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Difference between revisions of "40d:Mechanic"
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− | {{ | + | {{Quality|Exceptional}} |
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{{Skill | {{Skill | ||
− | | color = | + | | color = 4:1 |
| skill = Mechanic | | skill = Mechanic | ||
− | + | | profession = [[Engineer]] | |
− | | profession = [[ | + | | job name = [[Mechanics]] |
− | | job name = Mechanics | ||
| tasks = | | tasks = | ||
* Construct Mechanisms | * Construct Mechanisms | ||
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* Link up lever/pressure plate | * Link up lever/pressure plate | ||
* Load Trap | * Load Trap | ||
− | | workshop = [[ | + | | workshop = [[Mechanic's workshop]]}} |
− | }} | + | {{av}} |
− | + | A '''mechanic''' is a [[dwarf]] with a degree of [[experience]] in the mechanics [[skill]]. In the game's default configuration mechanics are represented by a red civilian dwarf symbol. A dwarf with the mechanics [[labor]] enabled is capable of constructing [[mechanic's workshop]]s, manufacturing [[mechanism]]s and placing any [[building]]s that require mechanisms such as [[lever]]s, [[Gear assembly|gear]]s, [[trap]]s, and [[menacing spike]]s. They are also responsible for linking up [[lever]]s or [[pressure plate]]s to objects such as [[bridge]]s, [[floodgate]]s and other contraptions. | |
− | A dwarf will gain mechanics skill by manufacturing [[ | + | A dwarf will gain mechanics skill by manufacturing [[mechanism]]s in the [[mechanic's workshop]]. A dwarf with a high skill in mechanics will typically produce higher quality mechanisms, and can link up objects faster than a novice. |
− | Building a mechanism at the [[ | + | Building a mechanism at the [[mechanic's workshop]] is worth 30 [[experience]]. Mechanics also gain 30 experience from reloading any [[trap]]s that require reloading of any sort. |
{{Skills}} | {{Skills}} | ||
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Latest revision as of 15:00, 8 December 2011
Association | ||
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Profession | Engineer | |
Job Title | Mechanic | |
Labor | Mechanics | |
Tasks | ||
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Workshop | ||
This article is about an older version of DF. |
A mechanic is a dwarf with a degree of experience in the mechanics skill. In the game's default configuration mechanics are represented by a red civilian dwarf symbol. A dwarf with the mechanics labor enabled is capable of constructing mechanic's workshops, manufacturing mechanisms and placing any buildings that require mechanisms such as levers, gears, traps, and menacing spikes. They are also responsible for linking up levers or pressure plates to objects such as bridges, floodgates and other contraptions.
A dwarf will gain mechanics skill by manufacturing mechanisms in the mechanic's workshop. A dwarf with a high skill in mechanics will typically produce higher quality mechanisms, and can link up objects faster than a novice.
Building a mechanism at the mechanic's workshop is worth 30 experience. Mechanics also gain 30 experience from reloading any traps that require reloading of any sort.
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Woodworker | |||||||
Stoneworker | |||||||
Ranger | |||||||
Farmer |
Brewer · Butcher · Cheese maker · Cook · Dyer · Grower · Herbalist · Lye maker · Milker · Miller · Potash maker · Soaper · Tanner · Thresher · Wood burner | ||||||
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Metalsmith | |||||||
Jeweler | |||||||
Craftsdwarf | |||||||
Engineer | |||||||
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Other/Peasant | |||||||
Unused |