- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "Announcements.txt"
({{old}}) |
Black-Talon (talk | contribs) (Added info on bug and work around preventing some file changes from disabling announcement options as one would expect) |
||
(53 intermediate revisions by 20 users not shown) | |||
Line 1: | Line 1: | ||
− | + | {{Quality|Tattered}} | |
− | {{Quality| | ||
{{av}} | {{av}} | ||
− | {{ | + | {{buggy}} |
+ | |||
+ | == Purpose == | ||
+ | Both the [[Announcement]]s section of the in game [[Settings#Announcements|Settings]] and the '''announcements.txt''' file can be used to control the types of announcements are brought to the user's attention in Dwarf Fortress and how they will be displayed in various modes. This can be useful to add alerts for critical combat events, stopping the recentering upon birth events, or reducing the constant chatter of announcements like 'quota filled' or 'someone is visiting'. | ||
+ | |||
+ | The ''announcements.txt'' file reflects the in game Settings, Announcements tab. The table below has been updated with the [[Settings#Announcements|Settings]] Announcement 'Name' which corresponds to its ''announcements.txt EVENT_LABEL'' (slightly less obvious than you may assume in some cases). | ||
+ | |||
+ | === Community Awareness - Dwarf Fortress filesystem (/prefs/ vs /data/init/) === | ||
{{File|DF/data/init/announcements.txt}} | {{File|DF/data/init/announcements.txt}} | ||
− | The '''announcements.txt''' file | + | {{File|DF/prefs/announcements.txt}} |
+ | Dwarf Fortress supports editing DF/'''data/init'''/file to adjust the '''Default''' [[Announcement]]s settings.<br> | ||
+ | Editing the same file in DF/'''prefs'''/ will make changes to the '''Current''' settings.<br> | ||
+ | This is the standard Dwarf Fortress file system organization. | ||
+ | |||
+ | In later versions (added in [[Release_information/50.10|v50.10]]) a new in game [[Settings#Announcements|Settings]] section, [[Announcement]]s, was added which makes this process easier. Though the purpose of each announcement for each can still be a bit obtuse.<br> | ||
+ | '''SEE''' [[#Bugs]] section below!<br> | ||
+ | The '''announcements.txt''' file exists in both locations, be sure to modify the DF/'''prefs'''/ version to experience the change to the '''current''' settings if you're changing a formerly played install or current game.<br> | ||
+ | This means that to confirm which ''announcement.txt'' EVENT_LABEL corresponds to an [[Announcement]] 'name' that you can, | ||
+ | # Open ''announcement.txt'' and identify the EVENT_LABEL you believe to be the right one | ||
+ | # Note it's '':options'' | ||
+ | # Open [[Settings]] while in a game, and make a change to the Announcement 'name' you believe corresponds | ||
+ | # Clicking 'Done' and 'Return to game' will update DF/'''prefs'''/announcements.txt without exiting the game | ||
+ | # Reload ''announcement.txt'' and confirm the expected change to the '':options'' of the ''EVENT_LABEL'' previously identified | ||
== Syntax == | == Syntax == | ||
− | [''' | + | ['''''EVENT_LABEL''''''':option:option''...] |
=== Available options === | === Available options === | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! | + | ! [[Settings]]<br>Options |
+ | ! announcements.txt<br>'':options'' | ||
! Description | ! Description | ||
! Notes | ! Notes | ||
|- | |- | ||
− | | {{text anchor| | + | | {{text anchor|Popup}} |
− | | Causes the | + | | {{text anchor|BOX}} or {{text anchor|DO_MEGA}} |
− | | | + | | Causes a box to appear in the middle of the screen, requiring a click on the Okay button to close it. If multiple boxes are displayed at the same time, the button says More and displays the next box. |
− | + | | This is often used with [[Announcement#Game-changing announcements|game-changing announcements]]. | |
− | + | | | |
− | |||
− | | | ||
|- | |- | ||
+ | | {{text anchor|Pause}} | ||
| {{text anchor|P}} or {{text anchor|PAUSE}} | | {{text anchor|P}} or {{text anchor|PAUSE}} | ||
| Pauses the game when the announcement occurs. | | Pauses the game when the announcement occurs. | ||
| | | | ||
|- | |- | ||
+ | | {{text anchor|Recenter}} | ||
| {{text anchor|R}} or {{text anchor|RECENTER}} | | {{text anchor|R}} or {{text anchor|RECENTER}} | ||
| Recenters the game to the location of the announcement when the announcement occurs. | | Recenters the game to the location of the announcement when the announcement occurs. | ||
| Commonly used for [[baby|births]], [[caravan]] arrivals, and [[ambush]]es. Use of this without the [[#PAUSE|pause]] option is not recommended, since your screen will recenter without warning. | | Commonly used for [[baby|births]], [[caravan]] arrivals, and [[ambush]]es. Use of this without the [[#PAUSE|pause]] option is not recommended, since your screen will recenter without warning. | ||
|- | |- | ||
− | | {{text anchor| | + | | {{text anchor|Adv}} |
− | | Causes | + | | {{text anchor|A_D}} or {{text anchor|A_DISPLAY}} |
− | | | + | | Causes the announcement to be displayed at the bottom of the screen in [[adventure mode]] (and be viewable in the {{k|a}}nnouncements list). |
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Fort}} | ||
+ | | {{text anchor|D_D}} or {{text anchor|D_DISPLAY}} | ||
+ | | Causes the announcement to appear under one of the categories at the left side of the screen in [[fortress mode]]. | ||
+ | | The default for [[Announcement#Minor announcements|minor announcements]] including profession changes, [[weather]], job cancellations, and striking new minerals while [[mining]].<br>While playing in Fortress mode, enabling/disabling Adv has no impact on your announcement experience. | ||
|- | |- | ||
+ | | {{text anchor|Report}} | ||
| {{text anchor|UCR}} or {{text anchor|UNIT_COMBAT_REPORT}} | | {{text anchor|UCR}} or {{text anchor|UNIT_COMBAT_REPORT}} | ||
| Causes the announcement to appear in all [[reports]]. A new report will be created if none are active. | | Causes the announcement to appear in all [[reports]]. A new report will be created if none are active. | ||
− | | Commonly used for | + | | Commonly used for logging combat details. |
|- | |- | ||
+ | | {{text anchor|Report (Active)}} | ||
| {{text anchor|UCR_A}} or {{text anchor|UNIT_COMBAT_REPORT_ALL_ACTIVE}} | | {{text anchor|UCR_A}} or {{text anchor|UNIT_COMBAT_REPORT_ALL_ACTIVE}} | ||
| Nearly identical to [[#UCR|UNIT_COMBAT_REPORT]], but does not create a new report if none are active. | | Nearly identical to [[#UCR|UNIT_COMBAT_REPORT]], but does not create a new report if none are active. | ||
+ | | There is no difference between having 'Report (Active)/UCR_A' and 'Report/UCR' enabled verse having only 'Report/UCR' enabled. Use Report (Active)/UCR_A for things you want in the combat reports that would be too chatty to always generate a combat report for (Urist Falls down) but don't forget to disable 'Report/UCR' or you won't get the benefit. | ||
+ | |- | ||
+ | | {{text anchor|Alert}} | ||
+ | | {{text anchor|ALERT}} | ||
+ | | Causes the announcement to appear under the alert button at the left side of the screen in [[fortress mode]]. | ||
| | | | ||
|} | |} | ||
− | == List of announcements == | + | == {{text anchor|List of announcements}} == |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
− | ! | + | ! [[Settings]]<br>Name |
+ | ! announcements.txt<br>EVENT_LABEL | ||
+ | ! Example | ||
! Description/Notes | ! Description/Notes | ||
|- | |- | ||
+ | | {{text anchor|Reached peak}} | ||
| {{text anchor|REACHED_PEAK}} | | {{text anchor|REACHED_PEAK}} | ||
+ | | | ||
| rowspan=2 | See [[calendar]] | | rowspan=2 | See [[calendar]] | ||
|- | |- | ||
+ | | {{text anchor|Era change}} | ||
| {{text anchor|ERA_CHANGE}} | | {{text anchor|ERA_CHANGE}} | ||
+ | | {{DFtext|The world has passed into The Dwarven Age.|7:1}} | ||
|- | |- | ||
+ | | {{text anchor|Endgame event 1}} | ||
| {{text anchor|ENDGAME_EVENT_1}} | | {{text anchor|ENDGAME_EVENT_1}} | ||
− | | | + | | |
+ | | rowspan=3 | Discovery of the [[HFS]] | ||
+ | |- | ||
+ | | {{text anchor|Endgame event 1B}} | ||
+ | | {{text anchor|ENDGAME_EVENT_1B}} | ||
+ | | | ||
|- | |- | ||
+ | | {{text anchor|Endgame event 2}} | ||
| {{text anchor|ENDGAME_EVENT_2}} | | {{text anchor|ENDGAME_EVENT_2}} | ||
− | | | + | | |
|- | |- | ||
+ | | {{text anchor|Found a feature}} | ||
| {{text anchor|FEATURE_DISCOVERY}} | | {{text anchor|FEATURE_DISCOVERY}} | ||
+ | | {{DFtext|You have discovered an expansive cavern deep underground.|7:1}} | ||
| Discovery of [[cavern]]s and their various features | | Discovery of [[cavern]]s and their various features | ||
|- | |- | ||
+ | | {{text anchor|Praise the miners}} | ||
| {{text anchor|STRUCK_DEEP_METAL}} | | {{text anchor|STRUCK_DEEP_METAL}} | ||
+ | | {{DFtext|Raw adamantine! Praise the miners!|3:1}} | ||
| Striking [[adamantine]] | | Striking [[adamantine]] | ||
|- | |- | ||
+ | | {{text anchor|Struck mineral}} | ||
| {{text anchor|STRUCK_MINERAL}} | | {{text anchor|STRUCK_MINERAL}} | ||
+ | | {{DFtext|You have struck mica!|6:1}} | ||
| rowspan=2 | Striking a mineral while [[mining]] | | rowspan=2 | Striking a mineral while [[mining]] | ||
|- | |- | ||
+ | | {{text anchor|Struck economic mineral}} | ||
| {{text anchor|STRUCK_ECONOMIC_MINERAL}} | | {{text anchor|STRUCK_ECONOMIC_MINERAL}} | ||
+ | | {{DFtext|You have struck hematite!|6:1}} | ||
|- | |- | ||
+ | | {{text anchor|Weapon twist}} | ||
| {{text anchor|COMBAT_TWIST_WEAPON}} | | {{text anchor|COMBAT_TWIST_WEAPON}} | ||
− | | rowspan=43 | Used in [[combat]], most often in [[adventure mode]] (also in the [[arena]]) | + | | |
+ | | rowspan=43 | Used in [[combat]], most often in [[adventure mode]] (also in the [[object testing arena|arena]]) | ||
|- | |- | ||
+ | | {{text anchor|Drop item}} | ||
| {{text anchor|COMBAT_LET_ITEM_DROP}} | | {{text anchor|COMBAT_LET_ITEM_DROP}} | ||
+ | | | ||
|- | |- | ||
+ | | {{text anchor|Charge}} | ||
| {{text anchor|COMBAT_START_CHARGE}} | | {{text anchor|COMBAT_START_CHARGE}} | ||
+ | | {{DFtext|The Swordsdwarf charges at The Wolf!|6:1}} | ||
|- | |- | ||
+ | | {{text anchor|Surprised}} | ||
| {{text anchor|COMBAT_SURPRISE_CHARGE}} | | {{text anchor|COMBAT_SURPRISE_CHARGE}} | ||
+ | | {{DFtext|The Wolf looks suprised by the ferocity of The Swordsdwarf's onslaught!|5:1}} | ||
|- | |- | ||
+ | | {{text anchor|Jump-dodge (proj)}} | ||
| {{text anchor|COMBAT_JUMP_DODGE_PROJ}} | | {{text anchor|COMBAT_JUMP_DODGE_PROJ}} | ||
+ | | {{DFtext|The Wolf jumps away from the flying +bronze bolt+!|3:1}} | ||
|- | |- | ||
+ | | {{text anchor|Jump-dodge (strike)}} | ||
| {{text anchor|COMBAT_JUMP_DODGE_STRIKE}} | | {{text anchor|COMBAT_JUMP_DODGE_STRIKE}} | ||
+ | | | ||
|- | |- | ||
+ | | {{text anchor|Dodge}} | ||
| {{text anchor|COMBAT_DODGE}} | | {{text anchor|COMBAT_DODGE}} | ||
+ | | | ||
|- | |- | ||
+ | | {{text anchor|Counterstrike}} | ||
| {{text anchor|COMBAT_COUNTERSTRIKE}} | | {{text anchor|COMBAT_COUNTERSTRIKE}} | ||
+ | | | ||
|- | |- | ||
+ | | {{text anchor|Block}} | ||
| {{text anchor|COMBAT_BLOCK}} | | {{text anchor|COMBAT_BLOCK}} | ||
+ | | | ||
|- | |- | ||
+ | | {{text anchor|Parry}} | ||
| {{text anchor|COMBAT_PARRY}} | | {{text anchor|COMBAT_PARRY}} | ||
+ | | | ||
|- | |- | ||
+ | | {{text anchor|(Charge) Collision}} | ||
| {{text anchor|COMBAT_CHARGE_COLLISION}} | | {{text anchor|COMBAT_CHARGE_COLLISION}} | ||
+ | | {{DFtext|The Swordsdwarf collides with The Wolf!|6:1}} | ||
|- | |- | ||
+ | | {{text anchor|(Charge) (D) Tumble}} | ||
| {{text anchor|COMBAT_CHARGE_DEFENDER_TUMBLES}} | | {{text anchor|COMBAT_CHARGE_DEFENDER_TUMBLES}} | ||
+ | | {{DFtext|The Wolf is knocked over and tumbles backwards!|6:1}} | ||
|- | |- | ||
+ | | {{text anchor|(Charge) (D) Knocked over}} | ||
| {{text anchor|COMBAT_CHARGE_DEFENDER_KNOCKED_OVER}} | | {{text anchor|COMBAT_CHARGE_DEFENDER_KNOCKED_OVER}} | ||
+ | | {{DFtext|The Wolf is knocked over!|6:1}} | ||
|- | |- | ||
