v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Difference between revisions of "23a:Batman"
Jump to navigation
Jump to search
m |
|||
(15 intermediate revisions by 8 users not shown) | |||
Line 1: | Line 1: | ||
− | {{ | + | {{Quality|Fine|06:12, 8 July 2010 (UTC)}} |
− | {{ | + | {{23a creaturelookup/0|butcher=no|wiki=no}} |
+ | {{av}} | ||
− | Half man, half | + | Half man, half [[bat]]. These weak [[creatures]] are commonly found within the [[chasm]]. As a properly-armed [[dwarf]] can easily take them down with sufficient [[armor]]/weapons, they provide good military training. However, an unarmed no-military skilled dwarf can also take one down easily without weapons or armor. Caution is still advised when dealing them in a group at once and near or in the chasm itself as there are more dangerous creatures than Batmen that dwell in them. |
− | + | Since they can fly, it is often enough to merely stun them while they are floating over the chasm, as this will cause them to fall into it and instantly die. | |
+ | {{gamedata}} | ||
{{Creatures}} | {{Creatures}} | ||
{{Category|Animals}} | {{Category|Animals}} | ||
{{Category|Humanoids}} | {{Category|Humanoids}} |
Latest revision as of 21:21, 10 September 2012
b | |
Portrait | |
---|---|
Biome | |
Special | |
Attributes | |
Cannot be tamed
| |
Age | |
Adult at: | Birth |
Max age: | 10-20 |
Rotting leaves | |
Bones | 4 |
Skulls | 1 |
This article is about an older version of DF. |
Half man, half bat. These weak creatures are commonly found within the chasm. As a properly-armed dwarf can easily take them down with sufficient armor/weapons, they provide good military training. However, an unarmed no-military skilled dwarf can also take one down easily without weapons or armor. Caution is still advised when dealing them in a group at once and near or in the chasm itself as there are more dangerous creatures than Batmen that dwell in them.
Since they can fly, it is often enough to merely stun them while they are floating over the chasm, as this will cause them to fall into it and instantly die.
[CREATURE:BATMAN]
[NAME:batman:batmen:batman]
[TILE:'b'][COLOR:0:0:1]
[LARGE_CHASM]
[PATTERNFLIER][FLIER]
[GENPOWER:4]
[BUTCHERABLE_NONSTANDARD]
[INTELLIGENT]
[CANOPENDOORS]
[PREFSTRING:mystery]
[BODY:HUMANOID_FLIER:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:4FINGERS:4TOES:MOUTH]
[SIZE:4]
[MAXAGE:10:20]
[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
[ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:2:GORE][ATTACKFLAG_CANLATCH]
[RIVERATTACK:1:1:1:3:1:5][RIVERATTACK_CANUSEWELL][RIVERATTACK_GROUP:3:7][RIVERATTACK_MOUNTS]
[EQUIPS]
[FAT:1]
[ALL_ACTIVE]
[STANDARD_FLESH]
[HOMEOTHERM:10067]
[LAYERING:100] |
Races | |
---|---|
Animals |
Alligator • Beak dog • Black bear • Bonobo • Cat • Cave crocodile • Cheetah • Chimpanzee • Cougar • Cow • Deer • Dog • Elephant • Elk • Fox • Gazelle • Giant bat • Giant cave spider • Giant cheetah • Giant desert scorpion • Giant jaguar • Giant leopard • Giant lion • Giant mole • Giant rat • Giant tiger • Giant toad • Gorilla • Gremlin • Grimeling • Grizzly bear • Groundhog • Harpy • Hippo • Hoary marmot • Horse • Ice wolf • Jaguar • Large rat • Leopard • Lion • Mandrill • Mule • Musk ox • Naked mole dog • Nightwing • Polar bear • Raccoon • Rhesus macaque • Saltwater crocodile • Sasquatch • Tiger • Unicorn • Warthog • Wolf |
Aquatic | |
Humanoids | |
Semi-Megabeasts | |
Megabeasts | |
Nonexistent |