- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "23a:Herbalist"
m (Rated article "Fine" using the rating script) |
m |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 3: | Line 3: | ||
| color = 6:0 | | color = 6:0 | ||
| skill = Herbalist | | skill = Herbalist | ||
− | | profession = | + | | profession = [[Farmer]] |
− | | job name = | + | | job name = [[Plant gathering]] |
| tasks = | | tasks = | ||
* Gather plants | * Gather plants | ||
* Extract Plant Essence | * Extract Plant Essence | ||
− | | workshop = | + | | workshop = [[Still]]}} |
{{av}} | {{av}} | ||
− | The '''herbalist''' skill is used in gathering | + | The '''herbalist''' skill is used in gathering [[plant]]s from [[shrub]]s. |
− | A highly skilled herbalist will not only pick shrubs more quickly, but will also be able to get a larger quantity per shrub (stacks); this has a positive effect when further processing and will allow for more efficient | + | A highly skilled herbalist will not only pick shrubs more quickly, but will also be able to get a larger quantity per shrub (stacks); this has a positive effect when further processing and will allow for more efficient [[barrel]] use. |
− | The herbalist skill will only affect shrubs that you did not plant as | + | The herbalist skill will only affect shrubs that you did not plant as [[crops]], and will only collect those you {{K|d}}esignate with the "gather {{K|p}}lant" command. |
− | Plant gathering can be a good food source early on, but tends to be rather useless later in game unless | + | Plant gathering can be a good food source early on, but tends to be rather useless later in game unless [[Kobold bulb]]s or [[Valley herb]]s grow in your embark region or you or feel the weird urge to do no farming or food trading at all. |
− | Any plant appropriate to | + | Any plant appropriate to your surroundings can appear as a shrub. Once you discover the [[cave river]], shrubs (and [[tower-cap]]s) will start to grow on any muddy rough stone floors. |
− | An herbalist is also responsible for processing | + | An herbalist is also responsible for processing [[kobold bulb]]s into [[Gnomeblight]] at a [[Still]]. |
{{Skills}} | {{Skills}} |
Latest revision as of 20:41, 12 August 2022
Association | ||
---|---|---|
Profession | Farmer | |
Labor | Plant gathering | |
Tasks | ||
| ||
Workshop | ||
This article is about an older version of DF. |
The herbalist skill is used in gathering plants from shrubs.
A highly skilled herbalist will not only pick shrubs more quickly, but will also be able to get a larger quantity per shrub (stacks); this has a positive effect when further processing and will allow for more efficient barrel use.
The herbalist skill will only affect shrubs that you did not plant as crops, and will only collect those you designate with the "gather plant" command.
Plant gathering can be a good food source early on, but tends to be rather useless later in game unless Kobold bulbs or Valley herbs grow in your embark region or you or feel the weird urge to do no farming or food trading at all.
Any plant appropriate to your surroundings can appear as a shrub. Once you discover the cave river, shrubs (and tower-caps) will start to grow on any muddy rough stone floors.
An herbalist is also responsible for processing kobold bulbs into Gnomeblight at a Still.
Miner | |||||||
---|---|---|---|---|---|---|---|
Carpenter | |||||||
Mason | |||||||
Trapper | |||||||
Farmer |
Brewer · Butcher · Cheese maker · Cook · Dyer · Grower · Herbalist · Lye maker · Milker · Miller · Potash maker · Soaper · Tanner · Thresher · Wood burner | ||||||
Fisherdwarf | |||||||
Metalsmith | |||||||
Jeweler | |||||||
Craftsdwarf | |||||||
Mechanic | |||||||
Military |
| ||||||
Other/Peasant | |||||||
Unused |