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Difference between revisions of "Great axe"

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:''For a comparison of different weapons, see [[Weapon]].''
 
:''For a comparison of different weapons, see [[Weapon]].''
  
[[Image:Tholtig.jpg|right|thumb|250px|''[[Main:Tholtig|Tholtig]] poses with a '''great axe''' (by burningpet)'']]
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[[File:great_axe_sprite_preview.png|right]]
A '''great axe''' is an [[attack types|edged]] [[weapon]] that is essentially a larger [[battle axe]]. Great axes are more than 50% larger than standard battle axes, though their attacks remain the same. A great axe's blade has a 50% larger contact area and 33% greater penetration, for even more limb-severing fun.  
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A '''great axe''' is an [[attack types|edged]] [[weapon]] that is essentially a larger [[battle axe]]. Great axes are more than 50% larger than standard battle axes, and its blade has a 50% larger contact area and 33% greater penetration, for even more limb-severing fun.  
  
 
Great axes use and train the [[Axedwarf]] skill. As foreign weapons, dwarves cannot [[forge]] great axes, limiting supply to whatever low-[[quality]] specimens can be traded from human [[caravan]]s, or scavenged from invaders.  
 
Great axes use and train the [[Axedwarf]] skill. As foreign weapons, dwarves cannot [[forge]] great axes, limiting supply to whatever low-[[quality]] specimens can be traded from human [[caravan]]s, or scavenged from invaders.  
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==Analysis==
 
==Analysis==
Great axes appear to be simply worse than battle axes when fighting Dwarf or Human sized enemies, after much searching in arena testing for a single situation where they're better.
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A multi-grasp, edged weapons. Due to increased size, penetration, and contact, great axes are technically superior to battle axes...provided that, like any multi-grasp weapon, the user is of the right size to use them in a one-grasp manner without getting a penalty to hit, which will unfortunately almost never be the case in Fortress Mode. If a creature can only equip them two-handed without triggering the penalty, they will suffer from the lack of a shield and losing either [GRASP] means they'll be forced to one-hand a weapon they shouldn't, triggering said hefty accuracy penalty. Thus, in the majority cases they will lose out to battle axes since the majority of creatures cannot single-grasp great axes without triggering said penalty, meanwhile battle axes can be wielded with one hand and combined with a shield by anyone.
Regardless of the size of the user, or the material of the axe or armour (if any), great axes will lose most fair duels against battle axes.
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Otherwise, if able to be single-grasped properly by its wielder, the great axe makes for an excellent weapon well-suited for limb severing and decapitation and is particularly an ideal weapon for the majority of Adventure Mode threats, though like other edged, slashing weapons may have issues with armored enemies and those of very large size.
For creatures that can use great axes with one hand, the disadvantage is small, but for most creatures the disadvantage is immense, as losing use of either [GRASP] will heavily penalize them.
 
When fighting a larger opponent, however, such as an ogre, the increased penetration and contact area can give a slight edge over the battle axe when able to be wielded with one hand.
 
  
 
==Bugs==
 
==Bugs==

Latest revision as of 19:20, 3 January 2025

This article is about the current version of DF.
Note that some content may still need to be updated.

For a comparison of different weapons, see Weapon.
Great axe sprite preview.png

A great axe is an edged weapon that is essentially a larger battle axe. Great axes are more than 50% larger than standard battle axes, and its blade has a 50% larger contact area and 33% greater penetration, for even more limb-severing fun.

Great axes use and train the Axedwarf skill. As foreign weapons, dwarves cannot forge great axes, limiting supply to whatever low-quality specimens can be traded from human caravans, or scavenged from invaders.

Due to the size of great axes, most dwarves are unable to equip them. With height and broadness modifiers, some dwarves should be able to use a great axe, and a select few might manage to do so one-handed. Unfortunately, due to a bug, great axes cannot currently be equipped by any dwarves.

Analysis[edit]

A multi-grasp, edged weapons. Due to increased size, penetration, and contact, great axes are technically superior to battle axes...provided that, like any multi-grasp weapon, the user is of the right size to use them in a one-grasp manner without getting a penalty to hit, which will unfortunately almost never be the case in Fortress Mode. If a creature can only equip them two-handed without triggering the penalty, they will suffer from the lack of a shield and losing either [GRASP] means they'll be forced to one-hand a weapon they shouldn't, triggering said hefty accuracy penalty. Thus, in the majority cases they will lose out to battle axes since the majority of creatures cannot single-grasp great axes without triggering said penalty, meanwhile battle axes can be wielded with one hand and combined with a shield by anyone. Otherwise, if able to be single-grasped properly by its wielder, the great axe makes for an excellent weapon well-suited for limb severing and decapitation and is particularly an ideal weapon for the majority of Adventure Mode threats, though like other edged, slashing weapons may have issues with armored enemies and those of very large size.

Bugs[edit]

In fortress mode, one-handed vs. two-handed checks are performed correctly, but can wield vs. can't wield ignores height and broadness modifiers, so dwarves cannot equip great axes.Bug:5812 See this forum post for details.

"Great axe" in other Languages Story tell indicator.png
Dwarven: saràm libash
Elven: apaca cuthefi
Goblin: snuz agun
Human: umon osp
Ranged and ammunition
Blowgun and blowdart · Bow and arrow · Crossbow and bolt
Blunt
Edged (slashing)
Edged (piercing)
Dagger · Morningstar · Pick · Pike · Spear
See also: Attack types · Tool · Material science