+ | | {{text anchor|(Charge) (A) Tumble}} | ||
| {{text anchor|COMBAT_CHARGE_ATTACKER_TUMBLES}} | | {{text anchor|COMBAT_CHARGE_ATTACKER_TUMBLES}} | ||
+ | | | ||
|- | |- | ||
+ | | {{text anchor|(Charge) (A) Knocked over}} | ||
| {{text anchor|COMBAT_CHARGE_ATTACKER_BOUNCE_BACK}} | | {{text anchor|COMBAT_CHARGE_ATTACKER_BOUNCE_BACK}} | ||
+ | | {{DFtext|The Swordsdwarf bounces backwards!|6:1}} | ||
|- | |- | ||
+ | | {{text anchor|(Charge) Tangle}} | ||
| {{text anchor|COMBAT_CHARGE_TANGLE_TOGETHER}} | | {{text anchor|COMBAT_CHARGE_TANGLE_TOGETHER}} | ||
+ | | | ||
|- | |- | ||
+ | | {{text anchor|(Charge) Tangle/tumble}} | ||
| {{text anchor|COMBAT_CHARGE_TANGLE_TUMBLE}} | | {{text anchor|COMBAT_CHARGE_TANGLE_TUMBLE}} | ||
+ | | {{DFtext|They tangle together and tumble forward!|6:1}} | ||
|- | |- | ||
+ | | | ||
| {{text anchor|COMBAT_CHARGE_RUSH_BY}} | | {{text anchor|COMBAT_CHARGE_RUSH_BY}} | ||
+ | | | ||
|- | |- | ||
+ | | | ||
| {{text anchor|COMBAT_CHARGE_MANAGE_STOP}} | | {{text anchor|COMBAT_CHARGE_MANAGE_STOP}} | ||
+ | | | ||
|- | |- | ||
+ | | | ||
| {{text anchor|COMBAT_CHARGE_OBSTACLE_SLAM}} | | {{text anchor|COMBAT_CHARGE_OBSTACLE_SLAM}} | ||
+ | | | ||
|- | |- | ||
+ | | {{text anchor|(Wrestle) Joint lock}} | ||
| {{text anchor|COMBAT_WRESTLE_LOCK}} | | {{text anchor|COMBAT_WRESTLE_LOCK}} | ||
+ | | | ||
|- | |- | ||
+ | | {{text anchor|(Wrestle) Chokehold}} | ||
| {{text anchor|COMBAT_WRESTLE_CHOKEHOLD}} | | {{text anchor|COMBAT_WRESTLE_CHOKEHOLD}} | ||
+ | | | ||
|- | |- | ||
+ | | {{text anchor|(Wrestle) Takedown}} | ||
| {{text anchor|COMBAT_WRESTLE_TAKEDOWN}} | | {{text anchor|COMBAT_WRESTLE_TAKEDOWN}} | ||
+ | | {{DFtext|The Swordsdwarf takes The Wolf down by the neck with The Swordsdwarf's right lower arm!|5:1}} | ||
|- | |- | ||
+ | | {{text anchor|(Wrestle) Throw}} | ||
| {{text anchor|COMBAT_WRESTLE_THROW}} | | {{text anchor|COMBAT_WRESTLE_THROW}} | ||
+ | | {{DFtext|The Swordsdwarf throws The Wolf by the neck with The Swordsdwarf's right lower arm!|5:1}} | ||
|- | |- | ||
+ | | {{text anchor|(Wrestle) Release lock}} | ||
| {{text anchor|COMBAT_WRESTLE_RELEASE_LOCK}} | | {{text anchor|COMBAT_WRESTLE_RELEASE_LOCK}} | ||
+ | | | ||
|- | |- | ||
+ | | {{text anchor|(Wrestle) Release choke}} | ||
| {{text anchor|COMBAT_WRESTLE_RELEASE_CHOKE}} | | {{text anchor|COMBAT_WRESTLE_RELEASE_CHOKE}} | ||
+ | | | ||
|- | |- | ||
+ | | {{text anchor|(Wrestle) Release}} | ||
| {{text anchor|COMBAT_WRESTLE_RELEASE_GRIP}} | | {{text anchor|COMBAT_WRESTLE_RELEASE_GRIP}} | ||
+ | | | ||
|- | |- | ||
+ | | {{text anchor|(Wrestle) Struggle}} | ||
| {{text anchor|COMBAT_WRESTLE_STRUGGLE}} | | {{text anchor|COMBAT_WRESTLE_STRUGGLE}} | ||
+ | | | ||
|- | |- | ||
+ | | {{text anchor|(Wrestle) Latch on}} | ||
| {{text anchor|COMBAT_WRESTLE_RELEASE_LATCH}} | | {{text anchor|COMBAT_WRESTLE_RELEASE_LATCH}} | ||
+ | | | ||
|- | |- | ||
+ | | {{text anchor|(Wrestle) Strangle}} | ||
| {{text anchor|COMBAT_WRESTLE_STRANGLE_KO}} | | {{text anchor|COMBAT_WRESTLE_STRANGLE_KO}} | ||
+ | | | ||
|- | |- | ||
+ | | {{text anchor|(Wrestle) Adjust grip}} | ||
| {{text anchor|COMBAT_WRESTLE_ADJUST_GRIP}} | | {{text anchor|COMBAT_WRESTLE_ADJUST_GRIP}} | ||
+ | | | ||
|- | |- | ||
+ | | {{text anchor|(Wrestle) Part ripped away}} | ||
| {{text anchor|COMBAT_GRAB_TEAR}} | | {{text anchor|COMBAT_GRAB_TEAR}} | ||
+ | | | ||
|- | |- | ||
+ | | {{text anchor|(Combat) Strike}} | ||
| {{text anchor|COMBAT_STRIKE_DETAILS}} | | {{text anchor|COMBAT_STRIKE_DETAILS}} | ||
+ | | | ||
|- | |- | ||
+ | | {{text anchor|(Combat) Wounds}} | ||
| {{text anchor|COMBAT_STRIKE_DETAILS_2}} | | {{text anchor|COMBAT_STRIKE_DETAILS_2}} | ||
+ | | | ||
|- | |- | ||
+ | | {{text anchor|(Combat) Enraged}} | ||
| {{text anchor|COMBAT_EVENT_ENRAGED}} | | {{text anchor|COMBAT_EVENT_ENRAGED}} | ||
+ | | {{DFtext|The Wolf has become enraged!|4:1}} | ||
|- | |- | ||
+ | | {{text anchor|(Combat) Attack stuck in}} | ||
| {{text anchor|COMBAT_EVENT_STUCKIN}} | | {{text anchor|COMBAT_EVENT_STUCKIN}} | ||
+ | | {{DFtext|The *bronze spear* has lodged firmly in the wound!|5:1}} | ||
|- | |- | ||
+ | | {{text anchor|(Combat) Natural attack latched}} | ||
| {{text anchor|COMBAT_EVENT_LATCH_BP}} | | {{text anchor|COMBAT_EVENT_LATCH_BP}} | ||
+ | | | ||
|- | |- | ||
+ | | {{text anchor|(Combat) Attack latched}} | ||
| {{text anchor|COMBAT_EVENT_LATCH_GENERAL}} | | {{text anchor|COMBAT_EVENT_LATCH_GENERAL}} | ||
+ | | {{DFtext|The Wolf latches on firmly!|5:1}} | ||
|- | |- | ||
+ | | {{text anchor|(Combat) Propelling blow}} | ||
| {{text anchor|COMBAT_EVENT_PROPELLED_AWAY}} | | {{text anchor|COMBAT_EVENT_PROPELLED_AWAY}} | ||
+ | | {{DFtext|The Wolf is propelled away by the force of the blow!|6:1}} | ||
|- | |- | ||
+ | | {{text anchor|(Combat) Knocked out}} | ||
| {{text anchor|COMBAT_EVENT_KNOCKED_OUT}} | | {{text anchor|COMBAT_EVENT_KNOCKED_OUT}} | ||
+ | | {{DFtext|The Wolf has been knocked unconscious!|7:1}} | ||
|- | |- | ||
+ | | {{text anchor|(Combat) Stunned}} | ||
| {{text anchor|COMBAT_EVENT_STUNNED}} | | {{text anchor|COMBAT_EVENT_STUNNED}} | ||
+ | | {{DFtext|The Wolf has been stunned!|3:1}} | ||
|- | |- | ||
+ | | {{text anchor|(Combat) Winded}} | ||
| {{text anchor|COMBAT_EVENT_WINDED}} | | {{text anchor|COMBAT_EVENT_WINDED}} | ||
+ | | {{DFtext|The Wolf is having trouble breathing!|7:0}} | ||
|- | |- | ||
+ | | {{text anchor|(Combat) Nauseated}} | ||
| {{text anchor|COMBAT_EVENT_NAUSEATED}} | | {{text anchor|COMBAT_EVENT_NAUSEATED}} | ||
+ | | {{DFtext|The Wolf looks sick!|2:1}} | ||
|- | |- | ||
+ | | | ||
| {{text anchor|MIGRANT_ARRIVAL_NAMED}} | | {{text anchor|MIGRANT_ARRIVAL_NAMED}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
+ | | | ||
| {{text anchor|MIGRANT_ARRIVAL}} | | {{text anchor|MIGRANT_ARRIVAL}} | ||
+ | | | ||
| The arrival of [[migrants]] | | The arrival of [[migrants]] | ||
|- | |- | ||
+ | | {{text anchor|Dig canceled (warm)}} | ||
| {{text anchor|DIG_CANCEL_WARM}} | | {{text anchor|DIG_CANCEL_WARM}} | ||
+ | | {{DFtext|Digging designation cancelled: warm stone located.|6:1}} | ||
| rowspan=2 | The [[Main:Digging designation canceled|cancellation]] of a mining task due to potentially dangerous stone. | | rowspan=2 | The [[Main:Digging designation canceled|cancellation]] of a mining task due to potentially dangerous stone. | ||
|- | |- | ||
+ | | {{text anchor|Dig canceled (wet)}} | ||
| {{text anchor|DIG_CANCEL_DAMP}} | | {{text anchor|DIG_CANCEL_DAMP}} | ||
+ | | {{DFtext|Digging designation cancelled: damp stone located.|6:1}} | ||
|- | |- | ||
+ | | {{text anchor|Regular beast}} | ||
+ | | {{text anchor|BEAST_AMBUSH}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | | ||
| {{text anchor|AMBUSH_DEFENDER}} | | {{text anchor|AMBUSH_DEFENDER}} | ||
− | | | + | | |
+ | | rowspan=14 | Discovering an [[ambush]] | ||
|- | |- | ||
+ | | {{text anchor|Ambush (resident)}} | ||
| {{text anchor|AMBUSH_RESIDENT}} | | {{text anchor|AMBUSH_RESIDENT}} | ||
− | | | + | | |
+ | |- | ||
+ | | {{text anchor|Thief (villain)}} | ||
+ | | {{text anchor|AMBUSH_HERO}} | ||
+ | | | ||
|- | |- | ||
+ | | {{text anchor|Ambush (thief)}} | ||
| {{text anchor|AMBUSH_THIEF}} | | {{text anchor|AMBUSH_THIEF}} | ||
− | | | + | | {{DFtext|Thief! Protect the hoard from skulking filth!|4:1}} |
|- | |- | ||
+ | | {{text anchor|Ambush (thief, sulking)}} | ||
| {{text anchor|AMBUSH_THIEF_SUPPORT_SKULKING}} | | {{text anchor|AMBUSH_THIEF_SUPPORT_SKULKING}} | ||
− | | | + | | |
|- | |- | ||
+ | | {{text anchor|Ambush (thief, nature)}} | ||
| {{text anchor|AMBUSH_THIEF_SUPPORT_NATURE}} | | {{text anchor|AMBUSH_THIEF_SUPPORT_NATURE}} | ||
− | | | + | | |
|- | |- | ||
+ | | {{text anchor|Ambush (thief, other)}} | ||
| {{text anchor|AMBUSH_THIEF_SUPPORT}} | | {{text anchor|AMBUSH_THIEF_SUPPORT}} | ||
− | | | + | | |
|- | |- | ||
+ | | {{text anchor|Gremlin}} | ||
| {{text anchor|AMBUSH_MISCHIEVOUS}} | | {{text anchor|AMBUSH_MISCHIEVOUS}} | ||
− | | | + | | {{DFtext|A gremlin! Drive it away!|4:1}} |
|- | |- | ||
+ | | {{text anchor|Snatcher}} | ||
| {{text anchor|AMBUSH_SNATCHER}} | | {{text anchor|AMBUSH_SNATCHER}} | ||
− | | | + | | {{DFtext|Snatcher! Protect the children!|4:1}} |
|- | |- | ||
+ | | {{text anchor|Ambush (snatcher)}} | ||
| {{text anchor|AMBUSH_SNATCHER_SUPPORT}} | | {{text anchor|AMBUSH_SNATCHER_SUPPORT}} | ||
− | | | + | | |
|- | |- | ||
+ | | {{text anchor|Ambush (nature)}} | ||
| {{text anchor|AMBUSH_AMBUSHER_NATURE}} | | {{text anchor|AMBUSH_AMBUSHER_NATURE}} | ||
− | | | + | | |
|- | |- | ||
+ | | {{text anchor|Ambush}} | ||
| {{text anchor|AMBUSH_AMBUSHER}} | | {{text anchor|AMBUSH_AMBUSHER}} | ||
− | | | + | | |
|- | |- | ||
+ | | {{text anchor|Ambush (injured creature)}} | ||
| {{text anchor|AMBUSH_INJURED}} | | {{text anchor|AMBUSH_INJURED}} | ||
− | | | + | | |
|- | |- | ||
+ | | {{text anchor|Ambush (uninjured creature)}} | ||
| {{text anchor|AMBUSH_OTHER}} | | {{text anchor|AMBUSH_OTHER}} | ||
− | | | + | | |
|- | |- | ||
+ | | {{text anchor|Ambush (incapacitated creature)}} | ||
| {{text anchor|AMBUSH_INCAPACITATED}} | | {{text anchor|AMBUSH_INCAPACITATED}} | ||
− | | | + | | |
|- | |- | ||
+ | | {{text anchor|Caravan}} | ||
| {{text anchor|CARAVAN_ARRIVAL}} | | {{text anchor|CARAVAN_ARRIVAL}} | ||
− | | | + | | {{DFtext|A caravan from Sarvesh Langgud has arrived.|1:1}} |
+ | | Arrival of a [[caravan]] | ||
|- | |- | ||
+ | | {{text anchor|Noble}} | ||
| {{text anchor|NOBLE_ARRIVAL}} | | {{text anchor|NOBLE_ARRIVAL}} | ||
− | | | + | | |
+ | | Arrival of a [[noble]] | ||
|- | |- | ||
+ | | {{text anchor|Migrants}} | ||
| {{text anchor|D_MIGRANTS_ARRIVAL}} | | {{text anchor|D_MIGRANTS_ARRIVAL}} | ||
− | | | + | | {{DFtext|Some migrants have arrived.|7:0}} |
+ | | rowspan=3| Arrival of a [[migrant]] wave | ||
|- | |- | ||
+ | | {{text anchor|Migrant (one)}} | ||
| {{text anchor|D_MIGRANT_ARRIVAL}} | | {{text anchor|D_MIGRANT_ARRIVAL}} | ||
− | | | + | | {{DFtext|A migrant has arrived.|7:0}} |
|- | |- | ||
+ | | {{text anchor|Migrants (danger)}} | ||
| {{text anchor|D_MIGRANT_ARRIVAL_DISCOURAGED}} | | {{text anchor|D_MIGRANT_ARRIVAL_DISCOURAGED}} | ||
− | | | + | | {{DFtext|Some migrants have arrived, despite the danger.|7:0}} |
|- | |- | ||
+ | | {{text anchor|No migrants}} | ||
| {{text anchor|D_NO_MIGRANT_ARRIVAL}} | | {{text anchor|D_NO_MIGRANT_ARRIVAL}} | ||
+ | | {{DFtext|The fortress attracted no migrants this season.|6:0}} | ||
| The failure of [[migrants]] to show up in Fortress mode | | The failure of [[migrants]] to show up in Fortress mode | ||
|- | |- | ||
+ | | {{text anchor|Animal trapped}} | ||
| {{text anchor|ANIMAL_TRAP_CATCH}} | | {{text anchor|ANIMAL_TRAP_CATCH}} | ||
− | | | + | | |
+ | | A [[vermin]] was caught in an [[animal trap]] | ||
|- | |- | ||
+ | | {{text anchor|Animal trap robbed}} | ||
| {{text anchor|ANIMAL_TRAP_ROBBED}} | | {{text anchor|ANIMAL_TRAP_ROBBED}} | ||
− | | | + | | |
+ | | Failure to catch a [[vermin]] | ||
|- | |- | ||
+ | | {{text anchor|Gremlin pulled lever}} | ||
| {{text anchor|MISCHIEF_LEVER}} | | {{text anchor|MISCHIEF_LEVER}} | ||
− | | | + | | |
+ | | rowspan=4| Fun caused by a [[gremlin|certain mischievous creature]] | ||
|- | |- | ||
+ | | {{text anchor|Gremlin triggered plate}} | ||
| {{text anchor|MISCHIEF_PLATE}} | | {{text anchor|MISCHIEF_PLATE}} | ||
− | | | + | | |
|- | |- | ||
+ | | {{text anchor|Gremlin opened cage}} | ||
| {{text anchor|MISCHIEF_CAGE}} | | {{text anchor|MISCHIEF_CAGE}} | ||
− | | | + | | {{DFtext|Something has emptied in a cage!|5:1}} |
|- | |- | ||
+ | | {{text anchor|Gremlin unshackled something}} | ||
| {{text anchor|MISCHIEF_CHAIN}} | | {{text anchor|MISCHIEF_CHAIN}} | ||
− | | | + | | |
|- | |- | ||
+ | | {{text anchor|Diplomat}} | ||
| {{text anchor|DIPLOMAT_ARRIVAL}} | | {{text anchor|DIPLOMAT_ARRIVAL}} | ||
− | | | + | | |
+ | | Arrival of a [[diplomat]] | ||
|- | |- | ||
+ | | {{text anchor|Liaison}} | ||
| {{text anchor|LIAISON_ARRIVAL}} | | {{text anchor|LIAISON_ARRIVAL}} | ||
