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Difference between revisions of "Divine metal"

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(Divine metal sprites)
 
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{{Quality|Fine|01:53, 29 July 2014 (UTC)}}
+
{{Quality|Exceptional}}
 
{{av}}
 
{{av}}
 
{{spoiler}}
 
{{spoiler}}
{{Metal|name=Divine metal|color=0:0:1
+
{{Metal
 +
|name=Divine metal
 +
|sample=[[File:GenericSample.png|center]]
 +
|color=0:0:1
 
|ore=
 
|ore=
 
* N/A
 
* N/A
 +
|graphic=Divine metal anim.gif
 
|properties=
 
|properties=
* [[Material value]] 300
+
* [[Material value]] 200☼
 +
* [[Material science|Impact strength]] 2 GPa
 +
* [[Material science|Shear strength]] 2 GPa {{Tooltip|×1.2|MAX_EDGE of 12,000 compared to the default 10,000 for metals}}
 +
{{firemagmasafe|yes|yes}}
 
* [[Melting point]] None
 
* [[Melting point]] None
 
* [[Boiling point]] None
 
* [[Boiling point]] None
 
* [[Ignition point]] None
 
* [[Ignition point]] None
* [[Solid density]] 1000
+
* [[Solid density]] 1000 kg/m³
* Liquid [[density]] 1000
+
* Liquid [[density]] 1000 kg/m³
* Molar mass 20000
+
* Molar mass 20000 kg/mol
* [[Specific heat]] 7500
+
* [[Specific heat]] 7500 J/kg·K
 
|uses=
 
|uses=
 
* [[Weapon|Melee Weapons]]
 
* [[Weapon|Melee Weapons]]
Line 23: Line 30:
 
* [[Metalsmith's forge|Metal crafting]]
 
* [[Metalsmith's forge|Metal crafting]]
 
|wiki=List of fictional elements, materials, isotopes and atomic particles}}
 
|wiki=List of fictional elements, materials, isotopes and atomic particles}}
'''Divine metals''' are special, procedurally generated [[metal]]s that can be found in [[vault]]s. Divine metals are used as material for items, [[weapon]]s and [[armor]] used by [[angel]]s, who ruthlessly protect the vault's priceless treasures. (Similar [[divine fabric]]s are used by vault guardians for clothing and soft items.)
+
__TOC__
 +
'''Divine metals''' are special, procedurally generated [[metal]]s that can be found in [[vault]]s as well as deep underground. Divine metals are used as material for items, [[weapon]]s and [[armor]] used by [[angel]]s, who ruthlessly protect the vault's priceless treasures. (Similar [[divine fabric]]s are used by vault guardians for clothing and soft items.)
  
 
== Traits ==
 
== Traits ==
 +
[[File:divine_metal_art_preview.png|thumb|247px|right|A dwarf wearing armor made with metal made by the gods.<br><small>''Art by Metadomino''</small>]]Divine metals appear to have identical [[Material definition token|material properties]] and lists of items craftable from them; the only differences between them are the names, colors, and [[deity]] associations. All divine metals have high yield values of 1,000,000 KPa and fracture values of 2,000,000 KPa, and perfect strain-at-yield values of 0. They are extremely light, at a solid density of only 1000 kg/m³, and have a superior [[Material definition token#MAX_EDGE|max edge]] of 12000. They are granted [[sphere]]s matching the associated [[deity]] that created the metal (and the guardians who wield it), and a descriptive name with the formula of "(adjective) metal" – examples of such are "multicoloured metal", "pale metal", and "twisting metal".
  
Divine metals appear to have identical [[Material definition token|material properties]] and list of items craftable from them; the only difference between them are the name and [[deity]] association. All divine metals have high yield values of 1000000 and fracture values of 2000000, and perfect strain-at-yield values of 0.  They are extremely light, at only a solid density of 1000, and have a superior max edge of 12000. They are granted [[sphere]]s matching the associated [[deity]] that has created the metal (and the guardians who wield it), and a descriptive name with the formula of "(adjective) metal" — examples of such are "multicoloured metal", "pale metal", and "twisting metal".
+
Overall, their material properties are much better than the corresponding values of [[steel]] and mostly worse than those of [[adamantine]]. They are terrifyingly potent when used for edged weapons, due to their ultra-sharpness, but despite their light weight, even blunt weapons tend to be highly effective (unlike adamantine, which is worthless for blunt weapons). As armor, they are the only form of metal that is immune to [[dragonfire]], as it cannot melt or boil. Despite this immunity to melting when worn as armor, divine metals can be designated for melting at a smelter. Doing so will produce a number of divine metal bars equal to the yield of the item type. The bars can then be used at a metalsmith's forge to create weapons, armor, etc. just like normal metal bars.
  
