v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "23a:Gremlin"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m
 
(6 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{CreatureInfo|name=Gremlin|symbol=g|color=2:0:1|butcher=no|bones=4|fat=1|skin=Yes|skulls=1|chunks=4|meat=4|biome=* {{L|Chasm}} (including {{L|well}}s)}}
+
{{Quality|Fine}}
{{av}}{{Quality|Fine}}
+
{{23a creaturelookup/0|butcher=no}}
 +
{{av}}
  
The Gremlin is an evil, mischievous critter that lives inside {{L|chasm}}s. They like to sneak around and pull {{L|lever}}s. They can live up to 1000 years old and even though they don't have a {{L|pet}} {{L|tame|value}}, they are exotic pets.
+
The Gremlin is an evil, mischievous critter that can potentially live in the [[chasm]].
 +
 
 +
Upon emerging, either from the chasm itself or from a nearby [[well]], it will seek out the nearest [[lever]]. [[pressure plate]], non-empty [[cage]], or in-use [[restraint]], then perform its mischief on it - cages will be emptied, restraints will be undone, levers will be pulled, and pressure plates will be triggered (which you probably ''want'' to happen, since that's what they're there for). Once its mischief is complete, it will attempt to flee back to the chasm.
  
 
{{gamedata}}
 
{{gamedata}}
 
{{Creatures}}
 
{{Creatures}}
 
{{Category|Humanoids}}
 
{{Category|Humanoids}}

Latest revision as of 17:32, 18 August 2021

Gremlin

g

Portrait
Biome

Special

Attributes
Alignment: Evil

· Mischievous · Learns · Humanoid

Tamed Attributes
Pet value 0

· Exotic pet · Non-Breeding

Not hunting/war trainable

Age
Adult at: Birth
Max age: 800-1000
Rotting leaves
Bones 6
Skulls 1

Wikipedia article

This article is about an older version of DF.

The Gremlin is an evil, mischievous critter that can potentially live in the chasm.

Upon emerging, either from the chasm itself or from a nearby well, it will seek out the nearest lever. pressure plate, non-empty cage, or in-use restraint, then perform its mischief on it - cages will be emptied, restraints will be undone, levers will be pulled, and pressure plates will be triggered (which you probably want to happen, since that's what they're there for). Once its mischief is complete, it will attempt to flee back to the chasm.

Races
DwarfElfGoblinHumanKobold
Animals
Aquatic
Humanoids
Semi-Megabeasts
Megabeasts
Nonexistent