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Difference between revisions of "40d:Broker skills"
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− | '''Broker skills''' are the "social interaction" skills used by the outpost [[broker]] to conduct [[trade]] | + | '''Broker skills''' are the "social interaction" skills used by the outpost [[broker]] to conduct [[trade|trades]]. They are: |
:* '''Conversationalist''' | :* '''Conversationalist''' | ||
:* '''Comedian''' | :* '''Comedian''' | ||
:* '''Flatterer''' | :* '''Flatterer''' | ||
− | :* '''[[ | + | :* '''[[Intimidator]]''' |
− | :* '''[[ | + | :* '''[[Broker skills#Judge of intent|Judge of intent]]''' |
:* '''Liar''' | :* '''Liar''' | ||
:* '''Negotiator''' | :* '''Negotiator''' | ||
Line 12: | Line 12: | ||
These skills are gained by: | These skills are gained by: | ||
− | * Successful trades at the [[ | + | * Successful trades at the [[trade depot]]. Multiple experience gains from a single trade session are possible. |
* Finalizing an export agreement. | * Finalizing an export agreement. | ||
Some, but not all are also increased by: | Some, but not all are also increased by: | ||
− | * Attending [[ | + | * Attending [[Party|parties]]. |
* Meeting and talking with friends and other dwarves. | * Meeting and talking with friends and other dwarves. | ||
Line 27: | Line 27: | ||
==Restrictions on increasing experience== | ==Restrictions on increasing experience== | ||
− | All but Judge of Intent and Negotiator have requisite [[ | + | All but Judge of Intent and Negotiator have requisite [[personality trait]]s, threshold values that must be met to allow a skill to be increased. |
− | * '''Conversationalist''' - requires [[ | + | * '''Conversationalist''' - requires [[Personality trait|GREGARIOUSNESS]] > 40. |
− | * '''Comedian''' - requires [[ | + | * '''Comedian''' - requires [[Personality trait|SELF_CONSCIOUSNESS]] < 76. |
− | * '''Flatterer''' - requires [[ | + | * '''Flatterer''' - requires [[Personality trait|STRAIGHTFORWARDNESS]] < 61. |
− | * '''[[ | + | * '''[[Intimidator]]''' - requires [[Personality trait|COOPERATIVE]] < 61. |
− | * '''Liar''' - requires [[ | + | * '''Liar''' - requires [[Personality trait|STRAIGHTFORWARDNESS]] < 41.* |
− | * '''Persuader''' - requires [[ | + | * '''Persuader''' - requires [[Personality trait|ASSERTIVENESS]] > 40. |
− | :''(* Note that the Liar and [[ | + | :''(* Note that the Liar and [[Consoler]] skill appear to be mutually exclusive skills.)'' |
− | It's possible to give a dwarf any of these skills at [[ | + | It's possible to give a dwarf any of these skills at [[embark]], but they cannot later increase experience in them if they do not meet the [[personality trait]] requirements. |
==Judge of intent== | ==Judge of intent== | ||
Line 44: | Line 44: | ||
* Proposing an unsuccessful trade at the depot | * Proposing an unsuccessful trade at the depot | ||
− | * Meeting with a [[ | + | * Meeting with a [[Liaison]] |
At Novice or better skill, the trade dialog will include an extra line about the traders' mood. The messages are: | At Novice or better skill, the trade dialog will include an extra line about the traders' mood. The messages are: | ||
Line 64: | Line 64: | ||
'''See also:''' | '''See also:''' | ||
− | :* [[ | + | :* [[Appraiser]] |
− | :* [[ | + | :* [[Personality trait]] |
{{Skills}} | {{Skills}} | ||
− | + | {{Category|Skills}}{{Category|Noble Skills}} | |
− | + | {{Category|Trade}} |
Latest revision as of 14:35, 8 December 2011
This article is about an older version of DF. |
Broker skills are the "social interaction" skills used by the outpost broker to conduct trades. They are:
- Conversationalist
- Comedian
- Flatterer
- Intimidator
- Judge of intent
- Liar
- Negotiator
- Persuader
These skills are gained by:
- Successful trades at the trade depot. Multiple experience gains from a single trade session are possible.
- Finalizing an export agreement.
Some, but not all are also increased by:
- Attending parties.
- Meeting and talking with friends and other dwarves.
Notable ways through which they are not gained include:
- Proposing an unsuccessful trade at the depot (except Judge of Intent).
- Offering goods to foreign traders.
- Simply being assigned as the broker noble.
- Sitting around at the depot, whether there are traders there or not.
- Liaison meeting steps that occur before the export agreement.
Restrictions on increasing experience[edit]
All but Judge of Intent and Negotiator have requisite personality traits, threshold values that must be met to allow a skill to be increased.
- Conversationalist - requires GREGARIOUSNESS > 40.
- Comedian - requires SELF_CONSCIOUSNESS < 76.
- Flatterer - requires STRAIGHTFORWARDNESS < 61.
- Intimidator - requires COOPERATIVE < 61.
- Liar - requires STRAIGHTFORWARDNESS < 41.*
- Persuader - requires ASSERTIVENESS > 40.
- (* Note that the Liar and Consoler skill appear to be mutually exclusive skills.)
It's possible to give a dwarf any of these skills at embark, but they cannot later increase experience in them if they do not meet the personality trait requirements.
Judge of intent[edit]
This skill is improved by:
- Proposing an unsuccessful trade at the depot
- Meeting with a Liaison
At Novice or better skill, the trade dialog will include an extra line about the traders' mood. The messages are:
- "the merchant seems ecstatic with the trading"
- "the merchant seems happy with the trading",
- "the merchant is pleased with the trading",
- "is willing to trade" (neutral)
- "is rapidly losing patience"
- "is not having much more of this"
- "refuses to trade"
This information is important for two reasons: the better the mood of the merchants, the cheaper deal will be accepted. Also, if the lowest level is ever reached, the traders will pack up and go home and you can't trade anymore with this caravan. However, once a broker has a couple levels of this, it seems to be 100% accurate, or nearly so.
Note: A Stunned dwarf loses the benefits of this skill.
See also:
Miner | |||||||
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Woodworker | |||||||
Stoneworker | |||||||
Ranger | |||||||
Farmer |
Brewer · Butcher · Cheese maker · Cook · Dyer · Grower · Herbalist · Lye maker · Milker · Miller · Potash maker · Soaper · Tanner · Thresher · Wood burner | ||||||
Fishery worker | |||||||
Metalsmith | |||||||
Jeweler | |||||||
Craftsdwarf | |||||||
Engineer | |||||||
Administrator | |||||||
Military |
| ||||||
Social |
| ||||||
Other/Peasant | |||||||
Unused |