v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "23a:Rhesus macaque"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(Fixing links within namespace (715/950))
 
Line 3: Line 3:
 
{{av}}
 
{{av}}
  
A fairly weak {{L|creature}}, a '''macaque''' is a small monkey that can create a large annoyance.  They come in packs of five to ten to {{L|thief|steal}} any accessible valuables such as {{L|food}}, tools, {{L|craft}}s, or anything else left lying unguarded, prioritizing the highest value items they can (easily) access.  If you have no guards or guard {{L|animals}} (and are not watching the landscape), often the first sign of trouble is either an {{L|announcement}} that a {{L|civilian}} {{L|dwarf}} has a job "interrupted by rhesus macaque", or that an item has been stolen - the game pauses and centers on the incident after the latter announcement (only).  They are not shy about entering a {{L|fortress}} if there are no guards at the entrance, but are quite vulnerable to any sort of {{L|trap}}.   
+
A fairly weak [[creature]], a '''macaque''' is a small monkey that can create a large annoyance.  They come in packs of five to ten to [[thief|steal]] any accessible valuables such as [[food]], tools, [[craft]]s, or anything else left lying unguarded, prioritizing the highest value items they can (easily) access.  If you have no guards or guard [[animals]] (and are not watching the landscape), often the first sign of trouble is either an [[announcement]] that a [[civilian]] [[dwarf]] has a job "interrupted by rhesus macaque", or that an item has been stolen - the game pauses and centers on the incident after the latter announcement (only).  They are not shy about entering a [[fortress]] if there are no guards at the entrance, but are quite vulnerable to any sort of [[trap]].   
  
Occasionally, they are brave enough to actually attack {{L|dwarves}}, but any sign of harm will send them packing - for the moment.  But they are stubborn, and they'll soon be back and in greater numbers.
+
Occasionally, they are brave enough to actually attack [[dwarves]], but any sign of harm will send them packing - for the moment.  But they are stubborn, and they'll soon be back and in greater numbers.
  
A guard {{L|dog}} or even an untrained dwarf can usually stop one without injury, but if you're particularly unfortunate it is always possible for a rhesus macaque (as is for any creature) to cause grievous bodily injury or even kill, mostly because they will latch on with their bite attack.  While sometimes speed is of the essence to avoid losing valuable objects, it is always safest to attack them with {{L|soldier|proper warrior}}s or {{L|marksdwarves}} instead of just any convenient unarmored, novice {{L|wrestler}}s who happen to be nearby, as getting the first strike is usually sufficient to dispatch or maim one of these little brats.  Enjoy your {{L|Kitchen|*Rhesus Macaque biscuits*}}.
+
A guard [[dog]] or even an untrained dwarf can usually stop one without injury, but if you're particularly unfortunate it is always possible for a rhesus macaque (as is for any creature) to cause grievous bodily injury or even kill, mostly because they will latch on with their bite attack.  While sometimes speed is of the essence to avoid losing valuable objects, it is always safest to attack them with [[soldier|proper warrior]]s or [[marksdwarves]] instead of just any convenient unarmored, novice [[wrestler]]s who happen to be nearby, as getting the first strike is usually sufficient to dispatch or maim one of these little brats.  Enjoy your [[Kitchen|*Rhesus Macaque biscuits*]].
  
 
{{gamedata}}
 
{{gamedata}}
 
{{Creatures}}
 
{{Creatures}}
 
{{Category|Animals}}
 
{{Category|Animals}}

Latest revision as of 15:52, 8 December 2011

Rhesus macaque

m

Portrait
Biome

Attributes

· Steals items

Tamed Attributes
Pet value 50

· Breeding

Not hunting/war trainable

Age
Adult at: 3
Max age: 30-40
Butchering returns
Bones 3
Chunks 3
Meat 3
Fat 1
Skulls 1
Skin Leather

Wikipedia article

This article is about an older version of DF.

A fairly weak creature, a macaque is a small monkey that can create a large annoyance. They come in packs of five to ten to steal any accessible valuables such as food, tools, crafts, or anything else left lying unguarded, prioritizing the highest value items they can (easily) access. If you have no guards or guard animals (and are not watching the landscape), often the first sign of trouble is either an announcement that a civilian dwarf has a job "interrupted by rhesus macaque", or that an item has been stolen - the game pauses and centers on the incident after the latter announcement (only). They are not shy about entering a fortress if there are no guards at the entrance, but are quite vulnerable to any sort of trap.

Occasionally, they are brave enough to actually attack dwarves, but any sign of harm will send them packing - for the moment. But they are stubborn, and they'll soon be back and in greater numbers.

A guard dog or even an untrained dwarf can usually stop one without injury, but if you're particularly unfortunate it is always possible for a rhesus macaque (as is for any creature) to cause grievous bodily injury or even kill, mostly because they will latch on with their bite attack. While sometimes speed is of the essence to avoid losing valuable objects, it is always safest to attack them with proper warriors or marksdwarves instead of just any convenient unarmored, novice wrestlers who happen to be nearby, as getting the first strike is usually sufficient to dispatch or maim one of these little brats. Enjoy your *Rhesus Macaque biscuits*.

Races
DwarfElfGoblinHumanKobold
Animals
Aquatic
Humanoids
Semi-Megabeasts
Megabeasts
Nonexistent