to keep the fort from being littered with pet cats is to turn them into [[kitchen|+Kitten Tallow Biscuits+]].
If those pets breed, the young animals won't be pets.
 
  
===Advantages/Disadvantages===
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[[Dog]]s can be trained at the [[kennel]] as either war dogs or hunting dogs. Trained dogs can be assigned to a specific dwarf via that dwarf's [[preference]] menu ({{k|v}}-{{k|p}}-{{k|e}}, "Assign trained animal"). Trained dogs will follow their trainer around until they are assigned to someone else (or are caged or chained).
* Unhappy dwarves can be "comforted by a pet" and become happier
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* The pet will follow their owner everywhere - this means they cannot be [[cage]]d or [[chain]]ed
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[[Immigrant]]s often arrive with one or more pet animals (usually limited to dogs, cats, [[cow]]s, [[horse]]s, [[mule]]s, or [[donkey]]s). The offspring of pets are always tame but not themselves pets. However, they will follow their mother around until they are trained, become someone else's pet, or are caged or chained.
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 +
Pets, like other animals, will die of old age eventually (aside from [[horse]]s, [[donkey]]s, and [[mule]]s, which are biologically immortal), although this usually takes over a decade.
 +
 
 +
===Advantages/disadvantages===
 +
* Unhappy dwarves can be "comforted by a pet" and become happier.
 +
* The pet will follow their owner everywhere, and cannot be assigned to a [[cage]] or [[restraint]].
 
* Death of a pet makes its owner unhappy, though less so than death of a friend or family member.
 
* Death of a pet makes its owner unhappy, though less so than death of a friend or family member.
* Dead pets should be buried in a [[coffin]], or the owner will be more upset.
+
* Dead pets should be buried in a [[coffin]], or the owner will be even more upset.
* Pets can't be eaten unless the owner is dead (the animal keeps its name but is no longer a pet)
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* Pets can't be eaten unless the owner dies; the animal keeps its name but is no longer a pet.
 +
 
 +
===Effects on performance===
 +
Depending on the computer, having a lot of pets can make an impact on [[FPS]]. This is one of the greatest dangers posed by a catsplosion, but tests have shown that killing a relatively small number of pets can significantly affect performance.
 +
 
 +
===Oddities===
 +
* Chained or restrained animals marked as Available will be released when they are adopted, though [[cat]]s which adopt an owner while being chained/caged will not be released.
 +
* If an animal is marked as Available and it dies before it is adopted, it will be buried in a coffin as if it were a pet.
 +
* Cats which adopt owners will not be buried in coffins, instead being hauled to refuse stockpiles and left to rot, resulting in a negative thought. Cats which arrive with [[migrant]]s are buried properly when they die.
 +
* Pet vermin can still be assigned to cages, resulting in the amusing scene of one dwarf trying to put his pet on his shoulder and the other constantly removing it and putting it back into the cage.
 +
 
