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Difference between revisions of "Divine metal"
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− | {{Quality|Exceptional | + | {{Quality|Exceptional}} |
{{av}} | {{av}} | ||
{{spoiler}} | {{spoiler}} | ||
− | {{Metal|name=Divine metal|color=0:0:1 | + | {{Metal |
+ | |name=Divine metal | ||
+ | |sample=[[File:GenericSample.png|center]] | ||
+ | |color=0:0:1 | ||
|ore= | |ore= | ||
* N/A | * N/A | ||
+ | |graphic=Divine metal anim.gif | ||
|properties= | |properties= | ||
− | * [[Material value]] | + | * [[Material value]] 200☼ |
+ | * [[Material science|Impact strength]] 2 GPa | ||
+ | * [[Material science|Shear strength]] 2 GPa {{Tooltip|×1.2|MAX_EDGE of 12,000 compared to the default 10,000 for metals}} | ||
{{firemagmasafe|yes|yes}} | {{firemagmasafe|yes|yes}} | ||
* [[Melting point]] None | * [[Melting point]] None | ||
* [[Boiling point]] None | * [[Boiling point]] None | ||
* [[Ignition point]] None | * [[Ignition point]] None | ||
− | * [[Solid density]] 1000 | + | * [[Solid density]] 1000 kg/m³ |
− | * Liquid [[density]] 1000 | + | * Liquid [[density]] 1000 kg/m³ |
− | * Molar mass 20000 | + | * Molar mass 20000 kg/mol |
− | * [[Specific heat]] 7500 | + | * [[Specific heat]] 7500 J/kg·K |
|uses= | |uses= | ||
* [[Weapon|Melee Weapons]] | * [[Weapon|Melee Weapons]] | ||
Line 24: | Line 30: | ||
* [[Metalsmith's forge|Metal crafting]] | * [[Metalsmith's forge|Metal crafting]] | ||
|wiki=List of fictional elements, materials, isotopes and atomic particles}} | |wiki=List of fictional elements, materials, isotopes and atomic particles}} | ||
− | '''Divine metals''' are special, procedurally generated [[metal]]s that can be found in [[vault]]s. Divine metals are used as material for items, [[weapon]]s and [[armor]] used by [[angel]]s, who ruthlessly protect the vault's priceless treasures. (Similar [[divine fabric]]s are used by vault guardians for clothing and soft items.) | + | __TOC__ |
+ | '''Divine metals''' are special, procedurally generated [[metal]]s that can be found in [[vault]]s as well as deep underground. Divine metals are used as material for items, [[weapon]]s and [[armor]] used by [[angel]]s, who ruthlessly protect the vault's priceless treasures. (Similar [[divine fabric]]s are used by vault guardians for clothing and soft items.) | ||
== Traits == | == Traits == | ||
+ | [[File:divine_metal_art_preview.png|thumb|247px|right|A dwarf wearing armor made with metal made by the gods.<br><small>''Art by Metadomino''</small>]]Divine metals appear to have identical [[Material definition token|material properties]] and lists of items craftable from them; the only differences between them are the names, colors, and [[deity]] associations. All divine metals have high yield values of 1,000,000 KPa and fracture values of 2,000,000 KPa, and perfect strain-at-yield values of 0. They are extremely light, at a solid density of only 1000 kg/m³, and have a superior [[Material definition token#MAX_EDGE|max edge]] of 12000. They are granted [[sphere]]s matching the associated [[deity]] that created the metal (and the guardians who wield it), and a descriptive name with the formula of "(adjective) metal" – examples of such are "multicoloured metal", "pale metal", and "twisting metal". | ||