Overall, their material properties are much better than the corresponding values of [[steel]] and mostly worse to those of [[adamantine]].  They are terrifyingly potent when used for edged weapons, due to their ultra-sharpness, but despite their light weight, even blunt weapons tend to be highly effective (unlike adamantine, which is worthless for blunt weapons).
+
The [[object testing arena]] allows one to test weapons and armour made of divine metals.
 
+
[[File:Divine_metal_preview.png|thumb|260px|center|You can smell the gods on this sphere.]]
Weapons and armour made of divine metals may be tested in the [[Arena]].
 
 
{{Translation
 
{{Translation
 
| dwarven = Nabaskel
 
| dwarven = Nabaskel
Line 40: Line 48:
 
<!--to make sure this page comes up when searching for a specific divine metal-->
 
<!--to make sure this page comes up when searching for a specific divine metal-->
  
== List ==
+
== Types ==
* rusted metal (blight)
+
Each world will have a random set of 10 of these 26 metals in its raws.
* twisting metal (chaos)
+
 
* dark metal (darkness)
+
{| class="wikitable sortable" style="text-align: left;"
* glowing metal (dawn)
+
|+ <!-- caption -->
* bright metal (day)
+
|-
* pale metal (death)
+
! Sphere    !! Name              !! Color* !! Sprite
* pock-marked metal (deformity)
+
|-
* blistered metal (disease)
+
| Blight    || rusted metal     || style="background: {{fgcolor|4:0}}; color: #fff;"|Rust || style="text-align: center;" | [[File:Rust bar sprite.png]]
* ruddy metal (earth)
+
|-
* flickering metal (fire)
+
| Chaos    || twisting metal   || style="background: {{fgcolor|4:1}}; color: #fff;"|Red || style="text-align: center;" | [[File:Red bar sprite.png]]
* faceted metal (jewels)
+
|-
* shining metal (light)
+
| Darkness  || dark metal         || style="background: {{fgcolor|0:1}}; color: #fff;"|Black || style="text-align: center;" | [[File:Black bar sprite.png]]
* flashing metal (lightning)
+
|-
* translucent metal (moon)
+
| Dawn    || glowing metal   || style="background: {{fgcolor|6:1}};"|Yellow || style="text-align: center;" | [[File:Yellow bar sprite.png]]
* frosty metal (mountains)
+
|-
* slick metal (muck)
+
| Day      || bright metal || style="background: {{fgcolor|7:1}};"|White || style="text-align: center;" | [[File:Platinum bar sprite.png]]
* singing metal (music)
+
|-
* black metal (night)
+
| Death    || pale metal   || style="background: {{fgcolor|3:1}};"|Pale blue || style="text-align: center;" | [[File:Pale blue bar sprite.png]]
* multicolored metal (rainbows)
+
|-
* clear blue metal (sky)
+
| Deformity || pock-marked metal || style="background: {{fgcolor|0:1}}; color: #fff;"|Black || style="text-align: center;" | [[File:Black bar sprite.png]]
* twinkling metal (stars)
+
|-
* crashing metal (storms)
+
| Disease  || blistered metal || style="background: {{fgcolor|0:1}}; color: #fff;"|Black || style="text-align: center;" | [[File:Black bar sprite.png]]
* blazing metal (sun)
+
|-
* booming metal (thunder)
+