 +
==Value==
 +
These are the prices you pay when you trade for caged tame animals and the amounts dwarves have to spend to claim [[Pet]]s after the dwarven economy has started. An animal's [[Item value|value]] as a pet is independent of its [[Animal material multiplier|material multiplier]].
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 +
{| class="wikitable" border=1
 +
|-
 +
! Pet value
 +
! Pet name
 +
|-
 +
|10000||[[Dragon]], [[Hydra]]
 +
|-
 +
|2500||[[Giant cave spider]], [[Giant desert scorpion]]
 +
|-
 +
|1000||[[Basking shark]], [[Whale]], [[Whale shark]]
 +
|-
 +
|750||[[Cave crocodile]], [[Giant bat]], [[Giant olm]], [[Giant toad]], [[Polar bear]]
 +
|-
 +
|700||[[Giant cave swallow]], [[Giant eagle]], [[Saltwater crocodile]]
 +
|-
 +
|650||[[Alligator]]
 +
|-
 +
|500||[[Bilou]], [[Black-crested gibbon]], [[Black-handed gibbon]], [[Bonobo]], [[Bull shark]], [[Chimpanzee]], [[Elephant]], [[Frill shark]], [[Giant rat]], [[Gorilla]], [[Gray gibbon]], [[Great white shark]], [[Grizzly bear]], [[Hammerhead shark]], [[Longfin mako shark]], [[Manta ray]], [[Marlin]], [[Ocean sunfish]], [[One-humped camel]], [[Orangutan]], [[Pileated gibbon]], [[Shortfin mako shark]], [[Siamang]], [[Silvery gibbon]], [[Swordfish]], [[Tiger shark]], [[Two-humped camel]], [[White-browed gibbon]], [[White-handed gibbon]]
 +
|-
 +
|400||[[Blue shark]], [[Conger eel]], [[Hippo]], [[Walrus]]
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|-
 +
|350||[[Naked mole dog]], [[Giant mole]]
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|-
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|300||[[Black bear]], [[Cow]], [[Muskox]], [[Nurse shark]], [[Sturgeon]]
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|-
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|250||[[Large rat]]
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|-
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|200||[[Angelshark]], [[Blacktip reef shark]], [[Bluefin tuna]], [[Bluefish]], [[Cheetah]], [[Cod]], [[Coelacanth]], [[Common skate]], [[Donkey]], [[Giant cheetah]], [[Giant grouper]], [[Giant lion]], [[Giant tiger]], [[Great barracuda]], [[Halibut]], [[Horse]], [[Lion]], [[Longnose gar]], [[Mule]], [[Opah]], [[Pike (fish)|Pike]], [[Sea lamprey]], [[Spiny dogfish]], [[Spotted wobbegong]], [[Stingray]], [[Tiger]], [[Tigerfish]], [[Whitetip reef shark]]
 +
|-
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|100||[[Cougar]], [[Elk]], [[Fox squirrel]], [[Giant jaguar]], [[Giant leopard]], [[Jaguar]], [[Knuckle worm]], [[Leopard]], [[Warthog]]
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|-
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|50||[[Carp]], [[Deer]], [[Gazelle]], [[Groundhog]], [[Hoary marmot]], [[Mandrill]], [[Milkfish]], [[Mountain goat]], [[Rhesus macaque]], [[Wolf]]
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|-
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|30||[[Bat]], [[Blue jay]], [[Cardinal]], [[Cat]], [[Cave swallow]], [[Dog]], [[Grackle]], [[Oriole]], [[Red-winged blackbird]]
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|-
 +
|25||[[Fox]], [[Raccoon]]
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|-
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|20||[[Demon rat]], [[Fluffy wambler]], [[Moghopper]], [[Two-legged rhino lizard]]
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|-
 +
|10||[[Chipmunk]], [[Gray squirrel]], [[Hedgehog]], [[Lizard]], [[Rat]], [[Red squirrel]], [[Toad]], [[Turtle]]
 +
|-
 +
|5||[[Large roach]]
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|-
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|1||[[Cave spider]], [[Fire snake]], [[Gremlin]], [[Olm]], [[Phantom spider]], [[Purring maggot]]
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|}
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 +
==See Also==
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* [[Item value]]
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* [[Animal material multiplier]]
  
===Effects on Performance===
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{{Category|Creatures}}
Depending on the computer, having a lot of pets can make an impact on FPS.  In this user's tests, a 100 dwarf fortress with wide open hallways for easy pathing was getting about 70 FPS average, with twenty pets.  I used death hallways to kill fifteen of the pets (kept a few cats for vermin duty), and now get about 80 fps average.  This seems like a huge jump, and no other fortress changes could be found to explain it.
 

Latest revision as of 15:30, 14 November 2024

This article is about an older version of DF.

Pets are tame animals that have been adopted by a dwarf.

On the animals screen (z-Animals), you can mark most animals as Available/Unavailable by selecting them and pressing Enter. Available pets, whether large animals or vermin, will only be adopted by dwarves who explicitly like that animal.

Once an animal has been adopted as a pet, it will be given a name, and can no longer be slaughtered. It will also mostly stop hanging out in meeting area zones and rooms, preferring instead to follow their owner. If a pet dies, its corpse can not be processed; it cannot be butchered, its meat and skin can not be salvaged. Even when the corpse rots away, its bones and skull can not be used to make objects.

Cats are shown as "Uninterested", because cats choose their owners. They will not choose an owner if kept in a cage, although they might choose one in the midst of being transferred to the cage. Another way to keep the fort from being littered with pet cats is to turn them into +Kitten Tallow Biscuits+.