− | + | Overall, their material properties are much better than the corresponding values of [[steel]] and mostly worse than those of [[adamantine]]. They are terrifyingly potent when used for edged weapons, due to their ultra-sharpness, but despite their light weight, even blunt weapons tend to be highly effective (unlike adamantine, which is worthless for blunt weapons). As armor, they are the only form of metal that is immune to [[dragonfire]], as it cannot melt or boil. Despite this immunity to melting when worn as armor, divine metals can be designated for melting at a smelter. Doing so will produce a number of divine metal bars equal to the yield of the item type. The bars can then be used at a metalsmith's forge to create weapons, armor, etc. just like normal metal bars. | |
− | + | The [[object testing arena]] allows one to test weapons and armour made of divine metals. | |
− | + | [[File:Divine_metal_preview.png|thumb|260px|center|You can smell the gods on this sphere.]] | |
− | |||
{{Translation | {{Translation | ||
| dwarven = Nabaskel | | dwarven = Nabaskel | ||
Line 41: | Line 48: | ||
<!--to make sure this page comes up when searching for a specific divine metal--> | <!--to make sure this page comes up when searching for a specific divine metal--> | ||
− | == | + | == Types == |
− | * rusted metal | + | Each world will have a random set of 10 of these 26 metals in its raws. |
− | + | ||
− | + | {| class="wikitable sortable" style="text-align: left;" | |
− | + | |+ <!-- caption --> | |
− | + | |- | |
− | + | ! Sphere !! Name !! Color* !! Sprite | |
− | + | |- | |
− | + | | Blight || rusted metal || style="background: {{fgcolor|4:0}}; color: #fff;"|Rust || style="text-align: center;" | [[File:Rust bar sprite.png]] | |
− | + | |- | |
− | + | | Chaos || twisting metal || style="background: {{fgcolor|4:1}}; color: #fff;"|Red || style="text-align: center;" | [[File:Red bar sprite.png]] | |
− | + | |- | |
− | + | | Darkness || dark metal || style="background: {{fgcolor|0:1}}; color: #fff;"|Black || style="text-align: center;" | [[File:Black bar sprite.png]] | |
− | + | |- | |
− | + | | Dawn || glowing metal || style="background: {{fgcolor|6:1}};"|Yellow || style="text-align: center;" | [[File:Yellow bar sprite.png]] | |
− | + | |- | |
− | + | | Day || bright metal || style="background: {{fgcolor|7:1}};"|White || style="text-align: center;" | [[File:Platinum bar sprite.png]] | |
− | + | |- | |
− | + | | Death || pale metal || style="background: {{fgcolor|3:1}};"|Pale blue || style="text-align: center;" | [[File:Pale blue bar sprite.png]] | |
− | + | |- | |
