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Difference between revisions of "DF2014:Magma forge"

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(LethosorBot moved page DF2014:Magma forge to Magma forge: Migrating v50 page (2552/4618) (content))
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#REDIRECT [[Magma forge]]
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{{Quality|Exceptional|20:02, 21 December 2020 (UTC)}}
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{{Workshop|name=Magma forge|key=v|job=Weaponsmith, Armorsmith, Metalsmith, Metal crafter, Trapper, Mechanic
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|construction=
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* [[Magma-safe]] [[building material]] (non-[[economic]])
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* [[Magma-safe]] [[anvil]]
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|construction_job=
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* [[Weaponsmith]]ing
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* [[Armorsmith|Armoring]]
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* [[Metalsmith|Blacksmithing]]
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* [[Metal crafter|Metalcrafting]]
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* [[Trapper|Trapping]]
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* [[Mechanic]]s
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|use=
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* [[Metal|Metal bars]]
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|production=
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*[[Weapons]]
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*[[Armor]]
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*[[Chain]]s
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*[[Crafts]]
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*[[Goblet]]s (x3 from one metal bar)
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*[[Toy]]
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*[[Instrument]]
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*[[Anvil]]s
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*[[Vial|Flask]]s (x3 from one metal bar)
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*[[Coins]] (x500 from one metal bar)
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*[[Stud]]ding
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*[[Furniture]]
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*[[Animal trap]]s
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*[[Mechanisms]]
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}}{{av}}
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{{distinguish|Metalsmith's forge}}
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The '''magma forge''' is a [[workshop]] used by [[dwarf|dwarves]] to turn [[metal|metal bars]] into useful objects such as [[weapon]]s, [[ammunition]], [[armor]], [[furniture]], [[coins]], [[trap component]]s, metal crafts and [[siege engine|ballista arrow heads]] without the need for [[fuel]] to heat the forge. For its counterpart that use fuel, see [[Metalsmith's forge]].
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To build a magma forge, you must have [[magma-safe]] materials (non-magma-safe materials will not be shown on the material list), an [[anvil]], and a build site where at least one tile directly beneath one of its eight non-center tiles contains [[magma]] at a depth of 4/7 or greater.
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Note that the anvil used to build a magma forge ''does'' need to be magma-safe—normally anvils can only be made from magma-safe materials, but [[strange mood]]s can create artifact anvils which cannot be used at a magma forge (or, in the case of metals like [[zinc]], at ''any'' forge).
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Covering the opening of the magma with an [[impassable tile]] of the workshop (dark green) will prevent dwarves from getting knocked in and prevent magma creatures from crawling out, possibly barring a [[building destroyer]] with an alternate route.
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While it is possible to construct a magma forge without open access to magma beneath any of its 9 squares, it will not operate (you will be unable to add tasks to the workshop). Note also that, like all workshops, ''the central tile must be built over solid ground'', as it is required for a dwarf to stand there to use the workshop, and therefore cannot be the square used to access magma (you will be blocked from building the workshop).
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'''In order to build a magma forge, you must have first discovered''' [[magma]] on the map, whether by locating a [[volcano]] or [[magma pool]] or by discovering the [[magma sea]].
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==Workshop labors and skills==
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Several different types of items can be created at a magma forge; dwarves will need the correct type of [[labor]] enabled for each.  The labors used at a forge are:
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*[[Weaponsmith]]ing – [[weapon]]s, [[trap]] components, [[bolt]]s, and [[ballista arrowhead]]s
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*[[Armorsmith|Armoring]] (armorer) – [[armor]]
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*[[Metal crafter|Metalcrafting]] – [[Restraint|chains]], musical [[instrument]] components, and everything in the "Other Objects" category ([[craft]]s, [[coins]], [[goblet]]s, [[stud]]ding, etc.), except anvils
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*[[Blacksmith|Blacksmithing]] – [[Anvil]]s, [[block]]s, and all [[furniture]] except chains.
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*[[Trapper|Trapping]] – Animal Traps.
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*[[Mechanic]]s – Mechanisms.
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==Cost of items==
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The cost of a weapon or piece of armor in metal bars can be calculated by dividing its material size by three and rounding down, with no item costing less than one metal bar. The exception to this is some types of finished goods, which are created in different multiples from a single metal bar, depending on the skill of the Metal crafter. The table on the [[Melt]] page lists the cost of common items and their yields when melted.
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==See also==
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*[[Metalsmith's forge]]
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{{Workshops}}

Latest revision as of 04:19, 26 December 2022

Magma forge

b-w-v

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σ
X X X
X X X
X X X
Job Requirement

Weaponsmith, Armorsmith, Metalsmith, Metal crafter, Trapper, Mechanic

Construction
Materials Jobs
Materials Used
Goods Created
This article is about an older version of DF.
Not to be confused with Metalsmith's forge.

The magma forge is a workshop used by dwarves to turn metal bars into useful objects such as weapons, ammunition, armor, furniture, coins, trap components, metal crafts and ballista arrow heads without the need for fuel to heat the forge. For its counterpart that use fuel, see Metalsmith's forge.

To build a magma forge, you must have magma-safe materials (non-magma-safe materials will not be shown on the material list), an anvil, and a build site where at least one tile directly beneath one of its eight non-center tiles contains magma at a depth of 4/7 or greater.

Note that the anvil used to build a magma forge does need to be magma-safe—normally anvils can only be made from magma-safe materials, but strange moods can create artifact anvils which cannot be used at a magma forge (or, in the case of metals like zinc, at any forge).

Covering the opening of the magma with an impassable tile of the workshop (dark green) will prevent dwarves from getting knocked in and prevent magma creatures from crawling out, possibly barring a building destroyer with an alternate route.

While it is possible to construct a magma forge without open access to magma beneath any of its 9 squares, it will not operate (you will be unable to add tasks to the workshop). Note also that, like all workshops, the central tile must be built over solid ground, as it is required for a dwarf to stand there to use the workshop, and therefore cannot be the square used to access magma (you will be blocked from building the workshop).

In order to build a magma forge, you must have first discovered magma on the map, whether by locating a volcano or magma pool or by discovering the magma sea.

Workshop labors and skills[edit]

Several different types of items can be created at a magma forge; dwarves will need the correct type of labor enabled for each. The labors used at a forge are:

Cost of items[edit]

The cost of a weapon or piece of armor in metal bars can be calculated by dividing its material size by three and rounding down, with no item costing less than one metal bar. The exception to this is some types of finished goods, which are created in different multiples from a single metal bar, depending on the skill of the Metal crafter. The table on the Melt page lists the cost of common items and their yields when melted.

See also[edit]

Workshops
Furnaces
Related articles