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Difference between revisions of "40d:Elephant"

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Powered by the Devil himself, these beasts take only eight seconds to devour an adult dwarf, spit out the teeth and make off with his car. They normally wander in the wilderness peacefully, but if angered, they will chase a dwarf until they have satiated their bloodlust. If they catch him outdoors, they'll plant him as bait for the others, but they are not above chasing their prey into the depths of the earth. Elephants can operate doorknobs and are incapable of feeling fear. After an elephant has unsheathed its tusks, it cannot resheath them again until its bloodlust has been satisfied. No one has ever witnessed this happening. An elephant's main diet consists of elephant hunters.
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Should you kill an elephant, its terrible carcass will yield 16 edible portions of meat and up to 10 portions of fat, if your butcher survives the strain of hauling the carcass all the way to the kitchens.
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'''Elephants''' are large peaceful [[creatures]] who wander in any [[tropical]] [[forest]] and in tropical shrublands.  
  
Map zones with the Sinister classification may contain [[undead]] (skeletal and zombie) elephants. If you see these, prepare for the gruesome demise of your fortress, as they are amphibious and there are no longer any fixed cave features to hide behind.
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Killing an elephant will yield 16 edible portions of [[meat]] and 10 portions of [[fat]].
  
== Elephantine Ire ==
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Elephants can be tamed but cannot be [[kennel|trained]] -- the only "war animals" presently available in the game are [[dog]]s. Elephants maintain their previous behaviors-- they run from or ignore threats unless attacked.
  
Elephants will usually consider you beneath their attention. You will incur their wrath mainly in two ways:
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== Uses for elephants ==
  
* A [[hunting|hunter]], [[soldier]], or dwarf in a [[Status Icons|martial trance]] tries to prove he can face an elephant in armed combat. Whether he wins or loses, the rest of the herd may take offense.
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Having swarms of wild elephants outside your fortress can be a good thing. [[Marksdwarf]]s receive a load of experience for hitting an elephant with a [[bolt]], usually bumping their marksdwarf skill a few levels before killing one.  [[Trade]]rs will pay a LOT for even an untamed elephant, so they make good trade items. Elephant produce a stack of 16 [[bone]]s when [[butcher]]ed, and these can be used to make a stack of 80 bone bolts, meaning your marksdwarfs will have plenty of shots before needing to gather more [[ammo]].
  
* [[Caravan]] guards decide the elephants in the road (or near the road, or at a distance from it) must be vanquished to allow for passage. See above.
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Raising elephants as livestock can also be useful - even though they take '''10 years''' to grow to adulthood, elephant calves can still be butchered (immediately after birth, no less) to yield 10 meat/bones/fat apiece, slightly more than adult [[cow]]s and [[horse]]s (which themselves need to be at least 1 year old), and their byproducts are also 3 times as valuable.
  
In either case, the elephants may decide to put the fear of God into your dwarves and make for your fort's entrance, either chasing a horribly maimed hunter or just stampeding in on their own. If the ensuing carnage produces corpses, you will have the additional problem of dwarves beelining to strip the bodies of all possessions.
 
 
== What do I do then? ==
 
 
If it's already happening, lock your doors and pray. Prevention is the word: The best defense is a long line of [[traps]].
 
 
The only trap that will catch an elephant, 100% time guaranteed, is the [[Traps#Cage_traps|cage trap]]. They can brave a couple of weapon traps, and even survive to the second or third stone-fall trap.  [[Undead]] elephants have been known to survive eight weapon traps made from various trap components.
 
 
Elephants can be tamed but cannot be [[kennel|trained]] -- the only "war animals" presently available in the game are dogs. Elephants maintain their previous behaviors-- they run from or ignore threats unless attacked.  Elephants who have earned a name by killing a named creature before being tamed are not truly tamed; dwarves will not fear them, which makes killing all the easier.  Such demonic brutes can be terrifying to unleash within your fortress.  If you notice a named elephant has been tamed, it is wise to butcher it immediately-- the only real defense against this threat.
 
 
Elephants in Adventure mode aren't really much of a threat.  They'll just run or ignore you whenever you're around, unless they're provoked or undead.  Since you have full control of your character in Adventure mode, you can actually decide on how you deal with the beast.  It's best that you fight them only when you're very experienced.  There's not really any benefits for slaying them in Adventure mode (besides experience).
 
 
== Uses For Elephants ==
 
 
Despite all their dangers, having swarms of wild elephants outside your fortress can be a good thing. Marksdwarfs receive a load of experience for hitting an elephant with a bolt, usually bumping their marksdwarf skill a few levels before killing one. Elephants also make great pets, just set some cage traps up and capture a few, tame them, and then use them for fortress defense or food. Traders will pay a LOT for even an untamed elephant, so they make good trade items. Elephant produce a stack of 16 bones when butchered, and these can be used to make a stack of 80 bone bolts, meaning your marksdwarfs will have plenty of shots before needing to gather more ammo.
 