− | | | + | | {{DFtext|The outpost liaison Tun Unnostobul from Sarvesh Langgud has arrived.|7:1}} |
+ | | Arrival of an [[outpost liaison]] | ||
|- | |- | ||
+ | | {{text anchor|Trade diplomat}} | ||
| {{text anchor|TRADE_DIPLOMAT_ARRIVAL}} | | {{text anchor|TRADE_DIPLOMAT_ARRIVAL}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
+ | | {{text anchor|Cave-in}} | ||
| {{text anchor|CAVE_COLLAPSE}} | | {{text anchor|CAVE_COLLAPSE}} | ||
+ | | {{DFtext|A section of the cavern has collapsed!|4:1}} | ||
| | | | ||
|- | |- | ||
+ | | {{text anchor|Citizen birth}} | ||
| {{text anchor|BIRTH_CITIZEN}} | | {{text anchor|BIRTH_CITIZEN}} | ||
+ | | {{DFtext|Fath Ikudäs, Miner has given birth to a girl.|2:1}} | ||
| | | | ||
|- | |- | ||
+ | | {{text anchor|Animal birth}} | ||
| {{text anchor|BIRTH_ANIMAL}} | | {{text anchor|BIRTH_ANIMAL}} | ||
+ | | {{DFtext|Stray Dog (Tame) has given birth to puppies.|2:1}} | ||
| | | | ||
|- | |- | ||
+ | | {{text anchor|Wild animal gave birth}} | ||
+ | | {{text anchor|BIRTH_WILD_ANIMAL}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Strange mood}} | ||
| {{text anchor|STRANGE_MOOD}} | | {{text anchor|STRANGE_MOOD}} | ||
+ | | {{DFtext|Zon Urabasub, Metalcrafter is taken by a fey mood!|5:1}} | ||
+ | {{DFtext|Logem Stinthdkithn, Bowyer has been possessed!|5:1}} | ||
| | | | ||
|- | |- | ||
+ | | {{text anchor|Artifact made}} | ||
| {{text anchor|MADE_ARTIFACT}} | | {{text anchor|MADE_ARTIFACT}} | ||
+ | | {{DFtext|Zon Urabasub, Metalcrafter has created Lonsust Stato, a platinum amulet!|6:1}} | ||
| | | | ||
|- | |- | ||
+ | | {{text anchor|Item given name}} | ||
| {{text anchor|NAMED_ARTIFACT}} | | {{text anchor|NAMED_ARTIFACT}} | ||
− | | | + | | {{DFtext|Urdim Arbanerib, Mace Lord has bestowed the name Ostar Kinem upon a iron buckler!|3:1}} |
+ | | A soldier named their equipment. | ||
|- | |- | ||
+ | | {{text anchor|Attachment to item}} | ||
| {{text anchor|ITEM_ATTACHMENT}} | | {{text anchor|ITEM_ATTACHMENT}} | ||
+ | | {{DFtext|Kirkrost Inethnosig, mayor has grown attached to a steel crossbow!|3:0}} | ||
| | | | ||
|- | |- | ||
+ | | {{text anchor|Vermin escaped from cage}} | ||
| {{text anchor|VERMIN_CAGE_ESCAPE}} | | {{text anchor|VERMIN_CAGE_ESCAPE}} | ||
− | | | + | | |
+ | | A [[vermin]] escapes from a [[cage]]/[[animal trap]] | ||
|- | |- | ||
+ | | {{text anchor|Entangled in hidden web}} | ||
| {{text anchor|TRIGGER_WEB}} | | {{text anchor|TRIGGER_WEB}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
+ | | {{text anchor|(Strange mood) Building claimed}} | ||
| {{text anchor|MOOD_BUILDING_CLAIMED}} | | {{text anchor|MOOD_BUILDING_CLAIMED}} | ||
− | | | + | | {{DFtext|Zon Urabasub, Metalcrafter has claimed a Metalsmith's Forge.|0:1}} |
+ | | A [[strange mood|moody]] dwarf has claimed a workshop | ||
|- | |- | ||
+ | | {{text anchor|Artifact construction begun}} | ||
| {{text anchor|ARTIFACT_BEGUN}} | | {{text anchor|ARTIFACT_BEGUN}} | ||
− | | | + | | {{DFtext|Zon Urabasub, Metalcrafter has begun a mysterious construction!|7:1}} |
+ | | A dwarf has begun construction of an [[artifact]] | ||
|- | |- | ||
+ | | {{text anchor|Megabeast}} | ||
| {{text anchor|MEGABEAST_ARRIVAL}} | | {{text anchor|MEGABEAST_ARRIVAL}} | ||
− | | | + | | {{DFtext|The Forgotten Beast Smespu has come! An enormous hairy ceratopsoid. It has an enormous shell and it is slavering. Its sea green hair is patchy. Beware its deadly dust!|4:1}} |
+ | | Arrival of a [[megabeast]] | ||
+ | |- | ||
+ | | {{text anchor|Werebeast}} | ||
+ | | {{text anchor|WEREBEAST_ARRIVAL}} | ||
+ | | {{DFtext|The Werepanda Onget Râlukerib has come! A large panda twisted into humanoid form. It is crazed for blood and flesh. Its eyes glow spring green. Its sepia hair is long and straight. Now you will know why you fear the night.|4:1}} | ||
+ | | Arrival of a [[werebeast]] | ||
|- | |- | ||
+ | | {{text anchor|Berserk}} | ||
| {{text anchor|BERSERK_CITIZEN}} | | {{text anchor|BERSERK_CITIZEN}} | ||
− | | | + | | {{DFtext|Lòr Eralamug, Weaponsmith has gone berserk!|4:1}} |
+ | | A citizen has gone [[berserk]] | ||
|- | |- | ||
+ | | {{text anchor|Magma defaces engraving}} | ||
| {{text anchor|MAGMA_DEFACES_ENGRAVING}} | | {{text anchor|MAGMA_DEFACES_ENGRAVING}} | ||
− | | | + | | |
+ | | rowspan=2| An [[engraving]] has melted in magma | ||
|- | |- | ||
+ | | {{text anchor|Engraving melted}} | ||
| {{text anchor|ENGRAVING_MELTS}} | | {{text anchor|ENGRAVING_MELTS}} | ||
− | + | | | |
− | |||
− | |||
− | | | ||
|- | |- | ||
+ | | {{text anchor|Masterwork made}} | ||
| {{text anchor|MASTERPIECE_CONSTRUCTION}} | | {{text anchor|MASTERPIECE_CONSTRUCTION}} | ||
− | | | + | | |
|- | |- | ||
+ | | {{text anchor|Masterwork architecture lost}} | ||
| {{text anchor|MASTER_ARCHITECTURE_LOST}} | | {{text anchor|MASTER_ARCHITECTURE_LOST}} | ||
− | | | + | | |
+ | | A [[masterwork|masterpiece]] [[building]] has been destroyed | ||
|- | |- | ||
+ | | {{text anchor|Masterwork construction lost}} | ||
| {{text anchor|MASTER_CONSTRUCTION_LOST}} | | {{text anchor|MASTER_CONSTRUCTION_LOST}} | ||
− | | | + | | |
|- | |- | ||
+ | | {{text anchor|(Adventure) Awaken}} | ||
| {{text anchor|ADV_AWAKEN}} | | {{text anchor|ADV_AWAKEN}} | ||
− | | | + | | |
+ | | rowspan=3| Related to [[adventure mode]] | ||
|- | |- | ||
+ | | {{text anchor|(Adventure) Sleep interrupted}} | ||
| {{text anchor|ADV_SLEEP_INTERRUPTED}} | | {{text anchor|ADV_SLEEP_INTERRUPTED}} | ||
− | | | + | | |
|- | |- | ||
+ | | {{text anchor|(Adventure) Made item}} | ||
| {{text anchor|ADV_REACTION_PRODUCTS}} | | {{text anchor|ADV_REACTION_PRODUCTS}} | ||
− | | | + | | |
|- | |- | ||
+ | | {{text anchor|Job cancellation}} | ||
| {{text anchor|CANCEL_JOB}} | | {{text anchor|CANCEL_JOB}} | ||
− | | | + | | {{DFtext|Sibrek ùshrireshon, Mechanic cancels Load Cage Trap: Needs empty cage.|4:1}} |
+ | | | ||
|- | |- | ||
+ | | {{text anchor|(Adventure) Death}} | ||
| {{text anchor|ADV_CREATURE_DEATH}} | | {{text anchor|ADV_CREATURE_DEATH}} | ||
+ | | {{DFtext|The Wolf has been struck down.|5:1}} | ||
| | | | ||
|- | |- | ||
+ | | {{text anchor|Citizen death}} | ||
| {{text anchor|CITIZEN_DEATH}} | | {{text anchor|CITIZEN_DEATH}} | ||
− | | | + | | {{DFtext|Lòr Eralamug, Weaponsmith has been found dead.|5:1}} |
+ | | Death of a citizen in [[fortress mode]] | ||
|- | |- | ||
+ | | {{text anchor|Pet death}} | ||
| {{text anchor|PET_DEATH}} | | {{text anchor|PET_DEATH}} | ||
− | | The death of a [[pet]], causing a negative [[thought]] for its owner | + | | {{DFtext|The Stray Boar (Tame) has been slaughtered.|5:1}} |
+ | | The death of a [[pet]], causing a negative [[thought]] for its owner Also used when a butcher slaughters unadopted [[livestock]] | ||
|- | |- | ||
+ | | {{text anchor|Fall over}} | ||
| {{text anchor|FALL_OVER}} | | {{text anchor|FALL_OVER}} | ||
+ | | {{DFtext|The Wolf falls over.|6:0}} | ||
| | | | ||
|- | |- | ||
+ | | {{text anchor|Caught in flame}} | ||
| {{text anchor|CAUGHT_IN_FLAMES}} | | {{text anchor|CAUGHT_IN_FLAMES}} | ||
− | | | + | | {{DFtext|The Swordsdwarf is caught in a burst of forgotten beast flames!|4:1}} |
+ | | Also used when a creature is caught in poison gas/vapors or cave-in dust. | ||
|- | |- | ||
+ | | {{text anchor|Caught in web}} | ||
| {{text anchor|CAUGHT_IN_WEB}} | | {{text anchor|CAUGHT_IN_WEB}} | ||
+ | | {{DFtext|The Wolf is caught up in a web!|4:1}} | ||
| | | | ||
|- | |- | ||
+ | | {{text anchor|Slam into obstacle (blow apart)}} | ||
| {{text anchor|UNIT_PROJECTILE_SLAM_BLOW_APART}} | | {{text anchor|UNIT_PROJECTILE_SLAM_BLOW_APART}} | ||
+ | | {{DFtext|The Wolf slams into an obstacle and blows apart!|5:1}} | ||
| | | | ||
|- | |- | ||
+ | | {{text anchor|Slam into obstacle}} | ||
| {{text anchor|UNIT_PROJECTILE_SLAM}} | | {{text anchor|UNIT_PROJECTILE_SLAM}} | ||
+ | | {{DFtext|The Wolf slams into an obstacle!|6:0}} | ||
| | | | ||
|- | |- | ||
+ | | {{text anchor|Slam into unit}} | ||
| {{text anchor|UNIT_PROJECTILE_SLAM_INTO_UNIT}} | | {{text anchor|UNIT_PROJECTILE_SLAM_INTO_UNIT}} | ||
+ | | {{DFtext|The Wolf slams into the Wolf!|1:1}} | ||
| | | | ||
|- | |- | ||
+ | | {{text anchor|Vomit}} | ||
| {{text anchor|VOMIT}} | | {{text anchor|VOMIT}} | ||
− | | | + | | {{DFtext|The Wolf vomits.|2:0}} |
+ | | | ||
|- | |- | ||
+ | | {{text anchor|Lose hold of item}} | ||
| {{text anchor|LOSE_HOLD_OF_ITEM}} | | {{text anchor|LOSE_HOLD_OF_ITEM}} | ||
+ | | {{DFtext|The Goblin Bowman loses the hold of the (bismuth bronze bow).|6:0}} | ||
| | | | ||
|- | |- | ||
+ | | {{text anchor|Regain consciousness}} | ||
| {{text anchor|REGAIN_CONSCIOUSNESS}} | | {{text anchor|REGAIN_CONSCIOUSNESS}} | ||
+ | | {{DFtext|The Wolf regains consciousness.|7:0}} | ||
| | | | ||
|- | |- | ||
+ | | {{text anchor|Free from web}} | ||
| {{text anchor|FREE_FROM_WEB}} | | {{text anchor|FREE_FROM_WEB}} | ||
+ | | {{DFtext|The Wolf is partially free from the web.|7:0}} | ||
| | | | ||
|- | |- | ||
+ | | {{text anchor|Paralyzed}} | ||
| {{text anchor|PARALYZED}} | | {{text anchor|PARALYZED}} | ||
− | | | + | | {{DFtext|The Wolf is completely paralyzed!|3:1}} |
+ | | | ||
|- | |- | ||
+ | | {{text anchor|Overcome paralysis}} | ||
| {{text anchor|OVERCOME_PARALYSIS}} | | {{text anchor|OVERCOME_PARALYSIS}} | ||
− | | | + | | |
+ | | A creature is no longer [[syndrome|paralyzed]] | ||
|- | |- | ||
+ | | {{text anchor|No longer stunned}} | ||
| {{text anchor|NOT_STUNNED}} | | {{text anchor|NOT_STUNNED}} | ||
− | | | + | | {{DFtext|The Wolf is no longer stunned.|3:1}} |
+ | | A creature is no longer [[stun]]ned | ||
|- | |- | ||
+ | | {{text anchor|Exhausted}} | ||
| {{text anchor|EXHAUSTION}} | | {{text anchor|EXHAUSTION}} | ||
− | | | + | | |
+ | | [[Exhaustion]] | ||
|- | |- | ||
+ | | {{text anchor|Give into pain}} | ||
| {{text anchor|PAIN_KO}} | | {{text anchor|PAIN_KO}} | ||
− | | | + | | {{DFtext|The Wolf gives in to pain.|6:0}} |
+ | | | ||
|- | |- | ||
+ | | {{text anchor|(Wrestling) Break grip}} | ||
| {{text anchor|BREAK_GRIP}} | | {{text anchor|BREAK_GRIP}} | ||
− | | | + | | {{DFtext|The Swordsdwarf breaks the grip of the Wolf's teeth on the Swordsdwarf's left upper arm.|5:1}} |
+ | | | ||
|- | |- | ||
+ | | {{text anchor|(Wrestling) Cannot break grip}} | ||
| {{text anchor|NO_BREAK_GRIP}} | | {{text anchor|NO_BREAK_GRIP}} | ||
− | | | + | | {{DFtext|The Swordsdwarf struggles in vain against the grip of the Wolf's teeth on the Swordsdwarf's left upper arm.|5:1}} |
+ | | | ||
|- | |- | ||
+ | | {{text anchor|Block fire}} | ||
| {{text anchor|BLOCK_FIRE}} | | {{text anchor|BLOCK_FIRE}} | ||
− | | | + | | |
+ | | Blocking a [[fire]] attack | ||
|- | |- | ||
+ | | {{text anchor|Breathe fire}} | ||
| {{text anchor|BREATHE_FIRE}} | | {{text anchor|BREATHE_FIRE}} | ||
− | | | + | | {{DFtext|The Fire Imp breathes fire!|4:1}} |
+ | | A creature breathes [[fire]] | ||
|- | |- | ||
+ | | {{text anchor|Shoot web}} | ||
| {{text anchor|SHOOT_WEB}} | | {{text anchor|SHOOT_WEB}} | ||
− | | | + | | {{DFtext|The Giant Cave Spider shoots out thick strands of webbing!|4:1}} |
+ | | | ||
|- | |- | ||
+ | | {{text anchor|Pull out and drop item}} | ||
| {{text anchor|PULL_OUT_DROP}} | | {{text anchor|PULL_OUT_DROP}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
+ | | {{text anchor|Stand up}} | ||
| {{text anchor|STAND_UP}} | | {{text anchor|STAND_UP}} | ||
+ | | {{DFtext|The Wolf stands up.|7:0}} | ||
| | | | ||
|- | |- | ||
+ | | {{text anchor|Martial trance}} | ||
| {{text anchor|MARTIAL_TRANCE}} | | {{text anchor|MARTIAL_TRANCE}} | ||
+ | | {{DFtext|Mörul Bardumoslan, Hammerdwarf has entered a martial trance!|2:1}} | ||
| | | | ||
|- | |- | ||
+ | | {{text anchor|Breath attack}} | ||
| {{text anchor|MAT_BREATH}} | | {{text anchor|MAT_BREATH}} | ||
+ | | {{DFtext|The Forgotten Beast breathes a cloud of Mirgur Sealhorse the Infinite Shadows's forgotten beast extract!|4:1}} | ||
| | | | ||
|- | |- | ||
+ | | {{text anchor|(Adventure) Night Creature Attack}} | ||
