v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "23a:Kennel"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(Created page with '{{Quality|Unrated}} {{Building|name=Kennel|key=k |job= 1 of * {{L|Animal training}} * {{L|Trapping}} |construction= 1 of * {{L|Block}} * {{L|Stone}} * {{L|Wood}} |construction_j…')
 
m
 
(7 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Quality|Unrated}}
+
{{quality|Exceptional|19:17, 16 April 2011 (UTC)}}
 
{{Building|name=Kennel|key=k
 
{{Building|name=Kennel|key=k
 
|job=  
 
|job=  
1 of
+
* [[Animal training]]
* {{L|Animal training}}
+
* [[Trapping]]
* {{L|Trapping}}
 
 
|construction=
 
|construction=
 
1 of
 
1 of
* {{L|Block}}
+
* [[Block]]
* {{L|Stone}}
+
* [[Stone]]
* {{L|Wood}}
+
* [[Wood]]
 
|construction_job=
 
|construction_job=
 
1 of
 
1 of
* {{L|Animal training}}
+
* [[Animal training]]
* {{L|Trapping}}
+
* [[Trapping]]
 
|purpose=
 
|purpose=
* Train {{L|Hunting dog}}s
+
* Train Hunting dogs
* Train {{L|War dog}}s
+
* Train War dogs
* Capture {{L|Vermin}}
+
* Capture [[Vermin]]
* {{L|Tame}} {{L|Vermin}}
+
* [[Tame]] [[Vermin]]
* {{L|Tame}} {{L|cage}}d wild {{L|creature}}s  
+
* [[Tame]] [[cage]]d wild [[creature]]s  
 
}}{{av}}
 
}}{{av}}
  
A '''Kennel''' is a large 5x5 {{L|workshop}} for an {{L|animal trainer}}. To build a kennel you need one building material ({{L|wood}}, {{L|stone}}, or {{L|block}}) and a dwarf who has the {{L|animal training}} and/or {{L|trapping}} labors enabled.  
+
A '''Kennel''' is a large 5x5 [[workshop]] for an [[animal trainer]]. To build a kennel you need one building material ([[wood]], [[stone]], or [[block]]) and a dwarf who has the [[animal training]] and/or [[trapping]] labors enabled.  
  
 
Training dogs and taming vermin will automatically select an appropriate creature, while taming a caged wild animal will allow you to choose exactly which animal you wish to tame.
 
Training dogs and taming vermin will automatically select an appropriate creature, while taming a caged wild animal will allow you to choose exactly which animal you wish to tame.
Line 28: Line 27:
 
===Kennel Tasks===
 
===Kennel Tasks===
 
====Train a Hunting Dog====
 
====Train a Hunting Dog====
Requires: {{L|Cage|Uncaged}} {{L|Dog|stray dog}} and an {{L|Animal trainer}}.
+
Requires: [[Cage|Uncaged]] [[Dog|stray dog]] (or other creature modded to be {{token|TRAINABLE|c}}) and an [[Animal trainer]].
  
 
Hunting animals can be assigned ({{K|v}}-select dwarf-{{K|p}}-{{K|e}}) to follow a hunter and assist in the hunting process. They are faster and more agile than a regular tamed animal, but not as strong as a war animal and cannot be unassigned.
 
Hunting animals can be assigned ({{K|v}}-select dwarf-{{K|p}}-{{K|e}}) to follow a hunter and assist in the hunting process. They are faster and more agile than a regular tamed animal, but not as strong as a war animal and cannot be unassigned.
  
 
====Train a War Dog====
 
====Train a War Dog====
Requires: {{L|Cage|Uncaged}} {{L|Dog|stray dog}} and an {{L|Animal trainer}}.
+
Requires: [[Cage|Uncaged]] [[Dog|stray dog]] (or other creature modded to be {{token|TRAINABLE|c}}) and an [[Animal trainer]].
  
A war animal is a powerful fighter. {{L|War dog}}s make excellent companions when starting a fortress, when you can't spare many dwarves for fighting.
+
A war animal is a powerful fighter. War dogs make excellent companions when starting a fortress, when you can't spare many dwarves for fighting.
  