 
If you modify your game files to make elephants trainable, War Elephants can form a terrifying assault force.
 
If you modify your game files to make elephants trainable, War Elephants can form a terrifying assault force.
  
== In real life ==
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== In prior versions ==
  
[http://en.wikipedia.org/wiki/Elephant Elephants] are generally peaceful creatures, very intelligent and attached to the family, and hunted to near extinction for their ivory.
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Elephants used to be the most feared and revered animal in the history of DF, their brutality unmatched. One good example of this was [[Main:Boatmurdered|Boatmurdered]];
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packs of elephants would suddenly attack and eat [[dwarves]]. Such was their brutality that they were named the [[King of beasts|king of all beasts]], and an [[undead]] elephant was a symbol in itself in dwarven culture and society to mean brutality, terror, death and destruction.  
  
Recently, attacks to humans by elephants have increased; it's been noted that many elephant family groups have a marked lack of adult females, so the attacks may be the result of elephant calves being orphaned by hunter action and growing up without the elephantine equivalent of social education.
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In more recent versions (0.27.176.38c onward) elephants' aggressiveness has been toned down, though [[Unicorn]]s, [[carp]], and [[giant eagle]]s have been more than willing to pick up the slack.
  
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{{gamedata}}
 
{{Creatures}}
 
{{Creatures}}
[[Category:Animals]]
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{{Category|Animals}}
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{{Category|Lore}}

Latest revision as of 01:55, 3 June 2024

Elephant

E

Portrait
Biome

Tamed Attributes
Pet value 500

· Breeding

Not hunting/war trainable

Age
Adult at: 10
Max age: 50-70
Butchering returns

(Value multiplier ×3)

Bones 16
Chunks 16
Meat 16
Fat 10
Skulls 1
Skin Leather

Wikipedia article

This article is about an older version of DF.

Elephants are large peaceful creatures who wander in any tropical forest and in tropical shrublands.

Killing an elephant will yield 16 edible portions of meat and 10 portions of fat.

Elephants can be tamed but cannot be trained -- the only "war animals" presently available in the game are dogs. Elephants maintain their previous behaviors-- they run from or ignore threats unless attacked.

Uses for elephants[edit]

Having swarms of wild elephants outside your fortress can be a good thing. Marksdwarfs receive a load of experience for hitting an elephant with a bolt, usually bumping their marksdwarf skill a few levels before killing one. Traders will pay a LOT for even an untamed elephant, so they make good trade items. Elephant produce a stack of 16 bones when butchered, and these can be used to make a stack of 80 bone bolts, meaning your marksdwarfs will have plenty of shots before needing to gather more ammo.

Raising elephants as livestock can also be useful - even though they take 10 years to grow to adulthood, elephant calves can still be butchered (immediately after birth, no less) to yield 10 meat/bones/fat apiece, slightly more than adult cows and horses (which themselves need to be at least 1 year old), and their byproducts are also 3 times as valuable.

If you modify your game files to make elephants trainable, War Elephants can form a terrifying assault force.

In prior versions[edit]

Elephants used to be the most feared and revered animal in the history of DF, their brutality unmatched. One good example of this was Boatmurdered; packs of elephants would suddenly attack and eat dwarves. Such was their brutality that they were named the king of all beasts, and an undead elephant was a symbol in itself in dwarven culture and society to mean brutality, terror, death and destruction.

In more recent versions (0.27.176.38c onward) elephants' aggressiveness has been toned down, though Unicorns, carp, and giant eagles have been more than willing to pick up the slack.

Races
DwarfElfGoblinHumanKobold
Animals
AlligatorBeak dogBilouBlack-crested gibbonBlack-handed gibbonBlack bearBonoboCatCave crocodileCheetahChimpanzeeCougarCowDeerDogDonkeyElephantElkFoxGazelleGiant batGiant cave spiderGiant cave swallowGiant cheetahGiant desert scorpionGiant eagleGiant jaguarGiant leopardGiant lionGiant moleGiant olmGiant ratGiant tigerGiant toadGorillaGray gibbonGrimelingGrizzly bearGroundhogHarpyHippoHoary marmotHorseIce wolfJaguarLarge ratLeopardLionMandrillMountain goatMuleMuskoxNaked mole dogOne-humped camelOrangutanPileated gibbonPolar bearRaccoonRhesus macaqueSaltwater crocodileSasquatchSiamangSilvery gibbonTigerTwo-humped camelUnicornWarthogWhite-browed gibbonWhite-handed gibbonWolf
Aquatic
Humanoids
Semi-Megabeasts
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Nonexistent