| {{text anchor|NIGHT_ATTACK_STARTS}} | | {{text anchor|NIGHT_ATTACK_STARTS}} | ||
− | | | + | | {{DFtext|You are surrounded by incessant cackling.|5:1}} |
+ | | rowspan=3| [[Bogeymen]] attack | ||
|- | |- | ||
+ | | {{text anchor|(Adventure) Cackling fades}} | ||
| {{text anchor|NIGHT_ATTACK_ENDS}} | | {{text anchor|NIGHT_ATTACK_ENDS}} | ||
− | | | + | | {{DFtext|The cackling fades away.|5:1}} |
|- | |- | ||
+ | | | ||
| {{text anchor|NIGHT_ATTACK_TRAVEL}} | | {{text anchor|NIGHT_ATTACK_TRAVEL}} | ||
− | | | + | | {{DFtext|You are still surrounded by cackling.|5:1}} |
|- | |- | ||
+ | | {{text anchor|Ghost attack}} | ||
| {{text anchor|GHOST_ATTACK}} | | {{text anchor|GHOST_ATTACK}} | ||
+ | | {{DFtext|Lòr Eralamug, Ghostly Weaponsmith has arisen and is haunting the fortress!|4:1}} | ||
| | | | ||
|- | |- | ||
− | | {{text anchor| | + | | {{text anchor|Discovered site}} |
− | |||
− | |||
| {{text anchor|TRAVEL_SITE_DISCOVERY}} | | {{text anchor|TRAVEL_SITE_DISCOVERY}} | ||
+ | | {{DFtext|You have discovered a lair.|6:1}} | ||
| | | | ||
|- | |- | ||
+ | | {{text anchor|Cannot travel through site}} | ||
| {{text anchor|TRAVEL_SITE_BUMP}} | | {{text anchor|TRAVEL_SITE_BUMP}} | ||
+ | | {{DFtext|You cannot travel through the Lair.|6:1}} | ||
| | | | ||
|- | |- | ||
+ | | {{text anchor|Intro}} | ||
| {{text anchor|ADVENTURE_INTRO}} | | {{text anchor|ADVENTURE_INTRO}} | ||
+ | | {{DFtext|You've finally got your equipment together, such as it is. Now it's time for action and adventure! In the rush of excitement, you've forgotten where you're going to go. Perhaps some of your friends might have ideas.|7:1}} | ||
+ | | Beginning [[adventure mode]] | ||
+ | |- | ||
+ | | {{text anchor|Creature sound}} | ||
+ | | {{text anchor|CREATURE_SOUND}} | ||
+ | | {{DFtext|The capybara barks.|3:1}} | ||
| | | | ||
|- | |- | ||
− | | {{text anchor| | + | | {{text anchor|Mechanism sounds}} |
+ | | {{text anchor|MECHANISM_SOUND}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
+ | | {{text anchor|Creature stolen object}} | ||
| {{text anchor|CREATURE_STEALS_OBJECT}} | | {{text anchor|CREATURE_STEALS_OBJECT}} | ||
+ | | {{DFtext|A gray langur has stolen a -giant bat bone amulet-!|6:1}} | ||
| | | | ||
|- | |- | ||
+ | | {{text anchor|Found trap}} | ||
| {{text anchor|FOUND_TRAP}} | | {{text anchor|FOUND_TRAP}} | ||
− | | | + | | |
+ | | Discovery of a [[trap]] in [[adventure mode]] | ||
|- | |- | ||
+ | | {{text anchor|Transformation}} | ||
| {{text anchor|BODY_TRANSFORMATION}} | | {{text anchor|BODY_TRANSFORMATION}} | ||
+ | | {{DFtext|Iden Ustuthod, Fisherdwarf has transformed into a wereskink!|3:1}} | ||
| | | | ||
|- | |- | ||
+ | | {{text anchor|Interaction (user)}} | ||
| {{text anchor|INTERACTION_ACTOR}} | | {{text anchor|INTERACTION_ACTOR}} | ||
− | | | + | | |
+ | | See [[Interaction token#VERB]] | ||
|- | |- | ||
+ | | {{text anchor|Interaction (target)}} | ||
| {{text anchor|INTERACTION_TARGET}} | | {{text anchor|INTERACTION_TARGET}} | ||
− | | | + | | |
+ | | See [[Interaction token#TARGET_VERB]] | ||
|- | |- | ||
+ | | {{text anchor|Undead attack}} | ||
| {{text anchor|UNDEAD_ATTACK}} | | {{text anchor|UNDEAD_ATTACK}} | ||
− | | | + | | {{DFtext|The dead walk. Hide while you still can!|5:1}} |
+ | | Arrival of a horde of [[undead]]. | ||
|- | |- | ||
+ | | {{text anchor|Citizen missing}} | ||
| {{text anchor|CITIZEN_MISSING}} | | {{text anchor|CITIZEN_MISSING}} | ||
+ | | {{DFtext|Lòr Eralamug, Weaponsmith has been missing for a week.|5:1}} | ||
| | | | ||
|- | |- | ||
+ | | {{text anchor|Pet missing}} | ||
| {{text anchor|PET_MISSING}} | | {{text anchor|PET_MISSING}} | ||
| | | | ||
+ | | A pet has gone missing | ||
|- | |- | ||
− | | {{text anchor| | + | | {{text anchor|Weird weather}} |
− | |||
− | |||
| {{text anchor|STRANGE_RAIN_SNOW}} | | {{text anchor|STRANGE_RAIN_SNOW}} | ||
+ | | {{DFtext|It is raining rotten sludge!|4:1}} | ||
| rowspan=2 | The appearance of unusual [[weather]] | | rowspan=2 | The appearance of unusual [[weather]] | ||
|- | |- | ||
+ | | {{text anchor|Evil cloud}} | ||
| {{text anchor|STRANGE_CLOUD}} | | {{text anchor|STRANGE_CLOUD}} | ||
+ | | {{DFtext|A cloud of haunting fog has drifted nearby!|4:1}} | ||
|- | |- | ||
+ | | {{text anchor|Animal Action}} | ||
| {{text anchor|SIMPLE_ANIMAL_ACTION}} | | {{text anchor|SIMPLE_ANIMAL_ACTION}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
+ | | {{text anchor|Flounder in water}} | ||
| {{text anchor|FLOUNDER_IN_LIQUID}} | | {{text anchor|FLOUNDER_IN_LIQUID}} | ||
+ | | {{DFtext|You flounder in the water!|6:1}} | ||
| | | | ||
|- | |- | ||
+ | | {{text anchor|Semi-wild}} | ||
| {{text anchor|TRAINING_DOWN_TO_SEMI_WILD}} | | {{text anchor|TRAINING_DOWN_TO_SEMI_WILD}} | ||
+ | | {{DFtext|The Stray war Cave Dragon (Semi-Wild) has forgotten its training!|6:1}} | ||
| A trained animal has reverted to a semi-wild state (Fortress mode). If the animal is not [[animal trainer|trained]] properly, it will become wild and possibly attack your dwarves. | | A trained animal has reverted to a semi-wild state (Fortress mode). If the animal is not [[animal trainer|trained]] properly, it will become wild and possibly attack your dwarves. | ||
|- | |- | ||
+ | | {{text anchor|Full reversion}} | ||
| {{text anchor|TRAINING_FULL_REVERSION}} | | {{text anchor|TRAINING_FULL_REVERSION}} | ||
+ | | {{DFtext|The war Cave Dragon has reverted to a wild state!|4:1}} | ||
| An animal has reverted to a wild state (follows the previous announcement) | | An animal has reverted to a wild state (follows the previous announcement) | ||
|- | |- | ||
+ | | {{text anchor|Gained knowledge}} | ||
| {{text anchor|ANIMAL_TRAINING_KNOWLEDGE}} | | {{text anchor|ANIMAL_TRAINING_KNOWLEDGE}} | ||
+ | | {{DFtext|The dwarves of the Monastery of Tin are now quite knowledgable cave dragon trainers.|3:1}} | ||
| See [[Animal trainer#Taming|Animal trainer]] | | See [[Animal trainer#Taming|Animal trainer]] | ||
|- | |- | ||
+ | | {{text anchor|Skipped on liquid}} | ||
| {{text anchor|SKIP_ON_LIQUID}} | | {{text anchor|SKIP_ON_LIQUID}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
+ | | {{text anchor|Dodge projectile}} | ||
| {{text anchor|DODGE_FLYING_OBJECT}} | | {{text anchor|DODGE_FLYING_OBJECT}} | ||
+ | | | ||
+ | | Dodging a shot [[arrow]] | ||
+ | |- | ||
+ | | {{text anchor|Conversation}} | ||
+ | | {{text anchor|REGULAR_CONVERSATION}} | ||
+ | | {{DFtext|Caspa Linkon, Human Swordsman: I must pray to Uspram Boldyell the Contest of Stability. I'm uneasy.|3:1}} | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Conversation (conflict)}} | ||
+ | | {{text anchor|CONFLICT_CONVERSATION}} | ||
+ | | {{DFtext|Caspa Linkon, Human Swordsman: This is my fight too. I will take revenge!|3:1}} | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Hit by ball of flames}} | ||
+ | | {{text anchor|FLAME_HIT}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Embrace}} | ||
+ | | {{text anchor|EMBRACE}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Bandit empties container}} | ||
+ | | {{text anchor|BANDIT_EMPTY_CONTAINER}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Bandit grabs item}} | ||
+ | | {{text anchor|BANDIT_GRAB_ITEM}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Attack interrupted}} | ||
+ | | {{text anchor|COMBAT_EVENT_ATTACK_INTERRUPTED}} | ||
+ | | {{DFtext|The Wolf's attack is interrupted!|4:1}} | ||
+ | | [[Wrestling]] interrupts opponent's attack | ||
+ | |- | ||
+ | | {{text anchor|Attack caught}} | ||
+ | | {{text anchor|COMBAT_WRESTLE_CATCH_ATTACK}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Fail to grab hold}} | ||
+ | | {{text anchor|FAIL_TO_GRAB_SURFACE}} | ||
+ | | | ||
+ | | Failing to grab a tile | ||
+ | |- | ||
+ | | {{text anchor|Lose hold of surface}} | ||
+ | | {{text anchor|LOSE_HOLD_OF_SURFACE}} | ||
+ | | | ||
+ | | Losing hold of a surface while [[climb]]ing | ||
+ | |- | ||
+ | | {{text anchor|Travel complaint}} | ||
+ | | {{text anchor|TRAVEL_COMPLAINT}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|No longer overwhelmed}} | ||
+ | | {{text anchor|LOSE_EMOTION}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Reorganize possessions}} | ||
+ | | {{text anchor|REORGANIZE_POSSESSIONS}} | ||
+ | | {{DFtext|The Human Pikeman reorganizes his possessions.|6:0}} | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Push item}} | ||
+ | | {{text anchor|PUSH_ITEM}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Draw item}} | ||
+ | | {{text anchor|DRAW_ITEM}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Strap item}} | ||
+ | | {{text anchor|STRAP_ITEM}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Gained site control}} | ||
+ | | {{text anchor|GAIN_SITE_CONTROL}} | ||
+ | | {{DFtext|You are now in control of Tanfield, ruling The Ignition of Churches from The Holy Saturninity.|3:1}} | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Assumed position}} | ||
+ | | {{text anchor|FORT_POSITION_SUCCESSION}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Citizen overwhelmed by stress}} | ||
+ | | {{text anchor|STRESSED_CITIZEN}} | ||
+ | | {{DFtext|Lòr Eralamug, Weaponsmith is stumbling obliviously!|3:0}} | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Citizen lost to stress}} | ||
+ | | {{text anchor|CITIZEN_LOST_TO_STRESS}} | ||
+ | | {{DFtext|Lòr Eralamug, Weaponsmith has gone stark raving mad!|3:1}} | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Tantrum}} | ||
+ | | {{text anchor|CITIZEN_TANTRUM}} | ||
+ | | {{DFtext|Lòr Eralamug, Weaponsmith is throwing a tantrum!|6:1}} | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Enemy moved out of range}} | ||
+ | | {{text anchor|MOVED_OUT_OF_RANGE}} | ||
+ | | {{DFtext|The Wolf has moved out of range!|7:1}} | ||
+ | | An [[attack]]ed creature has moved out of range | ||
+ | |- | ||
+ | | {{text anchor|Cannot jump}} | ||
+ | | {{text anchor|CANNOT_JUMP}} | ||
+ | | {{DFtext|You cannot jump while prone.|6:0}} | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|No tracks}} | ||
+ | | {{text anchor|NO_TRACKS}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Already searched}} | ||
+ | | {{text anchor|ALREADY_SEARCHED_AREA}} | ||
+ | | {{DFtext|You've already searched this area recently.|6:0}} | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Search found something}} | ||
+ | | {{text anchor|SEARCH_FOUND_SOMETHING}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Search found nothing}} | ||
+ | | {{text anchor|SEARCH_FOUND_NOTHING}} | ||
+ | | {{DFtext|Your intense search turns up nothing.|6:0}} | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Nothing to interact}} | ||
+ | | {{text anchor|NOTHING_TO_INTERACT}} | ||
+ | | {{DFtext|You have nothing with which to interact.|6:0}} | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Nothing to examine}} | ||
+ | | {{text anchor|NOTHING_TO_EXAMINE}} | ||
+ | | {{DFtext|You have nothing to examine.|6:0}} | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|You yield}} | ||
+ | | {{text anchor|YOU_YIELDED}} | ||
+ | | {{DFtext|You assume a submissive posture.|6:1}} | ||
+ | | rowspan=2| [[Yield]]ing in adventure mode | ||
+ | |- | ||
+ | | {{text anchor|You unyield}} | ||
+ | | {{text anchor|YOU_UNYIELDED}} | ||
+ | | {{DFtext|You no longer assume a submissive posture.|6:1}} | ||
+ | |- | ||
+ | | {{text anchor|You strap item}} | ||
+ | | {{text anchor|YOU_STRAP_ITEM}} | ||
+ | | {{DFtext|You strap the steel short sword to your Upper body.|6:1}} | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|You draw}} | ||
+ | | {{text anchor|YOU_DRAW_ITEM}} | ||
+ | | {{DFtext|You draw the steel short sword with your Right hand.|6:1}} | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|No grasp to draw}} | ||
+ | | {{text anchor|NO_GRASP_TO_DRAW_ITEM}} | ||
+ | | {{DFtext|You do not have a free grasp for the steel short sword.|6:0}} | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|No item to strap}} | ||