| Earth    || ruddy metal       || style="background: {{fgcolor|6:0}}; color: #fff;"|Burnt sienna || style="text-align: center;" | [[File:Burnt sienna bar sprite.png]]
* searing metal (torture)
+
|-
* flowing metal (volcanos)
+
| Fire      || flickering metal   || style="background: {{fgcolor|6:1}};"|Yellow || style="text-align: center;" | [[File:Yellow bar sprite.png]]
 +
|-
 +
| Jewels  || faceted metal   || style="background: {{fgcolor|2:1}};"|Green || style="text-align: center;" | [[File:Green bar sprite.png]]
 +
|-
 +
| Light    || shining metal || style="background: {{fgcolor|7:1}};"|White || style="text-align: center;" | [[File:Platinum bar sprite.png]]
 +
|-
 +
| Lightning || flashing metal   || style="background: {{fgcolor|6:1}};"|Yellow || style="text-align: center;" | [[File:Yellow bar sprite.png]]
 +
|-
 +
| Moon      || translucent metal || style="background: {{fgcolor|3:1}};"|Clear || style="text-align: center;" | [[File:Clear bar sprite.png]]
 +
|-
 +
| Mountains || frosty metal     || style="background: {{fgcolor|7:1}};"|White || style="text-align: center;" | [[File:Platinum bar sprite.png]]
 +
|-
 +
| Muck      || slick metal       || style="background: {{fgcolor|6:0}}; color: #fff;"|Brown || style="text-align: center;" | [[File:Brown bar sprite.png]]
 +
|-
 +
| Music    || singing metal     || style="background: {{fgcolor|7:1}};"|White || style="text-align: center;" | [[File:Platinum bar sprite.png]]
 +
|-
 +
| Night    || black metal     || style="background: {{fgcolor|0:1}}; color: #fff;"|Black || style="text-align: center;" | [[File:Black bar sprite.png]]
 +
|-
 +
| Rainbows  || multicolored metal || style="background: {{fgcolor|2:1}};"|Clear || style="text-align: center;" | [[File:Clear bar sprite.png]]
 +
|-
 +
| Sky      || clear blue metal || style="background: {{fgcolor|3:1}};"|Sky blue || style="text-align: center;" | [[File:Sky blue bar sprite.png]]
 +
|-
 +
| Stars    || twinkling metal   || style="background: {{fgcolor|7:1}};"|White || style="text-align: center;" | [[File:Platinum bar sprite.png]]
 +
|-
 +
| Storms  || crashing metal || style="background: {{fgcolor|7:0}};"|Gray || style="text-align: center;" | [[File:Iron bar sprite.png]]
 +
|-
 +
| Sun      || blazing metal     || style="background: {{fgcolor|7:1}};"|White || style="text-align: center;" | [[File:Platinum bar sprite.png]]
 +
|-
 +
| Thunder  || booming metal     || style="background: {{fgcolor|7:0}};"|Gray || style="text-align: center;" | [[File:Iron bar sprite.png]]
 +
|-
 +
| Torture  || searing metal     || style="background: {{fgcolor|0:1}}; color: #fff;"|Black || style="text-align: center;" | [[File:Black bar sprite.png]]
 +
|-
 +
| Volcanos  || flowing metal     || style="background: {{fgcolor|4:1}}; color: #fff;"|Red || style="text-align: center;" | [[File:Red bar sprite.png]]
 +
|}
 +
<nowiki>*</nowiki>The named colors represent their {{token|STATE_COLOR|md}} token, while the background colors are the colors they appear as in-game in ASCII mode. See [[color]].
 +
 