 
====Capture a Live Land Animal====
 
====Capture a Live Land Animal====
Requires: {{L|Animal Trap}} and a {{L|Trapper}}.
+
Requires: [[Animal trap]] and a [[Trapper]].
  
Direct animal trappers to attempt to capture vermin in an animal trap. The trapper will carry an animal trap around the fortress and look for vermin to pounce on, generally near a food {{L|stockpile}} if they don't see any vermin in the immediate vicinity; once caught, the trap will be hauled to an animal {{L|stockpile}}. Vermin caught through this job can be eaten or transferred to cages; they can be tamed now.
+
Direct animal trappers to attempt to capture vermin in an animal trap. The trapper will carry an animal trap around the fortress and look for vermin to pounce on, generally near a food [[stockpile]] if they don't see any vermin in the immediate vicinity; once caught, the trap will be hauled to an animal [[stockpile]]. Vermin caught through this job can be eaten or transferred to cages; they can be tamed now.
  
 
====Tame a Small Animal====
 
====Tame a Small Animal====
Requires: An {{L|Animal trainer}} and trapped vermin.
+
Requires: An [[Animal trainer]] and trapped vermin.
  
 
This is used to tame vermin for adoption as pets.
 
This is used to tame vermin for adoption as pets.
  
 
====Tame a Large Animal====
 
====Tame a Large Animal====
Requires: {{L|Traps#Cage Trap|Caged wild animal}}, an appropriate piece of {{L|food}}, and an {{L|Animal trainer}}.
+
Requires: [[Traps#Cage Trap|Caged wild animal]], an appropriate piece of [[food]], and an [[Animal trainer]].
  
The animal trainer uses the food to tame wild {{L|creatures|animals}} not already domesticated, such as {{L|wolf|wolves}} and {{L|tiger}}s that have been caught in cage traps.
+
The animal trainer uses the food to tame wild [[creatures|animals]] not already domesticated, such as [[wolf|wolves]] and [[tiger]]s that have been caught in cage traps.
  
 
{{Buildings}}
 
{{Buildings}}

Latest revision as of 12:53, 19 October 2024

Kennel

b-k

δ
# #
δ
# #
X X X X X
X X X X X
X X X X X
X X X X X
X X X X X
Job Requirement
Construction
Materials Jobs

1 of

1 of

Purpose
This article is about an older version of DF.

A Kennel is a large 5x5 workshop for an animal trainer. To build a kennel you need one building material (wood, stone, or block) and a dwarf who has the animal training and/or trapping labors enabled.

Training dogs and taming vermin will automatically select an appropriate creature, while taming a caged wild animal will allow you to choose exactly which animal you wish to tame.

Kennel Tasks[edit]

Train a Hunting Dog[edit]

Requires: Uncaged stray dog (or other creature modded to be [TRAINABLE]) and an Animal trainer.

Hunting animals can be assigned (v-select dwarf-p-e) to follow a hunter and assist in the hunting process. They are faster and more agile than a regular tamed animal, but not as strong as a war animal and cannot be unassigned.

Train a War Dog[edit]

Requires: Uncaged stray dog (or other creature modded to be [TRAINABLE]) and an Animal trainer.

A war animal is a powerful fighter. War dogs make excellent companions when starting a fortress, when you can't spare many dwarves for fighting.

Capture a Live Land Animal[edit]

Requires: Animal trap and a Trapper.

Direct animal trappers to attempt to capture vermin in an animal trap. The trapper will carry an animal trap around the fortress and look for vermin to pounce on, generally near a food stockpile if they don't see any vermin in the immediate vicinity; once caught, the trap will be hauled to an animal stockpile. Vermin caught through this job can be eaten or transferred to cages; they can be tamed now.

Tame a Small Animal[edit]

Requires: An Animal trainer and trapped vermin.

This is used to tame vermin for adoption as pets.

Tame a Large Animal[edit]

Requires: Caged wild animal, an appropriate piece of food, and an Animal trainer.

The animal trainer uses the food to tame wild animals not already domesticated, such as wolves and tigers that have been caught in cage traps.


Rooms
Furniture
Animal trapAnvilArmor standBagBedBinBucketCabinetCageCoffinContainerRestraintSeatStatueTableWeapon rack

Access
DoorFloodgateAqueductBridgeRoadWindow
Trap parts
Other Buildings
Related Articles