− | + | | Deformity || pock-marked metal || style="background: {{fgcolor|0:1}}; color: #fff;"|Black || style="text-align: center;" | [[File:Black bar sprite.png]] | |
− | + | |- | |
− | + | | Disease || blistered metal || style="background: {{fgcolor|0:1}}; color: #fff;"|Black || style="text-align: center;" | [[File:Black bar sprite.png]] | |
− | + | |- | |
− | + | | Earth || ruddy metal || style="background: {{fgcolor|6:0}}; color: #fff;"|Burnt sienna || style="text-align: center;" | [[File:Burnt sienna bar sprite.png]] | |
− | + | |- | |
− | + | | Fire || flickering metal || style="background: {{fgcolor|6:1}};"|Yellow || style="text-align: center;" | [[File:Yellow bar sprite.png]] | |
+ | |- | ||
+ | | Jewels || faceted metal || style="background: {{fgcolor|2:1}};"|Green || style="text-align: center;" | [[File:Green bar sprite.png]] | ||
+ | |- | ||
+ | | Light || shining metal || style="background: {{fgcolor|7:1}};"|White || style="text-align: center;" | [[File:Platinum bar sprite.png]] | ||
+ | |- | ||
+ | | Lightning || flashing metal || style="background: {{fgcolor|6:1}};"|Yellow || style="text-align: center;" | [[File:Yellow bar sprite.png]] | ||
+ | |- | ||
+ | | Moon || translucent metal || style="background: {{fgcolor|3:1}};"|Clear || style="text-align: center;" | [[File:Clear bar sprite.png]] | ||
+ | |- | ||
+ | | Mountains || frosty metal || style="background: {{fgcolor|7:1}};"|White || style="text-align: center;" | [[File:Platinum bar sprite.png]] | ||
+ | |- | ||
+ | | Muck || slick metal || style="background: {{fgcolor|6:0}}; color: #fff;"|Brown || style="text-align: center;" | [[File:Brown bar sprite.png]] | ||
+ | |- | ||
+ | | Music || singing metal || style="background: {{fgcolor|7:1}};"|White || style="text-align: center;" | [[File:Platinum bar sprite.png]] | ||
+ | |- | ||
+ | | Night || black metal || style="background: {{fgcolor|0:1}}; color: #fff;"|Black || style="text-align: center;" | [[File:Black bar sprite.png]] | ||
+ | |- | ||
+ | | Rainbows || multicolored metal || style="background: {{fgcolor|2:1}};"|Clear || style="text-align: center;" | [[File:Clear bar sprite.png]] | ||
+ | |- | ||
+ | | Sky || clear blue metal || style="background: {{fgcolor|3:1}};"|Sky blue || style="text-align: center;" | [[File:Sky blue bar sprite.png]] | ||
+ | |- | ||
+ | | Stars || twinkling metal || style="background: {{fgcolor|7:1}};"|White || style="text-align: center;" | [[File:Platinum bar sprite.png]] | ||
+ | |- | ||
+ | | Storms || crashing metal || style="background: {{fgcolor|7:0}};"|Gray || style="text-align: center;" | [[File:Iron bar sprite.png]] | ||
+ | |- | ||
+ | | Sun || blazing metal || style="background: {{fgcolor|7:1}};"|White || style="text-align: center;" | [[File:Platinum bar sprite.png]] | ||
+ | |- | ||
+ | | Thunder || booming metal || style="background: {{fgcolor|7:0}};"|Gray || style="text-align: center;" | [[File:Iron bar sprite.png]] | ||
+ | |- | ||