 +
{{gamedata|title=Example raws (as extracted from save files in version 0.50.11)|
 +
[INORGANIC:DIVINE_17]
 +
[GENERATED]
 +
[DIVINE]
 +
[DISPLAY_COLOR:7:0:1]
 +
[BUILD_COLOR:7:0:1]
 +
[STATE_COLOR:ALL_SOLID:WHITE]
 +
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
 +
[STATE_NAME_ADJ:ALL_SOLID:blazing metal]
 +
[MATERIAL_VALUE:200]
 +
[SPEC_HEAT:7500]
 +
[MELTING_POINT:NONE]
 +
[BOILING_POINT:NONE]
 +
[ITEMS_WEAPON]
 +
[ITEMS_WEAPON_RANGED]
 +
[ITEMS_AMMO]
 +
[ITEMS_DIGGER]
 +
[ITEMS_ARMOR]
 +
[ITEMS_ANVIL]
 +
[ITEMS_HARD]
 +
[ITEMS_METAL]
 +
[ITEMS_BARRED]
 +
[ITEMS_SCALED]
 +
[SOLID_DENSITY:1000]
 +
[LIQUID_DENSITY:1000]
 +
[MOLAR_MASS:20000]
 +
[IMPACT_YIELD:1000000]
 +
[IMPACT_FRACTURE:2000000]
 +
[IMPACT_STRAIN_AT_YIELD:0]
 +
[COMPRESSIVE_YIELD:1000000]
 +
[COMPRESSIVE_FRACTURE:2000000]
 +
[COMPRESSIVE_STRAIN_AT_YIELD:0]
 +
[TENSILE_YIELD:1000000]
 +
[TENSILE_FRACTURE:2000000]
 +
[TENSILE_STRAIN_AT_YIELD:0]
 +
[TORSION_YIELD:1000000]
 +
[TORSION_FRACTURE:2000000]
 +
[TORSION_STRAIN_AT_YIELD:0]
 +
[SHEAR_YIELD:1000000]
 +
[SHEAR_FRACTURE:2000000]
 +
[SHEAR_STRAIN_AT_YIELD:0]
 +
[BENDING_YIELD:1000000]
 +
[BENDING_FRACTURE:2000000]
 +
[BENDING_STRAIN_AT_YIELD:0]
 +
[MAX_EDGE:12000]
 +
[SPHERE:SUN]
 +
 
 +
[INORGANIC:DIVINE_15]
 +
[GENERATED]
 +
[DIVINE]
 +
[DISPLAY_COLOR:7:0:1]
 +
[BUILD_COLOR:7:0:1]
 +
[STATE_COLOR:ALL_SOLID:WHITE]
 +
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
 +
[STATE_NAME_ADJ:ALL_SOLID:twinkling metal]
 +
[MATERIAL_VALUE:200]
 +
[SPEC_HEAT:7500]
 +
[MELTING_POINT:NONE]
 +
[BOILING_POINT:NONE]
 +
[ITEMS_WEAPON]
 +
[ITEMS_WEAPON_RANGED]
 +
[ITEMS_AMMO]
 +
[ITEMS_DIGGER]
 +
[ITEMS_ARMOR]
 +
[ITEMS_ANVIL]
 +
[ITEMS_HARD]
 +
[ITEMS_METAL]
 +
[ITEMS_BARRED]
 +
[ITEMS_SCALED]
 +
[SOLID_DENSITY:1000]
 +
[LIQUID_DENSITY:1000]
 +
[MOLAR_MASS:20000]
 +
[IMPACT_YIELD:1000000]
 +
[IMPACT_FRACTURE:2000000]
 +
[IMPACT_STRAIN_AT_YIELD:0]
 +
[COMPRESSIVE_YIELD:1000000]
 +
[COMPRESSIVE_FRACTURE:2000000]
 +
[COMPRESSIVE_STRAIN_AT_YIELD:0]
 +
[TENSILE_YIELD:1000000]
 +
[TENSILE_FRACTURE:2000000]
 +
[TENSILE_STRAIN_AT_YIELD:0]
 +
[TORSION_YIELD:1000000]
 +
[TORSION_FRACTURE:2000000]
 +
[TORSION_STRAIN_AT_YIELD:0]
 +
[SHEAR_YIELD:1000000]
 +
[SHEAR_FRACTURE:2000000]
 +
[SHEAR_STRAIN_AT_YIELD:0]
 +
[BENDING_YIELD:1000000]
 +
[BENDING_FRACTURE:2000000]
 +
[BENDING_STRAIN_AT_YIELD:0]
 +
[MAX_EDGE:12000]
 +
[SPHERE:STARS]
  
