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Difference between revisions of "v0.34:Item token"
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− | {{ | + | {{Quality|Superior}}{{av}} |
− | Item tokens are the first part in defining the target item in reactions, containing the item type and subtype. They determine the most basic form of item, and made more specific by [[material token]]s. Most item tokens | + | Item tokens are the first part in defining the target item in reactions, containing the item type and subtype. They determine the most basic form of item, and made more specific by [[material token]]s. Most item tokens do not have a subtype; for these, either NO_SUBTYPE or NONE '''must''' be specified. |
− | Nearly all items are made of a [[Material token|material]], though several types expect a creature ID and caste ID (e.g. [[Ant|ANT:SOLDIER]]) instead. | + | Nearly all items are made of a [[Material token|material]], though several types expect a creature ID and caste ID (e.g. [[Ant|ANT:SOLDIER]]) instead; unfortunately, this is broken in versions prior to v0.43.03{{bug|4973}} and treats the caste as if it were "NONE". |
Actually defining an item in item raws is done with [[item definition token]]s. | Actually defining an item in item raws is done with [[item definition token]]s. | ||
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{| {{prettytable}} class="sortable" | {| {{prettytable}} class="sortable" | ||
− | |- | + | |- style='background-color:#ddd' |
! # !! Token !! Subtype !! Description | ! # !! Token !! Subtype !! Description | ||
|- | |- | ||
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| 9 || CHAIR || NONE || [[Chair]]s and thrones. | | 9 || CHAIR || NONE || [[Chair]]s and thrones. | ||
|- | |- | ||
− | | 10 || CHAIN || NONE || [[Chain]]s | + | | 10 || CHAIN || NONE || [[Chain]]s and [[rope]]s. |
|- | |- | ||
| 11 || FLASK || NONE || [[Flask]]s. | | 11 || FLASK || NONE || [[Flask]]s. | ||
Line 59: | Line 59: | ||
| 22 || STATUE || NONE || [[Statue]]s. | | 22 || STATUE || NONE || [[Statue]]s. | ||
|- | |- | ||
− | | 23 || CORPSE || NONE || [[Corpse]]s. | + | | 23 || CORPSE || NONE || [[Corpse]]s. Does not have a material that can be specified for reactions, but GET_MATERIAL_FROM_REAGENT will return the "dominant" material. |
|- | |- | ||
| 24 || WEAPON || item_weapon.txt || [[Weapon]]s. | | 24 || WEAPON || item_weapon.txt || [[Weapon]]s. | ||
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| 29 || GLOVES || item_gloves.txt || Armor and clothing worn on the hands. | | 29 || GLOVES || item_gloves.txt || Armor and clothing worn on the hands. | ||
|- | |- | ||
− | | 30 || BOX || NONE || [[Container|Chest]]s (wood), coffers (stone), boxes (glass), and bags (cloth or leather). | + | | 30 || BOX || NONE || [[Container|Chest]]s (wood), coffers (stone), boxes (glass, default), and bags (cloth or leather). |
|- | |- | ||
| 31 || BIN || NONE || [[Bin]]s. | | 31 || BIN || NONE || [[Bin]]s. | ||
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| 44 || ANVIL || NONE || [[Anvil]]s. | | 44 || ANVIL || NONE || [[Anvil]]s. | ||
|- | |- | ||
− | | 45 || CORPSEPIECE || NONE || [[Body part]]s. Does not have a material. | + | | 45 || CORPSEPIECE || NONE || [[Body part]]s. Does not have a material that can be specified for reactions, but GET_MATERIAL_FROM_REAGENT will return the "dominant" material. |
|- | |- | ||
| 46 || REMAINS || NONE || Dead [[vermin]] bodies. Material is CREATURE_ID:CASTE. | | 46 || REMAINS || NONE || Dead [[vermin]] bodies. Material is CREATURE_ID:CASTE. |
Latest revision as of 13:53, 2 May 2020
This article is about an older version of DF. |
Item tokens are the first part in defining the target item in reactions, containing the item type and subtype. They determine the most basic form of item, and made more specific by material tokens. Most item tokens do not have a subtype; for these, either NO_SUBTYPE or NONE must be specified.
Nearly all items are made of a material, though several types expect a creature ID and caste ID (e.g. ANT:SOLDIER) instead; unfortunately, this is broken in versions prior to v0.43.03Bug:4973 and treats the caste as if it were "NONE".
Actually defining an item in item raws is done with item definition tokens.