+ | | Torture || searing metal || style="background: {{fgcolor|0:1}}; color: #fff;"|Black || style="text-align: center;" | [[File:Black bar sprite.png]] | ||
+ | |- | ||
+ | | Volcanos || flowing metal || style="background: {{fgcolor|4:1}}; color: #fff;"|Red || style="text-align: center;" | [[File:Red bar sprite.png]] | ||
+ | |} | ||
+ | <nowiki>*</nowiki>The named colors represent their {{token|STATE_COLOR|md}} token, while the background colors are the colors they appear as in-game in ASCII mode. See [[color]]. | ||
+ | |||
+ | {{gamedata|title=Example raws (as extracted from save files in version 0.50.11)| | ||
+ | [INORGANIC:DIVINE_17] | ||
+ | [GENERATED] | ||
+ | [DIVINE] | ||
+ | [DISPLAY_COLOR:7:0:1] | ||
+ | [BUILD_COLOR:7:0:1] | ||
+ | [STATE_COLOR:ALL_SOLID:WHITE] | ||
+ | [USE_MATERIAL_TEMPLATE:METAL_TEMPLATE] | ||
+ | [STATE_NAME_ADJ:ALL_SOLID:blazing metal] | ||
+ | [MATERIAL_VALUE:200] | ||
+ | [SPEC_HEAT:7500] | ||
+ | [MELTING_POINT:NONE] | ||
+ | [BOILING_POINT:NONE] | ||
+ | [ITEMS_WEAPON] | ||
+ | [ITEMS_WEAPON_RANGED] | ||
+ | [ITEMS_AMMO] | ||
+ | [ITEMS_DIGGER] | ||
+ | [ITEMS_ARMOR] | ||
+ | [ITEMS_ANVIL] | ||
+ | [ITEMS_HARD] | ||
+ | [ITEMS_METAL] | ||
+ | [ITEMS_BARRED] | ||
+ | [ITEMS_SCALED] | ||
+ | [SOLID_DENSITY:1000] | ||
+ | [LIQUID_DENSITY:1000] | ||
+ | [MOLAR_MASS:20000] | ||
+ | [IMPACT_YIELD:1000000] | ||
+ | [IMPACT_FRACTURE:2000000] | ||
+ | [IMPACT_STRAIN_AT_YIELD:0] | ||
+ | [COMPRESSIVE_YIELD:1000000] | ||
+ | [COMPRESSIVE_FRACTURE:2000000] | ||
+ | [COMPRESSIVE_STRAIN_AT_YIELD:0] | ||
+ | [TENSILE_YIELD:1000000] | ||
+ | [TENSILE_FRACTURE:2000000] | ||
+ | [TENSILE_STRAIN_AT_YIELD:0] | ||
+ | [TORSION_YIELD:1000000] | ||
+ | [TORSION_FRACTURE:2000000] | ||
+ | [TORSION_STRAIN_AT_YIELD:0] | ||
+ | [SHEAR_YIELD:1000000] | ||
+ | [SHEAR_FRACTURE:2000000] | ||
+ | [SHEAR_STRAIN_AT_YIELD:0] | ||
+ | [BENDING_YIELD:1000000] | ||
+ | [BENDING_FRACTURE:2000000] | ||
+ | [BENDING_STRAIN_AT_YIELD:0] | ||
+ | [MAX_EDGE:12000] | ||
+ | [SPHERE:SUN] | ||
+ | |||
+ | [INORGANIC:DIVINE_15] | ||
+ | [GENERATED] | ||
+ | [DIVINE] | ||
+ | [DISPLAY_COLOR:7:0:1] | ||
+ | [BUILD_COLOR:7:0:1] | ||
+ | [STATE_COLOR:ALL_SOLID:WHITE] | ||
+ | [USE_MATERIAL_TEMPLATE:METAL_TEMPLATE] | ||
+ | [STATE_NAME_ADJ:ALL_SOLID:twinkling metal] | ||
+ | [MATERIAL_VALUE:200] | ||
+ | [SPEC_HEAT:7500] | ||
+ | [MELTING_POINT:NONE] | ||
+ | [BOILING_POINT:NONE] | ||
+ | [ITEMS_WEAPON] | ||
+ | [ITEMS_WEAPON_RANGED] | ||
+ | [ITEMS_AMMO] | ||
+ | [ITEMS_DIGGER] | ||
+ | [ITEMS_ARMOR] | ||
+ | [ITEMS_ANVIL] | ||
+ | [ITEMS_HARD] | ||
+ | [ITEMS_METAL] | ||
+ | [ITEMS_BARRED] | ||
+ | [ITEMS_SCALED] | ||
+ | [SOLID_DENSITY:1000] | ||
+ | [LIQUID_DENSITY:1000] | ||
+ | [MOLAR_MASS:20000] | ||
+ | [IMPACT_YIELD:1000000] | ||
+ | [IMPACT_FRACTURE:2000000] | ||
+ | [IMPACT_STRAIN_AT_YIELD:0] | ||
+ | [COMPRESSIVE_YIELD:1000000] | ||
+ | [COMPRESSIVE_FRACTURE:2000000] | ||
+ | [COMPRESSIVE_STRAIN_AT_YIELD:0] | ||