 +
[INORGANIC:DIVINE_11]
 +
[GENERATED]
 +
[DIVINE]
 +
[DISPLAY_COLOR:6:0:1]
 +
[BUILD_COLOR:6:0:1]
 +
[STATE_COLOR:ALL_SOLID:YELLOW]
 +
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
 +
[STATE_NAME_ADJ:ALL_SOLID:flashing metal]
 +
[MATERIAL_VALUE:200]
 +
[SPEC_HEAT:7500]
 +
[MELTING_POINT:NONE]
 +
[BOILING_POINT:NONE]
 +
[ITEMS_WEAPON]
 +
[ITEMS_WEAPON_RANGED]
 +
[ITEMS_AMMO]
 +
[ITEMS_DIGGER]
 +
[ITEMS_ARMOR]
 +
[ITEMS_ANVIL]
 +
[ITEMS_HARD]
 +
[ITEMS_METAL]
 +
[ITEMS_BARRED]
 +
[ITEMS_SCALED]
 +
[SOLID_DENSITY:1000]
 +
[LIQUID_DENSITY:1000]
 +
[MOLAR_MASS:20000]
 +
[IMPACT_YIELD:1000000]
 +
[IMPACT_FRACTURE:2000000]
 +
[IMPACT_STRAIN_AT_YIELD:0]
 +
[COMPRESSIVE_YIELD:1000000]
 +
[COMPRESSIVE_FRACTURE:2000000]
 +
[COMPRESSIVE_STRAIN_AT_YIELD:0]
 +
[TENSILE_YIELD:1000000]
 +
[TENSILE_FRACTURE:2000000]
 +
[TENSILE_STRAIN_AT_YIELD:0]
 +
[TORSION_YIELD:1000000]
 +
[TORSION_FRACTURE:2000000]
 +
[TORSION_STRAIN_AT_YIELD:0]
 +
[SHEAR_YIELD:1000000]
 +
[SHEAR_FRACTURE:2000000]
 +
[SHEAR_STRAIN_AT_YIELD:0]
 +
[BENDING_YIELD:1000000]
 +
[BENDING_FRACTURE:2000000]
 +
[BENDING_STRAIN_AT_YIELD:0]
 +
[MAX_EDGE:12000]
 +
[SPHERE:LIGHTNING]
 +
 +
[INORGANIC:DIVINE_7]
 +
[GENERATED]
 +
[DIVINE]
 +
[DISPLAY_COLOR:4:0:0]
 +
[BUILD_COLOR:4:0:0]
 +
[STATE_COLOR:ALL_SOLID:RUST]
 +
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
 +
[STATE_NAME_ADJ:ALL_SOLID:rusted metal]
 +
[MATERIAL_VALUE:200]
 +
[SPEC_HEAT:7500]
 +
[MELTING_POINT:NONE]
 +
[BOILING_POINT:NONE]
 +
[ITEMS_WEAPON]
 +
[ITEMS_WEAPON_RANGED]
 +
[ITEMS_AMMO]
 +
[ITEMS_DIGGER]
 +
[ITEMS_ARMOR]
 +
[ITEMS_ANVIL]
 +
[ITEMS_HARD]
 +
[ITEMS_METAL]
 +
[ITEMS_BARRED]
 +
[ITEMS_SCALED]
 +
[SOLID_DENSITY:1000]
 +
[LIQUID_DENSITY:1000]
 +
[MOLAR_MASS:20000]
 +
[IMPACT_YIELD:1000000]
 +
[IMPACT_FRACTURE:2000000]
 +
[IMPACT_STRAIN_AT_YIELD:0]
 +
[COMPRESSIVE_YIELD:1000000]
 +
[COMPRESSIVE_FRACTURE:2000000]
 +
[COMPRESSIVE_STRAIN_AT_YIELD:0]
 +
[TENSILE_YIELD:1000000]
 +
[TENSILE_FRACTURE:2000000]
 +
[TENSILE_STRAIN_AT_YIELD:0]
 +
[TORSION_YIELD:1000000]
 +
[TORSION_FRACTURE:2000000]
 +
[TORSION_STRAIN_AT_YIELD:0]
 +
[SHEAR_YIELD:1000000]
 +
[SHEAR_FRACTURE:2000000]
 +
[SHEAR_STRAIN_AT_YIELD:0]
 +
[BENDING_YIELD:1000000]
 +
[BENDING_FRACTURE:2000000]
 +
[BENDING_STRAIN_AT_YIELD:0]
 +
[MAX_EDGE:12000]
 +
[SPHERE:BLIGHT]
 +
}}
 +
{{metals}}
 
{{Category|Metals}}{{Category|Materials}}
 
{{Category|Metals}}{{Category|Materials}}
 +
[[ru:Divine metal]]

Latest revision as of 05:59, 10 February 2025

This article is about the current version of DF.
Note that some content may still need to be updated.