Dogs can be trained at the kennel as either war dogs or hunting dogs. Trained dogs can be assigned to a specific dwarf via that dwarf's preference menu (v-p-e, "Assign trained animal"). Trained dogs will follow their trainer around until they are assigned to someone else (or are caged or chained).

Immigrants often arrive with one or more pet animals (usually limited to dogs, cats, cows, horses, mules, or donkeys). The offspring of pets are always tame but not themselves pets. However, they will follow their mother around until they are trained, become someone else's pet, or are caged or chained.

Pets, like other animals, will die of old age eventually (aside from horses, donkeys, and mules, which are biologically immortal), although this usually takes over a decade.

Advantages/disadvantages[edit]

  • Unhappy dwarves can be "comforted by a pet" and become happier.
  • The pet will follow their owner everywhere, and cannot be assigned to a cage or restraint.
  • Death of a pet makes its owner unhappy, though less so than death of a friend or family member.
  • Dead pets should be buried in a coffin, or the owner will be even more upset.
  • Pets can't be eaten unless the owner dies; the animal keeps its name but is no longer a pet.

Effects on performance[edit]

Depending on the computer, having a lot of pets can make an impact on FPS. This is one of the greatest dangers posed by a catsplosion, but tests have shown that killing a relatively small number of pets can significantly affect performance.

Oddities[edit]

  • Chained or restrained animals marked as Available will be released when they are adopted, though cats which adopt an owner while being chained/caged will not be released.
  • If an animal is marked as Available and it dies before it is adopted, it will be buried in a coffin as if it were a pet.
  • Cats which adopt owners will not be buried in coffins, instead being hauled to refuse stockpiles and left to rot, resulting in a negative thought. Cats which arrive with migrants are buried properly when they die.
  • Pet vermin can still be assigned to cages, resulting in the amusing scene of one dwarf trying to put his pet on his shoulder and the other constantly removing it and putting it back into the cage.

Value[edit]

These are the prices you pay when you trade for caged tame animals and the amounts dwarves have to spend to claim Pets after the dwarven economy has started. An animal's value as a pet is independent of its material multiplier.

Pet value Pet name
10000 Dragon, Hydra
2500 Giant cave spider, Giant desert scorpion
1000 Basking shark, Whale, Whale shark
750 Cave crocodile, Giant bat, Giant olm, Giant toad, Polar bear
700 Giant cave swallow, Giant eagle, Saltwater crocodile
650 Alligator
500 Bilou, Black-crested gibbon, Black-handed gibbon, Bonobo, Bull shark, Chimpanzee, Elephant, Frill shark, Giant rat, Gorilla, Gray gibbon, Great white shark, Grizzly bear, Hammerhead shark, Longfin mako shark, Manta ray, Marlin, Ocean sunfish, One-humped camel, Orangutan, Pileated gibbon, Shortfin mako shark, Siamang, Silvery gibbon, Swordfish, Tiger shark, Two-humped camel, White-browed gibbon, White-handed gibbon
400 Blue shark, Conger eel, Hippo, Walrus
350 Naked mole dog, Giant mole
300 Black bear, Cow, Muskox, Nurse shark, Sturgeon
250 Large rat
200 Angelshark, Blacktip reef shark, Bluefin tuna, Bluefish, Cheetah, Cod, Coelacanth, Common skate, Donkey, Giant cheetah, Giant grouper, Giant lion, Giant tiger, Great barracuda, Halibut, Horse, Lion, Longnose gar, Mule, Opah, Pike, Sea lamprey, Spiny dogfish, Spotted wobbegong, Stingray, Tiger, Tigerfish, Whitetip reef shark
100 Cougar, Elk, Fox squirrel, Giant jaguar, Giant leopard, Jaguar, Knuckle worm, Leopard, Warthog
50 Carp, Deer, Gazelle, Groundhog, Hoary marmot, Mandrill, Milkfish, Mountain goat, Rhesus macaque, Wolf
30 Bat, Blue jay, Cardinal, Cat, Cave swallow, Dog, Grackle, Oriole, Red-winged blackbird
25 Fox, Raccoon
20 Demon rat, Fluffy wambler, Moghopper, Two-legged rhino lizard
10 Chipmunk, Gray squirrel, Hedgehog, Lizard, Rat, Red squirrel, Toad, Turtle
5 Large roach
1 Cave spider, Fire snake, Gremlin, Olm, Phantom spider, Purring maggot

See Also[edit]