+ | [TENSILE_YIELD:1000000] | ||
+ | [TENSILE_FRACTURE:2000000] | ||
+ | [TENSILE_STRAIN_AT_YIELD:0] | ||
+ | [TORSION_YIELD:1000000] | ||
+ | [TORSION_FRACTURE:2000000] | ||
+ | [TORSION_STRAIN_AT_YIELD:0] | ||
+ | [SHEAR_YIELD:1000000] | ||
+ | [SHEAR_FRACTURE:2000000] | ||
+ | [SHEAR_STRAIN_AT_YIELD:0] | ||
+ | [BENDING_YIELD:1000000] | ||
+ | [BENDING_FRACTURE:2000000] | ||
+ | [BENDING_STRAIN_AT_YIELD:0] | ||
+ | [MAX_EDGE:12000] | ||
+ | [SPHERE:STARS] | ||
+ | [INORGANIC:DIVINE_11] | ||
+ | [GENERATED] | ||
+ | [DIVINE] | ||
+ | [DISPLAY_COLOR:6:0:1] | ||
+ | [BUILD_COLOR:6:0:1] | ||
+ | [STATE_COLOR:ALL_SOLID:YELLOW] | ||
+ | [USE_MATERIAL_TEMPLATE:METAL_TEMPLATE] | ||
+ | [STATE_NAME_ADJ:ALL_SOLID:flashing metal] | ||
+ | [MATERIAL_VALUE:200] | ||
+ | [SPEC_HEAT:7500] | ||
+ | [MELTING_POINT:NONE] | ||
+ | [BOILING_POINT:NONE] | ||
+ | [ITEMS_WEAPON] | ||
+ | [ITEMS_WEAPON_RANGED] | ||
+ | [ITEMS_AMMO] | ||
+ | [ITEMS_DIGGER] | ||
+ | [ITEMS_ARMOR] | ||
+ | [ITEMS_ANVIL] | ||
+ | [ITEMS_HARD] | ||
+ | [ITEMS_METAL] | ||
+ | [ITEMS_BARRED] | ||
+ | [ITEMS_SCALED] | ||
+ | [SOLID_DENSITY:1000] | ||
+ | [LIQUID_DENSITY:1000] | ||
+ | [MOLAR_MASS:20000] | ||
+ | [IMPACT_YIELD:1000000] | ||
+ | [IMPACT_FRACTURE:2000000] | ||
+ | [IMPACT_STRAIN_AT_YIELD:0] | ||
+ | [COMPRESSIVE_YIELD:1000000] | ||
+ | [COMPRESSIVE_FRACTURE:2000000] | ||
+ | [COMPRESSIVE_STRAIN_AT_YIELD:0] | ||
+ | [TENSILE_YIELD:1000000] | ||
+ | [TENSILE_FRACTURE:2000000] | ||
+ | [TENSILE_STRAIN_AT_YIELD:0] | ||
+ | [TORSION_YIELD:1000000] | ||
+ | [TORSION_FRACTURE:2000000] | ||
+ | [TORSION_STRAIN_AT_YIELD:0] | ||
+ | [SHEAR_YIELD:1000000] | ||
+ | [SHEAR_FRACTURE:2000000] | ||
+ | [SHEAR_STRAIN_AT_YIELD:0] | ||
+ | [BENDING_YIELD:1000000] | ||
+ | [BENDING_FRACTURE:2000000] | ||
+ | [BENDING_STRAIN_AT_YIELD:0] | ||
+ | [MAX_EDGE:12000] | ||
+ | [SPHERE:LIGHTNING] | ||
+ | |||
+ | [INORGANIC:DIVINE_7] | ||
+ | [GENERATED] | ||
+ | [DIVINE] | ||
+ | [DISPLAY_COLOR:4:0:0] | ||
+ | [BUILD_COLOR:4:0:0] | ||
+ | [STATE_COLOR:ALL_SOLID:RUST] | ||
+ | [USE_MATERIAL_TEMPLATE:METAL_TEMPLATE] | ||
+ | [STATE_NAME_ADJ:ALL_SOLID:rusted metal] | ||
+ | [MATERIAL_VALUE:200] | ||
+ | [SPEC_HEAT:7500] | ||
+ | [MELTING_POINT:NONE] | ||
+ | [BOILING_POINT:NONE] | ||
+ | [ITEMS_WEAPON] | ||
+ | [ITEMS_WEAPON_RANGED] | ||
+ | [ITEMS_AMMO] | ||
+ | [ITEMS_DIGGER] | ||
+ | [ITEMS_ARMOR] | ||
+ | [ITEMS_ANVIL] | ||
+ | [ITEMS_HARD] | ||
+ | [ITEMS_METAL] | ||
+ | [ITEMS_BARRED] | ||
+ | [ITEMS_SCALED] | ||
+ | [SOLID_DENSITY:1000] | ||
+ | [LIQUID_DENSITY:1000] | ||
+ | [MOLAR_MASS:20000] | ||
+ | [IMPACT_YIELD:1000000] | ||
+ | [IMPACT_FRACTURE:2000000] | ||
+ | [IMPACT_STRAIN_AT_YIELD:0] | ||
+ | [COMPRESSIVE_YIELD:1000000] | ||
+ | [COMPRESSIVE_FRACTURE:2000000] | ||
+ | [COMPRESSIVE_STRAIN_AT_YIELD:0] | ||
+ | [TENSILE_YIELD:1000000] | ||
+ | [TENSILE_FRACTURE:2000000] | ||
+ | [TENSILE_STRAIN_AT_YIELD:0] | ||
+ | [TORSION_YIELD:1000000] | ||
+ | [TORSION_FRACTURE:2000000] | ||