+ | | {{text anchor|NO_ITEM_TO_STRAP}} | ||
+ | | {{DFtext|You have nothing left to draw or put away.|6:0}} | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|No item to remove}} | ||
+ | | {{text anchor|NO_INV_TO_REMOVE}} | ||
+ | | {{DFtext|You have nothing left to remove.|6:0}} | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|No item to wear}} | ||
+ | | {{text anchor|NO_INV_TO_WEAR}} | ||
+ | | {{DFtext|You have nothing left to wear.|6:0}} | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|No item to eat}} | ||
+ | | {{text anchor|NO_INV_TO_EAT}} | ||
+ | | {{DFtext|You have nothing left to eat or drink.|6:0}} | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|No item to contain}} | ||
+ | | {{text anchor|NO_INV_TO_CONTAIN}} | ||
+ | | {{DFtext|You have nothing to put inside a container.|6:0}} | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|No item to drop}} | ||
+ | | {{text anchor|NO_INV_TO_DROP}} | ||
+ | | {{DFtext|You have nothing left to drop.|6:0}} | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|No item to pick up}} | ||
+ | | {{text anchor|NOTHING_TO_PICK_UP}} | ||
+ | | {{DFtext|There is nothing to pick up here.|6:0}} | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|No item to throw}} | ||
+ | | {{text anchor|NO_INV_TO_THROW}} | ||
+ | | {{DFtext|You have nothing left to throw.|6:0}} | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|No item to throw}} | ||
+ | | {{text anchor|NO_INV_TO_FIRE}} | ||
+ | | {{DFtext|You have nothing left to fire.|6:0}} | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Check smells}} | ||
+ | | {{text anchor|CURRENT_SMELL}} | ||
+ | | | ||
+ | | [[Smell]]ing in [[adventure mode]] | ||
+ | |- | ||
+ | | {{text anchor|Check weather}} | ||
+ | | {{text anchor|CURRENT_WEATHER}} | ||
+ | | {{DFtext|The sky is clear above you.|7:1}} | ||
+ | | Checking [[weather]] in [[adventure mode]] | ||
+ | |- | ||
+ | | {{text anchor|Check temperature}} | ||
+ | | {{text anchor|CURRENT_TEMPERATURE}} | ||
+ | | | ||
+ | | Checking [[temperature]] in [[adventure mode]] | ||
+ | |- | ||
+ | | {{text anchor|Check date}} | ||
+ | | {{text anchor|CURRENT_DATE}} | ||
+ | | {{DFtext|It is the 14th of Granite, 250.|7:1}} | ||
+ | | Checking [[time]] in [[adventure mode]] | ||
+ | |- | ||
+ | | {{text anchor|No hands to pick up}} | ||
+ | | {{text anchor|NO_GRASP_FOR_PICKUP}} | ||
+ | | {{DFtext|You do not have a free grasp.|6:0}} | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Cannot climb}} | ||
+ | | {{text anchor|CANNOT_CLIMB}} | ||
+ | | | ||
+ | | You are unable to [[climb]] | ||
+ | |- | ||
+ | | {{text anchor|Cannot stand}} | ||
+ | | {{text anchor|CANNOT_STAND}} | ||
+ | | | ||
+ | | You are unable to stand up | ||
+ | |- | ||
+ | | {{text anchor|Must unretract first}} | ||
+ | | {{text anchor|MUST_UNRETRACT_FIRST}} | ||
+ | | {{DFtext|You must unroll.|6:1}} | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Cannot rest}} | ||
+ | | {{text anchor|CANNOT_REST}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Cannot make campfire}} | ||
+ | | {{text anchor|CANNOT_MAKE_CAMPFIRE}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Made a campfire}} | ||
+ | | {{text anchor|MADE_CAMPFIRE}} | ||
+ | | | ||
+ | | You make a [[campfire]] | ||
+ | |- | ||
+ | | {{text anchor|Cannot set a fire}} | ||
+ | | {{text anchor|CANNOT_SET_FIRE}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Set fire}} | ||
+ | | {{text anchor|SET_FIRE}} | ||
+ | | | ||
+ | | You set a [[fire]] | ||
+ | |- | ||
+ | | {{text anchor|Break of dawn}} | ||
+ | | {{text anchor|DAWN_BREAKS}} | ||
+ | | {{DFtext|The dawn is breaking.|6:1}} | ||
+ | | rowspan=3| Change of the time of day | ||
+ | |- | ||
+ | | {{text anchor|Noon}} | ||
+ | | {{text anchor|NOON}} | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Nightfall}} | ||
+ | | {{text anchor|NIGHTFALL}} | ||
+ | | {{DFtext|The night is falling.|1:1}} | ||
+ | |- | ||
+ | | {{text anchor|Nothing to do with item}} | ||
+ | | {{text anchor|NO_INV_INTERACTION}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Empty a container}} | ||
+ | | {{text anchor|EMPTY_CONTAINER}} | ||
+ | | {{DFtext|You empty your giant moon snail leather backpack.|6:0}} | ||
+ | | Emptying a container in [[adventure mode]] | ||
+ | |- | ||
+ | | {{text anchor|Take out of a container}} | ||
+ | | {{text anchor|TAKE_OUT_OF_CONTAINER}} | ||
+ | | | ||
+ | | Taking an item out of container in [[adventure mode]] | ||
+ | |- | ||
+ | | {{text anchor|No container to insert item}} | ||
+ | | {{text anchor|NO_CONTAINER_FOR_ITEM}} | ||
+ | | {{DFtext|You don't have a suitable container.|6:0}} | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Put into container}} | ||
+ | | {{text anchor|PUT_INTO_CONTAINER}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Eat}} | ||
+ | | {{text anchor|EAT_ITEM}} | ||
+ | | | ||
+ | | You eat an item | ||
+ | |- | ||
+ | | {{text anchor|Drink}} | ||
+ | | {{text anchor|DRINK_ITEM}} | ||
+ | | | ||
+ | | You drink an item | ||
+ | |- | ||
+ | | {{text anchor|Failed to eat/drink}} | ||
+ | | {{text anchor|CONSUME_FAILURE}} | ||
+ | | | ||
+ | | You lick an item | ||
+ | |- | ||
+ | | {{text anchor|Drop}} | ||
+ | | {{text anchor|DROP_ITEM}} | ||
+ | | | ||
+ | | You drop an item | ||
+ | |- | ||
+ | | {{text anchor|Pick up}} | ||
+ | | {{text anchor|PICK_UP_ITEM}} | ||
+ | | | ||
+ | | You pick up an item | ||
+ | |- | ||
+ | | {{text anchor|You interact with building}} | ||
+ | | {{text anchor|YOU_BUILDING_INTERACTION}} | ||
+ | | | ||
+ | | Interaction with a [[building]] in [[adventure mode]] | ||
+ | |- | ||
+ | | {{text anchor|You interact with item}} | ||
+ | | {{text anchor|YOU_ITEM_INTERACTION}} | ||
+ | | | ||
+ | | Interaction with an [[item]] in [[adventure mode]] | ||
+ | |- | ||
+ | | {{text anchor|You feel hot/cold}} | ||
+ | | {{text anchor|YOU_TEMPERATURE_EFFECTS}} | ||
+ | | {{DFtext|You are melting!|4:1}} | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|(Combat) Gain/lose possession of item}} | ||
+ | | {{text anchor|RESOLVE_SHARED_ITEMS}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Cough blood}} | ||
+ | | {{text anchor|COUGH_BLOOD}} | ||
+ | | | ||
+ | | [[Syndrome|Coughing blood]] | ||
+ | |- | ||
+ | | {{text anchor|Vomit blood}} | ||
+ | | {{text anchor|VOMIT_BLOOD}} | ||
+ | | | ||
+ | | [[Syndrome|Vomiting blood]] | ||
+ | |- | ||
+ | | {{text anchor|Learned a power}} | ||
+ | | {{text anchor|POWER_LEARNED}} | ||
+ | | | ||
+ | | Learning a new power | ||
+ | |- | ||
+ | | {{text anchor|You feed on victim}} | ||
+ | | {{text anchor|YOU_FEED_ON_SUCKEE}} | ||
+ | | | ||
+ | | [[Vampire|Sucking blood]] | ||
+ | |- | ||
+ | | {{text anchor|Profession change}} | ||
+ | | {{text anchor|PROFESSION_CHANGES}} | ||
+ | | | ||
+ | | Changing a profession | ||
+ | |- | ||
+ | | {{text anchor|Recruit gains skill}} | ||
+ | | {{text anchor|RECRUIT_PROMOTED}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Soldier becomes a master}} | ||
+ | | {{text anchor|SOLDIER_BECOMES_MASTER}} | ||
+ | | | ||
+ | | A [[soldier]] has mastered a weapon [[skill]] | ||
+ | |- | ||
+ | | {{text anchor|Merchants unloading}} | ||
+ | | {{text anchor|MERCHANTS_UNLOADING}} | ||
+ | | {{DFtext|The merchants from Sarvesh Langgud have arrived and are unloading their goods.|6:1}} | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Merchants need depot}} | ||
+ | | {{text anchor|MERCHANTS_NEED_DEPOT}} | ||
+ | | {{DFtext|The merchants need a trade depot to unload their goods.|6:1}} | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Wagons bypassed inaccessible site}} | ||
+ | | {{text anchor|MERCHANT_WAGONS_BYPASSED}} | ||
+ | | | ||
+ | | The [[merchants]]' wagons have bypassed the site | ||
+ | |- | ||
+ | | {{text anchor|Merchants leaving soon}} | ||
+ | | {{text anchor|MERCHANTS_LEAVING_SOON}} | ||
+ | | {{DFtext|The merchants from Sarvesh Langgud will be leaving soon.|6:1}} | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Merchants leaving now}} | ||
+ | | {{text anchor|MERCHANTS_EMBARKED}} | ||
+ | | {{DFtext|The merchants from Sarvesh Langgud have embarked on their journey.|6:1}} | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Pet loses dead owner}} | ||
+ | | {{text anchor|PET_LOSES_DEAD_OWNER}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Pet adopts owner}} | ||
+ | | {{text anchor|PET_ADOPTS_OWNER}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Vermin bite}} | ||
+ | | {{text anchor|VERMIN_BITE}} | ||
+ | | {{DFtext|The Stray Cow (Tame) has been stung by a honey bee!|6:1}} | ||
+ | | A [[vermin]] bites/stings a creature | ||
+ | |- | ||
+ | | {{text anchor|Unable to complete building}} | ||
+ | | {{text anchor|UNABLE_TO_COMPLETE_BUILDING}} | ||
+ | | {{DFtext|The dwarves were unable to complete the Wall.|6:1}} | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Job removed from unpowered building}} | ||
+ | | {{text anchor|JOBS_REMOVED_FROM_UNPOWERED_BUILDING}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Citizen kidnapped}} | ||
+ | | {{text anchor|CITIZEN_SNATCHED}} | ||
+ | | {{DFtext|A kidnapper has made off with the Dwarven child Ustuth Therlethendok!|5:1}} | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Vermin disturbed}} | ||
+ | | {{text anchor|VERMIN_DISTURBED}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Land gains a status}} | ||
+ | | {{text anchor|LAND_GAINS_STATUS}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Land's status elevated}} | ||
+ | | {{text anchor|LAND_ELEVATED_STATUS}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Masterpiece crafted}} | ||
+ | | {{text anchor|MASTERPIECE_CRAFTED}} | ||
+ | | {{DFtext|Fikod Razulban has created a masterpiece ☼Juwog Minedscratch's forgotten beast silk cloth☼|3:1}} | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Masterpiece defaced}} | ||
+ | | {{text anchor|ARTWORK_DEFACED}} | ||
+ | | {{DFtext|A foolish builder defaced a Edëm Stinzas!|4:0}} | ||
+ | | A [[masterwork]] was destroyed | ||
+ | |- | ||
+ | | {{text anchor|Animal trained}} | ||
+ | | {{text anchor|ANIMAL_TRAINED}} | ||
+ | | {{DFtext|An animal has become a Stray war Dog.|2:1}} | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Masterful dye}} | ||
+ | | {{text anchor|DYED_MASTERPIECE}} | ||
+ | | | ||
+ | | An item has been [[masterwork|masterfully]] [[dyer|dyed]] | ||
+ | |- | ||
+ | | {{text anchor|Masterwork food}} | ||
+ | | {{text anchor|COOKED_MASTERPIECE}} | ||
+ | | {{DFtext|Atír Sigunzlir has cooked a masterful meal!|3:1}} | ||
+ | | Cooking a [[masterwork|masterful]] [[prepared meal|meal]] | ||
+ | |- | ||
+ | | {{text anchor|Mandate ends}} | ||
+ | | {{text anchor|MANDATE_ENDS}} | ||
+ | | {{DFtext| Medtob Aludineth, mayor has ended a mandate.|3:1}} | ||
+ | | A [[noble]] ended a [[mandate]] | ||
+ | |- | ||
+ | | | ||
+ | | {{text anchor|SLOWDOWN_ENDS}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Diplomat bids farewell}} | ||
+ | | {{text anchor|FAREWELL_HELPER}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Election}} | ||
+ | | {{text anchor|ELECTION_RESULTS}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Site located}} | ||
+ | | {{text anchor|SITE_PRESENT}} | ||
+ | | | ||
+ | | A site already exists at the location you are trying to embark to | ||
+ | |- | ||
+ | | {{text anchor|Construction suspended}} | ||
+ | | {{text anchor|CONSTRUCTION_SUSPENDED}} | ||
+ | | | ||
+ | | Construction of a [[building]] was suspended | ||
+ | |- | ||
+ | | {{text anchor|Machine link suspended}} | ||
+ | | {{text anchor|LINKAGE_SUSPENDED}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Work order completed}} | ||
+ | | {{text anchor|QUOTA_FILLED}} | ||
+ | | | ||
+ | | A [[manager|work order]] was completed | ||
+ | |- | ||
+ | | {{text anchor|Job overwritten}} | ||
+ | | {{text anchor|JOB_OVERWRITTEN}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|No fish to catch}} | ||
