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Difference between revisions of "40d:Material token"

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m (moved Material tokens to Material token: Naming Conventions)
 
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:''You may be looking for [[Matgloss tokens]].''
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{{quality|Exceptional|21:18, 30 March 2011 (UTC)}}{{av}}
These tokens are types of materials, used to specify for example what material an item is made of.
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:''You may be looking for [[Matgloss token]]s.''
  
{| {{prettytable}}
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These tokens are types of materials, used to specify for example what material an item is made of. Unless noted otherwise, the material subtype should be NO_MATGLOSS or NO_RACEGLOSS.
 +
 
 +
{| {{prettytable}} class="sortable"
 
|- bgcolor="#ddd"
 
|- bgcolor="#ddd"
 
! #
 
! #
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! Information
 
! Information
 
|-   
 
|-   
| 1 || WOOD || Subtypes come from MATGLOSS_WOOD; or USE_RACEGLOSS within creature raws (e.g. ITEMCORPSE)
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| 0 || {{text anchor|WOOD}} || [[Wood]] - Subtypes come from MATGLOSS_WOOD, or USE_RACEGLOSS within creature raws (e.g. ITEMCORPSE)
 
|-   
 
|-   
| 2 || STONE || Subtypes come from MATGLOSS_STONE; or USE_LAVA_STONE (includes MATGLOSS_STONE_GEM.)
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| 1 || {{text anchor|STONE}} || [[Stone]] - Subtypes come from MATGLOSS_STONE, USE_RACEGLOSS within creature raws (e.g. ITEMCORPSE), or USE_LAVA_STONE
 
|-   
 
|-   
| 3 || METAL || Subtypes come from MATGLOSS_METAL
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| 2 || {{text anchor|METAL}} || [[Metal]] - Subtypes come from MATGLOSS_METAL, or USE_RACEGLOSS within creature raws (e.g. ITEMCORPSE)
 
|-   
 
|-   
| 4 || BONE || Subtypes come from CREATURE
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| 3 || {{text anchor|BONE}} || [[Bone]] - Subtypes come from CREATURE
 
|-   
 
|-   
| 5 || IVORY || Subtypes come from CREATURE
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| 4 || {{text anchor|IVORY}} || [[Ivory]] - Should accept subtype from CREATURE, but does not due to a bug.
 
|-   
 
|-   
| 6 || HORN || Subtypes come from CREATURE
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| 5 || {{text anchor|HORN}} || [[Horn]] - Should accept subtype from CREATURE, but does not due to a bug.
 
|-   
 
|-   
| 7 || AMBER || ???
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| 6 || {{text anchor|AMBER}} || [[Amber]]
 
|-   
 
|-   
| 8 || CORAL || Subtypes come from CREATURE
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| 7 || {{text anchor|CORAL}} || [[Coral]]
 
|-   
 
|-   
| 9 || PEARL || Subtypes come from CREATURE
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| 8 || {{text anchor|PEARL}} || [[Pearl]] - Should accept subtype from CREATURE, but does not due to a bug.
 
|-   
 
|-   
| 10 || SHELL || Subtypes come from CREATURE
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| 9 || {{text anchor|SHELL}} || [[Shell]] - Should accept subtype from CREATURE, but does not due to a bug.
 
|-   
 
|-   
| 11 || LEATHER || Subtypes come from CREATURE
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| 10 || {{text anchor|LEATHER}} || [[Leather]] - Subtypes come from CREATURE. Used internally for creature extracts and cheeses (and not-yet-implemented creature drinks).
 
|-   
 
|-   
| 12 || SILK || Subtypes come from CREATURE
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| 11 || {{text anchor|SILK}} || [[Silk]] - Subtypes come from CREATURE
 
|-   
 
|-   
| 13 || PLANT_ALCOHOL || Subtypes come from MATGLOSS_PLANT
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| 12 || {{text anchor|PLANT}} || Plant - Subtypes come from MATGLOSS_PLANT; or USE_RACEGLOSS within creature raws (e.g. ITEMCORPSE). Used internally for plant extracts (and not-yet-implement plant cheeses).
 
|-   
 
|-   
| 14 || GLASS_GREEN || No subtypes use NONE or NO_MATGLOSS
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| 13 || {{text anchor|GLASS_GREEN}} || [[Green glass]]
 
|-  
 
|-  
| 15 || GLASS_CLEAR || No subtypes use NONE or NO_MATGLOSS
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| 14 || {{text anchor|GLASS_CLEAR}} || [[Clear glass]]
 +
|- 
 +
| 15 || {{text anchor|GLASS_CRYSTAL}} || [[Crystal glass]]
 +
|- 
 +
| 16 || {{text anchor|SAND}} || Sand - Not actually used, was a holdover from older versions.
 