+ | [TORSION_STRAIN_AT_YIELD:0] | ||
+ | [SHEAR_YIELD:1000000] | ||
+ | [SHEAR_FRACTURE:2000000] | ||
+ | [SHEAR_STRAIN_AT_YIELD:0] | ||
+ | [BENDING_YIELD:1000000] | ||
+ | [BENDING_FRACTURE:2000000] | ||
+ | [BENDING_STRAIN_AT_YIELD:0] | ||
+ | [MAX_EDGE:12000] | ||
+ | [SPHERE:BLIGHT] | ||
+ | }} | ||
+ | {{metals}} | ||
{{Category|Metals}}{{Category|Materials}} | {{Category|Metals}}{{Category|Materials}} | ||
[[ru:Divine metal]] | [[ru:Divine metal]] |
Latest revision as of 05:59, 10 February 2025
v51.05 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
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This article contains massive spoilers. If you do not wish to have your game experience spoiled, do not scroll down! |
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Divine metals are special, procedurally generated metals that can be found in vaults as well as deep underground. Divine metals are used as material for items, weapons and armor used by angels, who ruthlessly protect the vault's priceless treasures. (Similar divine fabrics are used by vault guardians for clothing and soft items.)
Traits[edit]
Divine metals appear to have identical material properties and lists of items craftable from them; the only differences between them are the names, colors, and deity associations. All divine metals have high yield values of 1,000,000 KPa and fracture values of 2,000,000 KPa, and perfect strain-at-yield values of 0. They are extremely light, at a solid density of only 1000 kg/m³, and have a superior max edge of 12000. They are granted spheres matching the associated deity that created the metal (and the guardians who wield it), and a descriptive name with the formula of "(adjective) metal" – examples of such are "multicoloured metal", "pale metal", and "twisting metal".
Overall, their material properties are much better than the corresponding values of steel and mostly worse than those of adamantine. They are terrifyingly potent when used for edged weapons, due to their ultra-sharpness, but despite their light weight, even blunt weapons tend to be highly effective (unlike adamantine, which is worthless for blunt weapons). As armor, they are the only form of metal that is immune to dragonfire, as it cannot melt or boil. Despite this immunity to melting when worn as armor, divine metals can be designated for melting at a smelter. Doing so will produce a number of divine metal bars equal to the yield of the item type. The bars can then be used at a metalsmith's forge to create weapons, armor, etc. just like normal metal bars.
The object testing arena allows one to test weapons and armour made of divine metals.
"Divine metal" in other Languages ![]()
|
Types[edit]
Each world will have a random set of 10 of these 26 metals in its raws.
*The named colors represent their [STATE_COLOR]
token, while the background colors are the colors they appear as in-game in ASCII mode. See color.
