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Difference between revisions of "23a:Herbalist"

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{{quality|Fine|08:00, 22 May 2010 (UTC)}}
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{{quality|Fine|19:16, 16 April 2011 (UTC)}}
 
{{Skill
 
{{Skill
 
| color      = 6:0
 
| color      = 6:0
 
| skill      = Herbalist
 
| skill      = Herbalist
| profession = {{L|Farmer}}
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| profession = [[Farmer]]
| job name  = {{L|Plant Gathering}}
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| job name  = [[Plant gathering]]
 
| tasks      =
 
| tasks      =
 
* Gather plants
 
* Gather plants
 
* Extract Plant Essence
 
* Extract Plant Essence
| workshop  = {{L|Still}}}}
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| workshop  = [[Still]]}}
 
{{av}}
 
{{av}}
  
The '''herbalist''' skill is used in gathering {{L|plants}} from {{L|shrub}}s.
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The '''herbalist''' skill is used in gathering [[plant]]s from [[shrub]]s.
  
A highly skilled herbalist will not only pick shrubs more quickly, but will also be able to get a larger quantity per shrub (stacks); this has a positive effect when further processing and will allow for more efficient {{L|barrel}} use.
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A highly skilled herbalist will not only pick shrubs more quickly, but will also be able to get a larger quantity per shrub (stacks); this has a positive effect when further processing and will allow for more efficient [[barrel]] use.
  
The herbalist skill will only affect shrubs that you did not plant as {{L|crops}}, and will only collect those you {{K|d}}esignate with the "gather {{K|p}}lant" command.
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The herbalist skill will only affect shrubs that you did not plant as [[crops]], and will only collect those you {{K|d}}esignate with the "gather {{K|p}}lant" command.
  
Plant gathering can be a good food source early on, but tends to be rather useless later in game unless you are in a biome where you can find the valuable {{L|Kobold bulb}} or {{L|Valley herb}} or feel the weird urge to do no farming or food trading at all.
+
Plant gathering can be a good food source early on, but tends to be rather useless later in game unless [[Kobold bulb]]s or [[Valley herb]]s grow in your embark region or you or feel the weird urge to do no farming or food trading at all.
  
Any plant appropriate to the {{L|biome}} will appear as a shrub. Once you discover the {{L|cave river}}, shrubs (and {{L|tower-cap}}s) will start to grow on any muddy rough stone floors.
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Any plant appropriate to your surroundings can appear as a shrub. Once you discover the [[cave river]], shrubs (and [[tower-cap]]s) will start to grow on any muddy rough stone floors.
  
An herbalist is also responsible for processing {{L|kobold bulb}}s into {{L|Gnomeblight}} at a {{L|Still}}.
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An herbalist is also responsible for processing [[kobold bulb]]s into [[Gnomeblight]] at a [[Still]].
  
 
{{Skills}}
 
{{Skills}}

Latest revision as of 20:41, 12 August 2022

Skill: Herbalist
Association  
Profession Farmer
Labor Plant gathering
Tasks
  • Gather plants
  • Extract Plant Essence
Workshop

Still

This article is about an older version of DF.

The herbalist skill is used in gathering plants from shrubs.

A highly skilled herbalist will not only pick shrubs more quickly, but will also be able to get a larger quantity per shrub (stacks); this has a positive effect when further processing and will allow for more efficient barrel use.

The herbalist skill will only affect shrubs that you did not plant as crops, and will only collect those you designate with the "gather plant" command.

Plant gathering can be a good food source early on, but tends to be rather useless later in game unless Kobold bulbs or Valley herbs grow in your embark region or you or feel the weird urge to do no farming or food trading at all.

Any plant appropriate to your surroundings can appear as a shrub. Once you discover the cave river, shrubs (and tower-caps) will start to grow on any muddy rough stone floors.

An herbalist is also responsible for processing kobold bulbs into Gnomeblight at a Still.

Miner
Carpenter
Mason
Trapper
Farmer
Fisherdwarf
Metalsmith
Jeweler
Craftsdwarf
Mechanic

Military
General
Dwarven
Other

Other/Peasant
Unused