|-   
 
|-   
| 16 || GLASS_CRYSTAL || No subtypes use NONE or NO_MATGLOSS
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| 17 || {{text anchor|WATER}} || [[Water]] (used for water buckets and ice boulders)
 
|-   
 
|-   
| 17 || SAND || No subtypes use NONE or NO_MATGLOSS
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| 18 || {{text anchor|COAL}} || [[Coal]] - Subtype is COKE, CHARCOAL, or NO_MATGLOSS.
 
|-   
 
|-   
| 18 || COAL || Subtype is either COKE or CHARCOAL
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| 19 || {{text anchor|POTASH}} || [[Potash]]
 
|-   
 
|-   
| 19 || POTASH || No subtypes use NONE or NO_MATGLOSS
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| 20 || {{text anchor|ASH}} || [[Ash]]
 
|-   
 
|-   
| 20 || ASH || No subtypes use NONE or NO_MATGLOSS
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| 21 || {{text anchor|PEARLASH}} ||[[Pearlash]]
 
|-   
 
|-   
| 21 || PEARLASH || No subtypes use NONE or NO_MATGLOSS
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| 22 || {{text anchor|LYE}} || [[Lye]]
 
|-   
 
|-   
| 22 || LYE || No subtypes use NONE or NO_MATGLOSS
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| 23 || {{text anchor|RENDERED_FAT}} || [[Tallow]] - Should accept subtype from CREATURE, but does not due to a bug.
 
|-   
 
|-   
| 23 || RENDERED_FAT || Subtypes come from CREATURE
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| 24 || {{text anchor|SOAP_ANIMAL}} || [[Soap]] - Should accept subtype from CREATURE, but does not due to a bug.
 
|-   
 
|-   
| 24 || SOAP_ANIMAL || Subtypes come from CREATURE
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| 25 || {{text anchor|FAT}} || [[Fat]] - Should accept subtype from CREATURE, but does not due to a bug.
 
|-   
 
|-   
| 25 || FAT || Subtypes come from CREATURE
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| 26 || {{text anchor|MUD}} || [[Mud]]
 
|-   
 
|-   
| 26 || MUD || ???
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| 27 || {{text anchor|VOMIT}} || [[Vomit]]
 
|-   
 
|-   
| 27 || VOMIT || ???
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| 28 || {{text anchor|BLOOD_NONSPECIFIC}} || Generic [[blood]] - subtype is any combination of the letters 'R', 'G', 'B', 'C', 'M', 'Y', 'W', and '0' to indicate the blood's color (red, green, blue, cyan, magenta, yellow Pus, white Ichor, black Goo).
 
|-   
 
|-   
| 28 || BLOOD_NONSPECIFIC || Subtypes are probably the same as BLOODTYPE{{verify}}. Might also mark the blood as of no specific type, so ''blood spatter'' in contradictory to ''goblin blood spatter''.
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| 29 || {{text anchor|SLIME}} || Green [[slime]]
 
|-   
 
|-   
| 29 || BLOOD_SPECIFIC || Subtypes come from CREATURE
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| 30 || {{text anchor|SALT}} || [[Salt]]
 
|-   
 
|-   
| 30 || SLIME || ???
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| 31 || {{text anchor|BLOOD_SPECIFIC}} || Creature [[blood]] - Subtypes come from CREATURE
 
|-   
 
|-   
| 31 || SALT || ???
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| 32 || {{text anchor|PLANT_ALCOHOL}} || Plant [[alcohol]] - Subtypes come from MATGLOSS_PLANT.
 
|-   
 
|-   
| 32 || FILTH_B || ???
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| 33 || {{text anchor|FILTH_B}} || [[Filth]] (brown, solid)
 
|-   
 
|-   
| 33 || FILTH_Y || ???
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| 34 || {{text anchor|FILTH_Y}} || [[Filth]] (yellow, liquid)
 
|-   
 
|-   
| 34 || UNKNOWN_SUBSTANCE || ???
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| 35 || {{text anchor|UNKNOWN_SUBSTANCE}} || [[Unknown substance]] (white, liquid)
 
|-   
 
|-   
| 35 || GRIME || ???
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| 36 || {{text anchor|GRIME}} || [[Grime]]
 
|}
 
|}
  
CREATURE does not appear here in the exe, but has been observed with EXTRACT and CHEESE. PLANT does not appear here, but has been observed with POWDER_MISC, THREAD, and CLOTH. Subtypes come from the appropriate matgloss.
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When making items of type WOOD, the material ''must'' be WOOD. Similarly, items of type SKIN_TANNED must be made of LEATHER.
  
When making reactions that use the PLANT or SEEDS Item Tokens, use the name of the appropriate plant from matgloss_plant.txt as the Material Token, and NO_MATGLOSS for Matgloss Subtype.{{version|0.28.181.40d}}
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When making reactions that use the REMAINS, MEAT, FISH, FISH_RAW, VERMIN, PET, SKIN_RAW, BONES, or SHELL item tokens, use the name of the appropriate creature from creature_xxx.txt as the material and NO_MATGLOSS for the subtype.
  