+ | | {{text anchor|NOTHING_TO_CATCH_IN_WATER}} | ||
+ | | {{DFtext|There is nothing to catch in the river.|6:0}} | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Demand forgotten}} | ||
+ | | {{text anchor|DEMAND_FORGOTTEN}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|New demand}} | ||
+ | | {{text anchor|NEW_DEMAND}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|New mandate}} | ||
+ | | {{text anchor|NEW_MANDATE}} | ||
+ | | {{DFtext|Medtob Aludineth, mayor has imposed a ban on certain exports.|3:1}} | ||
+ | | | ||
+ | |- | ||
+ | | | ||
+ | | {{text anchor|PRICES_ALTERED}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Local resident creature named}} | ||
+ | | {{text anchor|NAMED_RESIDENT_CREATURE}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Somebody grows up}} | ||
+ | | {{text anchor|SOMEBODY_GROWS_UP}} | ||
+ | | | ||
+ | | Somebody has grown up | ||
+ | |- | ||
+ | | | ||
+ | | {{text anchor|GUILD_REQUEST_TAKEN}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | | ||
+ | | {{text anchor|GUILD_WAGES_CHANGED}} | ||
+ | | | ||
| | | | ||
+ | |- | ||
+ | | | ||
+ | | {{text anchor|NEW_WORK_MANDATE}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Citizen becomes soldier}} | ||
+ | | {{text anchor|CITIZEN_BECOMES_SOLDIER}} | ||
+ | | | ||
+ | | Shown when dwarves assume soldier role, for standing orders or direct orders | ||
+ | |- | ||
+ | | {{text anchor|Citizen becomes civilian}} | ||
+ | | {{text anchor|CITIZEN_BECOMES_NONSOLDIER}} | ||
+ | | | ||
+ | | Shown when soldier dwarves no longer have active military orders, and return to civilian life | ||
+ | |- | ||
+ | | {{text anchor|Party organized}} | ||
+ | | {{text anchor|PARTY_ORGANIZED}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Trantrum (possessed by ghost)}} | ||
+ | | {{text anchor|POSSESSED_TANTRUM}} | ||
+ | | | ||
+ | | A dwarf possessed by a [[ghost]] is throwing a [[tantrum]] | ||
+ | |- | ||
+ | | {{text anchor|Building toppled by ghost}} | ||
+ | | {{text anchor|BUILDING_TOPPLED_BY_GHOST}} | ||
+ | | | ||
+ | | A building was toppled by a [[ghost]] | ||
+ | |- | ||
+ | | {{text anchor|Masterwork improvement}} | ||
+ | | {{text anchor|MASTERFUL_IMPROVEMENT}} | ||
+ | | | ||
+ | | An item has been [[masterwork|masterfully]] decorated | ||
+ | |- | ||
+ | | {{text anchor|Masterwork engraving}} | ||
+ | | {{text anchor|MASTERPIECE_ENGRAVING}} | ||
+ | | | ||
+ | | A [[masterwork|masterpiece]] [[engraving]] was created | ||
+ | |- | ||
+ | | {{text anchor|Wedding}} | ||
+ | | {{text anchor|MARRIAGE}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | | ||
+ | | {{text anchor|NO_MARRIAGE_CELEBRATION}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Beast guzzles drink}} | ||
+ | | {{text anchor|CURIOUS_GUZZLER}} | ||
+ | | | ||
+ | | An animal drank stockpiled [[booze]] | ||
+ | |- | ||
+ | | {{text anchor|Clear weather}} | ||
+ | | {{text anchor|WEATHER_BECOMES_CLEAR}} | ||
+ | | {{DFtext|The weather has cleared.|7:0}} | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Snow}} | ||
+ | | {{text anchor|WEATHER_BECOMES_SNOW}} | ||
+ | | {{DFtext|A snow storm has come.|7:1}} | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Rain}} | ||
+ | | {{text anchor|WEATHER_BECOMES_RAIN}} | ||
+ | | {{DFtext|It has started raining.|1:1}} | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Wet season}} | ||
+ | | {{text anchor|SEASON_WET}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Dry season}} | ||
+ | | {{text anchor|SEASON_DRY}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Spring}} | ||
+ | | {{text anchor|SEASON_SPRING}} | ||
+ | | {{DFtext|Spring has arrived!|2:1}} | ||
+ | | rowspan=4| Change of a season | ||
+ | |- | ||
+ | | {{text anchor|Summer}} | ||
+ | | {{text anchor|SEASON_SUMMER}} | ||
+ | | {{DFtext|It is now summer.|6:1}} | ||
+ | |- | ||
+ | | {{text anchor|Autumn}} | ||
+ | | {{text anchor|SEASON_AUTUMN}} | ||
+ | | {{DFtext|Autumn has come.|4:1}} | ||
+ | |- | ||
+ | | {{text anchor|Winter}} | ||
+ | | {{text anchor|SEASON_WINTER}} | ||
+ | | {{DFtext|Winter is here.|7:1}} | ||
+ | |- | ||
+ | | {{text anchor|Guest arrives}} | ||
+ | | {{text anchor|GUEST_ARRIVAL}} | ||
+ | | {{DFtext|Vusdom Ilerane, Human Spearman is visiting.|2:1}} | ||
+ | | Arrival of visitors, and also squads returning from missions. | ||
+ | |- | ||
+ | | {{text anchor|You cannot speak}} | ||
+ | | {{text anchor|CANNOT_SPEAK}} | ||
+ | | {{DFtext|A troglodyte cannot speak.|6:0}} | ||
+ | | When playing adventure mode as a creature that doesn't speak. | ||
+ | |- | ||
+ | | {{text anchor|Research breakthrough}} | ||
+ | | {{text anchor|RESEARCH_BREAKTHROUGH}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Your order delivered}} | ||
+ | | {{text anchor|SERVICE_ORDER_DELIVERY}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|You cannot perform}} | ||
+ | | {{text anchor|PERFORMANCE_START_FAILURE}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Begin activity}} | ||
+ | | {{text anchor|BEGIN_ACTIVITY}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Activity ongoing}} | ||
+ | | {{text anchor|MIDDLE_OF_ACTIVITY}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Activity section change}} | ||
+ | | {{text anchor|ACTIVITY_SECTION_CHANGE}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Activity end}} | ||
+ | | {{text anchor|CONCLUDE_ACTIVITY}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Learned written content}} | ||
+ | | {{text anchor|LEARNED_WRITTEN_CONTENT}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Learned art form}} | ||
+ | | {{text anchor|LEARNED_ART_FORM}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Performance quality}} | ||
+ | | {{text anchor|PERFORMER_UPDATE}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Building destroyed/toppled}} | ||
+ | | {{text anchor|BUILDING_DESTROYED_OR_TOPPLED}} | ||
+ | | | ||
+ | | A [[creature]] destroyed a [[building]] | ||
+ | |- | ||
+ | | {{text anchor|Cursed by deity}} | ||
+ | | {{text anchor|DEITY_CURSE}} | ||
+ | | | ||
+ | | Being cursed by a [[deity]] | ||
+ | |- | ||
+ | | {{text anchor|Composition complete}} | ||
+ | | {{text anchor|COMPOSITION_COMPLETE}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Composition failed}} | ||
+ | | {{text anchor|COMPOSITION_FAILED}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|New apprenticeship}} | ||
+ | | {{text anchor|NEW_APPRENTICESHIP}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Petition ignored}} | ||
+ | | {{text anchor|PETITION_IGNORED}} | ||
+ | | {{DFtext|The petition of Vusdom Ilerane, Human Spearman has been ignored.|4:1}} | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Cannot chop tree}} | ||
+ | | {{text anchor|CANNOT_CHOP_TREE}} | ||
+ | | {{DFtext|You cannot fell trees in the arena.|6:1}} | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Tree chopped}} | ||
+ | | {{text anchor|CHOP_TREE}} | ||
+ | | | ||
+ | | Chopping [[tree]]s in [[adventure mode]] | ||
+ | |- | ||
+ | | {{text anchor|You cannot construct here}} | ||
+ | | {{text anchor|CANNOT_CONSTRUCT}} | ||
+ | | {{DFtext|You cannot construct at this site.|6:1}} | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Rumor spread by citizen}} | ||
+ | | {{text anchor|RUMOR_SPREAD}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Visitor shared rumor(s)}} | ||
+ | | {{text anchor|SERVICE_ORDER_RUMOR_RECEIVED}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Returning soldiers bring rumor(s)}} | ||
+ | | {{text anchor|RETURNING_RUMOR_RECEIVED}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|New site founded nearby}} | ||
+ | | {{text anchor|NEW_HOLDING}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Nearby site linked economically}} | ||
+ | | {{text anchor|NEW_MARKET_LINK}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|You given emergency tactical control}} | ||
+ | | {{text anchor|EMERGENCY_TACTICAL_CONTROL}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Agreement satisfied}} | ||
+ | | {{text anchor|AGREEMENT_SATISFIED}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Priesthood needs recognized}} | ||
+ | | {{text anchor|AGREEMENT_WARNING}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Agreement abandoned}} | ||
+ | | {{text anchor|AGREEMENT_ABANDONED}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Guild founded}} | ||
+ | | {{text anchor|NEW_GUILD}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Witnessed item handoff}} | ||
+ | | {{text anchor|CRIME_WITNESS_HANDOFF}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Witnessed item stolen}} | ||
+ | | {{text anchor|CRIME_WITNESS_STOLEN}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Witnessed item has been moved}} | ||
+ | | {{text anchor|CRIME_WITNESS_ITEM_MOVED}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Witnessed item missing}} | ||
+ | | {{text anchor|CRIME_WITNESS_ITEM_MISSING}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Mount}} | ||
+ | | {{text anchor|MOUNT}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|You cannot mount}} | ||
+ | | {{text anchor|CANNOT_MOUNT}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|You failed to mount}} | ||
+ | | {{text anchor|FAILED_MOUNT}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Dismount}} | ||
+ | | {{text anchor|DISMOUNT}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|You failed to dismount}} | ||
+ | | {{text anchor|FAILED_DISMOUNT}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Diplomat left unhappy}} | ||
+ | | {{text anchor|DIPLOMAT_LEFT_UNHAPPY}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Embark}} | ||
+ | | {{text anchor|EMBARK_MESSAGE}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|First caravan}} | ||
+ | | {{text anchor|FIRST_CARAVAN_ARRIVAL}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Monarch arrived}} | ||
+ | | {{text anchor|MONARCH_ARRIVAL}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Monarch arrived early}} | ||
+ | | {{text anchor|HASTY_MONARCH}} | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Satisfied monarch}} | ||
+ | | {{text anchor|SATISFIED_MONARCH}} | ||
+ | | {{DFtext|The queen Fikod Rîsennikot is satisfied with their position here. Everything is properly royal, properly furnished. And yet? A true Mountainhome must have a true throne! And a true ruler requires seven symbols, symbols not of this world. Mere steel will not suffice. Deeper. We must dig deeper.|7:1}} | ||
+ | | | ||
+ | |- | ||
+ | | {{text anchor|Mountainhome achieved}} | ||
+ | | {{text anchor|MOUNTAINHOME}} | ||
+ | | | ||
+ | | You have acquired the status of mountainhome, the new dwarven capital | ||
+ | |- | ||
+ | | {{text anchor|No food}} | ||
+ | | {{text anchor|FOOD_WARNING}} | ||
+ | | | ||
+ | | | ||
|} | |} | ||
+ | == Bugs == | ||
+ | * Removing an '':option'' from <code>DF'''/prefs/'''announcements.txt</code> will not disable that option if it is enabled by <code>DF'''/data/init/'''announcements.txt</code> | ||
+ | ** Workaround - remove the option from both <code>DF'''/prefs/'''announcements.txt</code> and <code>DF'''/data/init/'''announcements.txt</code> | ||
+ | |||
{{gamedata}} | {{gamedata}} | ||
{{files}} | {{files}} | ||
+ | [[ru:Announcements.txt]] |
Latest revision as of 08:34, 4 November 2023
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
This feature has one or more outstanding bugs. Please view the Bugs section for details. |
Purpose[edit]
Both the Announcements section of the in game Settings and the announcements.txt file can be used to control the types of announcements are brought to the user's attention in Dwarf Fortress and how they will be displayed in various modes. This can be useful to add alerts for critical combat events, stopping the recentering upon birth events, or reducing the constant chatter of announcements like 'quota filled' or 'someone is visiting'.
