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Difference between revisions of "40d:Item definition token"

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* ITEM_WEAPON
+
{{quality|Exceptional|21:18, 30 March 2011 (UTC)}}{{av}}
* ITEM_TOY
+
'''Item definition tokens''' are used in item definitions in the raws.
* ITEM_INSTRUMENT
 
* ITEM_TRAPCOMP
 
* ITEM_ARMOR
 
* ITEM_AMMO
 
* ITEM_SIEGEAMMO
 
* ITEM_GLOVES
 
* ITEM_SHOES
 
* ITEM_SHIELD
 
* ITEM_HELM
 
* ITEM_PANTS
 
* ITEM_FOOD
 
  
Weapons
+
Item types:
* ADJECTIVE
+
* ITEM_WEAPON - [[Weapon token]]
* DAMAGE
+
* ITEM_TOY - see below
* WEIGHT
+
* ITEM_INSTRUMENT - see below
* STICK_CHANCE
+
* ITEM_TRAPCOMP - [[Trap component token]]
* SKILL
+
* ITEM_ARMOR - [[Armor token]]
* RANGED
+
* ITEM_AMMO - [[Ammo token]]
* CRIT_BOOST
+
* ITEM_SIEGEAMMO - see below
* TWO_HANDED
+
* ITEM_GLOVES - [[Gloves token]]
* MINIMUM_SIZE
+
* ITEM_SHOES - [[Shoes token]]
* CAN_STONE
+
* ITEM_SHIELD - [[Shield token]]
* MATERIAL_SIZE
+
* ITEM_HELM - [[Helm token]]
 +
* ITEM_PANTS - [[Pants token]]
 +
* ITEM_FOOD - see below
  
Toys, Instruments
+
==Toy and Instrument Tokens==
* HARD_MAT - In stock raws, is on everything but instruments and puzzleboxes.
+
{| {{prettytable}}
 +
|- bgcolor="#ddd"
 +
! Token
 +
! Arguments
 +
! Description
  
Trap Components
+
|-
* [Most weapon ones seem to apply]
+
| HARD_MAT
* HITS - Number of times it hits?
+
|
* IS_SCREW - Presumably, can be installed into a screw pump.
+
| Presumably prevents the item from being made from cloth, silk, or leather, present on everything but puzzleboxes and drums. Appears to work backwards for [[strange mood]]s.
* IS_SPIKE - Presumably, can be mounted as an upright spike trap.
 
  
Armor
+
|-
* SOFT
+
| NAME
* HARD
+
| singular:plural
* BARRED
+
| What this item will be called ingame.
* SCALED
 
* SHAPED
 
* LAYER_SIZE
 
* LAYER_PERMIT
 
* LAYER
 
* OVER
 
* UNDER
 
* COVER
 
* COVERAGE
 
* PREPLURAL
 
* MATERIAL_PLACEHOLDER
 
* VALUE
 
* ARMORLEVEL
 
* UBSTEP
 
* MAX
 
* LBSTEP
 
* METAL_ARMOR_LEVELS
 
* MAINBLOCK
 
* SECONDBLOCK
 
  
Ammo; Siege Ammo
+
|}
* CLASS - what kind of weapon it can be used in
 
  
Specific types of Armor? Gloves/Shoes/Shield/Helm/Pants
+
==Siege Ammo Tokens==
The way these are arranged in the exe is a bit confusing, but it's likely they are valid for only some types of armor. It's not clear which they are valid for, other than by seeing what they're used in the stock raws.
+
{| {{prettytable}}
* BLOCKPOWER
+
|- bgcolor="#ddd"
* UPSTEP
+
! Token
* BLOCKCHANCE
+
! Arguments
* CHAIN_METAL
+
! Description
  
Food
+
|-
* LEVEL
+
| CLASS
 +
|
 +
| Specifies what type of siege engine uses this ammunition. Currently, only BALLISTA is permitted.
 +
 
 +
|-
 +
| NAME
 +
| singular:plural
 +
| What this item will be called ingame.
 +
 
 +
|}
 +
 
 +
==Food Tokens==
 +
{| {{prettytable}}
 +
|- bgcolor="#ddd"
 +
! Token
 +
! Arguments
 +
! Description
 +
 
 +
|-
 +
| LEVEL
 +
|
 +
| Specifies the number of ingredients are used in this type of prepared meal - 2 for Easy, 3 for Fine, 4 for Lavish.
 +
 
 +
|-
 +
| NAME
 +
| singular:plural
 +
| What this item will be called ingame.
 +
|}
 +
 
 +
{{Category|Modding}}
 +
{{Category|Tokens}}

Latest revision as of 14:54, 8 December 2011

This article is about an older version of DF.

Item definition tokens are used in item definitions in the raws.

Item types:

Toy and Instrument Tokens[edit]

Token Arguments Description
HARD_MAT Presumably prevents the item from being made from cloth, silk, or leather, present on everything but puzzleboxes and drums. Appears to work backwards for strange moods.
NAME singular:plural What this item will be called ingame.

Siege Ammo Tokens[edit]

Token Arguments Description
CLASS Specifies what type of siege engine uses this ammunition. Currently, only BALLISTA is permitted.
NAME singular:plural What this item will be called ingame.

Food Tokens[edit]

Token Arguments Description
LEVEL Specifies the number of ingredients are used in this type of prepared meal - 2 for Easy, 3 for Fine, 4 for Lavish.
NAME singular:plural What this item will be called ingame.