Spoiler2010.png This article contains massive spoilers. If you do not wish to have your game experience spoiled, do not scroll down!
Divine metal
GenericSample.png
÷ Ω Ω Ω Ω Ω ÷
Ω = = Ω
Ω = Ω
Ω Ω
÷ Ω Ω Ω Ω Ω ÷
Uses
Graphic
Divine metal anim.gif
Ore
  • N/A
Properties
Fire-safe Magma-safe

Wikipedia article

Divine metals are special, procedurally generated metals that can be found in vaults as well as deep underground. Divine metals are used as material for items, weapons and armor used by angels, who ruthlessly protect the vault's priceless treasures. (Similar divine fabrics are used by vault guardians for clothing and soft items.)

Traits[edit]

A dwarf wearing armor made with metal made by the gods.
Art by Metadomino

Divine metals appear to have identical material properties and lists of items craftable from them; the only differences between them are the names, colors, and deity associations. All divine metals have high yield values of 1,000,000 KPa and fracture values of 2,000,000 KPa, and perfect strain-at-yield values of 0. They are extremely light, at a solid density of only 1000 kg/m³, and have a superior max edge of 12000. They are granted spheres matching the associated deity that created the metal (and the guardians who wield it), and a descriptive name with the formula of "(adjective) metal" – examples of such are "multicoloured metal", "pale metal", and "twisting metal".

Overall, their material properties are much better than the corresponding values of steel and mostly worse than those of adamantine. They are terrifyingly potent when used for edged weapons, due to their ultra-sharpness, but despite their light weight, even blunt weapons tend to be highly effective (unlike adamantine, which is worthless for blunt weapons). As armor, they are the only form of metal that is immune to dragonfire, as it cannot melt or boil. Despite this immunity to melting when worn as armor, divine metals can be designated for melting at a smelter. Doing so will produce a number of divine metal bars equal to the yield of the item type. The bars can then be used at a metalsmith's forge to create weapons, armor, etc. just like normal metal bars.

The object testing arena allows one to test weapons and armour made of divine metals.

You can smell the gods on this sphere.
"Divine metal" in other Languages Story tell indicator.png
Dwarven: Nabaskel
Elven: Mecalalethi
Goblin: Ngungdubsnusm
Human: Nirnorigu

Types[edit]

Each world will have a random set of 10 of these 26 metals in its raws.

Sphere Name Color* Sprite
Blight rusted metal Rust Rust bar sprite.png
Chaos twisting metal Red Red bar sprite.png
Darkness dark metal Black Black bar sprite.png
Dawn glowing metal Yellow Yellow bar sprite.png
Day bright metal White Platinum bar sprite.png
Death pale metal Pale blue Pale blue bar sprite.png
Deformity pock-marked metal Black Black bar sprite.png
Disease blistered metal Black Black bar sprite.png
Earth ruddy metal Burnt sienna Burnt sienna bar sprite.png
Fire flickering metal Yellow Yellow bar sprite.png
Jewels faceted metal Green Green bar sprite.png
Light shining metal White Platinum bar sprite.png
Lightning flashing metal Yellow Yellow bar sprite.png
Moon translucent metal Clear Clear bar sprite.png
Mountains frosty metal White Platinum bar sprite.png
Muck slick metal Brown Brown bar sprite.png
Music singing metal White Platinum bar sprite.png
Night black metal Black Black bar sprite.png
Rainbows multicolored metal Clear Clear bar sprite.png
Sky clear blue metal Sky blue Sky blue bar sprite.png
Stars twinkling metal White Platinum bar sprite.png
Storms crashing metal Gray Iron bar sprite.png
Sun blazing metal White Platinum bar sprite.png
Thunder booming metal Gray Iron bar sprite.png
Torture searing metal Black Black bar sprite.png
Volcanos flowing metal Red Red bar sprite.png

*The named colors represent their [STATE_COLOR] token, while the background colors are the colors they appear as in-game in ASCII mode. See color.

Base
AluminumBismuthCopperGoldIronLeadNickelPlatinumSilverTinZinc
Alloys
Special