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Difference between revisions of "40d:Item definition token"
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+ | {{quality|Exceptional|21:18, 30 March 2011 (UTC)}}{{av}} | ||
'''Item definition tokens''' are used in item definitions in the raws. | '''Item definition tokens''' are used in item definitions in the raws. | ||
− | + | Item types: | |
− | *[[Weapon | + | * ITEM_WEAPON - [[Weapon token]] |
− | *[[Armor | + | * ITEM_TOY - see below |
+ | * ITEM_INSTRUMENT - see below | ||
+ | * ITEM_TRAPCOMP - [[Trap component token]] | ||
+ | * ITEM_ARMOR - [[Armor token]] | ||
+ | * ITEM_AMMO - [[Ammo token]] | ||
+ | * ITEM_SIEGEAMMO - see below | ||
+ | * ITEM_GLOVES - [[Gloves token]] | ||
+ | * ITEM_SHOES - [[Shoes token]] | ||
+ | * ITEM_SHIELD - [[Shield token]] | ||
+ | * ITEM_HELM - [[Helm token]] | ||
+ | * ITEM_PANTS - [[Pants token]] | ||
+ | * ITEM_FOOD - see below | ||
− | + | ==Toy and Instrument Tokens== | |
− | + | {| {{prettytable}} | |
− | + | |- bgcolor="#ddd" | |
− | + | ! Token | |
− | + | ! Arguments | |
− | + | ! Description | |
− | + | ||
− | + | |- | |
− | + | | HARD_MAT | |
− | + | | | |
− | + | | Presumably prevents the item from being made from cloth, silk, or leather, present on everything but puzzleboxes and drums. Appears to work backwards for [[strange mood]]s. | |
− | + | ||
− | + | |- | |
− | + | | NAME | |
+ | | singular:plural | ||
+ | | What this item will be called ingame. | ||
+ | |||
+ | |} | ||
+ | |||
+ | ==Siege Ammo Tokens== | ||
+ | {| {{prettytable}} | ||
+ | |- bgcolor="#ddd" | ||
+ | ! Token | ||
+ | ! Arguments | ||
+ | ! Description | ||
+ | |||
+ | |- | ||
+ | | CLASS | ||
+ | | | ||
+ | | Specifies what type of siege engine uses this ammunition. Currently, only BALLISTA is permitted. | ||
+ | |||
+ | |- | ||
+ | | NAME | ||
+ | | singular:plural | ||
+ | | What this item will be called ingame. | ||
+ | |||
+ | |} | ||
− | + | ==Food Tokens== | |
− | + | {| {{prettytable}} | |
+ | |- bgcolor="#ddd" | ||
+ | ! Token | ||
+ | ! Arguments | ||
+ | ! Description | ||
− | + | |- | |
− | + | | LEVEL | |
+ | | | ||
+ | | Specifies the number of ingredients are used in this type of prepared meal - 2 for Easy, 3 for Fine, 4 for Lavish. | ||
− | + | |- | |
− | + | | NAME | |
+ | | singular:plural | ||
+ | | What this item will be called ingame. | ||
+ | |} | ||
− | + | {{Category|Modding}} | |
+ | {{Category|Tokens}} |
Latest revision as of 14:54, 8 December 2011
This article is about an older version of DF. |
Item definition tokens are used in item definitions in the raws.
Item types:
- ITEM_WEAPON - Weapon token
- ITEM_TOY - see below
- ITEM_INSTRUMENT - see below
- ITEM_TRAPCOMP - Trap component token
- ITEM_ARMOR - Armor token
- ITEM_AMMO - Ammo token
- ITEM_SIEGEAMMO - see below
- ITEM_GLOVES - Gloves token
- ITEM_SHOES - Shoes token
- ITEM_SHIELD - Shield token
- ITEM_HELM - Helm token
- ITEM_PANTS - Pants token
- ITEM_FOOD - see below
Toy and Instrument Tokens[edit]
Token | Arguments | Description |
---|---|---|
HARD_MAT | Presumably prevents the item from being made from cloth, silk, or leather, present on everything but puzzleboxes and drums. Appears to work backwards for strange moods. | |
NAME | singular:plural | What this item will be called ingame. |
Siege Ammo Tokens[edit]
Token | Arguments | Description |
---|---|---|
CLASS | Specifies what type of siege engine uses this ammunition. Currently, only BALLISTA is permitted. | |
NAME | singular:plural | What this item will be called ingame. |
Food Tokens[edit]
Token | Arguments | Description |
---|---|---|
LEVEL | Specifies the number of ingredients are used in this type of prepared meal - 2 for Easy, 3 for Fine, 4 for Lavish. | |
NAME | singular:plural | What this item will be called ingame. |