The announcements.txt file reflects the in game Settings, Announcements tab. The table below has been updated with the Settings Announcement 'Name' which corresponds to its announcements.txt EVENT_LABEL (slightly less obvious than you may assume in some cases).
Community Awareness - Dwarf Fortress filesystem (/prefs/ vs /data/init/)[edit]
Dwarf Fortress supports editing DF/data/init/file to adjust the Default Announcements settings.
Editing the same file in DF/prefs/ will make changes to the Current settings.
This is the standard Dwarf Fortress file system organization.
In later versions (added in v50.10) a new in game Settings section, Announcements, was added which makes this process easier. Though the purpose of each announcement for each can still be a bit obtuse.
SEE #Bugs section below!
The announcements.txt file exists in both locations, be sure to modify the DF/prefs/ version to experience the change to the current settings if you're changing a formerly played install or current game.
This means that to confirm which announcement.txt EVENT_LABEL corresponds to an Announcement 'name' that you can,
- Open announcement.txt and identify the EVENT_LABEL you believe to be the right one
- Note it's :options
- Open Settings while in a game, and make a change to the Announcement 'name' you believe corresponds
- Clicking 'Done' and 'Return to game' will update DF/prefs/announcements.txt without exiting the game
- Reload announcement.txt and confirm the expected change to the :options of the EVENT_LABEL previously identified
Syntax[edit]
[EVENT_LABEL'':option:option...]
Available options[edit]
Settings Options |
announcements.txt :options |
Description | Notes | |
---|---|---|---|---|
Popup | BOX or DO_MEGA | Causes a box to appear in the middle of the screen, requiring a click on the Okay button to close it. If multiple boxes are displayed at the same time, the button says More and displays the next box. | This is often used with game-changing announcements. | |
Pause | P or PAUSE | Pauses the game when the announcement occurs. | ||
Recenter | R or RECENTER | Recenters the game to the location of the announcement when the announcement occurs. | Commonly used for births, caravan arrivals, and ambushes. Use of this without the pause option is not recommended, since your screen will recenter without warning. | |
Adv | A_D or A_DISPLAY | Causes the announcement to be displayed at the bottom of the screen in adventure mode (and be viewable in the announcements list). | ||
Fort | D_D or D_DISPLAY | Causes the announcement to appear under one of the categories at the left side of the screen in fortress mode. | The default for minor announcements including profession changes, weather, job cancellations, and striking new minerals while mining. While playing in Fortress mode, enabling/disabling Adv has no impact on your announcement experience. | |
Report | UCR or UNIT_COMBAT_REPORT | Causes the announcement to appear in all reports. A new report will be created if none are active. | Commonly used for logging combat details. | |
Report (Active) | UCR_A or UNIT_COMBAT_REPORT_ALL_ACTIVE | Nearly identical to UNIT_COMBAT_REPORT, but does not create a new report if none are active. | There is no difference between having 'Report (Active)/UCR_A' and 'Report/UCR' enabled verse having only 'Report/UCR' enabled. Use Report (Active)/UCR_A for things you want in the combat reports that would be too chatty to always generate a combat report for (Urist Falls down) but don't forget to disable 'Report/UCR' or you won't get the benefit. | |
Alert | ALERT | Causes the announcement to appear under the alert button at the left side of the screen in fortress mode. |
List of announcements[edit]
Bugs[edit]
- Removing an :option from
DF/prefs/announcements.txt
will not disable that option if it is enabled byDF/data/init/announcements.txt
- Workaround - remove the option from both
DF/prefs/announcements.txt
andDF/data/init/announcements.txt
- Workaround - remove the option from both
BOX or DO_MEGA: the announcment will appear in a box and pause the game
P or PAUSE: the announcement will cause the game to pause
R or RECENTER: the announcement will cause the game to recenter (if possible)
A_D or A_DISPLAY: the announcement will be displayed in the main adventure announcement log (and on screen)
D_D or D_DISPLAY: the announcement will be displayed in the dwarf announcement alerts
UCR or UNIT_COMBAT_REPORT: the announcement will be associated to the unit combat/hunting/sparring reports
UCR_A or UNIT_COMBAT_REPORT_ALL_ACTIVE: the announcement will be associated to any active unit combat/hunting/sparring reports, but if there are no reports it will not create one
ALERT: the announcement will cause the alert button to light up
[REACHED_PEAK:A_D:D_D:BOX]
[ERA_CHANGE:A_D:D_D:BOX]
[ENDGAME_EVENT_1:A_D:D_D:BOX]
[ENDGAME_EVENT_1B:A_D:D_D:BOX]
[ENDGAME_EVENT_2:A_D:D_D:BOX]
[FEATURE_DISCOVERY:A_D:D_D:BOX]
[STRUCK_DEEP_METAL:A_D:D_D:BOX]
[STRUCK_MINERAL:A_D:D_D]
[STRUCK_ECONOMIC_MINERAL:A_D:D_D]
[COMBAT_TWIST_WEAPON:A_D:UCR]
[COMBAT_LET_ITEM_DROP:A_D:UCR]
[COMBAT_START_CHARGE:A_D:UCR]
[COMBAT_SURPRISE_CHARGE:A_D:UCR]
[COMBAT_JUMP_DODGE_PROJ:A_D:UCR]
[COMBAT_JUMP_DODGE_STRIKE:A_D:UCR]
[COMBAT_DODGE:A_D:UCR]
[COMBAT_COUNTERSTRIKE:A_D:UCR]
[COMBAT_BLOCK:A_D:UCR]
[COMBAT_PARRY:A_D:UCR]
[COMBAT_CHARGE_COLLISION:A_D:UCR]
[COMBAT_CHARGE_DEFENDER_TUMBLES:A_D:UCR]
[COMBAT_CHARGE_DEFENDER_KNOCKED_OVER:A_D:UCR]
[COMBAT_CHARGE_ATTACKER_TUMBLES:A_D:UCR]
[COMBAT_CHARGE_ATTACKER_BOUNCE_BACK:A_D:UCR]
[COMBAT_CHARGE_TANGLE_TOGETHER:A_D:UCR]
[COMBAT_CHARGE_TANGLE_TUMBLE:A_D:UCR]
[COMBAT_CHARGE_RUSH_BY:A_D:UCR]
[COMBAT_CHARGE_MANAGE_STOP:A_D:UCR]
[COMBAT_CHARGE_OBSTACLE_SLAM:A_D:UCR]
[COMBAT_WRESTLE_LOCK:A_D:UCR]
[COMBAT_WRESTLE_CHOKEHOLD:A_D:UCR]
[COMBAT_WRESTLE_TAKEDOWN:A_D:UCR]
[COMBAT_WRESTLE_THROW:A_D:UCR]
[COMBAT_WRESTLE_RELEASE_LOCK:A_D:UCR]
[COMBAT_WRESTLE_RELEASE_CHOKE:A_D:UCR]
[COMBAT_WRESTLE_RELEASE_GRIP:A_D:UCR]
[COMBAT_WRESTLE_STRUGGLE:A_D:UCR]
[COMBAT_WRESTLE_RELEASE_LATCH:A_D:UCR]
[COMBAT_WRESTLE_STRANGLE_KO:A_D:UCR]
[COMBAT_WRESTLE_ADJUST_GRIP:A_D:UCR]
[COMBAT_GRAB_TEAR:A_D:UCR]
[COMBAT_STRIKE_DETAILS:A_D:UCR]
[COMBAT_STRIKE_DETAILS_2:A_D:UCR]
[COMBAT_EVENT_ENRAGED:A_D:UCR]
[COMBAT_EVENT_STUCKIN:A_D:UCR]
[COMBAT_EVENT_LATCH_BP:A_D:UCR]
[COMBAT_EVENT_LATCH_GENERAL:A_D:UCR]
[COMBAT_EVENT_PROPELLED_AWAY:A_D:UCR]
[COMBAT_EVENT_KNOCKED_OUT:A_D:UCR]
[COMBAT_EVENT_STUNNED:A_D:UCR]
[COMBAT_EVENT_WINDED:A_D:UCR]
[COMBAT_EVENT_NAUSEATED:A_D:UCR]
[MIGRANT_ARRIVAL_NAMED:A_D:D_D]
[MIGRANT_ARRIVAL:A_D:D_D]
[DIG_CANCEL_WARM:A_D:D_D]
[DIG_CANCEL_DAMP:A_D:D_D]
[BEAST_AMBUSH:A_D:D_D:ALERT]
[AMBUSH_DEFENDER:A_D:D_D:ALERT]
[AMBUSH_RESIDENT:A_D:D_D:ALERT]
[AMBUSH_HERO:A_D:D_D:BOX:ALERT]
[AMBUSH_THIEF:A_D:D_D:ALERT]
[AMBUSH_THIEF_SUPPORT_SKULKING:A_D:D_D:ALERT]
[AMBUSH_THIEF_SUPPORT_NATURE:A_D:D_D:ALERT]
[AMBUSH_THIEF_SUPPORT:A_D:D_D:ALERT]
[AMBUSH_MISCHIEVOUS:A_D:D_D:ALERT]
[AMBUSH_SNATCHER:A_D:D_D:ALERT]
[AMBUSH_SNATCHER_SUPPORT:A_D:D_D:ALERT]
[AMBUSH_AMBUSHER_NATURE:A_D:D_D:ALERT]
[AMBUSH_AMBUSHER:A_D:D_D:ALERT]
[AMBUSH_INJURED:A_D:D_D:ALERT]
[AMBUSH_OTHER:A_D:D_D:ALERT]
[AMBUSH_INCAPACITATED:A_D:D_D:ALERT]
[CARAVAN_ARRIVAL:A_D:D_D:ALERT]
[NOBLE_ARRIVAL:A_D:D_D]
[D_MIGRANTS_ARRIVAL:A_D:D_D]
[D_MIGRANT_ARRIVAL:A_D:D_D]
[D_MIGRANT_ARRIVAL_DISCOURAGED:A_D:D_D]
[D_NO_MIGRANT_ARRIVAL:A_D:D_D]
[ANIMAL_TRAP_CATCH:A_D:D_D]
[ANIMAL_TRAP_ROBBED:A_D:D_D]
[MISCHIEF_LEVER:A_D:D_D]
[MISCHIEF_PLATE:A_D:D_D]