Example raws (as extracted from save files in version 0.50.11) |
---|
[INORGANIC:DIVINE_17]
[GENERATED]
[DIVINE]
[DISPLAY_COLOR:7:0:1]
[BUILD_COLOR:7:0:1]
[STATE_COLOR:ALL_SOLID:WHITE]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:blazing metal]
[MATERIAL_VALUE:200]
[SPEC_HEAT:7500]
[MELTING_POINT:NONE]
[BOILING_POINT:NONE]
[ITEMS_WEAPON]
[ITEMS_WEAPON_RANGED]
[ITEMS_AMMO]
[ITEMS_DIGGER]
[ITEMS_ARMOR]
[ITEMS_ANVIL]
[ITEMS_HARD]
[ITEMS_METAL]
[ITEMS_BARRED]
[ITEMS_SCALED]
[SOLID_DENSITY:1000]
[LIQUID_DENSITY:1000]
[MOLAR_MASS:20000]
[IMPACT_YIELD:1000000]
[IMPACT_FRACTURE:2000000]
[IMPACT_STRAIN_AT_YIELD:0]
[COMPRESSIVE_YIELD:1000000]
[COMPRESSIVE_FRACTURE:2000000]
[COMPRESSIVE_STRAIN_AT_YIELD:0]
[TENSILE_YIELD:1000000]
[TENSILE_FRACTURE:2000000]
[TENSILE_STRAIN_AT_YIELD:0]
[TORSION_YIELD:1000000]
[TORSION_FRACTURE:2000000]
[TORSION_STRAIN_AT_YIELD:0]
[SHEAR_YIELD:1000000]
[SHEAR_FRACTURE:2000000]
[SHEAR_STRAIN_AT_YIELD:0]
[BENDING_YIELD:1000000]
[BENDING_FRACTURE:2000000]
[BENDING_STRAIN_AT_YIELD:0]
[MAX_EDGE:12000]
[SPHERE:SUN]
[INORGANIC:DIVINE_15]
[GENERATED]
[DIVINE]
[DISPLAY_COLOR:7:0:1]
[BUILD_COLOR:7:0:1]
[STATE_COLOR:ALL_SOLID:WHITE]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:twinkling metal]
[MATERIAL_VALUE:200]
[SPEC_HEAT:7500]
[MELTING_POINT:NONE]
[BOILING_POINT:NONE]
[ITEMS_WEAPON]
[ITEMS_WEAPON_RANGED]
[ITEMS_AMMO]
[ITEMS_DIGGER]
[ITEMS_ARMOR]
[ITEMS_ANVIL]
[ITEMS_HARD]
[ITEMS_METAL]
[ITEMS_BARRED]
[ITEMS_SCALED]
[SOLID_DENSITY:1000]
[LIQUID_DENSITY:1000]
[MOLAR_MASS:20000]
[IMPACT_YIELD:1000000]
[IMPACT_FRACTURE:2000000]
[IMPACT_STRAIN_AT_YIELD:0]
[COMPRESSIVE_YIELD:1000000]
[COMPRESSIVE_FRACTURE:2000000]
[COMPRESSIVE_STRAIN_AT_YIELD:0]
[TENSILE_YIELD:1000000]
[TENSILE_FRACTURE:2000000]
[TENSILE_STRAIN_AT_YIELD:0]
[TORSION_YIELD:1000000]
[TORSION_FRACTURE:2000000]
[TORSION_STRAIN_AT_YIELD:0]
[SHEAR_YIELD:1000000]
[SHEAR_FRACTURE:2000000]
[SHEAR_STRAIN_AT_YIELD:0]
[BENDING_YIELD:1000000]
[BENDING_FRACTURE:2000000]
[BENDING_STRAIN_AT_YIELD:0]
[MAX_EDGE:12000]
[SPHERE:STARS]
[INORGANIC:DIVINE_11]
[GENERATED]
[DIVINE]
[DISPLAY_COLOR:6:0:1]