Standard Item Tokens[edit]
# | Token | Subtype | Description |
---|---|---|---|
0 | BAR | NONE | Bars, such as metal, fuel, or soap. |
1 | SMALLGEM | NONE | Cut gemstones usable in jeweler's workshop |
2 | BLOCKS | NONE | Blocks of any kind. |
3 | ROUGH | NONE | Rough gemstones or raw glass. |
4 | BOULDER / STONE | NONE | Raw mined stone. |
5 | WOOD | NONE | Wooden logs. |
6 | DOOR | NONE | Doors. |
7 | FLOODGATE | NONE | Floodgates. |
8 | BED | NONE | Beds. |
9 | CHAIR | NONE | Chairs and thrones. |
10 | CHAIN | NONE | Chains and ropes. |
11 | FLASK | NONE | Flasks. |
12 | GOBLET | NONE | Goblets. |
13 | INSTRUMENT | item_instrument.txt | Musical instruments. |
14 | TOY | item_toy.txt | Toys. |
15 | WINDOW | NONE | Glass windows. |
16 | CAGE | NONE | Cages. |
17 | BARREL | NONE | Barrels. |
18 | BUCKET | NONE | Buckets. |
19 | ANIMALTRAP | NONE | Animal traps. |
20 | TABLE | NONE | Tables. |
21 | COFFIN | NONE | Coffins. |
22 | STATUE | NONE | Statues. |
23 | CORPSE | NONE | Corpses. Does not have a material that can be specified for reactions, but GET_MATERIAL_FROM_REAGENT will return the "dominant" material. |
24 | WEAPON | item_weapon.txt | Weapons. |
25 | ARMOR | item_armor.txt | Armor and clothing worn on the upper body. |
26 | SHOES | item_shoes.txt | Armor and clothing worn on the feet. |
27 | SHIELD | item_shield.txt | Shields and bucklers. |
28 | HELM | item_helm.txt | Armor and clothing worn on the head. |
29 | GLOVES | item_gloves.txt | Armor and clothing worn on the hands. |
30 | BOX | NONE | Chests (wood), coffers (stone), boxes (glass, default), and bags (cloth or leather). |
31 | BIN | NONE | Bins. |
32 | ARMORSTAND | NONE | Armor stands. |
33 | WEAPONRACK | NONE | Weapon racks. |
34 | CABINET | NONE | Cabinets. |
35 | FIGURINE | NONE | Figurines. |
36 | AMULET | NONE | Amulets. |
37 | SCEPTER | NONE | Scepters. |
38 | AMMO | item_ammo.txt | Ammunition for hand-held weapons. |
39 | CROWN | NONE | Crowns. |
40 | RING | NONE | Rings. |
41 | EARRING | NONE | Earrings. |
42 | BRACELET | NONE | Bracelets. |
43 | GEM | NONE | Large gems. |
44 | ANVIL | NONE | Anvils. |
45 | CORPSEPIECE | NONE | Body parts. Does not have a material that can be specified for reactions, but GET_MATERIAL_FROM_REAGENT will return the "dominant" material. |
46 | REMAINS | NONE | Dead vermin bodies. Material is CREATURE_ID:CASTE. |
47 | MEAT | NONE | Butchered meat. |
48 | FISH | NONE | Prepared fish. Material is CREATURE_ID:CASTE. |
49 | FISH_RAW | NONE | Unprepared fish. Material is CREATURE_ID:CASTE. |
50 | VERMIN | NONE | Live vermin. Material is CREATURE_ID:CASTE. |
51 | PET | NONE | Tame vermin. Material is CREATURE_ID:CASTE. |
52 | SEEDS | NONE | Seeds from plants. |
53 | PLANT | NONE | Plants. |
54 | SKIN_TANNED | NONE | Leather. |
55 | LEAVES | NONE | Leaves, usually from quarry bushes. |
56 | THREAD | NONE | Thread gathered from webs or made at the farmer's workshop. |
57 | CLOTH | NONE | Cloth made at the loom. |
58 | TOTEM | NONE | Skull totems. |
59 | PANTS | item_pants.txt | Armor and clothing worn on the legs. |
60 | BACKPACK | NONE | Backpacks. |
61 | QUIVER | NONE | Quivers. |
62 | CATAPULTPARTS | NONE | Catapult parts. |
63 | BALLISTAPARTS | NONE | Ballista parts. |
64 | SIEGEAMMO | item_siegeammo.txt | Siege engine ammunition. |
65 | BALLISTAARROWHEAD | NONE | Ballista arrow heads. |
66 | TRAPPARTS | NONE | Mechanisms. |
67 | TRAPCOMP | item_trapcomp.txt | Trap components. |
68 | DRINK | NONE | Alcoholic drinks. |
69 | POWDER_MISC | NONE | Powders such as flour, gypsum plaster, dye, or sand. |
70 | CHEESE | NONE | Pieces of cheese. |
71 | FOOD | item_food.txt | Prepared meals. |
72 | LIQUID_MISC | NONE | Liquids such as water, lye, and extracts. |
73 | COIN | NONE | Coins. |
74 | GLOB | NONE | Fat, tallow, pastes/pressed objects, and small bits of molten rock/metal. |
75 | ROCK | NONE | Small rocks (usually sharpened and/or thrown in adventurer mode). |
76 | PIPE_SECTION | NONE | Pipe sections. |
77 | HATCH_COVER | NONE | Hatch covers. |
78 | GRATE | NONE | Grates. |
79 | QUERN | NONE | Querns. |
80 | MILLSTONE | NONE | Millstones. |
81 | SPLINT | NONE | Splints. |
82 | CRUTCH | NONE | Crutches. |
83 | TRACTION_BENCH | NONE | Traction benches. |
84 | ORTHOPEDIC_CAST | NONE | Casts. |
85 | TOOL | item_tool.txt | Tools. |
86 | SLAB | NONE | Slabs. |
87 | EGG | NONE | Eggs. Material is CREATURE_ID:CASTE. |
88 | BOOK | NONE | Books. |
Limited/Special Use Item Tokens[edit]
In several specific locations, the values below can be substituted for the item type and subtype (and be followed directly by the material token).
Token | Subtype | Valid Uses | Description |
---|---|---|---|
ANY_CRAFT | NONE | Reaction [REAGENT] | Matches FIGURINE, AMULET, SCEPTER, CROWN, RING, EARRING, or BRACELET. |
ANY_RAW_MATERIAL | NONE | Reaction [REAGENT] | Matches POWDER_MISC, BAR, BOULDER, or GLOB. |
CRAFTS | NONE | Reaction [PRODUCT] | Produces 1-3 items of type FIGURINE, AMULET, SCEPTER, CROWN, RING, EARRING, or BRACELET. |
Related Tokens[edit]
These tokens are not Item Tokens at all, but can take the place of them in some circumstances.
Token | Subtype | Valid Uses | Description |
---|---|---|---|
METAL_ORE | Metal | Reaction [REAGENT] | Matches a BOULDER item made of a material having [METAL_ORE:<Metal>:###]. |