[MISCHIEF_CAGE:A_D:D_D]
[MISCHIEF_CHAIN:A_D:D_D]
[DIPLOMAT_ARRIVAL:A_D:D_D]
[LIAISON_ARRIVAL:A_D:D_D]
[TRADE_DIPLOMAT_ARRIVAL:A_D:D_D]
[CAVE_COLLAPSE:A_D:D_D:ALERT]
[BIRTH_CITIZEN:A_D:D_D]
[BIRTH_ANIMAL:A_D:D_D]
[BIRTH_WILD_ANIMAL:A_D:D_D]
[STRANGE_MOOD:A_D:D_D]
[MADE_ARTIFACT:A_D:D_D:BOX]
[NAMED_ARTIFACT:A_D:D_D:BOX]
[ITEM_ATTACHMENT:A_D:D_D]
[VERMIN_CAGE_ESCAPE:A_D:D_D]
[TRIGGER_WEB:A_D:D_D]
[MOOD_BUILDING_CLAIMED:A_D:D_D]
[ARTIFACT_BEGUN:A_D:D_D]
[MEGABEAST_ARRIVAL:A_D:D_D:BOX]
[WEREBEAST_ARRIVAL:A_D:D_D:BOX]
[BERSERK_CITIZEN:A_D:D_D]
[MAGMA_DEFACES_ENGRAVING:A_D:D_D]
[ENGRAVING_MELTS:A_D:D_D]
[MASTERPIECE_CONSTRUCTION:A_D:D_D]
[MASTER_ARCHITECTURE_LOST:A_D:D_D]
[MASTER_CONSTRUCTION_LOST:A_D:D_D]
[ADV_AWAKEN:A_D:D_D]
[ADV_SLEEP_INTERRUPTED:A_D:D_D]
[ADV_REACTION_PRODUCTS:A_D:D_D]
[CANCEL_JOB:A_D:D_D]
[ADV_CREATURE_DEATH:A_D:D_D:UCR_A]
[CITIZEN_DEATH:A_D:D_D:UCR_A:ALERT]
[PET_DEATH:A_D:D_D:UCR_A]
[FALL_OVER:A_D:UCR_A]
[CAUGHT_IN_FLAMES:A_D:UCR_A]
[CAUGHT_IN_WEB:A_D:UCR_A]
[UNIT_PROJECTILE_SLAM_BLOW_APART:A_D:UCR_A]
[UNIT_PROJECTILE_SLAM:A_D:UCR_A]
[UNIT_PROJECTILE_SLAM_INTO_UNIT:A_D:UCR_A]
[VOMIT:A_D:UCR_A]
[LOSE_HOLD_OF_ITEM:A_D:UCR_A]
[REGAIN_CONSCIOUSNESS:A_D:UCR_A]
[FREE_FROM_WEB:A_D:UCR_A]
[PARALYZED:A_D:UCR_A]
[OVERCOME_PARALYSIS:A_D:UCR_A]
[NOT_STUNNED:A_D:UCR_A]
[EXHAUSTION:A_D:UCR_A]
[PAIN_KO:A_D:UCR_A]
[BREAK_GRIP:A_D:UCR_A]
[NO_BREAK_GRIP:A_D:UCR_A]
[BLOCK_FIRE:A_D:UCR_A]
[BREATHE_FIRE:A_D:UCR_A]
[SHOOT_WEB:A_D:UCR_A]
[PULL_OUT_DROP:A_D:UCR_A]
[STAND_UP:A_D:UCR_A]
[MARTIAL_TRANCE:A_D:D_D]
[MAT_BREATH:A_D:UCR_A]
[NIGHT_ATTACK_STARTS:A_D:D_D:BOX]
[NIGHT_ATTACK_ENDS:A_D:D_D:BOX]
[NIGHT_ATTACK_TRAVEL:A_D:D_D]
[GHOST_ATTACK:A_D:D_D:UCR_A]
[TRAVEL_SITE_DISCOVERY:A_D:D_D:BOX]
[TRAVEL_SITE_BUMP:A_D:D_D]
[ADVENTURE_INTRO:BOX]
[CREATURE_SOUND:A_D]
[MECHANISM_SOUND:A_D]
[CREATURE_STEALS_OBJECT:A_D:D_D]
[FOUND_TRAP:A_D:D_D]
[BODY_TRANSFORMATION:A_D:D_D]
[INTERACTION_ACTOR:A_D:UCR]
[INTERACTION_TARGET:A_D:UCR]
[UNDEAD_ATTACK:A_D:D_D:BOX]
[CITIZEN_MISSING:A_D:D_D:UCR_A:ALERT]
[PET_MISSING:A_D:D_D:UCR_A]
[STRANGE_RAIN_SNOW:A_D:D_D]
[STRANGE_CLOUD:A_D:D_D]
[SIMPLE_ANIMAL_ACTION:A_D]
[FLOUNDER_IN_LIQUID:A_D]
[TRAINING_DOWN_TO_SEMI_WILD:A_D:D_D]
[TRAINING_FULL_REVERSION:A_D:D_D]
[ANIMAL_TRAINING_KNOWLEDGE:A_D:D_D]
[SKIP_ON_LIQUID:A_D:UCR_A]
[DODGE_FLYING_OBJECT:A_D:UCR_A]
[REGULAR_CONVERSATION:A_D]
[CONFLICT_CONVERSATION:A_D:UCR_A]
[FLAME_HIT:A_D:UCR]
[EMBRACE:A_D]
[BANDIT_EMPTY_CONTAINER:A_D]
[BANDIT_GRAB_ITEM:A_D]
[COMBAT_EVENT_ATTACK_INTERRUPTED:A_D:UCR]
[COMBAT_WRESTLE_CATCH_ATTACK:A_D:UCR]
[FAIL_TO_GRAB_SURFACE:A_D:UCR_A]
[LOSE_HOLD_OF_SURFACE:A_D:UCR_A]
[TRAVEL_COMPLAINT:A_D:D_D:BOX]
[LOSE_EMOTION:A_D:UCR_A]
[REORGANIZE_POSSESSIONS:A_D]
[PUSH_ITEM:A_D:UCR_A]
[DRAW_ITEM:A_D]
[STRAP_ITEM:A_D]
[GAIN_SITE_CONTROL:A_D:D_D:BOX]
[FORT_POSITION_SUCCESSION:A_D:D_D:BOX]
[STRESSED_CITIZEN:A_D:D_D]
[CITIZEN_LOST_TO_STRESS:A_D:D_D]
[CITIZEN_TANTRUM:A_D:D_D]
[MOVED_OUT_OF_RANGE:A_D:D_D]
[CANNOT_JUMP:A_D:D_D]
[NO_TRACKS:A_D:D_D]
[ALREADY_SEARCHED_AREA:A_D:D_D]
[SEARCH_FOUND_SOMETHING:A_D:D_D]
[SEARCH_FOUND_NOTHING:A_D:D_D]
[NOTHING_TO_INTERACT:A_D:D_D]
[NOTHING_TO_EXAMINE:A_D:D_D]
[YOU_YIELDED:A_D:D_D]
[YOU_UNYIELDED:A_D:D_D]
[YOU_STRAP_ITEM:A_D:D_D]
[YOU_DRAW_ITEM:A_D:D_D]
[NO_GRASP_TO_DRAW_ITEM:A_D:D_D]
[NO_ITEM_TO_STRAP:A_D:D_D]
[NO_INV_TO_REMOVE:A_D:D_D]
[NO_INV_TO_WEAR:A_D:D_D]
[NO_INV_TO_EAT:A_D:D_D]
[NO_INV_TO_CONTAIN:A_D:D_D]
[NO_INV_TO_DROP:A_D:D_D]
[NOTHING_TO_PICK_UP:A_D:D_D]
[NO_INV_TO_THROW:A_D:D_D]
[NO_INV_TO_FIRE:A_D:D_D]
[CURRENT_SMELL:A_D:D_D]
[CURRENT_WEATHER:A_D:D_D]
[CURRENT_TEMPERATURE:A_D:D_D]
[CURRENT_DATE:A_D:D_D]
[NO_GRASP_FOR_PICKUP:A_D:D_D]
[CANNOT_CLIMB:A_D:D_D]
[CANNOT_STAND:A_D:D_D]
[MUST_UNRETRACT_FIRST:A_D:D_D]
[CANNOT_REST:A_D:D_D]
[CANNOT_MAKE_CAMPFIRE:A_D:D_D]
[MADE_CAMPFIRE:A_D:D_D]
[CANNOT_SET_FIRE:A_D:D_D]
[SET_FIRE:A_D:D_D]
[DAWN_BREAKS:A_D:D_D]
[NOON:A_D:D_D]
[NIGHTFALL:A_D:D_D]
[NO_INV_INTERACTION:A_D:D_D]
[EMPTY_CONTAINER:A_D:D_D]
[TAKE_OUT_OF_CONTAINER:A_D:D_D]
[NO_CONTAINER_FOR_ITEM:A_D:D_D]
[PUT_INTO_CONTAINER:A_D:D_D]
[EAT_ITEM:A_D]
[DRINK_ITEM:A_D]
[CONSUME_FAILURE:A_D]
[DROP_ITEM:A_D]
[PICK_UP_ITEM:A_D]
[YOU_BUILDING_INTERACTION:A_D:D_D]
[YOU_ITEM_INTERACTION:A_D:D_D]
[YOU_TEMPERATURE_EFFECTS:A_D:D_D]
[RESOLVE_SHARED_ITEMS:A_D:UCR]
[COUGH_BLOOD:A_D:D_D]
[VOMIT_BLOOD:A_D:D_D]
[POWER_LEARNED:A_D:D_D]
[YOU_FEED_ON_SUCKEE:A_D:D_D]
[PROFESSION_CHANGES:A_D:D_D]
[RECRUIT_PROMOTED:A_D:D_D]
[SOLDIER_BECOMES_MASTER:A_D:D_D]
[MERCHANTS_UNLOADING:A_D:D_D]
[MERCHANTS_NEED_DEPOT:A_D:D_D:ALERT]
[MERCHANT_WAGONS_BYPASSED:A_D:D_D:ALERT]
[MERCHANTS_LEAVING_SOON:A_D:D_D]
[MERCHANTS_EMBARKED:A_D:D_D]
[PET_LOSES_DEAD_OWNER:A_D:D_D]
[PET_ADOPTS_OWNER:A_D:D_D]
[VERMIN_BITE:A_D:D_D]
[UNABLE_TO_COMPLETE_BUILDING:A_D:D_D]
[JOBS_REMOVED_FROM_UNPOWERED_BUILDING:A_D:D_D]
[CITIZEN_SNATCHED:A_D:D_D]
[VERMIN_DISTURBED:A_D:D_D]
[LAND_GAINS_STATUS:A_D:D_D]
[LAND_ELEVATED_STATUS:A_D:D_D]
[MASTERPIECE_CRAFTED:A_D:D_D]
[ARTWORK_DEFACED:A_D:D_D]
[ANIMAL_TRAINED:A_D:D_D]
[DYED_MASTERPIECE:A_D:D_D]
[COOKED_MASTERPIECE:A_D:D_D]
[MANDATE_ENDS:A_D:D_D]
[SLOWDOWN_ENDS:A_D:D_D]
[FAREWELL_HELPER:A_D:D_D]
[ELECTION_RESULTS:A_D:D_D]
[SITE_PRESENT:A_D:D_D]
[CONSTRUCTION_SUSPENDED:A_D:D_D]
[LINKAGE_SUSPENDED:A_D:D_D]
[QUOTA_FILLED:A_D:D_D]
[JOB_OVERWRITTEN:A_D:D_D]
[NOTHING_TO_CATCH_IN_WATER:A_D:D_D]
[DEMAND_FORGOTTEN:A_D:D_D]
[NEW_DEMAND:A_D:D_D]
[NEW_MANDATE:A_D:D_D]
[PRICES_ALTERED:A_D:D_D]
[NAMED_RESIDENT_CREATURE:A_D:D_D]
[SOMEBODY_GROWS_UP:A_D:D_D]
[GUILD_REQUEST_TAKEN:A_D:D_D]
[GUILD_WAGES_CHANGED:A_D:D_D]
[NEW_WORK_MANDATE:A_D:D_D]
[CITIZEN_BECOMES_SOLDIER:A_D:D_D]
[CITIZEN_BECOMES_NONSOLDIER:A_D:D_D]
[PARTY_ORGANIZED:A_D:D_D]
[POSSESSED_TANTRUM:A_D:D_D]
[BUILDING_TOPPLED_BY_GHOST:A_D:D_D]
[MASTERFUL_IMPROVEMENT:A_D:D_D]
[MASTERPIECE_ENGRAVING:A_D:D_D]
[MARRIAGE:A_D:D_D]
[NO_MARRIAGE_CELEBRATION:A_D:D_D]
[CURIOUS_GUZZLER:A_D:D_D]
[WEATHER_BECOMES_CLEAR:A_D:D_D]
[WEATHER_BECOMES_SNOW:A_D:D_D]
[WEATHER_BECOMES_RAIN:A_D:D_D]
[SEASON_WET:A_D:D_D]
[SEASON_DRY:A_D:D_D]
[SEASON_SPRING:A_D:D_D]
[SEASON_SUMMER:A_D:D_D]
[SEASON_AUTUMN:A_D:D_D]
[SEASON_WINTER:A_D:D_D]
[GUEST_ARRIVAL:A_D:D_D]
[CANNOT_SPEAK:A_D:D_D]
[RESEARCH_BREAKTHROUGH:A_D:D_D]
[SERVICE_ORDER_DELIVERY:A_D]
[PERFORMANCE_START_FAILURE:A_D]
[BEGIN_ACTIVITY:A_D]
[MIDDLE_OF_ACTIVITY:A_D]
[ACTIVITY_SECTION_CHANGE:A_D]
[CONCLUDE_ACTIVITY:A_D]
[LEARNED_WRITTEN_CONTENT:A_D]
[LEARNED_ART_FORM:A_D]
[PERFORMER_UPDATE:A_D]
[BUILDING_DESTROYED_OR_TOPPLED:A_D:D_D]
[DEITY_CURSE:A_D:D_D:BOX]
[COMPOSITION_COMPLETE:A_D]
[COMPOSITION_FAILED:A_D]
[NEW_APPRENTICESHIP:A_D:D_D]
[PETITION_IGNORED:A_D:D_D]
[CANNOT_CHOP_TREE:A_D:D_D]
[CHOP_TREE:A_D:D_D]
[CANNOT_CONSTRUCT:A_D:D_D]
[RUMOR_SPREAD:A_D:D_D]
[SERVICE_ORDER_RUMOR_RECEIVED:A_D:D_D]
[RETURNING_RUMOR_RECEIVED:A_D:D_D]
[NEW_HOLDING:A_D:D_D:BOX]
[NEW_MARKET_LINK:A_D:D_D:BOX]
[EMERGENCY_TACTICAL_CONTROL:A_D:D_D:BOX]
[AGREEMENT_SATISFIED:A_D:D_D]
[AGREEMENT_WARNING:A_D:D_D]
[AGREEMENT_ABANDONED:A_D:D_D]
[NEW_GUILD:A_D:D_D]
[CRIME_WITNESS_HANDOFF:A_D:D_D:BOX]
[CRIME_WITNESS_STOLEN:A_D:D_D:BOX]
[CRIME_WITNESS_ITEM_MOVED:A_D:D_D:BOX]
[CRIME_WITNESS_ITEM_MISSING:A_D:D_D:BOX]
[MOUNT:A_D:UCR]
[CANNOT_MOUNT:A_D]
[FAILED_MOUNT:A_D:UCR]
[DISMOUNT:A_D:UCR]
[FAILED_DISMOUNT:A_D:UCR]
[DIPLOMAT_LEFT_UNHAPPY:A_D:D_D]
[EMBARK_MESSAGE:BOX]
[FIRST_CARAVAN_ARRIVAL:BOX]
[MONARCH_ARRIVAL:A_D:D_D:BOX]
[HASTY_MONARCH:A_D:D_D:BOX]
[SATISFIED_MONARCH:A_D:D_D:BOX]
[MOUNTAINHOME:A_D:D_D:BOX]
[FOOD_WARNING:A_D:D_D:ALERT]
|
Settings | |
---|---|
Gameplay settings | |
Log files | |
Other |