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Difference between revisions of "23a:Titan"

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{{CreatureInfo|name=Titan|symbol=T|color=3:0:0|butcher=no|bones=20|chunks=N/A|meat=N/A|fat=N/A|skulls=1|skin=N/A|biome=* Any land}}
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{{23a creaturelookup/0|butcher=no}}
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A '''Titan''' is a [[:Category:Megabeasts|megabeast]] that arrives at fortresses without any warning. Titans are large, intelligent, [[:Category:Humanoids|humanoids]] that attack any {{L|dwarf}} it may see at the time. Unlike a {{L|bronze colossus}}, Titans feel pain and can become overexerted or even knocked unconscious. This makes them much easier opponents to take down, especially if your {{L|military}} consists of wrestlers, since they can force the titan to overexert itself and become an easy target.
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A '''Titan''' is a [[:Category:Megabeasts|megabeast]] that arrives at fortresses without any warning. Titans are large, intelligent, [[:Category:Humanoids|humanoids]] that attack any [[dwarf]] it may see at the time. Unlike a [[bronze colossus]], Titans feel pain and can become overexerted or even knocked unconscious. This makes them much easier opponents to take down, especially if your [[military]] consists of wrestlers, since they can force the titan to overexert itself and become an easy target.
  
Titans can not be butchered, but leaving the corpse to rot gives 20 bones and a skull. However, unlike those of {{L|dragon}}s and {{L|hydra}}s, titan skull and bones are no more {{L|Item value|valuable}} than those of regular creatures. This means that making a stack of 100 {{L|bolt}}s is the best use for titan bones.
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Titans can not be butchered, but leaving the corpse to rot gives 20 bones and a skull. However, unlike those of [[dragon]]s and [[hydra]]s, titan skull and bones are no more [[Item value|valuable]] than those of regular creatures. This means that making a stack of 100 [[bolt]]s is the best use for titan bones.
  
{{Game_Data|[CREATURE:TITAN]
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{{gamedata}}
[ADD_VERSION:1075]
 
[NAME:titan:titans:titan]
 
[TILE:'T'][COLOR:3:0:0]
 
[MEGABEAST]
 
[GENPOWER:5]
 
[BUTCHERABLE_NONSTANDARD]
 
[FANCIFUL]
 
[INTELLIGENT]
 
[CANOPENDOORS]
 
[PREFSTRING:height]
 
[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:5FINGERS:5TOES:MOUTH]
 
[SIZE:20]
 
[MAXAGE:600:1200]
 
[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
 
[ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:1:GORE][ATTACKFLAG_CANLATCH]
 
[CHILD:12][BABY:1][MULTIPLE_LITTER_RARE]
 
[FAT:10]
 
[EQUIPS]
 
[DIURNAL]
 
[BIOME_ANY_LAND]
 
[STANDARD_FLESH]
 
[HOMEOTHERM:10067]
 
[LAYERING:10]
 
}}
 
 
{{Creatures}}
 
{{Creatures}}
 
{{Category|Megabeasts}}
 
{{Category|Megabeasts}}

Latest revision as of 15:55, 8 December 2011

Titan

T

Portrait
Biome

  • Any Land
Attributes

· Megabeast · Learns · Fanciful · Humanoid

Cannot be tamed

Age
Child at: 1
Adult at: 12
Max age: 600-1200
Rotting leaves
Bones 20
Skulls 1

Wikipedia article

This article is about an older version of DF.

A Titan is a megabeast that arrives at fortresses without any warning. Titans are large, intelligent, humanoids that attack any dwarf it may see at the time. Unlike a bronze colossus, Titans feel pain and can become overexerted or even knocked unconscious. This makes them much easier opponents to take down, especially if your military consists of wrestlers, since they can force the titan to overexert itself and become an easy target.

Titans can not be butchered, but leaving the corpse to rot gives 20 bones and a skull. However, unlike those of dragons and hydras, titan skull and bones are no more valuable than those of regular creatures. This means that making a stack of 100 bolts is the best use for titan bones.

Races
DwarfElfGoblinHumanKobold
Animals
Aquatic
Humanoids
Semi-Megabeasts
Megabeasts
Nonexistent