[BUILD_COLOR:6:0:1]
[STATE_COLOR:ALL_SOLID:YELLOW]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:flashing metal]
[MATERIAL_VALUE:200]
[SPEC_HEAT:7500]
[MELTING_POINT:NONE]
[BOILING_POINT:NONE]
[ITEMS_WEAPON]
[ITEMS_WEAPON_RANGED]
[ITEMS_AMMO]
[ITEMS_DIGGER]
[ITEMS_ARMOR]
[ITEMS_ANVIL]
[ITEMS_HARD]
[ITEMS_METAL]
[ITEMS_BARRED]
[ITEMS_SCALED]
[SOLID_DENSITY:1000]
[LIQUID_DENSITY:1000]
[MOLAR_MASS:20000]
[IMPACT_YIELD:1000000]
[IMPACT_FRACTURE:2000000]
[IMPACT_STRAIN_AT_YIELD:0]
[COMPRESSIVE_YIELD:1000000]
[COMPRESSIVE_FRACTURE:2000000]
[COMPRESSIVE_STRAIN_AT_YIELD:0]
[TENSILE_YIELD:1000000]
[TENSILE_FRACTURE:2000000]
[TENSILE_STRAIN_AT_YIELD:0]
[TORSION_YIELD:1000000]
[TORSION_FRACTURE:2000000]
[TORSION_STRAIN_AT_YIELD:0]
[SHEAR_YIELD:1000000]
[SHEAR_FRACTURE:2000000]
[SHEAR_STRAIN_AT_YIELD:0]
[BENDING_YIELD:1000000]
[BENDING_FRACTURE:2000000]
[BENDING_STRAIN_AT_YIELD:0]
[MAX_EDGE:12000]
[SPHERE:LIGHTNING]
[INORGANIC:DIVINE_7]
[GENERATED]
[DIVINE]
[DISPLAY_COLOR:4:0:0]
[BUILD_COLOR:4:0:0]
[STATE_COLOR:ALL_SOLID:RUST]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:rusted metal]
[MATERIAL_VALUE:200]
[SPEC_HEAT:7500]
[MELTING_POINT:NONE]
[BOILING_POINT:NONE]
[ITEMS_WEAPON]
[ITEMS_WEAPON_RANGED]
[ITEMS_AMMO]
[ITEMS_DIGGER]
[ITEMS_ARMOR]
[ITEMS_ANVIL]
[ITEMS_HARD]
[ITEMS_METAL]
[ITEMS_BARRED]
[ITEMS_SCALED]
[SOLID_DENSITY:1000]
[LIQUID_DENSITY:1000]
[MOLAR_MASS:20000]
[IMPACT_YIELD:1000000]
[IMPACT_FRACTURE:2000000]
[IMPACT_STRAIN_AT_YIELD:0]
[COMPRESSIVE_YIELD:1000000]
[COMPRESSIVE_FRACTURE:2000000]
[COMPRESSIVE_STRAIN_AT_YIELD:0]
[TENSILE_YIELD:1000000]
[TENSILE_FRACTURE:2000000]
[TENSILE_STRAIN_AT_YIELD:0]
[TORSION_YIELD:1000000]
[TORSION_FRACTURE:2000000]
[TORSION_STRAIN_AT_YIELD:0]
[SHEAR_YIELD:1000000]
[SHEAR_FRACTURE:2000000]
[SHEAR_STRAIN_AT_YIELD:0]
[BENDING_YIELD:1000000]
[BENDING_FRACTURE:2000000]
[BENDING_STRAIN_AT_YIELD:0]
[MAX_EDGE:12000]
[SPHERE:BLIGHT]
|
Base | |
---|---|
Alloys |
Billon • Bismuth bronze • Black bronze • Brass • Bronze • Electrum • Fine pewter • Lay pewter • Nickel silver • Pig iron • Rose gold • Steel • Sterling silver • Trifle pewter |
Special |