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Difference between revisions of "Ammunition"
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− | {{Quality| | + | {{Quality|Unrated}} |
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:''{{for/see|ammunition used with siege engines|[[Siege engine]]}} | :''{{for/see|ammunition used with siege engines|[[Siege engine]]}} | ||
+ | [[File:ammo_sprites_preview.png|right|The best use for ammo: hurting others. 🏹]]'''Ammunition''' is the collective term for projectiles that can be fired from ranged [[weapon]]s such as crossbows and blowguns. Ammunition is stored in ammunition [[stockpile]]s and carried in [[quiver]]s. Ammunition may also refer to the stones and [[Ballista arrow]] fired from siege engines; for more information about these weapons, see the [[siege engine]] article. | ||
− | + | Ammunition for foreign weapons like [[bow]]s and [[blowgun]]s is also considered foreign, and cannot be manufactured in the fortress. | |
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All ammunition has "EDGE" [[attack types]]; this means that sharper [[metal]] or other sharp [[material]]s are better for ammunition purposes. As projectiles, however, ammunition is also affected by the density of the material and the volume of the individual arrow, bolt, or dart. | All ammunition has "EDGE" [[attack types]]; this means that sharper [[metal]] or other sharp [[material]]s are better for ammunition purposes. As projectiles, however, ammunition is also affected by the density of the material and the volume of the individual arrow, bolt, or dart. | ||
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==Ammunition table== | ==Ammunition table== | ||
− | There are three types of ammunition in Dwarf Fortress: bolts, arrows, and blowdarts, each fired from a different weapon. | + | There are three types of ammunition in ''Dwarf Fortress'': bolts, arrows, and blowdarts, each fired from a different weapon. |
{| class="wikitable" border="border" | {| class="wikitable" border="border" | ||
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| 1000 | | 1000 | ||
| [[Crossbow]] | | [[Crossbow]] | ||
− | | Crossbowman | + | | [[Crossbowman]] |
| Yes ([[Weaponsmith|metal]], [[Wood crafter|wood]], [[Bone carver|bone]]) | | Yes ([[Weaponsmith|metal]], [[Wood crafter|wood]], [[Bone carver|bone]]) | ||
| [[Dwarf]], [[Goblin]], [[Human]] | | [[Dwarf]], [[Goblin]], [[Human]] | ||
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| 1000 | | 1000 | ||
| [[Bow]] | | [[Bow]] | ||
− | | Bowman | + | | [[Bowman]] |
| No | | No | ||
| [[Elf]], [[Goblin]], [[Human]], [[Kobold]] | | [[Elf]], [[Goblin]], [[Human]], [[Kobold]] | ||
Line 49: | Line 48: | ||
| 50 | | 50 | ||
| [[Blowgun]] | | [[Blowgun]] | ||
− | | Blowgunner | + | | [[Blowgunner]] |
| No | | No | ||
| [[Animal people]] | | [[Animal people]] | ||
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In practice, almost all metal bolts perform well, though there is some advantage in using a bolt of a "better" weapon material than the opponent's [[armor]] (quicker lethality), and some advantage in using a bolt with a higher density (faster incapacitation). The forum thread [http://www.bay12forums.com/smf/index.php?topic=116151.0 Dwarven Research: A Comparison Study on the Effectiveness of Bolts vs Armors] has a comprehensive comparison and discussion. | In practice, almost all metal bolts perform well, though there is some advantage in using a bolt of a "better" weapon material than the opponent's [[armor]] (quicker lethality), and some advantage in using a bolt with a higher density (faster incapacitation). The forum thread [http://www.bay12forums.com/smf/index.php?topic=116151.0 Dwarven Research: A Comparison Study on the Effectiveness of Bolts vs Armors] has a comprehensive comparison and discussion. | ||
+ | |||
+ | Projectiles are more likely to be blocked than parried.{{cite forum|169696/8385967}} | ||
Blowgun darts are noticeably less effective than bolts or arrows. This is due to them having a light weight and a small size compared to other ammo types. They almost never manage to pierce armor and are stopped even by clothing, unless the darts are made of metal. | Blowgun darts are noticeably less effective than bolts or arrows. This is due to them having a light weight and a small size compared to other ammo types. They almost never manage to pierce armor and are stopped even by clothing, unless the darts are made of metal. | ||
Subterranean animal tribes, the main users of blowguns, do not have access to metal, so you will never see non-wooden blowdarts normally. | Subterranean animal tribes, the main users of blowguns, do not have access to metal, so you will never see non-wooden blowdarts normally. | ||
− | |||
==Bugs== | ==Bugs== | ||
− | * | + | * Marksdwarves may not equip ammunition if the squad they are in was not assigned the default "Archer" uniform when it was created.{{bug|0012008}} |
==See also== | ==See also== |
Latest revision as of 03:07, 19 August 2023
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
- For ammunition used with siege engines, see Siege engine.
Ammunition is the collective term for projectiles that can be fired from ranged weapons such as crossbows and blowguns. Ammunition is stored in ammunition stockpiles and carried in quivers. Ammunition may also refer to the stones and Ballista arrow fired from siege engines; for more information about these weapons, see the siege engine article.
Ammunition for foreign weapons like bows and blowguns is also considered foreign, and cannot be manufactured in the fortress.
All ammunition has "EDGE" attack types; this means that sharper metal or other sharp materials are better for ammunition purposes. As projectiles, however, ammunition is also affected by the density of the material and the volume of the individual arrow, bolt, or dart.
When dwarves with bolts or arrows stuck in their bodies are treated in a hospital, the removed ammunition will be left in their beds.
Ammunition table[edit]
There are three types of ammunition in Dwarf Fortress: bolts, arrows, and blowdarts, each fired from a different weapon.
Type | Size | Contact Area | Penetration | Weapon Used | Skill Used | Craftable | Used by |
---|---|---|---|---|---|---|---|
Bolt | 150 | 5 | 1000 | Crossbow | Crossbowman | Yes (metal, wood, bone) | Dwarf, Goblin, Human |
Arrow | 150 | 5 | 1000 | Bow | Bowman | No | Elf, Goblin, Human, Kobold |
Blowdart | 20 | 1 | 50 | Blowgun | Blowgunner | No | Animal people |
Effectiveness[edit]
Projectiles made of different materials have different levels of effectiveness, depending on the situation. Likely factors in this are the weight of the ammunition and the physical properties of the material in combat. The type of ammunition and the weapon used to fire the ammunition may also have an effect on the potential damage possible.
In practice, almost all metal bolts perform well, though there is some advantage in using a bolt of a "better" weapon material than the opponent's armor (quicker lethality), and some advantage in using a bolt with a higher density (faster incapacitation). The forum thread Dwarven Research: A Comparison Study on the Effectiveness of Bolts vs Armors has a comprehensive comparison and discussion.
Projectiles are more likely to be blocked than parried.[1]
Blowgun darts are noticeably less effective than bolts or arrows. This is due to them having a light weight and a small size compared to other ammo types. They almost never manage to pierce armor and are stopped even by clothing, unless the darts are made of metal.
Subterranean animal tribes, the main users of blowguns, do not have access to metal, so you will never see non-wooden blowdarts normally.
Bugs[edit]
- Marksdwarves may not equip ammunition if the squad they are in was not assigned the default "Archer" uniform when it was created.Bug:0012008
See also[edit]
Ranged and ammunition | |
---|---|
Blunt | |
Edged (slashing) | |
Edged (piercing) | |
See also: Attack types |