When making reactions that use the REMAINS Item Token, use the name of the appropriate creature from creature_xxx.txt as the Material Token, and NO_MATGLOSS for Matgloss Subtype.
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When making reactions that use the PLANT, SEEDS, or LEAVES [[item token]]s, use the name of the appropriate plant from matgloss_plant.txt as the material and NO_MATGLOSS for the subtype.
  
When making reactions that use the BONES Item Tokento create the bones of a specific creature, use the name of the appropriate creature as the Material Token and as the Matgloss Subtype.
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When making reactions that use the EXTRACT or CHEESE item tokens, use either CREATURE or PLANT as the material and a creature ID or plant ID as the subtype, respectively.
  
[[Category:Modding]]
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{{Category|Modding}}
[[Category:Tokens]]
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{{Category|Tokens}}

Latest revision as of 16:20, 22 December 2025

This article is about an older version of DF.
You may be looking for Matgloss tokens.

These tokens are types of materials, used to specify for example what material an item is made of. Unless noted otherwise, the material subtype should be NO_MATGLOSS or NO_RACEGLOSS.

# Token Information
0  WOOD Wood - Subtypes come from MATGLOSS_WOOD, or USE_RACEGLOSS within creature raws (e.g. ITEMCORPSE)
1  STONE Stone - Subtypes come from MATGLOSS_STONE, USE_RACEGLOSS within creature raws (e.g. ITEMCORPSE), or USE_LAVA_STONE
2  METAL Metal - Subtypes come from MATGLOSS_METAL, or USE_RACEGLOSS within creature raws (e.g. ITEMCORPSE)
3  BONE Bone - Subtypes come from CREATURE
4  IVORY Ivory - Should accept subtype from CREATURE, but does not due to a bug.
5  HORN Horn - Should accept subtype from CREATURE, but does not due to a bug.
6  AMBER Amber
7  CORAL Coral
8  PEARL Pearl - Should accept subtype from CREATURE, but does not due to a bug.
9  SHELL Shell - Should accept subtype from CREATURE, but does not due to a bug.
10  LEATHER Leather - Subtypes come from CREATURE. Used internally for creature extracts and cheeses (and not-yet-implemented creature drinks).
11  SILK Silk - Subtypes come from CREATURE
12  PLANT Plant - Subtypes come from MATGLOSS_PLANT; or USE_RACEGLOSS within creature raws (e.g. ITEMCORPSE). Used internally for plant extracts (and not-yet-implement plant cheeses).
13  GLASS_GREEN Green glass
14  GLASS_CLEAR Clear glass
15  GLASS_CRYSTAL Crystal glass
16  SAND Sand - Not actually used, was a holdover from older versions.
17  WATER Water (used for water buckets and ice boulders)
18  COAL Coal - Subtype is COKE, CHARCOAL, or NO_MATGLOSS.
19  POTASH Potash
20  ASH Ash
21  PEARLASH Pearlash
22  LYE Lye
23  RENDERED_FAT Tallow - Should accept subtype from CREATURE, but does not due to a bug.
24  SOAP_ANIMAL Soap - Should accept subtype from CREATURE, but does not due to a bug.
25  FAT Fat - Should accept subtype from CREATURE, but does not due to a bug.
26  MUD Mud
27  VOMIT Vomit
28  BLOOD_NONSPECIFIC Generic blood - subtype is any combination of the letters 'R', 'G', 'B', 'C', 'M', 'Y', 'W', and '0' to indicate the blood's color (red, green, blue, cyan, magenta, yellow Pus, white Ichor, black Goo).
29  SLIME Green slime
30  SALT Salt
31  BLOOD_SPECIFIC Creature blood - Subtypes come from CREATURE
32  PLANT_ALCOHOL Plant alcohol - Subtypes come from MATGLOSS_PLANT.
33  FILTH_B Filth (brown, solid)
34  FILTH_Y Filth (yellow, liquid)
35  UNKNOWN_SUBSTANCE Unknown substance (white, liquid)
36  GRIME Grime

When making items of type WOOD, the material must be WOOD. Similarly, items of type SKIN_TANNED must be made of LEATHER.

When making reactions that use the REMAINS, MEAT, FISH, FISH_RAW, VERMIN, PET, SKIN_RAW, BONES, or SHELL item tokens, use the name of the appropriate creature from creature_xxx.txt as the material and NO_MATGLOSS for the subtype.

When making reactions that use the PLANT, SEEDS, or LEAVES item tokens, use the name of the appropriate plant from matgloss_plant.txt as the material and NO_MATGLOSS for the subtype.

When making reactions that use the EXTRACT or CHEESE item tokens, use either CREATURE or PLANT as the material and a creature ID or plant ID as the subtype, respectively.